Infiltrati nelle postazioni dei terroristi, acquisisci le informazioni critiche con ogni mezzo necessario, agisci con estremo giudizio, ed esci senza lasciar traccia!Tu sei Sam Fisher, un agente segreto altamente qualificato del ramo segreto dell'NSA: Third Echelon.
Valutazione degli utenti:
Molto positiva (19 recensioni) - 94% delle 19 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Molto positiva (558 recensioni) - 558 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 18 feb 2003

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Acquista Tom Clancy's Splinter Cell®

SALDI ESTIVI! L'offerta termina il giorno 4 luglio


Pacchetti che includono questo gioco

Acquista Tom Clancy's Splinter Cell Elite Echelon Edition

Include 4 articoli: Tom Clancy's Splinter Cell Chaos Theory®, Tom Clancy's Splinter Cell Conviction™ Deluxe Edition, Tom Clancy's Splinter Cell Double Agent®, Tom Clancy's Splinter Cell®

SALDI ESTIVI! L'offerta termina il giorno 4 luglio


Informazioni sul gioco

Infiltrati nelle postazioni dei terroristi, acquisisci le informazioni critiche con ogni mezzo necessario, agisci con estremo giudizio, ed esci senza lasciar traccia!
Tu sei Sam Fisher, un agente segreto altamente qualificato del ramo segreto dell'NSA: Third Echelon. L'equilibrio del mondo è nelle tue mani, dal momento che il cyber terrorismo e le tensioni internazionali stanno per sfociare nella Terza Guerra Mondiale.
  • Vai Oltre le Notizie dei giornali entrando nel Vero Mondo dello Spionaggio Moderno - Entra nel realistico universo di Tom Clancy. Equipaggiati con le ultime tecnologie e armi segrete operative sul campo.
  • Un Nuovo Livello di Azione Stealth - Tutte le migliori azioni stealth, più molte nuove mosse. Ambientazioni altamente interattive che daranno ai giocatori più opzioni di gameplay e la possibilità di rendere le proprie azioni strategiche.
  • Ambientazioni Profonde. Un'Immersione Senza Precedenti - Incredibili ambientazioni grazie all'Unreal™ engine. Effetti di luce dinamici ed un sonoro che corrispondono alla realtà.
  • Eventi Mozzafiato su Scala Globale - Oltre 20 ore di azione stealth. Numerosi obiettivi di missione che possono essere conseguiti con diversi mezzi per un'incrementata rigiocabilità.

Requisiti di sistema

    • Supported OS: Microsoft Windows® 2000/XP
    • Processor: Pentium® III or AMD Athlon™ 800 MHz
    • System Memory: 256 MB of RAM or above
    • Video Card: 32 MB 3D video card (64
    • Sound Card: Direct X 8.1 compliant sound card (
    • DirectX Version: DirectX® version 8.1 or higher
    • Hard Disk: 1.5 GB available hard disk space
    • Multiplayer: Broadband Internet connection
    • Supported OS: Microsoft Windows® 2000/XP
    • Processor: Pentium® III or AMD Athlon™ 1.0 GHz
    • System Memory: 256 MB of RAM or above
    • Video Card: 64 MB 3D video card/
    • Sound Card: Direct X 8.1 compliant sound card with surround system
    • DirectX Version: Direct X 8.1
    • Hard Disk: 2.1 GB available hard disk space
    • Note: For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game at:
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Molto positiva (19 recensioni)
Molto positiva (558 recensioni)
Pubblicate di recente
( 4.7 ore in totale )
Pubblicata: 22 giugno
Product received for free
Best Tom Clancy ever I hope to remake this game
( 12.6 ore in totale )
Pubblicata: 19 giugno
Old school stealth game through and through. Think more along the lines of Thief rather than Hitman or Dishonored. It's got lovely lighting and shadow effects and the models and environments look nice considering it's age. I'm a sucker for stealth game which don't hold your hand.

I found this game overly frustrating and medicore. It's frustrating because its shadow system, which reminded me heavily of the early Thief games at first, doesn't work half the time. You think you are sitting in darkness but the bar to the bottom right thinks otherwise, and everyone nearby opens fire on you. You fire back, and then realise too late that any deaths or more than one alert fails the mission. Your handler makes damn sure you know about it too. So insta-fail missions are in there too. Considering this was Ubisoft, why am I not surprised; they still employ it today in Assassins Creed.

The game's worst sins are the terrible controls for jumping (a mixture of movement keys and left-shift) and the level design. Trying to grab onto a ledge from above is trial and error gameplay at its worst. Double jumping correctly requires you to face the higher ledge you want to reach so the guy can pull himself up onto it. I found myself quicksaving not just when I was in a tight spot surrounding patrolling guards, but everytime I needed to make a jump or grab a ledge below. Jumping from a pipe to a balcony for instance, is just as bad, if not worse. It really does feel like the game is punishing you for trying to move forwards.

