Smashball je rychlá, velmi násilná střílečka z pohledu první osoby. Dva týmy používají nadlidské manévry, házecí kotvu a silné zbraně ve snaze dostat míč do protihráčovy brány. Na ligových webových stránkách můžete vidět statistiky zápasů, vytvořit týmy a zúčastnit se zápasů o peníze! Klíčové vlastnosti: ÚCHVATNÁ MOBILITA!
Uživatelské recenze:
Souhrn:
Smíšené (209 recenzí) - 63% z 209 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: čvn. 2009

Abyste mohli tento produkt přidat do svého seznamu přání nebo jej označit, že o něj nemáte zájem, musíte se nejprve přihlásit

Nainstalovat Smashball

Modifikace hry Half-Life 2

 

Informace o hře

Smashball je rychlá, velmi násilná střílečka z pohledu první osoby. Dva týmy používají nadlidské manévry, házecí kotvu a silné zbraně ve snaze dostat míč do protihráčovy brány. Na ligových webových stránkách můžete vidět statistiky zápasů, vytvořit týmy a zúčastnit se zápasů o peníze!

Klíčové vlastnosti:

  • ÚCHVATNÁ MOBILITA! Ve hře Smashball mohou hráči používat Turbo Pohyby ke zrychlení. Házecí kotvou se mohou houpat přes volný prostor a přehoupávat se za rohy. Kombinací těchto dvou funkcí se dají dokázat úchvatné akrobatické kousky.
  • INTENZIVNÍ AKCE! Hra je soustředěná na Míč. Každá vteřina musí být využita na střelbu či vběhnutí do nepřátelské branky. Hráči na čtyřech pozicích si mezi sebou přehazují míč a ve stejnou chvíli se snaží shodit jeden druhého. Všechny zbraně mají nekonečno nábojů a hráči automaticky regenerují život. Brutální Nabití je nejlepší způsob jak shodit jiného hráče.
  • ÚPRAVY HRÁČŮ! Hráči získají XP za hraní a mohou kupovat speciální vlastnosti, pokud se dostanou na novou úroveň. Vlastnosti jsou používány ve hře pro vytvoření specializované role. Při výběrů té správné kombinace vlastností existují celé dimenze strategií.
  • ZABUDOVANÁ LIGOVÁ HRA! Když hrajete, hra vás automaticky zaregistruje do Mezigalaktické Ligy Smashball (Intergalactic Smashball League). Skrze webovou stránku ligy poté můžete tvořit a připojovat se do týmů a soutěžit v turnajích o ceny! Ligová stránka může být také použita k naplánování soubojů a automatických spuštění serverů!

Systémové požadavky

    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.2 GHz Processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 4.5 GB
    • Video Card: DirectX® 7 Compatible, 128 MB
    • Sound Card: 16-bit Sound Card
    • DirectX® Version: DirectX® 7
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Souhrn:
Smíšené (209 recenzí)
Nedávno odeslané
MasterJoshex
Přidáno: 12. května
Autor obdržel produkt zdarma
This game sucks because no one plays it other than that pretty cool mechanics. Being. Wasted. So if u want to play against on one than don't download this game
Užitečná? Ano Ne Vtipná
Donald Trump Minecraft Skin
( 2.8 hodin celkem )
Přidáno: 8. května
I think the biggest reason this game failed is because the red team was named RED ROCKETS
Užitečná? Ano Ne Vtipná
PsychoBatmantis
( 0.2 hodin celkem )
Přidáno: 25. března
I am unable to see any servers to connect to, so my experience in the tutorial ended when I couldn't kill this... robot/man/enemy/target with about 1 minute of bullets into his face and chest area. This has potiental, but with no one else to play with it is just a waste of time =[
Užitečná? Ano Ne Vtipná
Mr. Higgles
( 0.7 hodin celkem )
Přidáno: 19. března
I just got to play the tutorial because there are no servers on the game. From how fun the tutorial is makes the game seem really fun to play. This game needs revived!
Užitečná? Ano Ne Vtipná
Themicrocheeze
( 0.5 hodin celkem )
Přidáno: 13. února
this mod is abandond, dont bother downloading. (no offense to the devs)
Užitečná? Ano Ne Vtipná
Arlojmikk
( 0.7 hodin celkem )
Přidáno: 13. února
needs singleplayer
Užitečná? Ano Ne Vtipná
HL3 Confirmed | I'm fan
( 0.6 hodin celkem )
Přidáno: 14. ledna
It's a very good game amd really has some potential, but it needs more players.
Užitečná? Ano Ne Vtipná
Apollo
( 0.4 hodin celkem )
Přidáno: 22. října 2015
Basically, its a ♥♥♥♥ game.
Užitečná? Ano Ne Vtipná
Borglaw
( 0.3 hodin celkem )
Přidáno: 27. září 2015
Couldn't even get through the tutorial so i dont want to try any more of this game. I shouldnt have to glitch jump on the wall just to go up the platforms. Very flawed.
Užitečná? Ano Ne Vtipná
I'm blue i must die! (Drax)
( 0.1 hodin celkem )
Přidáno: 22. září 2015
This game is f****** ♥♥♥♥!
Užitečná? Ano Ne Vtipná
Plutia (iris heart)
( 1.0 hodin celkem )
Přidáno: 7. září 2015
it sucks the mod sucks
Užitečná? Ano Ne Vtipná
KING KAPOOTIS!
( 3.0 hodin celkem )
Přidáno: 26. srpna 2015
why does no one play this game? this game couldve been such an epic game. if people could give it a chance.

