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Sparkster makes his triumphant arrival on next-gen platforms with Rocket Knight, the newest chapter in the classic side-scrolling rocket action series. Our favorite opossum hero returns home after 15 years to find the kingdom of Zephyrus in shambles.
Release Date: May 11, 2010
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Buy Rocket Knight

$14.99

About the Game

Sparkster makes his triumphant arrival on next-gen platforms with Rocket Knight, the newest chapter in the classic side-scrolling rocket action series. Our favorite opossum hero returns home after 15 years to find the kingdom of Zephyrus in shambles. Use your wits and Sparkster’s trusty rocket pack to dodge and defeat a menacing wolf army threatening the lives of his people.

  • Gorgeous next-gen graphics and dazzling new environments. You’ve never seen Sparkster like this before!
  • All new levels and challenges. Four expansive new worlds with huge platform levels and thrilling rocket flying levels!
  • Classic rocket action gameplay. Launch and bounce Sparkster through obstacles and enemies that get in his way!
    • Ricochet off walls
    • Create a Burst Vortex to repel enemy bombs right back at them!
    • Use Burst Assist and hover in place to maneuver in mid-air
    • Shoot Burst Projectiles from Sparkster's sword to attack distant foes
    • Rocket Drill through weak walls and create new passageways
    • Hang from and slide down rails with your prehensile tail
  • Who’s the best? Show off your high scores with Leaderboards

System Requirements

    Minimum:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.0 GHz or faster
    • Memory: 1 GB (2GB for Vista or Windows 7)
    • Graphics: ATI X1900 or above, GeForce 6800 and above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard

    Recommended:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.8GHz single core or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800, ATI Radeon HD4850 or above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard
Helpful customer reviews
7 of 8 people (88%) found this review helpful
146 products in account
1 review
4.0 hrs on record
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
Posted: December 4th, 2013
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4 of 4 people (100%) found this review helpful
205 products in account
6 reviews
5.2 hrs on record
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
Posted: December 31st, 2013
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3 of 4 people (75%) found this review helpful
135 products in account
1 review
2.9 hrs on record
Not as inspired as the original but a pretty good reboot for the most part. It can also be finished in under two hours and isn't all that challenging. Fans of the original game should pick it up for under $10.
Posted: January 1st, 2014
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6 of 10 people (60%) found this review helpful
159 products in account
56 reviews
8.4 hrs on record
[muffled laughing in the distance]

I AM LEGITIMATELY ONLY GIVING A POSITIVE RECOMMENDATION BECAUSE I LOVE SPARKSTER.

THIS GAME IS NOT THAT GREAT HONESTLY.
Posted: January 9th, 2014
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5 of 12 people (42%) found this review helpful
281 products in account
3 reviews
3.2 hrs on record
Looks absolutely beautiful; but plays like your average, everyday, shovelware cute-mascot-character platformer.

It's a poor imitation of the original Rocket Knight Adventures game: instead of sharp, responsive controls, Rocket Knight suffers from floaty controls and poor hit detection. To be honest, there's little to describe the game other than 'mediocre' - mediocre platforming, mediocre Gradius-style flight sections, mediocre soundtrack (even the remixed first level theme feels weak and listless). The game's definitely beautiful, though, in a charming CGI-cartoon-character kind of way - lots of wacky cartoon contraptions and scenery to be seen.

It's nothing special, but if you have an afternoon to waste ... eh.

[edit] Further thoughts: the game itself recommends that you use a controller; but despite being a console port, all of the button prompts displayed - both in menus and in-game - assume you're using the keyboard, whether or not you are using a controller (tested with a wired Xbox 360 pad). There's no option to re-map controls, either, and the 'Controls' screen only displays the keyboard mappings.
In later sections of the game, you're pitted against enemies with rapid-fire projectile weapons - which, combined with Sparkster's poor manoeuvrability and tendency to fall 'into' enemies, quickly becomes frustrating.
The jetpack mechanic is flawed - rather than recharge at a set rate, it rapidly recharges to about 75% capacity, and then continues to recharge to 100% at a snail's pace. So after performing a platforming section, or two of your three possible offensive moves, you'll be waiting for your bar to slooooowly recharge to full. Pointless.
If you can think of a platforming game sin - blind-faith leaps onto off-screen platforms, tiny platforms located above falls into nothingness, timed platforming sections, enemies with shields or invulnerability while attacking - this game features them.
The enemy AI is terrible - they'll either attack you head-on, or fruitlessly attempt to attack you through the floor.
Finally, the main menu is set up so that the default option when selecting 'Arcade mode' - i.e. the main mode of play - is 'New Game', even if you already have a saved game in progress. It's a minor annoyance, but surely the default option should have been 'Continue'?...
Posted: December 9th, 2013
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