Moving forwards is ALL you do in this game. I thought older games had massive levels that you could easily get lost in? Not this one. Every level is a corridor or a courtyard. No grand palaces/agency complexes with multiple covert entrances or opportunities to enter. Nope, always one, every time. And there are plenty of scripted moments too. Really, it feels far more like Call of Duty: Stealth Edition than any other stealth game I know.

The story? Bleugh. It's about as bland as they get. The Russians, the Chinese and some nuclear weapons. Nothing interesting comes out of those things unless you add James Bond. And Splinter Cell guy certainly doesn't feel like a James Bond game, especially when you mistakenly double jump to your demise in the last mission because the movement is so damn arbritary.

All in all, I'd say it's not worth playing. There are better stealth games out there than Splinter Cell, much less frustrating yet no less challenging or rewarding. Try Styx: Master of Shadows, or Dishonored on V.Hard using no powers and with the HUD off. Linearity is better suited for fast paced action gaming like shooters or puzzle-based platformers, not patient and meticulous stealth gameplay. In the Splinter Cell series alone, there are also better games - Chaos Theory I've heard is everyone's favourite entry and one of its strengths is the variety of ways in approaching missions and carrying out objectives.

( 15.9 ore in totale )
Pubblicata: 19 giugno
Decent stealth game for their first try.
Nice tools and set pieces.
Gunplay is pretty bad, especially when the game forces you into it.
A few bugs with the enemy AI sometimes.
The lack of a proper map or directional arrow makes progress a lot slower, even if the game is linear, as in you have a lot of "jammed" doors until you do x or y, where is x and y, who knows.

Chaos Theory improves in every way.
Old School Magic
( 7.1 ore in totale )
Pubblicata: 15 giugno
The politics are laughable, the dialogue absurd, but the gameplay is really good and that's what makes it a classic.
also: the guards hum "If I Were a Rich Man" from Fiddler on the Roof. Best reference ever.
Darkshot_47 | Cosmic Titan
( 13.3 ore in totale )
Pubblicata: 10 giugno
Good old days...
Back when games were without DLCs & much long enough SP compaingns with good storylines. Not like today's 3 hrs of game & then only MP..
Good game, played this again after long years & couldn't feel an old game. Graphics, cutscenes & animations make slight difference now, but that's OK! It's barely noticable because game is really nice! It has good story, good & real hard worked AI, enviromnets & overall stuff. This is one of the greatest title from Stealth catagory.

*Recommended for Stealth/Assassination lovers!*
*Buy Splinter Cell Bundle/Collection on sale. It's totally worth*
( 15.9 ore in totale )
Pubblicata: 8 giugno
I don't care what anyone says, this was the best Splinter Cell game. Easily a 15 hour long campaign for most players, excellent voice acting, interesting story.
However, the gameplay in general could be a bit clunky at times but overall the controls were nice and solid, even though we are given one or two abilities we wouldn't use in many situations. The game can be incredibly frustrating at times, so patience is needed. There's also a glitch where the cutscene flicker like hell, but I'm sure you guys can find a fix on the internet.
( 8.7 ore in totale )
Pubblicata: 5 giugno
"Iosif, do you see those 3 green dots in that dark corner"
"Must be nothing"

The stealth can get awkward when guards pretend they dont see you although you are right in front of them, the maps altough linear are somewhat hard to navigate through and the story is not believable.

Still a solid stealth game.
( 14.5 ore in totale )
Pubblicata: 5 giugno
I get nervous when the bad guys start making "blood" jokes.
Koto Ruri
( 1.2 ore in totale )
Pubblicata: 5 giugno
harder than blacklist
( 7.8 ore in totale )
Pubblicata: 3 giugno
Best stealth game ever!
Recensioni più utili  Negli scorsi 30 giorni
3 persone su 3 (100%) hanno trovato questa recensione utile
13.8 ore in totale
Pubblicata: 27 maggio
Splinter Cell... The game that launched so many ships, and has attained the status of classic for the stealth game genre...

The very first entry of the serie, sadly, aged pretty poorly. Having only played it relatively recently, I don't have the nostalgia googles most people have(mostly because it was on a console I didn't own when it came out, and one I didn't bother to get). So I need to adress the fact this game has a lot of issues. Controls are horribly wonky to the point of being irresponsive at times. A lot of game mechanics are actually pretty broken like the segment where you must avoid being sniped in a minefield, and you will get hit even in complete darkness if the game feels like it wants to do so. The control scheme itself shows it was thought with console in mind, and isn't instinctive nor convenient. As for graphisms, well... You know. But graphisms are probably the the last of your worries.

