Sparkster chega triunfante às plataformas de nova geração com Rocket Knight, o mais novo capítulo da clássica série de ação. O nosso gambá-herói favorito volta a casa depois de 15 anos fora, quando encontra o reino de Zephyrus em ruínas.
Análises de utilizadores: Positivas (46 análises)
Data de lançamento: 11 Mai, 2010
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Sparkster chega triunfante às plataformas de nova geração com Rocket Knight, o mais novo capítulo da clássica série de ação. O nosso gambá-herói favorito volta a casa depois de 15 anos fora, quando encontra o reino de Zephyrus em ruínas. Usa a tua esperteza e a fiel mochila de foguete do Sparkster para te desviares e derrotares o perigoso exército de lobos que ameaçam as vidas do seu povo.

  • Esplêndidos gráficos de nova geração e novos e deslumbrantes ambientes. Nunca viste o Sparkster assim!
  • Níveis e desafios completamente novos. Quatro extensos mundos com grandes níveis de plataformas e entusiasmantes níveis de voo com foguete!
  • Ação de foguete clássica. Lança e ressalta o Sparkster através de obstáculos e inimigos que se metem no seu caminho!
    • Faz ricochete nas paredes
    • Cria um Vórtice Explosivo para repelir bombas inimigas de volta!
    • Usa a Assistência Explosiva para pairar e manobrar em voo
    • Dispara Projéteis Explosivos da espada do Sparkster para atacar inimigos distantes
    • Usa a Broca-Foguete através de paredes fracas e cria novas passagens
    • Pendura-te e desliza de linhas com a tua cauda preênsil
  • Quem é o melhor? Mostra as tuas melhores pontuações nas Tabelas de Liderança

Requisitos do Sistema

    Minimum:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.0 GHz or faster
    • Memory: 1 GB (2GB for Vista or Windows 7)
    • Graphics: ATI X1900 or above, GeForce 6800 and above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard

    Recommended:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.8GHz single core or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800, ATI Radeon HD4850 or above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard
Análises úteis de clientes
6 de 6 pessoas (100%) acharam esta análise útil
2.1 hrs em registo
Publicada: 29 de Novembro de 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.


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9 de 11 pessoas (82%) acharam esta análise útil
4.0 hrs em registo
Publicada: 4 de Dezembro de 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
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7 de 8 pessoas (88%) acharam esta análise útil
5.2 hrs em registo
Publicada: 31 de Dezembro de 2013
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
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4 de 4 pessoas (100%) acharam esta análise útil
5.2 hrs em registo
Publicada: 3 de Julho de 2011
Not even close to the Konami classics but it's an enjoyable platformer:
http://lonergamer.blogspot.com/2010/05/new-game-alert-rocket-knight-1-day.html
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4 de 4 pessoas (100%) acharam esta análise útil
5.9 hrs em registo
Publicada: 3 de Julho de 2011
Fun, rock solid platforming action. Decent graphics with a clean but cartoony art style, and engaging gameplay with just the right number of abilities to keep it interesting without it becoming overly complicated.
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5 de 6 pessoas (83%) acharam esta análise útil
2.9 hrs em registo
Publicada: 1 de Janeiro de 2014
Not as inspired as the original but a pretty good reboot for the most part. It can also be finished in under two hours and isn't all that challenging. Fans of the original game should pick it up for under $10.
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2 de 2 pessoas (100%) acharam esta análise útil
6.3 hrs em registo
Publicada: 8 de Setembro de 2014
It's a fun game best experienced with a controller. I never played the original so I don't have anything to compare it to. There is some deeper strategy in figuring out the optimal way to get through enemies, but I just had to brute force it sometimes. However, some bosses require adherence to the level design. For $15 it is a bit much in the current climate of low cost indie titles, but I'm glad I played it.
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1 de 1 pessoas (100%) acharam esta análise útil
20.3 hrs em registo
Publicada: 8 de Dezembro de 2011
Análise de pré-lançamento
For some reason, few people liked it I really liked it and the point system is really addictive. It sucks you in, and you always wanna do a better score and top the leaderboards(hey, i'm in it!)

