A shadow of evil has fallen on the kingdom of Ancaria. It is a time for champions - a time to journey into the perilous world of SACRED. Battle blood-thirsty orcs & lumbering ogres... Destroy undead wizards & rotting mummies... Slay hellish demons & legendary dragons.
User reviews: Very Positive (435 reviews)
Release Date: Aug 14, 2006

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About This Game

A shadow of evil has fallen on the kingdom of Ancaria. It is a time for champions - a time to journey into the perilous world of SACRED. Battle blood-thirsty orcs & lumbering ogres... Destroy undead wizards & rotting mummies... Slay hellish demons & legendary dragons. With blazing magic & sharpened steel, prepare to embark on an epic quest of fantasy adventure & heroism.
SACRED GOLD is the complete SACRED collection in one box, containing the full version of SACRED, winner of the 'Best Roleplaying Game 2004' award from PC GAMER, Sacred Plus and Sacred Underworld.
SACRED - The new name in Action-RPGs. SACRED delivers a huge, elaborate world comprising 16 regions beset with heroic quests, battle-hardened warriors and horrific enemies. Ancaria consists of highly detailed landscapes, complete with villages and towns, and also features a day/night cycle with varying weather systems. Regions vary from forests and mountains to deserts, catacombs and ice-covered landmasses. More than three quarters of the world is open to the players from the very start - no unlocks needed.
SACRED Plus - Incorporates all of the feedback from the player community since the first release of SACRED. This includes an optimized interface, and many completely new features: two new regions, two additional main quests, new item sets and weapons, and many new creature types which make adventuring in Ancaria even more dangerous.
SACRED Underworld - Ancaria is facing a threat far greater than ever before. The now familiar world continues to evolve, with existing SACRED players able to import their old characters into the Underworld.
  • Choose from eight heroic characters: Gladiator, Seraphim, Battlemage, Wood Elf, Vampiress, Daemon, and Dwarf.
  • Hundreds of unique weapons, armors and set items - collect artifacts and forge all-powerful weapons!
  • Learn Combat Arts, develop new skills, and customize devastating combo-attacks.
  • A huge world open to explore from the outset.
  • An epic RPG and enthralling storyline with over 30 main quests & 200 sub-quests and dynamic quests.

System Requirements

    • Supported OS: Windows 2000/XP
    • Processor: Intel Pentium® III 800 MHz
    • Memory: 256 MB RAM
    • Graphics: 16 MB DirectX 8 compatible graphics card
    • DirectX: DirectX® 9.0c
    • Sound: DirectX compatible sound card
    • Hard Drive: 2 GB HD Space
    • Processor: Intel Pentium® 4, AMD Athlon 1.4 GHz or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB DirectX 9 compatible graphics card
Helpful customer reviews
57 of 63 people (90%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: November 6, 2014


GFX_LIMIT128 : 1
GFX32 : 0



Regardless of what people say, it reminds me of an *updated* Diablo 2.

One of the things I didn't like about D2 was the linearity of the game, here that is taken out in favor of exploration.

The combat is iffy. Once you get used to it, it's not bad. No worse than D2's, really.

Lotta customization, and the classes feel unique.

Quests, quests, and more quests! One thing that was kind of a drag in D2 was that each act only had a handful of quests.

And the loot? Plenty of it!

If you liked Diablo2, you will like this.

And for $2.49 on sale, you can't go wrong.