It's not a bad game, mind you, but for today standards, it's certainly not a good one. At best, it's mediocre, and it's there either for nostagics, or for people who want to get it due to its classic status to know what they have missed a few years back.

I suggest you get it in a pack, to understand the origins of the franchise, and how it evolved from there, and for a very low price, which shouldn't be too hard. Understand what you're buying though, because no matter what, you will be disapointed(unless you wear the aforementioned nostalgia googles).

I only recommend the game out of the proverbial classic status, because it's a game one should at least play once, just for educational purposes. See how it began, why it, and other stealth games, evolved the way they did, and measure how far down the road they went.

Remember kids, this is how the light bulbs genocide started.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
6 persone su 7 (86%) hanno trovato questa recensione utile
0.7 ore in totale
Recensione di una copia anticipata
Pubblicata: 25 giugno 2011
Quando mi dicono che Metal Gear Solid è l'esperienza stealth definitiva io me la rido e penso al prode Sam Fisher. A prescindere dalle qualità e differenze delle due serie, io ritengo che la saga di Splinter Cell abbia rivoluzionato il concetto stesso di stealth: armi silenziate, nascondigli e basso profilo sono i concetti base dei primi tre capitoli di questa serie firmata Tom Clancy. Muovendosi tra cospirazioni e agenzie segrete, Sam Fisher deve superare il livelli e completare le missioni sgusciando alle spalle dei propri nemici, nascondendosi nelle ombre e sfruttando la vasta gamma di gadget che ha a disposizione, tra cui diversi tipi di visori, proiettili speciali, telecamere e tanti altri strumenti. I momenti infarciti di proiettili non mancano, anche se non è consigliabile sfruttare costantemente questo approccio. Consigliatissimo.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
6.5 ore in totale
Pubblicata: 30 giugno 2014
Molto bello soprattutto perche mi ricorda il primo su ps2 :)
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
8.7 ore in totale
Pubblicata: 23 ottobre 2015
E' stato il mio secondo gioco Stealth (il primo fu Metal Gear Solid), che dire? Quando lo giocai nei tempi del 2003, era stupendo e mi piacevano moltissimo le meccaniche di gioco Stealth, e sopratutto il doppiaggio italiano con Luca Ward, che da una voce a Sam Fisher secondo me azzeccata.
Non ho molto da dire, visto che funziona alla perfezione e non mi ha dato nessun problema, i FPS vanno oltre il 130.


+ Trama
+ 120+ FPS
+ Doppiaggio Italiano


- Niente
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.7 ore in totale
Pubblicata: 19 agosto 2014
Una delle saghe più durevoli ma al contempo sofferte di Ubisoft, quella della cellula fantasma, ha visto nel precedente episodio Conviction una serie di cambiamenti estremamente dibattuti. Meno rigoroso rispetto agli albori, il gioco presentava venature maggiormente action e uccisioni spettacolari, ma i puristi non hanno apprezzato particolarmente le tante defezioni a carico del lato stealth, come l'impossibilità di occultare i cadaveri nemici. Ne è seguita una sorta di crisi creativa che ha portato a spostare i lavori negli studi di Ubisoft Toronto, capitanati dall'affascinante Jade Raymond, per riportare il franchise allo splendore di un tempo. La cellula ritrovata Dopo tre lunghi anni siamo finalmente arrivati al momento fatidico, Sam Fisher è tornato con un'avventura nuova di zecca che si ricollega agli eventi narrati nei capitoli precedenti, tra questi il rapporto con la figlia Sarah e il ritorno di colleghi storici della serie; anche se è possibile seguire le vicende senza conoscere questi riferimenti, risulta chiaro come la storia sia sostanzialmente una continuazione di Conviction, dal quale riprende i toni. Una nuova minaccia rischia di oscurare la serenità del paese, quella degli Ingegneri, una pericolosissima organizzazione terroristica dotata di tecnologie all'avanguardia. Dopo un sanguinoso assalto alla base militare di Guam il gruppo informa le autorità sulle proprie malsane intenzioni, una serie di attacchi terroristici scanditi su quella che viene definita la lista nera. Viene quindi allestito un nuovo gruppo antiterroristico denominato Fourth Echelon, in grado di muoversi a bordo del tecnologico aeroplano Paladin e che vede tra i suoi componenti il nostro buon Sam Fisher. Sfruttando proprio il pannello principale del Paladin, dobbiamo affrontare una lunga serie di missioni in luoghi disparati per indagare sulle operazioni effettuate dagli Ingegneri, in modo da scoprire la loro identità e porre fine all'incubo della loro minaccia.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
84 persone su 89 (94%) hanno trovato questa recensione utile
8.7 ore in totale
Pubblicata: 9 gennaio 2014
While it pales in comparison to its franchise's third entry, the original Splinter Cell is still a very entertaining experience, with an engrossing plot and oodles of gadgets to match. If you played this after playing later entries like Double Agent or Chaos Theory, or (god help you) Conviction or Blacklist, you might encounter some difficulty getting used to this game's quirks and its overall non-streamlined nature compared to later entries. Give this game a little patience, however, and it will reward you with a rich story and a satisfying stealth experience. However, if you want a more refined and near-perfect stealth experience, you might want to pass this game up in favor of Splinter Cell: Chaos Theory.
Questa recensione ti è stata utile? No Divertente
47 persone su 49 (96%) hanno trovato questa recensione utile
12.6 ore in totale
Pubblicata: 1 settembre 2014
It's been more than a decade since the original release of Splinter Cell. Does the game still hold up as one of the pioneer hardcore stealth games to this day? ...Yes, yes it does.

