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你将扮演为大型公司工作的 Uplink 特工。你的任务包括入侵你竞争对手的计算机系统,盗窃研发数据,破坏其它公司,洗钱,清除证据或嫁祸于人。 你可以用赚到的钱升级你的计算机,或者购买些新的软件或工具。随着你的经验的增加,你会找到更有价值的任务,同时也会有更大的风险。你可以预测正常的股票行情(甚至影响它的走势);你可以修改他人的学业记录或者犯罪记录;你可以把银行的钱转到自己名下;你甚至可以参与设计最致命的计算机病毒工程。
发行日期: 2006年8月23日
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含有此游戏的游戏包

购买 Introversion Complete Pack

包含 6 件物品: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

关于游戏

你将扮演为大型公司工作的 Uplink 特工。你的任务包括入侵你竞争对手的计算机系统,盗窃研发数据,破坏其它公司,洗钱,清除证据或嫁祸于人。

你可以用赚到的钱升级你的计算机,或者购买些新的软件或工具。随着你的经验的增加,你会找到更有价值的任务,同时也会有更大的风险。你可以预测正常的股票行情(甚至影响它的走势);你可以修改他人的学业记录或者犯罪记录;你可以把银行的钱转到自己名下;你甚至可以参与设计最致命的计算机病毒工程。

有价值的用户评测
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 520 项产品
28 篇评测
3.4 小时(记录在案的)
非常棒的黑客模拟游戏,比Hacker Evolution好玩一万倍!
唯一的缺点在于这是06年出品的老游戏,似乎对高分辨率没有做过优化,我用1920*1080的分辨率玩,字体小得要命,瞎狗眼 >_<
发布于:2014年7月10日
这篇评测是否有价值?
300 人中的 261 人(87%)觉得这篇评测有价值
帐号内拥有 138 项产品
10 篇评测
28.5 小时(记录在案的)
connecting to store.steampowered.com:27015
>login admin; password ***********
logged in successfully
>cat /recommendgame

>dl 1510.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>del 1510.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>upload 1510_positive.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>rename 1510_positive.bin; 1510.bin

>cd log

>del
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>logout
发布于:2014年2月17日
这篇评测是否有价值?
55 人中的 54 人(98%)觉得这篇评测有价值
帐号内拥有 1,374 项产品
9 篇评测
15.4 小时(记录在案的)
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called "Neuromancer."

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like "sites" in "cyberspace," which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book "prophetic" in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

It had its limitations, though. For all that supplemental-story richness, hacking was extremely primitive and frankly, rather RPG-combat-like. There wasn't much finesse to it, and though there was some pressure to stay alert and focused, it lacked the sweaty-fingers-and-hurry-hurry-hurry aspect we associate with computer crime.

Now here's where Uplink steps onto the scene.

Uplink isn't a classic RPG -- whether or not it's an RPG at all is a very good question, and I'm not sure how to address the question without spoilers. The game starts very simply; you're a hacker with a server in a colocation facility, and through it, you can access the internet. Your employer offers you access to a database of open hacking jobs commensurate to your demonstrated ability and toolkit, and you can carry them out for money. For many people, this is the entire game of Uplink -- choosing jobs, carrying them out, getting paid. It's fun stuff! The clock is always ticking. Traces are run to try to find you. You've got that sweaty palms, twitchy-taut-nerves, GO GO GO GO GO adrenaline headspace, typing and tapping and trying frantically to get the job done and wipe logs before you're traced and busted.

But why stop there? What I feel I can safely say without spoilers is that the game is very much a sandbox, and as your means grow, you find yourself able to make decisions about the nature and purpose of your work. Who you work for, why you work, what work you do and don't do, and what you're after will determine what the game looks like, to you.

A rich and detailed world sprawls before you, full of interesting things to learn, do and find. Curiosity is rewarded. Tinkering is rewarded. Ingenuity is especially rewarded. There is a "master story," but whether or not you ever even encounter it -- well, that's up to you.

The game uses a very retro interface style; it reminded me of the turn-of-the-millennium retrofuture aesthetic, and made me nostalgic for the days of multiple Unix flavors on huge proprietary hardware. Be sure to be very, very glib with your mouse skills; fast accurate clicking is a must. A touchscreen system with a keyboard would probably be ideal, but rest assured, this Uplinker runs just fine on his non-touchscreen laptop. Speed is critical, a cool head and the ability to systemically run through a list of easy but specific tasks with a ticking timer is also critical. If you don't like to be under pressure, Uplink isn't for you.

If you're looking for great visual beauty and visual exploration as found in, say, point-and-click adventure games, look elsewhere. You'll spend all your time in Uplink staring at a virtual desktop environment. Some people will find that thrilling -- I'm one of 'em! -- and some will surely be put off by it. Uplink also enforces consequences beautifully; really bad decisions will even wipe your savegame, be warned. (Can you back it up sneakily and restore it? Yes, yes you can, you...cheating hacker, you.) But most of all, if you're looking for a game that makes it easy to understand what you're supposed to do, this is utterly not the game for you. Uplink's as silent and as uncommunicative as a bash prompt, and that's why it's perfectly suited to the right kind of oldschool-hackerly mind.

You've probably formed a strong opinion of Uplink already, just from what I've said. Good. If you're the sort who loves this sort of thing, Uplink is the game you've been waiting for, and there's nothing quite like it. This is what Neuromancer wanted to be like, I think...and might have been, but for that its dreams of electric sheep were limited in resolution and framerate by its era.
发布于:2014年2月9日
这篇评测是否有价值?
58 人中的 47 人(81%)觉得这篇评测有价值
帐号内拥有 244 项产品
7 篇评测
5.9 小时(记录在案的)
Warning: This game does not teach you how to do real life cyber-crime. Steal from your local bank at your own risk.
发布于:2014年5月25日
这篇评测是否有价值?
15 人中的 15 人(100%)觉得这篇评测有价值
帐号内拥有 144 项产品
23 篇评测
17.8 小时(记录在案的)
This game is old, showing its age, and may not be supported on future operating systems well. As an example, the IRC program inside doesn't run well with current IRC security protocols (it /does/ connect to real servers.)

But that doesn't mean this is a hell of a good game and still pretty much one of a kind.

This game takes inspiration from Hollywood hacking and turns it into an excellent simulation of such. A sandbox roguelike of sorts, you need wits, some planning, and a little luck to become rich, powerful, and save the internet from some bad guys that feel it's time to unplug everything.

I believe Introversion could make a new Uplink with the skills they've gained from the games they've created since 2001, and release something truly golden. The market for hacking simulations is pretty much dominated by this decade old game, something more 21st century would most definitely be a hit.

Until then, enjoy Uplink, and good luck on the net.
发布于:2014年5月26日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 520 项产品
28 篇评测
3.4 小时(记录在案的)
非常棒的黑客模拟游戏,比Hacker Evolution好玩一万倍!
唯一的缺点在于这是06年出品的老游戏,似乎对高分辨率没有做过优化,我用1920*1080的分辨率玩,字体小得要命,瞎狗眼 >_<
发布于:2014年7月10日
这篇评测是否有价值?