In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
User reviews:
Very Positive (518 reviews) - 81% of the 518 user reviews in the last 30 days are positive.
Very Positive (13,965 reviews) - 90% of the 13,965 user reviews for this game are positive.
Release Date: Jan 13, 2009

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About This Game

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.

Mirror's Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.


  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
  • Free yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running — what keeps you alive.


System Requirements

    • Supported OS: Microsoft Windows® XP SP2 or Vista
    • Processor: 3.0 GHz or faster
    • Memory: 1 GB RAM or more
    • Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required. Video card must have 256 MB, NVIDIA GeForce 6800 or better
    • Hard Drive: 8 GB free space
    • Sound: DirectX® 9.0c compatible sound card
Customer reviews
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Very Positive (518 reviews)
Very Positive (13,965 reviews)
Recently Posted
( 4.0 hrs on record )
Posted: June 29
-You can see your legs
-Nice animations
-Nice cutscenes
Helpful? Yes No Funny
Nathan Drake
( 2.7 hrs on record )
Posted: June 29
It is very fun and fluid combat and gameplay altogether its a must-buy for anyone looking for an interesting narrative and new stllization of things to turn out as the mechanics are nicely done. 10/10 get this now :D
Helpful? Yes No Funny
( 4.1 hrs on record )
Posted: June 28

Best tuck and roll sim ever.
Helpful? Yes No Funny
Super Suit 12
( 11.1 hrs on record )
Posted: June 28
Product received for free
I got this game through family sharing. So, I didn't pay for it, but it wasn't given to me by EA or anything. It was still paid for, just not by me.

First off, I've wanted to play this for years, but couldn't. Either the splash screen showed up and went away and that was it, or it just plain didn't do anything except start the process for a bit. The solution? Move one file up a folder. (It's got its own folder within the folder it should be in, and it won't work with the way it's set up when you install it. Don't know how whatever update did that got sent out, or why it's not fixed. ALL YOU HAVE TO DO IS MOVE ONE FILE UP A FOLDER, EA.)

Then I had to shut off PhysX because it's apparently an old version that don't work so good or something, and I would get major FPS drops when glass shattered. That means glass breaking doesn't look as nice, but it's better than playing a slideshow of still images.

Now, to the actual game after fixing all problems. Was super excited. Its story is okay, and supposedly Catalyst is better when it comes to story, but I haven't played it yet. It's just kind of "Here's a reason to go to this place. WOOP, HERE ARE THE COPS, BETTER RUN!" It's sorta interesting, but definitely follows that pattern most of the time. The gameplay is good and I honestly think those who say combat "breaks the flow" should be quiet. You can jump, kick them in the face, and go past while they're stunned, or you can have a good time stealing people's weapons and clearing the room to make your escape. It's a grab-a-gun-shoot-gun-throw-gun-away sort of thing. Sort of like SUPERHOT; the enemies have infinite ammo, but you have a limited amount and a basic cop's gun isn't going to take down an entire room full of heavily-armed and well-armored private guards. I think combat was relatively well-executed for a game not focused on it and fits well. My only problem is that the guards that chase you and are really difficult to fight are hard to fight partially because it seems like when you both do the same thing, their attacks take priority and only you take damage when you both should. I know, they're supposed to be the near-unstoppable force that you need a gun or serious skill to defeat, but I feel like they're a little broken in just how unbeatable they are. It's like two people punching eachother in the chest and only one getting hurt because the other's the stronger of the two. They only show up in like, three places in the game (though in two there's no guns around to shoot them with) so they're no big deal. At first, I thought combat was simple. Grab dude's gun, shoot his buddies, move on, but there's a suprising number of weapons, four or five.

Now, to actually talk about the freerunning. It's great. It's the kind of system I wish every game had. It feels almost exactly like it should, except the three times out of a hundred that you jump sideways, or wallrun vertically instead of horizontally (or vice versa). That and the fact that you seem to not stretch your arms out all the way to grab stuff sometimes are my only problems. The bar is right there, Faith. Just grab the bar. Just reach out, and grab the bar. Nope, okay, go plummeting to the ground and lose track of the person you're chasing. That's fine too. Oh, I have to wallrun up and bounce off the wall. Didn't know that got you higher than just jumping. (This was like halfway through the game that I learned this.) Thanks for reading to this point, by the way. I know I talk a lot. Anyways, it just feels great just because you go fast and it's the smoothest movement system I've seen, really. Works really well.

It's a pretty game. It even makes ventilation ducts look nice, at least in the final area. The gold lighting is great. The game mostly follows a white-and-bright-color scheme, say, white and orange or white and green. Most interactable things are red, and the secrets are bright, glowing orange, obviously visible once you get to where they are, which I didn't always. There's always an indicator that there's one about, though, if you care to look. I'm pretty sure that the colors were thought about to some extent for almost every area. Nothing looks plain, not even the white rooftops. There's always a splash of color visible somewhere, it seems.

