Smashball est un FPS sportif rapide et ultra violent. Deux équipes utilisent des manœuvres surhumaines, un crochet exploitant les simulations physiques, et des armes surpuissantes juste pour mettre un but. Sur le site web de la ligue, les joueurs peuvent voir les stats des matchs, créer des équipes et participer dans notre tournoi!
Évaluations des utilisateurs :
Globales :
variables (211 évaluation(s)) - 63% des 211 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : juin 2009

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Installer Smashball

Mod Half-Life 2

 

À propos de ce jeu

Smashball est un FPS sportif rapide et ultra violent. Deux équipes utilisent des manœuvres surhumaines, un crochet exploitant les simulations physiques, et des armes surpuissantes juste pour mettre un but. Sur le site web de la ligue, les joueurs peuvent voir les stats des matchs, créer des équipes et participer dans notre tournoi!

Caractéristiques clés:

  • MOBILITÉ INCROYABLE! Les joueurs de Smashball peuvent utiliser leurs Turbo Moves afin d'accélérer leurs vitesses. Le crochet peut être utilisé pour traverser les zones libres ainsi que les coins. Combiner les deux permet de faire des accomplissements d'acrobatie suprêmes.
  • ACTION INTENSE! Le jeu est centré sur le ballon. Chaque seconde est vitale pour marquer un point dans le camp adversaire. Les joueurs dans quatre positions différentes jouent avec des passes astucieux tout en essayant d'étourdir les autres. Toutes les armes ont des munitions infinies, et les joueurs se regénèrent. Une charge brutale est le meilleur moyen d'étourdir ou de tuer un autre joueur.
  • PERSONNALISATION DES PERSONNAGES! Les joueurs reçoivent des points d'expérience pour avoir joué, et peuvent acheter des compétences spéciales en gagnant des niveaux. Les compétences sont utilisées dans le jeu pour attribuer un rôle précis à votre personnage. Il y a une dimension entière de stratégie en choisissant le bonne combinaison de compétences.
  • LIGUE INCLUSE! Quand vous jouez, le jeu vous enregistre automatiquement pour la Intergalactic Smashball League. Vous pourrez créer ou rejoindre des équipes à l'aide du site web de la ligue, et entrez dans la compétition pour les prix ! Le site de la ligue peut être utilisée pour organiser les horaires les matchs et démarrer automatiquement les serveurs!

Configuration requise

    • Système d'exploitation : Microsoft® Windows® 2000/XP/Vista
    • Processeur : Processeur 1.2 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 4.5 Go d'espace disque disponible
    • Carte graphique : Compatible DirectX® 7 comportant 128 Mo de mémoire vidéo
    • Carte son : Carte son 16-bit
    • Version DirectX® : DirectX® 7
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (211 évaluation(s))
Publiées récemment
JustJosh
( 0.4 heures en tout )
Posté le : 27 juin
Needs more people.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
MasterJoshex
( 0.7 heures en tout )
Posté le : 12 mai
This game sucks because no one plays it other than that pretty cool mechanics. Being. Wasted. So if u want to play against on one than don't download this game
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angry birds ps vita edition
( 2.8 heures en tout )
Posté le : 8 mai
I think the biggest reason this game failed is because the red team was named RED ROCKETS
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PsychoBatmantis
( 0.2 heures en tout )
Posté le : 25 mars
I am unable to see any servers to connect to, so my experience in the tutorial ended when I couldn't kill this... robot/man/enemy/target with about 1 minute of bullets into his face and chest area. This has potiental, but with no one else to play with it is just a waste of time =[
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Mr. Higgles
( 0.7 heures en tout )
Posté le : 19 mars
I just got to play the tutorial because there are no servers on the game. From how fun the tutorial is makes the game seem really fun to play. This game needs revived!
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Themicrocheeze
( 0.5 heures en tout )
Posté le : 13 février
this mod is abandond, dont bother downloading. (no offense to the devs)
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Arlojmikk
( 0.7 heures en tout )
Posté le : 13 février
needs singleplayer
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HL3 Confirmed | I'm fan
( 0.6 heures en tout )
Posté le : 14 janvier
It's a very good game amd really has some potential, but it needs more players.
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*_O AlcohoL_Erratic O_o
( 0.2 heures en tout )
Posté le : 14 décembre 2015
pfff je lance le jeux et qu'est ce que je vois?
baaa RIEN pas de serveurs pas de joueurs pourquoi? je sait pas
c'est nul !! pourtant le jeux semble assez marrant
dommage à l'époque on avais une bonne communauté sur ce genre de jeux
maintenant avec les nouvelle générations (de kevin) qui sont arriver et bien jais l'impression qu'on à perdu quelque chose en chemin ce n'est que mon avis
notre génération de gamer les VRAIS pas les petits junior d'aujourd'hui qui croient tout connaitre, est en train de crever dans un silence assourdissant
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ŁҜЯ-Ðîmens!on69™
( 3.5 heures en tout )
Posté le : 22 novembre 2015
Nice game but no players..
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Évaluations les plus pertinentes  Globales
75 personne(s) sur 80 (94%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
308.0 heures en tout
Posté le : 22 août 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
56 personne(s) sur 69 (81%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
3.6 heures en tout
Posté le : 28 novembre 2013
Smashball is an amazing game, it's a mixture of TF2 & rugby(football),it's a team-based game that relies on teamwork between each team, for starters you have to know all the basics from the tutorial.

the only main problem is that, there are no one playing this game and servers are empty.. kinda sad, because it really has the big potential to be a competitive game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
32 personne(s) sur 39 (82%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
12.9 heures en tout
Évaluation avant sortie
Posté le : 12 novembre 2014
Does anyone remember this? Because I do, and I think it was pretty darn fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 37 (76%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
331.5 heures en tout
Posté le : 16 février 2014
Best mod for HL2 you'll play. Extremely engaging with a community that helps new players get involved with the action.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
38 personne(s) sur 55 (69%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Non recommandé
0.1 heures en tout
Posté le : 4 mai 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
31 personne(s) sur 44 (70%) ont trouvé cette évaluation utile
Recommandé
3.4 heures en tout
Posté le : 6 décembre 2013
This game needs a revival. Let's be pure and simple about this. Smashball is dead in terms of a community. No less, this would be worth a return. Let's get into it, guys. Smashball. Hyper, fun, cool, and merely need a revival.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
307.9 heures en tout
Posté le : 20 février 2015
The best game I have ever played.... RIP
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38 personne(s) sur 63 (60%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 29 août 2014
This Game/Mod could have so much potential only to be wasted by a dead community.
When I first played this game or heard about it, I liked its concept however once I clicked on 'Find Servers' there's barely any servers, in fact only two of them are available but empty.
If you looking for a multiplayer game that has at least 24 players, you won't be able to find it here. But just have a go at this game, who knows it could come back alive as a popular game but for now, not worth your time unless you planning to have a LAN party.
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
Recommandé
77.2 heures en tout
Posté le : 8 novembre 2013
This is one of my favorite competitive games of all time. The learning curve is kinda steep but once you get the "swing" of things (hurrhurrhurr) its tonnes of fun! Each match is packed full of adrenaline fueled pulse pounding excitement!
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
Recommandé
0.3 heures en tout
Posté le : 23 juillet 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
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