4/10 as fun as it is, i gotta r8 it as this.
Užitečná? Ano Ne Vtipná
Spatvark
Přidáno: 22. srpna 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Užitečná? Ano Ne Vtipná
CATACLYƵM
( 1.3 hodin celkem )
Přidáno: 2. srpna 2015
Literally the worst game I've ever played but funny if you know how to break it (which shouldnt be that hard to figure out)
Užitečná? Ano Ne Vtipná
Sheogorath
( 0.1 hodin celkem )
Přidáno: 27. července 2015
This game sucks balls
Užitečná? Ano Ne Vtipná
Rail
( 0.3 hodin celkem )
Přidáno: 23. července 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
Užitečná? Ano Ne Vtipná
zhoover656
( 0.2 hodin celkem )
Přidáno: 10. července 2015
no one plays it
Užitečná? Ano Ne Vtipná
r_washer
( 0.2 hodin celkem )
Přidáno: 16. června 2015
cant get past the first level great game though
Užitečná? Ano Ne Vtipná
RTTG
( 0.8 hodin celkem )
Přidáno: 8. května 2015
rip in digested pieces
Užitečná? Ano Ne Vtipná
The Wasteland Warrior
( 0.1 hodin celkem )
Přidáno: 4. května 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
Užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Za posledních 30 dní
2 z 3 osob (67%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
2.8 hodin celkem
Přidáno: 8. května
I think the biggest reason this game failed is because the red team was named RED ROCKETS
Byla tato recenze užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Celkově
68 z 72 osob (94%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
Přidáno: 22. srpna 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Byla tato recenze užitečná? Ano Ne Vtipná
55 z 68 osob (81%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
Přidáno: 28. listopadu 2013
Smashball is an amazing game, it's a mixture of TF2 & rugby(football),it's a team-based game that relies on teamwork between each team, for starters you have to know all the basics from the tutorial.