9/10 (minus 1 for having to do all that trouble shooting for it to work, but really, that's not the game's fault)
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47 of 52 people (90%) found this review helpful
1 person found this review funny
44.0 hrs on record
Posted: October 19, 2014
Welcome to the world of Ancaria, where basically everything is hostile, except you go into a town. Hack'n'Slay your way through a gigantic open world, with tons of small dungeons, side quests and a nice story line.
Sacred Gold comes with the Underworld DLC including two new heros for Ancaria, the Demon and the Dwarf, and a lot more world to explore. Lots of play time is guaranteed, sadly the german synchronisation isnt avaliable on Steam.
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33 of 35 people (94%) found this review helpful
104.0 hrs on record
Posted: November 5, 2014
It has a Diablo or DnD click to move hack and slash play style but is completely open world, and I love that! Very simple and mindless, easy to learn, but with challenging bosses to randomly come across and lots of interesting monsters and quests. Lovely and diverse landscapes and regions which are fun and rewarding to explore and a decent storyline and lore to uncover as you progress. It's pretty cheesy sometimes and mechanics (if any lol) are very generic, occasional glitchs here and there, but I still really recommend it if you want something calm and slow paced. I can play for hours and be perfectly content, definitely one of my favorites for it's simplicity. :)
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23 of 23 people (100%) found this review helpful
113.4 hrs on record
Posted: September 24, 2014
A surprisingly good game. Though the plot and setting are as generic-Fantasy as it gets, the game's mechanics make it surprisingly addictive. An Open World Diabloesque, Sacred manages a good balance. It provides plenty of exploration and side-questing, without detracting from the main plot. The difficulty can be a little spikey in places, but good loot is frequent enough to help smooth some of those edges. Builds are relatively easy to construct, though the game has a few gotchas that could have been better explained. While not the best in the genre, it is surprising this did not get more exposure in its day.
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27 of 33 people (82%) found this review helpful
3 people found this review funny
1.6 hrs on record
Posted: November 17, 2014
For me - it's best rpg ever.
It's old, cool and awesome.
For its time this game was pretty original, it is much better than Diablo.
I'm playing this game even now... [/b]
If you're an "old-school" one you know this game and you have it. Cause it's totally awesome =)
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11 of 11 people (100%) found this review helpful
12.9 hrs on record
Posted: September 7, 2014
Good or bad? Well... both. It depends what you're looking for, though.

Sacred's an old game. Like reaaaaally old. This brings with it some issues, unfortunately. The game itself is good, but the problems may be off-putting, so let's cover the technical issues first as they can be a dealbreaker for many people given what they are.

First off, Sacred is hard-coded to be 1024x768 resolution; this means that, under normal circumstances, it will fill a 4:3 square on a widescreen monitor with large black boarders on the sides. There are a few workarounds, but the largely involve forcing it to stretch out the horizontal which makes everything look remarkably fat. This also means that the resolution can't normally be increased, and it won't get prettier or fit more stuff on the screen.

The second major issue is that multiplayer is not naturally supported by steam, steam does not give out CD-keys when you buy the game, and it's irrelevant anyway because the servers for the game are down regardless. Hamachi, Gameranger, and most other options will flat out not work. Evolve, found at evolvehq.com, is the only one known to be able to run it (though some have reported that Hamachi can run it by changing some setting, but I don't speak german so have no idea what they changed). Evolve, however, can link itself to your steam account which... is a little unsettling. I didn't want to play sacred with friends quite THAT badly, so for me, it's stuck being a single player game.

With that out of the way, if you're still interested in the game despite the technical difficulties and problems with it being ancient, let me state that the game itself is actually quite good with nice gameplay elements.

Yes, it's old, and no, it won't be better than Path of Exile (which is free), but it has a certain charm and feel to it that makes it quite enjoyable. If you pick it up for $5 or under, it's probably worth the cost.

A few major things:

- There are quite a few different classes in the game (races, acutally...) and each get their own unique set of spells and melee attacks. They each play fairly differently, and have enough customization that each playthrough can potentially feel quite different even if playing the same class.

- Skills are a bit odd in that you don't get access to all skills; each class begins with two skills and get a number of new skills unlocked at levels 1, 3, 6, 12, 20, 30 and 50. Interestingly enough, you just get to PICK a new skill at these levels (starting at 3) but have more options than you can choose from, so you customize your character each time you play. This means you can have a melee mage or a fire mage or a mage that specializes in a wide range of elements or one that spams out a small number of choice spells more often, one which autoattacks, or one which utilizes combo attacks as their primary method of damage, or even one which tanks (well, alright, not so much a tank mage =P ). The point is, you get some pretty good customization so two players can both pick to be the seraphim and play her entirely differently and not step on each other's toes. Assuming you get the multiplayer to work from the earlier issue. *Cough*

- Mounts exist in the game and you can ride a horse. In fact, you can even learn mounted combat, use your horse to charge over people, or teach it to run faster. It's kind of a neat system, but isn't really explored too much, yet moreso than probably any other game of the genre.

- Combat's pretty fluid, enemies have easy to see radial healthbars around their feet which indicate their relative difficulty, level and remaining health clearly. You can highlight items on the ground as well, which is handy. It's especially fun to bounce around the battlefield unleashing multihit combos and seeing your character do more than just overhand swing 5x in a row, but instead actually use a variety of strikes from different angles, and some will even perform acrobatic attacks, backflips, and so on.