I loved this game and wish there was more. I hope Catalyst is longer, because I'm probably going to buy it at some point.
Helpful? Yes No Funny
( 14.8 hrs on record )
Posted: June 28
no games quite capture the wonderful freedom of mirrors edge. i would love to give a review but honestly as an experience it deserves to be played and enjoyed blindly without having any tidbits explained at all.
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Love, D.VA!
( 0.9 hrs on record )
Posted: June 28
>Tries to wallrun to get past a gap
>Falls to my death
>Tries again multiple times
>Tries just jumping and grabbing on to the ledge
>Falls to my death
>Tries again multiple times
>Realises this is not working and that there is no other way around
10/10 best falling simulator
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: June 28
this game is good and has amazing grafics for a game realised in 2008-2009
this on VR would be perfect
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: June 28
this game is FABULOUS! the graphics are amazing, the gameplay is fantastic, and the feeling you get when playing it is unmatched. it definitely is worth playing. i've never been scared to death but felt so alive at the same time.
Helpful? Yes No Funny
( 5.1 hrs on record )
Posted: June 28
Mirror's Edge has a really short but nonetheless very enjoyable singleplayer campaign. It takes roughly 5 hours to complete. The story set for the campaign is decent- but that shouldn't deter you from buying the game. The main selling point of this game is the parkour. The parkour is very enjoyable, you will get to do many stunts and it will feel quite satisfying. Jumping from rooftop to rooftop, ziplining, walljumping and even using weapons (even though it is quite mediocre).

There aren't many cons to this game, overall it is a decent game but there isn't much to do other than the campaign, and that being quite short- leaves you at a quench for more. I'd recommend this game, but do yourself a favor and buy it during a sale.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
294 of 318 people (92%) found this review helpful
298 people found this review funny
5.5 hrs on record
Posted: June 24
You can look down and see your feet.

Was this review helpful? Yes No Funny
164 of 196 people (84%) found this review helpful
268 people found this review funny
93 of 107 people (87%) found this review helpful
10 people found this review funny
6.6 hrs on record
Posted: June 7
Game is 7 years old and still looks great and plays well (minus the shooting).
Was this review helpful? Yes No Funny
54 of 56 people (96%) found this review helpful
5 people found this review funny
18.5 hrs on record
Posted: June 7
Yes, I have 20 hours in this game. But first, some background.

Like with Final Fantasy XIII and Remember Me, I avoided this game because people complained about it when it came out despite me being hyped for it. I bought it when it was on sale for a dollar and regret not buying it day-of.

I can see where people can find significant flaws, especially playing now just before the new game comes out, but there's so much good in this game that I think it's okay to overlook. The story's a little undercooked, Merc annoys the hell out of me (the white guy who's talking in your ear for 90% of the game), and for such an important character, you see Faith's sister three times and she does nothing significant. The borderless cartoon animation comic-wannabe cutscenes between levels are tragic and make my heart hurt. The biggest complaint I've seen is also slightly true: yes, some jumps and parkour tricks can be difficult to pull off because of finicky controls and poor item interaction (like not being in the correct centimeter length from a pipe so you fall to your death despite staring right at the bloody thing).

But, honestly, the only parts of the game I got truly and genuinely frustrated at were the fights (particularly one boss fight with a ninja person *spoiler spoiler*). Thank god Catalyst ditched the guns because wow, I didn't get this game to play a shooter.

Despite all of this, which I guess some is enough to ruin this game for people, I cannot recommend this game enough. It is quite possibly one of my favorite games of all time, and I play a lot of games. I spent $200 on Catalyst and got the prequel graphic novel. I own the soundtrack to the first game and will probably get the next. I seriously love this game. So what's good?

It's art, pure and simple. And there's nothing else like it. Maybe some indie stuff popped up in hopes of scratching that virtual parkour itch, but nothing really compares to this full game of jumps and swings. It's like making Assassin's Creed first person and giving you complete control of every wall dash, every jump, every lunge, all those little tricky grabs and spins, and turning travel into the puzzle rather than combat or hacking minigames. Every tiny detail is carefully created and placed to challenge you and force you to think creatively, using the tools you learn in the tutorial on increasingly difficult puzzles. Even the fights can sometimes be enjoyable when you treat it as a marathon instead of an fps shooting gallery.

The game is gorgeous, even for today's standards (though Faith's model is a little choppy). The color contrast and choice in neon vibrance and bright white have been lauded for years now. And it always stands our, no matter how many times you play the game. In a world of greys and browns, this game is quite the visual gem and that can't be understated. Traveling over skyscrapers really shows all these contrasts, then busting into office buildings and cunstruction sites, subways and malls, put those big blues, oranges, and greens right in your face.

