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The year is 2008. Citywide blackouts ... stock exchange sabotage ... electronic hijacking of national defense systems ... this is information warfare. To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.
Release Date: Mar 29, 2005
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Buy Tom Clancy's Splinter Cell Chaos Theory®

$9.99

Packages that include this game

Buy Tom Clancy's Splinter Cell Elite Echelon Edition

Includes 4 items: Tom Clancy's Splinter Cell®, Tom Clancy's Splinter Cell Chaos Theory®, Tom Clancy's Splinter Cell Double Agent®, Tom Clancy's Splinter Cell Conviction™ Deluxe Edition

About the Game

The year is 2008.

Citywide blackouts ... stock exchange sabotage ... electronic hijacking of national defense systems ... this is information warfare.

To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.

You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.

As the enemy evolves, so must you.

  • Deadly agility - Incredibly complete and fluid variety of moves including athletic moves, stealth moves, stealth kills.
  • Real weapons of tomorrow - The most complete arsenal of weapons and gadgets, from the knife to the experimental Land Warrior System.
  • As good as real - Never-before-seen graphics technology offers the best visuals on any system yet. Advanced physics engine allowing rag doll physics, particle effects, and perfect interaction with the environment.
  • Ultimate challenge - Intelligent AI with personal attributes, natural behavior where NPCs are aware of thier environments and remember past events.
  • Amazing replayability - Totally open level design with multipaths and optional secondary objectives.
  • Co-op stealth - Play multiplayer with friends and coordinate your infiltration in an all-new multiplayer challenge.

System Requirements

    • Supported OS: Microsoft Windows® 2000/XP
    • Processor: Intel Pentium III or AMD Athlon, 1.4 GHz (Pentium IV or Athlon 2.2 GHz recommended)
    • System Memory: 256 MB of RAM or above (512 MB recommended)
    • Video Card: 64 MB DirectX 9.0c compliant graphics card (128 MB recommended)
    • Sound Card: DirectX 9.0c compliant sound card (EAX 2.0 or higher recommended)
    • DirectX Version: DirectX® version 9.0c or higher
    • Hard Disk: 4 GB available hard disk space
    • Supported Peripherals: Windows compatible mouse and keyboard, joystick for Solo and Co-op modes
    • Multiplay: Broadband with 64 Kbps data transfer upload rate (128 kbps recommended)
    • Note: For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.
Helpful customer reviews
104 of 114 people (91%) found this review helpful
154 products in account
4 reviews
4.4 hrs on record
Great game, often considered the highlight of the Splinter Cell series. Chaos Theory has 3 complete modes in single-player, co-op, and versus, at the time of its release very unique. In particular, the Spies vs. Mercs multi-player was an insanely fun and revolutionary experience, that for some strange reason Ubisoft has never replicated in later titles. Unfortunately, the co-op and versus modes are dead online, so the only real content purchasing it now is in single-player.

If you buy the game now, you're buying it only for the single-player experience. Still worthwhile in my opinion, but if you're looking for some multiplayer action, you're better off looking at the newest title (Blacklist at the time of writing).
Posted: November 27th, 2013
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100 of 109 people (92%) found this review helpful
103 products in account
2 reviews
18.8 hrs on record
Let me specify something- for 8 years, this has been my favorite game of all time. I played the absolute ♥♥♥♥ out of the xbox version of it- and while it may feel more suited to a controller, it can be handled just as well on a mouse and keyboard (though you may want to bind the keys to your liking). Since there's less of them- we'll start with the bad things, shall we?

Stealth games NEED good, balanced cpu opponents. While the game gets the awareness of guards correct on a standard basis- the dudes you're sneaking past can be remarkably stupid, and occasionally even the converse of that, as it has its faults sometimes with twitchy/schizophrenic AI.

The character models' faces can be REALLY ugly. Mainly, that comes from stretching in an exaggerated expression, as grabbing someone and holding a knife to their neck raises their eyebrows roughly 3 feet above their face, and their mouths even wider than the area aforementioned. Their eyelids are also triangles.

Another fault for the PC version is that it doesn't quite have the sound design that the xbox version did- sound effects don't fade and echo like they should. Which is kind of bizarre! It's not often that the console counterpart ends up sounding better than PC master race's version.

There are a few issues in the multiplayer modes:

Co-op
-Game can desync and completely ♥♥♥♥ up a mission that you and your partner had spent an hour on
-Framerate is LOCKED TO 30 FRAMES FOR SYNCHRONIZATION PURPOSES
-This game absolutely hates when you Alt+Tab and will kick you off the server for doing it too much

Versus
-Opens separate program
-Completely different (and less visually appealing) engine
-Resolutions only offered in 4:3 format (but can be easily fixed by editing default.ini)
-Some of the maps are so huge it boggles your ♥♥♥♥ing mind that ubi thought only 4 players could support it

Now then- I've told you what isn't so hot about the game, and if all of that turns you off, that's okay.

So what makes Chaos Theory so great?

Make no mistake, gameplay is the breading AND the frosting on this delicious cake. The engine is completely revamped from its' predecessors, which is a magical thing that they were able to tear down what they had before that was already superb, and make something that is nearly perfect. There's a new sound meter, that lets you take a look at just how noisy you are in a situation, which makes for a better sense of immersion- rather than LOUD/NOT LOUD. The new engine the game runs on feels substantially smoother than SC or Pandora Tomorrow (which is still yet to see a steam release); All of your actions, as well as the AI's, both look and feel realistic. There's no half-hearted spring step like the original, nor do guards have to hug walls to get past eachother. All you have to worry about is coming up with the method to either stun your foe, eliminate him, or how to slip past him unnoticed. I often prefer the latter, but when in co-op, you can't really trust your partner, nor yourself to be this stealthy. You're better off quick-saving frequently or just knocking out whomever you encounter (or both!).