You play as Sam Fisher, a Splinter Cell in the secretive OPs agency known as 3rd Echelon. You are shadow, invisible, a ghost...and an excellent infiltrator. Should you be captured, you would cease to exist to the general public. With the credo realized, you must play this game as if the light will burn you alive. You will slowly creep through various locales finding ways to circumvent guards or silently take them out. You are provided a generous amount of tools and gadgets to help you in this cause. Be it sticky cameras, wall mines, to snake will always find a use for the tinkets possessed by Sam.

The game is pretty unforgiving in terms of stealth. There are 5 ratings of exposure to light you can be in at once and depending on your current position will determine how fast a guard realizes it is a bionic commando versus a mosquito buzzing around. There is also an invisible noise detection level which varies depending on the surface you creep upon. You can flatten yourself against a wall to be even more hidden and use distractions such as light switches to pull unexpecting guards to their sleepy fate.

One aspect that still amazes me is that you can sneak through most levels without ever touching a guard or being detected. Granted, since this game needs to have a little bit of variation from the normal stealth'll find yourself in a couple of mandatory shootouts. These occurances are few and far between and help break the typical slow creep and crawl you'll be doing through most of the game. Music and sound play a big part with music dynamically ramping up in intensity when guards are becoming alerted to your prescence to heavy rock when a battle is unavoidable. Ambience of halogen lights and crickets chirping as well as cars passing by will be your typical tune when you are a ghost.

Techincally speaking, the game looks great if you do a few simple tweaks in the game's .ini files. I personally could not see the CG cutscenes without sacrificing my graphical tweaks but just watch them on YouTube and you'll still get the full effect. A small price to pay for 1080p and anti-alising. The game runs stable at 60fps and looks fairly decent for its time. Volumetric lighting and partial physics exist here.

I can fully recommend Tom Clancy's Splinter Cell for anyone looking for an actual stealth game where slow and steady certainly and almost always wins the race.
Questa recensione ti è stata utile? No Divertente
41 persone su 46 (89%) hanno trovato questa recensione utile
7 persone hanno trovato questa recensione divertente
26.4 ore in totale
Pubblicata: 16 aprile 2015
- Fantastic graphics for a game released on the 18th of Febuary 2003 that was probably made using an even older engine
- Easy to run
- Nostalgic for people who played this game in their childhood
- Awesomely fun
- Difficult stealth wise
- Difficult action wise
- lots of gadgets
- Interesting storyline
- Fun missions

- I can't really think of any.
Questa recensione ti è stata utile? No Divertente
33 persone su 34 (97%) hanno trovato questa recensione utile
15.9 ore in totale
Pubblicata: 2 luglio 2015
For today's standards, this is a good game. The graphics are pretty good for a 2002 release, and the gameplay is solid enough to be fun. Back in the day it was kind of a big deal, but nowadays many elements feel dated: the levels are very linear, the story is forgettable, the music is unremarkable and there's no content besides the main campaign. I recommend it for fans of the series or the stealth genre for historical reasons, but for everyone else, Splinter Cell: Chaos Theory is the one to play. It's a good deal when you buy it with the Elite Echelon Pack which comes with SC, SC:CT, SC:DA and Conviction.

Also a quick note: The PC port was made with old Nvidia cards in mind, so on most modern hardware you'll be missing many of the special effects the original Xbox version had, as it falls back to a generic setting. The lack of this generic setting on the sequel (Pandora Tomorrow) is the reason why it's not on sale on Steam.
Questa recensione ti è stata utile? No Divertente