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Wcielasz się w rolę agenta Uplink, który zarabia na życia, wykonując prace dla wielkich korporacji. Twoje zadania obejmuje włamywanie się do systemów komputerowych konkurencji, wykradanie wyników badań naukowych, sabotaż innych firm, pranie brudnych pieniędzy, usuwanie dowodów lub wrabianie niewinnych ludzi.
Data wydania: 23 Sie 2006
Popularne tagi dla tego produktu:
Obejrzyj film HD

Kup Uplink

Pakiety zawierające tę grę

Kup Introversion Complete Pack

Zestaw 6 produktów: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

Informacje o grze

Wcielasz się w rolę agenta Uplink, który zarabia na życia, wykonując prace dla wielkich korporacji. Twoje zadania obejmuje włamywanie się do systemów komputerowych konkurencji, wykradanie wyników badań naukowych, sabotaż innych firm, pranie brudnych pieniędzy, usuwanie dowodów lub wrabianie niewinnych ludzi.

Używasz zarobionych pieniędzy do ulepszania swoich platform sprzętowych oraz kupna nowego oprogramowania oraz narzędzi. Możesz spekulować na w pełni działającym rynku akcji (a nawet wpływać na jego bilans). Jesteś w stanie modyfikować akademickie lub kryminalne akta ludzi. Możesz też przekierowywać pieniądze z kont bankowych na swoje własne. Możesz nawet wziąć udział w tworzeniu najbardziej niebezpiecznego komputerowego wirusa, jakiego kiedykolwiek stworzono.

Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 28
Recenzji: 1
13.2 godz. łącznie
Bardzo dobra gierka, wciągająca, o dużej grywalności mimo słabej grafiki. Polecam!
Zamieszczono: 20 Lipiec 2014
Czy ta recenzja była pomocna? Tak Nie
280 z 322 osób (87%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 139
Recenzji: 10
28.5 godz. łącznie
connecting to store.steampowered.com:27015
>login admin; password ***********
logged in successfully
>cat /recommendgame

>dl 1510.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>del 1510.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>upload 1510_positive.bin
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>rename 1510_positive.bin; 1510.bin

>cd log

>del
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 100%
>logout
Zamieszczono: 17 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
62 z 64 osób (97%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 1,375
Recenzji: 9
15.4 godz. łącznie
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called "Neuromancer."

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like "sites" in "cyberspace," which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book "prophetic" in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

It had its limitations, though. For all that supplemental-story richness, hacking was extremely primitive and frankly, rather RPG-combat-like. There wasn't much finesse to it, and though there was some pressure to stay alert and focused, it lacked the sweaty-fingers-and-hurry-hurry-hurry aspect we associate with computer crime.

Now here's where Uplink steps onto the scene.

Uplink isn't a classic RPG -- whether or not it's an RPG at all is a very good question, and I'm not sure how to address the question without spoilers. The game starts very simply; you're a hacker with a server in a colocation facility, and through it, you can access the internet. Your employer offers you access to a database of open hacking jobs commensurate to your demonstrated ability and toolkit, and you can carry them out for money. For many people, this is the entire game of Uplink -- choosing jobs, carrying them out, getting paid. It's fun stuff! The clock is always ticking. Traces are run to try to find you. You've got that sweaty palms, twitchy-taut-nerves, GO GO GO GO GO adrenaline headspace, typing and tapping and trying frantically to get the job done and wipe logs before you're traced and busted.

But why stop there? What I feel I can safely say without spoilers is that the game is very much a sandbox, and as your means grow, you find yourself able to make decisions about the nature and purpose of your work. Who you work for, why you work, what work you do and don't do, and what you're after will determine what the game looks like, to you.

A rich and detailed world sprawls before you, full of interesting things to learn, do and find. Curiosity is rewarded. Tinkering is rewarded. Ingenuity is especially rewarded. There is a "master story," but whether or not you ever even encounter it -- well, that's up to you.

The game uses a very retro interface style; it reminded me of the turn-of-the-millennium retrofuture aesthetic, and made me nostalgic for the days of multiple Unix flavors on huge proprietary hardware. Be sure to be very, very glib with your mouse skills; fast accurate clicking is a must. A touchscreen system with a keyboard would probably be ideal, but rest assured, this Uplinker runs just fine on his non-touchscreen laptop. Speed is critical, a cool head and the ability to systemically run through a list of easy but specific tasks with a ticking timer is also critical. If you don't like to be under pressure, Uplink isn't for you.

If you're looking for great visual beauty and visual exploration as found in, say, point-and-click adventure games, look elsewhere. You'll spend all your time in Uplink staring at a virtual desktop environment. Some people will find that thrilling -- I'm one of 'em! -- and some will surely be put off by it. Uplink also enforces consequences beautifully; really bad decisions will even wipe your savegame, be warned. (Can you back it up sneakily and restore it? Yes, yes you can, you...cheating hacker, you.) But most of all, if you're looking for a game that makes it easy to understand what you're supposed to do, this is utterly not the game for you. Uplink's as silent and as uncommunicative as a bash prompt, and that's why it's perfectly suited to the right kind of oldschool-hackerly mind.

You've probably formed a strong opinion of Uplink already, just from what I've said. Good. If you're the sort who loves this sort of thing, Uplink is the game you've been waiting for, and there's nothing quite like it. This is what Neuromancer wanted to be like, I think...and might have been, but for that its dreams of electric sheep were limited in resolution and framerate by its era.
Zamieszczono: 9 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
50 z 63 osób (79%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 245
Recenzji: 7
5.9 godz. łącznie
Warning: This game does not teach you how to do real life cyber-crime. Steal from your local bank at your own risk.
Zamieszczono: 25 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
16 z 16 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 144
Recenzji: 23
17.8 godz. łącznie
This game is old, showing its age, and may not be supported on future operating systems well. As an example, the IRC program inside doesn't run well with current IRC security protocols (it /does/ connect to real servers.)

But that doesn't mean this is a hell of a good game and still pretty much one of a kind.

This game takes inspiration from Hollywood hacking and turns it into an excellent simulation of such. A sandbox roguelike of sorts, you need wits, some planning, and a little luck to become rich, powerful, and save the internet from some bad guys that feel it's time to unplug everything.

I believe Introversion could make a new Uplink with the skills they've gained from the games they've created since 2001, and release something truly golden. The market for hacking simulations is pretty much dominated by this decade old game, something more 21st century would most definitely be a hit.

Until then, enjoy Uplink, and good luck on the net.
Zamieszczono: 26 Maj 2014
Czy ta recenzja była pomocna? Tak Nie