- The storyline's not the best the world has ever seen, but it's certainly not awful, and by diablo-style dungeon crawlers, it's way above average. There's actual reasons for going through the various quests, the world opens up in a reasonable manner as you complete them, bosses tend to make you want to slap them good and hard before you even fight them... generally it does a pretty good job at what it sets out to do.

- The spells in the game are pretty varied, and the characters do distinctly feel different from one another, even if they have a similar role. Sure, the vampiress and daemon are both female melee characters, yet the vampiress gets to change between a knight form and vampire form, preferring physical or magical abilities in nature, can summon wolves and bats to help her, drain health and so on. The daemoness, in contrast, gets things like the ability to fly over terrain, attach elemental properties to her weapons, fling fireballs and enact creepy japanese hentai tentacle porn scenes with dead bodies. No, I am not making that up, and my nightmares would prefer that I were. Alright, they're not nightmares. >.>;;

- Individual classes have different item slots available to them. Most of them tend to share similar gear, though there are a few bits which are very specific to certain classes, such as say... the iconic seraphim's wings.

- Money MEANS something. Zoh. Mah. Gerd. Know how in Diablo 2 and such, you'd get huge stockpiles of gold that were worthless? Or most any other diablo-style game? Yeah, turns out that you can actually buy uniques and set items off of vendors. In fact, if you get the skill for it (sacrificing a combat skill...) some classes can even actually increase the quality of stuff that merchants will sell (along with reducing the cost of such, and increasing the sale price of vendor trash, yay!), making it actually reasonable to build a set to some degree and not feel like your gold is worthless.

- Big bosses. If you fight a dragon, you know bloody well you're fighting a dragon because it tends to not exactly fit on the screen. There's things like "don't stand in the fire" on bosses as well, stuff that needs to be dodged and so on. As in things that you didn't actually see until much later games for the most part. Sacred's not quite as great as a modern game, but compared to anything else from it's timeframe, it was quite a few years ahead of it's time in this regard.

Overall, it's dated. Sacred has low graphics, major technological problems, and some real massive flaws to it... but compared to other games of it's time, I'd honestly recommend it and say it's quite a lot better than it had any real right of being. It's enjoyable for awhile, and worth a good $5 or so. As of the moment of this review, it's on for $2.49, and for the single player game, I'd say it's well worth the cost. It probably won't be a regretable purchase, as it's really not that bad and does a lot of good things that even many of the modern diabloesque games fail to live up to.

If you ever want to go down a trip on nostalgia lane and play diablo 1 for some reason (I get that every few years myself =P ) I'd honestly recommend playing Sacred for your binge this time around. It's the better game of the two in large part, and has some really attractive features to it. It has some nuisances as well, but hey, it's old, give it a break. NO! NOT THE HIP! NOT THE HIP!
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9 of 9 people (100%) found this review helpful
27.3 hrs on record
Posted: September 26, 2014
Being from 2004 originally, the game certainly lacks some comfort more recent adversaries as Tochrlight 2 or Path Of Exile feature. At first, it also has a somewhat clunky feeling to the movement and attacking. This out of the way, this game is an excellent action-RPG. The world is beautiful, features a lot of atmospehere and nice, unique quests.

The character-system is a bit different than in most aRPG's, as you basically collect runes to level up your skills, making it a tough decision after some time, as cooldowns raise with the level of the spell/attack. The 8 different characters all play completely unique and allowing for a huge amount of different builds.

A special recommendation to german players, as this is the original language and the game absolutely shines. Brillant voice-acting of the characters (Willis' german voice etc.) and awesome dialogues.

Still a solid 7/10, 7 because of obvious lacks in comparison to more recent games.
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6 of 6 people (100%) found this review helpful
2.2 hrs on record
Posted: September 6, 2014
When i first saw this game, i noticed how the graphics looked sort of like diablo 2, and recently had the crave to play it again. Considering how cheep this was, i decided to give the game a try, and it is NOTHING like diablo 2. This game is completely open world and litered with monsters and side quests! The voice acting is cheesy, yet it mixes with the game very well. Over all this game in my opinion is better than diablo 2 and totally worth the price.
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7 of 8 people (88%) found this review helpful
3.1 hrs on record
Posted: November 4, 2014
It has been a while since I last played this game. When I found it on steam for under $5 I had to buy it. Remeniscent of older D&D PC games such as Ruins of Myth Draanor or Icewind Dale this hack and slasher is filled with action and surprise.
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8 of 11 people (73%) found this review helpful
7.3 hrs on record
Posted: November 29, 2014
Creeping slowly and stealthily under the shadows of many contemporary upcoming games, Sacred never really generated much media hype prior to its release. What we have on our hands here, folks, is an action RPG coming from European development team at Ascaron Entertainment. Sacred uses the all too familiar design pattern long-establish by Blizzard's original Diablo. Basically, you have your average heroic fantasy tale, an ultimate evil unleashed by a dim-witted wizard, tons of monsters to mow down, and plenty of quests. More than anything else, this game focuses on character development and classic hack'n'slash gameplay. Still, you will find a bit more than that, so I'd advise you to read on.