the only main problem is that, there are no one playing this game and servers are empty.. kinda sad, because it really has the big potential to be a competitive game.
Byla tato recenze užitečná? Ano Ne Vtipná
31 z 38 osob (82%) ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
12.9 hodin celkem
Recenze před vydáním titulu
Přidáno: 12. listopadu 2014
Does anyone remember this? Because I do, and I think it was pretty darn fun.
Byla tato recenze užitečná? Ano Ne Vtipná
28 z 37 osob (76%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
331.5 hodin celkem
Přidáno: 16. února 2014
Best mod for HL2 you'll play. Extremely engaging with a community that helps new players get involved with the action.
Byla tato recenze užitečná? Ano Ne Vtipná
37 z 53 osob (70%) ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
Nedoporučuji
0.1 hodin celkem
Přidáno: 4. května 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
Byla tato recenze užitečná? Ano Ne Vtipná
31 z 44 osob (70%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.4 hodin celkem
Přidáno: 6. prosince 2013
This game needs a revival. Let's be pure and simple about this. Smashball is dead in terms of a community. No less, this would be worth a return. Let's get into it, guys. Smashball. Hyper, fun, cool, and merely need a revival.
Byla tato recenze užitečná? Ano Ne Vtipná
21 z 29 osob (72%) ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
307.5 hodin celkem
Přidáno: 20. února 2015
The best game I have ever played.... RIP
Byla tato recenze užitečná? Ano Ne Vtipná
24 z 38 osob (63%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
1.3 hodin celkem
Přidáno: 27. listopadu 2013
Smashball is a fun addicting game. The controls are a little weird to get a grip of, but once you get it, its pretty fun.
Byla tato recenze užitečná? Ano Ne Vtipná
11 z 14 osob (79%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
76.2 hodin celkem
Přidáno: 8. listopadu 2013
This is one of my favorite competitive games of all time. The learning curve is kinda steep but once you get the "swing" of things (hurrhurrhurr) its tonnes of fun! Each match is packed full of adrenaline fueled pulse pounding excitement!
Byla tato recenze užitečná? Ano Ne Vtipná
36 z 61 osob (59%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
0.2 hodin celkem
Přidáno: 29. srpna 2014
This Game/Mod could have so much potential only to be wasted by a dead community.
When I first played this game or heard about it, I liked its concept however once I clicked on 'Find Servers' there's barely any servers, in fact only two of them are available but empty.
If you looking for a multiplayer game that has at least 24 players, you won't be able to find it here. But just have a go at this game, who knows it could come back alive as a popular game but for now, not worth your time unless you planning to have a LAN party.
Byla tato recenze užitečná? Ano Ne Vtipná
11 z 16 osob (69%) ohodnotilo tuto recenzi jako užitečnou
7 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
0.3 hodin celkem
Přidáno: 23. července 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
Byla tato recenze užitečná? Ano Ne Vtipná
12 z 19 osob (63%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
2.2 hodin celkem
Přidáno: 30. ledna 2014
I liked smashball, I didn't play it in its "hey-day" and I cant play it now much if at all really. The only thing preventing me from playing though is players, it seems there are none. If you have the friends I would recommend trying the game but seeing as there are no players or servers up anymore it really is your only hope to have a few friends who also want to play it.
Byla tato recenze užitečná? Ano Ne Vtipná
8 z 12 osob (67%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Nedoporučuji
7.6 hodin celkem
Recenze před vydáním titulu
Přidáno: 6. března 2015
Funny at first, get boring if you playalone, ask a lot of skills and training to startreally playing this game. Not a game for me.
Byla tato recenze užitečná? Ano Ne Vtipná
8 z 13 osob (62%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
0.1 hodin celkem
Přidáno: 4. června 2013
Smashball is a fast-paced, ultraviolent first-person sports shooter. Two teams use superhuman maneuvers, a real-physics grappling hook and high-powered weaponry to try to get a single ball into the goal of their opponents.
Smash Ball is a fun, free mod which differs from your usual gaming habits. There is the potential to have some cool moments of teamwork, but mostly it goes under in the frenetic action that is constantly going on. There is still plenty to do on the four maps that are currently available.
If you are looking for a new use for the Source Engine that also provides plenty of fast fun, you can give Smashball a chance. Unfortunately the mod is dead, nowadays there are only empty servers.

Sounds 6/10
Graphics 5/10
Gameplay 7/10
Atmosphere 6/10

If you liked my review, please feel free to follow me and/or my curator group:
http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides
http://steamcommunity.com/groups/orcollective#curation
Byla tato recenze užitečná? Ano Ne Vtipná
12 z 21 osob (57%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
241.5 hodin celkem
Přidáno: 17. února 2014
The best game of all time. No question.
Byla tato recenze užitečná? Ano Ne Vtipná
12 z 21 osob (57%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Nedoporučuji
0.5 hodin celkem
Přidáno: 19. března 2015
dead..............
Byla tato recenze užitečná? Ano Ne Vtipná
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
0.7 hodin celkem
Přidáno: 5. září 2014
Loaded this game on 4 sept 2014, worked fine, found a working server. Good looking map and avatars. Made a combat sports game, extreme football with guns . The Tutorial is impossible to play but just messing on a working server i figured out how to play. Was rather fun and exciting. If you own Half Life 2, get this mod game and play it. Needs alot more people to play. Cannot play solo.
Byla tato recenze užitečná? Ano Ne Vtipná
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
Přidáno: 23. dubna 2012
Nobody ever plays this, by god.
Byla tato recenze užitečná? Ano Ne Vtipná
4 z 6 osob (67%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
30.1 hodin celkem
Recenze před vydáním titulu
Přidáno: 1. března 2015
Amazingly fun game. But dead. RIP in pieces
Byla tato recenze užitečná? Ano Ne Vtipná