I'm a huge cyberpunk fan and there's not a lot of it. People want to think it died in the '80s, but I say ♥♥♥♥ that. Even if we don't have AIs or cyberspace, this is cyberpunk. A small group of rebels try to circumnavigate the system that the ruling totalitatarian government has created in this near-future dystopia. It's guilded, with high-rises and men in swanky suits, but crime and death in the cracks. This point's more about my personal interests, but anything cyberpunk is a win in my book.

The music perfectly frames everything going on. It's fast, it's calm, and it's creepy. People complain about "Still Alive" but I'm one of the nerds who loves that ♥♥♥♥ing song. When i heard the composer for the main soundtrack was coming back, I immediately got the collector's for Catalyst. He's good. It's soft, kinda futuristic (as we'd like to imagine it) and is the perfect audial counterpart to the colorful visuals.

Then there's time trials and doing speedruns of actual levels from the game, which is always fun. There's hackers on the pc, so don't bother trying to be number one on the leaderboards, but it can be very fun to push yourself to beat your own best times. Some of the most fun I had in this game was discovering new and faster ways of completing levels, like trick jumps I missed on my initial run or near-glitches that let you skip whle sections. I suppose these types of things exist in all sorts of games, but it truly feels different in a game with the parkour gameplay like this. I also thought the voice-acting was well done, particularly on faith and Jacknife, even Merc (despite me loathing his voice).

I am a very big fan of this game, now franchise, and will likely love it forever. No, it's not perfect. If it was, would we need a sequel? But it's unique, fun, and stays in your brain. Granted, the folks around here bashing on it aren't likely to think about it again, but how are you to know you won't love it until you try it?

One scene will always stick with me. Faith's sister's first appearance is in a cutscene, and not one with that horrible cartoon animation, but a realtime in-game cutscene in first person. There aren't a lot of these (in fact, off the top of my head, I can only remember two). This one is a good length, the vast city is visible in the background, you don't have control over Faith's actions, and it's emotional. It sets up the plot for the game (which isn't dreadful, they just could've done al ot more with it) and the relationship between Faith and her sister. Faith's personality is on full display here, her drive to run and escape problems rather than face them, and we never see her face. Many fps games don't have cutscenes from first person where the first-person character actually does stuff that the player doesn't do. But it's not awkward, it doesn't feel weird, even when the two sisters embrace and you see Kate's head go over Faith's shoulder. It's fluid and makes me wish there were more of these throughout the game. Even outside of the parkour, the music, and the visuals, this style of cutscene will always stick with me.

TLDR- I love it, you might, there's problems, what game doesn't? You won't know if you're a hater or a lover until you try it. There's running, jumping, music, some iffy storytelling, and an overall unique experience. I've also heard it's good with VR. Give it a shot, it may just be your next obsession.
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35 of 39 people (90%) found this review helpful
24 people found this review funny
9.0 hrs on record
Posted: June 13
The key to this FPS: Don't shoot, and run away from your problems!
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36 of 43 people (84%) found this review helpful
27 people found this review funny
11.7 hrs on record
Posted: June 10
Wohoo! This is so much fun, being able to run around and punch guys in the FAITH WHY DO YOU KEEP JUMPING OFF OF RAILINGS WHEN I WANT YOU TO WALL RUN?!

*sigh* I love this game, but woah.

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19 of 22 people (86%) found this review helpful
21 people found this review funny
19 of 24 people (79%) found this review helpful
6 people found this review funny
10.7 hrs on record
Posted: June 18
Mirrors edge. Literally the only parkour game. Ever. Literally the only good EA game. Ever.

Seriously through, for someone who loves to watch parkour on youtube because they can't do it theirselves without hurting themselves.... this game is for you! It has fun environments with a futuristic feel, strong parkour elements (without actual tricks) and a sick ♥♥♥ chinese woman with a tattoo on her right eye. It lasts quite long and has time trials to entertain the people who finish it real quick. What more could you want! Heres the stuff i love about this game:
  • Running
  • Jumping
  • Sliding
  • Juming :D

    The only ♥♥♥♥ bit is the guns... no point putting them in the game if the combat system with them is ♥♥♥♥♥♥♥♥.

    Awesome game though, pick it up. Hope this helps :-)

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7 of 8 people (88%) found this review helpful
7.1 hrs on record
Posted: June 12
Fairly short but enjoyable.

The game is a few years old but the fact is mostly not noticeable, there are a few low-res textures here and there but the gorgeous thematic keeps it fresh. The mechanics are for the morepart solid, but I felt that they were abit unpredictable a few times.

Overall this game holds up, but I recommend tweaking (sweetFX, FOV-fix and the other basics), to improove the looks/feel of it.

I had massiv framedrops when PhysX was enabled, disabling the feature completely fixed the problem (first scene where they shoot at you and the glass breaks is a good bench if you want to test it out).
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5 of 5 people (100%) found this review helpful
5.3 hrs on record
Posted: June 26
Caught me instantly. Awesome game!
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