Coming up with a decent and innovative fantasy-style storytelling is definitely a difficult task these days. So, in all honesty, it would be deceitful to claim Sacred entails an exciting plot. Players are presented a rather basic and straightforward fantasy-themed storyline. The introduction sequence offers precious little to let you know exactly what the hell is going on. An evil wizard Shaddar summons an ancient evil and unleashes its devastating powers upon the Kingdom of Ancaria. Someone, naturally, has to put a stop to the chaos and disarray engulfing the unfortunate inhabitants of Ancaria. The first couple of quests won't reveal much of the story either, I'm afraid. In other words, it's actually pointless to seek some deeper meaning in the narrative since it remains somewhat scarce and incomplete throughout most of the game. But, believe it or not, the omission of a profound tale never appeared to bother me much during gameplay, given that all my attention was directed towards tearing monsters apart and leveling up my character. There were also some surprising moments of humor in the game. Opening graves and crypts, for instance, prompts amusing lines like, "In memory of all the monsters we have killed for experience points." The developers weren't too lazy to throw in a little something for Lord of the Rings fans. A certain stone ruin marked the following words: "Et Earello Endorenna utulien..." - for those of you who watched Return of the King, this is the beginning of the verse Aragorn sang at the end of the movie. This has nothing to do with the game, but it's still a nice and fun touch for all fantasy fans.

At the beginning all you have to do is select one of the six available characters: a robust sandal-wearing Gladiator, a mysterious Battle mage, a sharp-witted and sinister Dark Elf, a light-hearted and valiant Wood Elf, a charismatic Seraphim, the tempting Vampiress, and the dark yet sultry Daemon. Each class concentrates on a unique combat style, either through magic and ranged attacks, or via melee attacks. The Gladiator, Battlemage, Dark Elf, and Wood Elf, offer a pretty standard range of abilities and skills we've already experienced in games like Neverwinter Nights, Diablo, Dungeon Siege, and so on. The Seraphim, Vampiress, and Daemon however, involve a few pleasing novelties combined with classic RPG character advancement. Although I was pleased with the statistics and overall appearance of all races, I somehow felt drawn towards the incredibly alluring Vampiress (what can I say, I just cannot contain my bloodlust anymore). Also, I got a bit fed up with spells, bows, and throwing knives, so this was just right... for me anyways. I'm sure all of you will find what you're looking for in other character classes, since they're all quite suitable for various styles of play.

I think most RPG fans would be interested to know more about the regions of Sacred. The most commendable aspect of the game is the elimination of loading areas. Up to 70 % of the existing world map is accessible at the beginning of the campaign which comes as most appreciated gameplay element and allows players to choose multiple paths towards their primary destination. Another helpful addition is the world map which specifies exactly where your character can locate blacksmiths, merchants, etc. Additionally, each initiated quest is highlighted on the map, so there's no chance of getting lost even if you wanted to. There are many helpful additions to the gameplay. Each town, for example, features a chest in the center where low-level characters may lay down extra items which can be used later on during the game. If you find a ring, sword, or any other item you don't have enough experience to handle, just store it in one town and then pick it up in the next when you've leveled up the character. The journey between the towns should give you enough experience points so you can upgrade to the next level.

Using the interface and inventory system should be a piece of cake for any gamer. Everything ran smoothly - upgrading general skills and specific combat abilities can be done quite easily, which also goes for exchanging items, upgrading weapons and armor, etc. As for the controls, about 80% of the game boils down to mouse-clicking (well, as you'd expect it from any Diablo style RPG).