Sound-wise, the game sounds awesome. Stellar voice acting, great sound effects, and some of the greatest music in a game ever. In fact, Ubisoft was so pleased by composer Amon Tobin's work, they released the soundtrack a MONTH before the game was due. Tobin was able to create the tense atmosphere of the game, all while retaining the feel that you're a ghost's shadow. You ARE what goes bump in the night. Needless to say, the game's OST has wound up on every different generation of an MP3 player I've had.

Seriously. Just listen to it. https://www.youtube.com/watch?v=9SzhjG6OkvI

The voices in the game sound smooth and believable at every time. There's no forced lines like there were in Pandora Tomorrow, where there was that occasional young voice in the ambient audio tracks that absolutely did not fit the bill for the lines or the character he was given.

"DON'T SHOOT, I'M AMERICAN"

That line is going to haunt me til the day I die.

Like I've explained before, the game still looks nice, visually. The environments look polished, with the lights shining in just the right spots that make the game still a pleasure to look at, nearly a decade after release. The character models are very nicely detailed in terms of both texture, and shape. With bumps and edges on not just their faces, but clothing as well. In a game about stealth, you could imagine how important shadows and lighting are- and the balancing of the light-index along with the visuals work great (although this excludes a few particular downloadable co-op levels). The Co-op looks just like the Singleplayer, and doesn't sacrifice the engine for the sake of performance. But the extra levels included in the v1.05 patch leave a LOT to be desired. It feels like there was a completely different designer who had absolutely no spatial awareness, and didn't even understand how lighting works- and that large, stretched blood textures serve no purpose when there is no body they are connected to. Stay away from those maps if you wish not for your partner and yourself to succumb to occular leprosy.

How do I love thee, Versus? Let me count the ways.
1. When I grabbed parker and threw him off a ledge, breaking his neck.
2. Charging into and scaring the ♥♥♥♥ out of Binary_2 right after the elevator doors opened on 'Club House'.
3. Both Parker and I getting killed after bd648 fired a grenade into the rafters, taking the ceiling along with it.
4. wwchicken running headlong into yet another proximity mine next to the VIDEO GAMES terminal in 'River Mall'.

Versus makes its' return from Pandora Tomorrow, and with a vengeance. Gameplay is considerably more balanced, providing an easier challenge for the mercs. Mercs can now hit spies in the FACE, and knock them down- which levels the playing field, since spies have a tendency to sneak up and break your neck. You can also customize your loadouts for both classes, which is nice when you're trying to balance the game to fit your playstyle. Spies are still stuck with their shocker rifle, but mercs have the option to take either their default assault rifle, an SMG, or a shotgun. There's various things you can use on both sides as well, including spy traps, tracking bullets, and even stealth camouflage. It's all there, and it's a blast to play. I have no idea why there's so few people playing such a fantastic game. I mean, Counterstrike came out 13 years ago, and it's still one of the most played games on Steam.

Where is the JUSTICE.

TL;DR This game is fun as hell. If you haven't played it, and you love to be a stealthy SOB, get your hands on this delicious classic. Don't care about the multiplayer/ have no friends? The singleplayer tells a great story that can be beaten anywhere from 10-20 hours. A great deal that you can get on steam for an average 5-10 bucks. Wouldn't miss it for the world.

-BP
Posted: November 28th, 2013
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47 of 50 people (94%) found this review helpful
307 products in account
75 reviews
50.9 hrs on record
Easily, this game can represent the beautiful gap between modern stealth games and the classic ones, difficulty and beauty working together in perfect form.
The animations and music in tandem change as you creep up to someone, a hard earned grab from behind being payed off with valuable information. The combat is incredibly hard if you get into it, but not impossible. The fundamentals are in full play, from noise level, to line of sight, to light levels, and gadgets that make your life a little easier.
This game covers it all.
If you can bring a friend in, do so, the coop campaign is still one of the finest in a long time (it has quick saves and mutual player pausing, and not crap netcode, something games today can't get right), and although the multiplayer is dead, I've heard nothing but good things about spies versus mercs.
Posted: October 19th, 2013
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20 of 24 people (83%) found this review helpful
196 products in account
14 reviews
1.9 hrs on record
Haven't played that far into the PC version, but I write as someone who played about half the game on PSN, and by far, this is the definite version of Splinter Cell Chaos Theory.

Coming from PSN to PC is like night and day. Using the mouse wheel to control movement speed while crouched? Lightning fast load times and quick saves? Zero lag or framerate issues? Smoother animations and more precise controls? It's like playing a whole new game. Maybe I'll finally be able to ghost every level.

As for the game itself, Hitman Blood Money introduced me to stealth, but Chaos Theory cemented the genre as one of my favorites. This is the best stealth game I've played on any platform, and nothing is more than thrilling than moving through the darkness as Sam Fisher, enemies mere inches away. Fantastic level design makes this is my favorite in the series
Posted: December 20th, 2013
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12 of 14 people (86%) found this review helpful
95 products in account
42 reviews
19.6 hrs on record
If you played Conviction and Blacklist only - you never played Splinter Cell.
Posted: January 4th, 2014
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