Overall: 7/10
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1 de 1 pessoas (100%) acharam esta análise útil
4.8 hrs em registo
Publicada: 4 de Setembro de 2014
Charming retro platformer. I never played the original Rocket Knight adventures, but this game makes me want to. While the graphics are hit and miss in places, favoring a 2.5-d look, the gameplay is solid, featuring your standard platforming with the addition of A JETPACK! And really, what can't be made better with the addition of a jetpack? The game is fun to play and offers a very enjoyable twist on some retro classics. Makes me yearn for a re-release of the original Rocket Knight games on the Genesis and the SNES.
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1 de 1 pessoas (100%) acharam esta análise útil
3.5 hrs em registo
Publicada: 19 de Setembro de 2014
This is a geat remix of the old clasic love this game, hope to see a part 2.
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3 de 5 pessoas (60%) acharam esta análise útil
6.2 hrs em registo
Publicada: 1 de Maio de 2011
One of the better retro-2D platformers out there. It is the sequel to a Genesis game, and it *feels* like a Genesis game in the best of ways. It has native 360 controller support, and the controls are excellent; Sparkster is one agile little guy and zipping around is a joy. The graphics are everything you'd expect from a newer 2D title, with excellent animation and nice layers of 3D detail in the background. The game is charming, and the characters have a lot of personality. The completion time is only 5-6 hours, but that's perfectly normal for a 2D title like this. Like many 2D platformers, though, there are goodies to collect and many other reasons to revisit past levels, so if you want more from the game it is certainly there. Overall, I felt it was easily worth the $15 asking price- it may be short, but it's sweet, and the kind of game I'll be going back to replay again. There is a demo, too.
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8 de 15 pessoas (53%) acharam esta análise útil
0.5 hrs em registo
Publicada: 26 de Abril de 2012
Análise de pré-lançamento
A mediocre platformer that preys upon our nostalgia for a classic Sega Genesis title. Skip this and go pick up Rocket Knight Adventures right this second - you'll have a far better time.
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1 de 2 pessoas (50%) acharam esta análise útil
2.1 hrs em registo
Publicada: 19 de Novembro de 2010
Análise de pré-lançamento
Only get it if you have a gamepad.
This is probably the best modern platforrmer available on Steam.
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7 de 14 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.4 hrs em registo
Publicada: 9 de Janeiro de 2014
Análise de pré-lançamento
[muffled laughing in the distance]

I AM LEGITIMATELY ONLY GIVING A POSITIVE RECOMMENDATION BECAUSE I LOVE SPARKSTER.

THIS GAME IS NOT THAT GREAT HONESTLY.
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11 de 22 pessoas (50%) acharam esta análise útil
3.2 hrs em registo
Publicada: 9 de Dezembro de 2013
Looks absolutely beautiful; but plays like your average, everyday, shovelware cute-mascot-character platformer.

It's a poor imitation of the original Rocket Knight Adventures game: instead of sharp, responsive controls, Rocket Knight suffers from floaty controls and poor hit detection. To be honest, there's little to describe the game other than 'mediocre' - mediocre platforming, mediocre Gradius-style flight sections, mediocre soundtrack (even the remixed first level theme feels weak and listless). The game's definitely beautiful, though, in a charming CGI-cartoon-character kind of way - lots of wacky cartoon contraptions and scenery to be seen.

It's nothing special, but if you have an afternoon to waste ... eh.

[edit] Further thoughts: the game itself recommends that you use a controller; but despite being a console port, all of the button prompts displayed - both in menus and in-game - assume you're using the keyboard, whether or not you are using a controller (tested with a wired Xbox 360 pad). There's no option to re-map controls, either, and the 'Controls' screen only displays the keyboard mappings.
In later sections of the game, you're pitted against enemies with rapid-fire projectile weapons - which, combined with Sparkster's poor manoeuvrability and tendency to fall 'into' enemies, quickly becomes frustrating.
The jetpack mechanic is flawed - rather than recharge at a set rate, it rapidly recharges to about 75% capacity, and then continues to recharge to 100% at a snail's pace. So after performing a platforming section, or two of your three possible offensive moves, you'll be waiting for your bar to slooooowly recharge to full. Pointless.
If you can think of a platforming game sin - blind-faith leaps onto off-screen platforms, tiny platforms located above falls into nothingness, timed platforming sections, enemies with shields or invulnerability while attacking - this game features them.
The enemy AI is terrible - they'll either attack you head-on, or fruitlessly attempt to attack you through the floor.
Finally, the main menu is set up so that the default option when selecting 'Arcade mode' - i.e. the main mode of play - is 'New Game', even if you already have a saved game in progress. It's a minor annoyance, but surely the default option should have been 'Continue'?...
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0 de 1 pessoas (0%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.3 hrs em registo
Publicada: 18 de Outubro de 2010
For opossum fans clearly sick of hedgehogs taking the spotlight!
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0 de 2 pessoas (0%) acharam esta análise útil
2.2 hrs em registo
Publicada: 30 de Julho de 2013
Don't play this.It's a reboot of an old series, rocket knight adventures for the genesis, and sparkster for hte genesis, and another completely different game with the same name, sparkster, for the snes. maybe the confustion there is why it didn't take off. THOSE games are amazing: this one has small, really easy elvels and plays kinda sluggish in comparison.
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0 de 2 pessoas (0%) acharam esta análise útil
0.2 hrs em registo
Publicada: 1 de Dezembro de 2011
Análise de pré-lançamento
10 thumbs down. This is the worst PC port I've played in ages. It is a blight on Sparkster's good name.
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1 de 5 pessoas (20%) acharam esta análise útil
1.1 hrs em registo
Publicada: 26 de Agosto de 2012
I'd say pass on this one unless it's 2 bucks or less. I paid $7.50 when it was half off and it's definitely not worth that much. It's really fun at first. It's reminicent of side scrollers like Sonic the Hedgehog in it's presentation and how it controls, which is a plus. It just didn't really hold my interest. After about stage 4, all regular enemies start taking more than one hit to kill, so you can't use the dash attack to kill anything anymore, which was how I was killing everything up to that point. So the game basically decided to take away what was fun about it so I decided I'd rather play something else.
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0 de 5 pessoas (0%) acharam esta análise útil
0.6 hrs em registo
Publicada: 16 de Setembro de 2014
Fun little plataformer, just dont expect too much. Wait for a sale.
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