Apart from solving quests and slashing your way through swarms of goblins, orcs, gargoyles, thieves, assassins, and other baddies, the game will have you concentrating on using the most out of your character's capabilities. Beefing up armor and weapons is not the only thing you get to do. There's also an intuitively designed combat system at work, involving special moves, combos, and so on. Another appropriate moment in combat is the addition of horseback riding. Characters can purchase various breeds of horses which in turn helps them get around a lot quicker and gives them leverage during combat (provided they advanced the right skill).

Visually, Sacred boasts a pleasing mix of 2D landscapes and fully modeled 3D characters and creatures. Even though the backdrops appear slightly outdated, especially when you zoom in, there's a pleasing amount of nicely drawn out details, such as trees, flowerbeds, bushes, and so on. Water surfaces look cool as well, and there's a whole choice of impressive and colorful spells to see. The camera allows you to zoom in on the action at any given time... even then the models appeared to show a meticulous approach in design and animation.

The game's audio is quite good. Gamers will be immersed the whole time thanks to a jumble of realistic ambient noises and a range of sweet tunes. The voiceovers are okay, but there's really not much to involve you there I'm afraid. Everything else seems to be in place.

If you decide to purchase this game, you won't regret it. There are no breakthroughs in terms of general design involved, but the open-ended gameplay and an admirably lengthy single-player campaign is enough to the fancy of any gamer. If we disregard the relatively weak plotline, this is really an enjoyable RPG experience with enough content and replayability to keep you occupied for days. Plus, this is one of those rare games I feel the incentive to play again after I'm done with the review...


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8 of 12 people (67%) found this review helpful
33.6 hrs on record
Posted: November 11, 2014
I love this game
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2 of 2 people (100%) found this review helpful
9.1 hrs on record
Posted: November 15, 2014
This game is so nostalgic to me. If you're looking for a fun diablo like game i recommend checking this one out.
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: September 23, 2014
Nice game to play, i played tons of hours this game with my brother long ago , you can make tons of builds, and i can share you an website to see all items/skils/quest other http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: November 16, 2014
One of the best hacknslash games of all time. Enjoyed it back in the day, and still enjoy it.
Spent countless hours with my friend exploring the massive world.

The expansions added some new characters, but none of them really felt like they fit in.

all in all, sacred gold is a solid experience.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: November 16, 2014
Sacred is actually one of my personal favorite top down RPGs. Sort of taking Diablo's gameplay to a different level. The graphics for it's time are quite good and the general gameplay was very enjoyable.

The exploration in this game certainly pays off frequently as there are many thing that can help you on your quest that can only be found through thourough exploration.

All in all there really isn't a whole lot I can really say other than this game is awesome :3

Recommended for all fans of Diablo, Dungeon Siege or any other top down RPG.
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2 of 2 people (100%) found this review helpful
19.7 hrs on record
Posted: November 16, 2014
Works perfectly (cannot say the same about Sacred 2 Gold how ever)
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2 of 2 people (100%) found this review helpful
20.2 hrs on record
Posted: February 28
The beautiful game from Diablo's clones series.
Perfect who seeks discreet and very good designed game with isometric hack&slash.
The game is beautifully graphical designed, nice surroundings, different classes and races, intuitive way of character development.
Should add to this the large and diverse open world, unobtrusive long story, a lot of side quests, itemhunting.
In my view the first part of Sacred is much better the next parts.
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1 of 1 people (100%) found this review helpful
35.6 hrs on record
Posted: January 24
Can't believe my luck for getting this game for just a couple of bucks. Usually when a game is that cheap it's because it's only worth a couple bucks. Just a few hours in, but this game is very fun if you like RPG's, that play and are similar to Diablo 2. While it reminds me a lot of Diablo two for some reason I like this game better. The gameplay is simple but addicting, quests so far are fun. The 2D artwork is very well done as well. Like I said I'm only a few hours in, but if the map is any indication the game world is pretty large. Do all the quests, even the silly non heroic ones, you get combat arts as rewards for many of the quests.
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1 of 1 people (100%) found this review helpful
17.1 hrs on record
Posted: January 10
HIGHLY recommended BUT if you want to buy this to play online multiplayer with some friends, forget it. the only multiplayer you can do is through LAN. i bought this almost a year ago and to my surprise, they aren't giving game keys anymore which is required to play online.

summary: if you want play this alone, GET IT! for LAN multiplayer, GET IT! for ONLINE multiplayer, DON'T!
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: February 7
Still enjoyable. It would be fantastic if they make an hd remastered version. But i guess it won't happen ever.
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