Become the ultimate shape-shifting weapon!
User reviews: Mostly Positive (2,020 reviews)
Release Date: 26 Jul, 2012

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Includes Prototype, Prototype 2, and Prototype 2 RADNET Access Pack

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"Activision ain't giving this series another shot again, most likely. Shame. Overlooked, but the Prototype games were pretty great, I always thought."

About This Game

Welcome to New York Zero.

The sequel to Radical Entertainment’s best-selling open-world action game of 2009, Prototype® 2 takes the unsurpassed carnage of the original Prototype and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die.

As the game’s all-new infected protagonist, players will experience Sgt James Heller cutting a bloody swathe through the wastelands of post-viral New York Zero. Equipped with unparalleled new shapeshifting powers,players will gradually build a vast genetic arsenal of deadly new biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal – to kill…Alex…Mercer!

Are you ready to murder your maker?

Key Features:

  • The Power of Tendrils: Prepare to unleash the ultimate form of shape-shifting devastation. Sgt James Heller’s incredible new Tendril power lets you lift and tear apart cars and military vehicles, ensnare powerful infected beasts and even rip large groups of enemies to shreds. Get ready to unleash hell!
  • Customize Your Killer: Prototype 2 delivers the raw power of character customization back into your hands, allowing players to creatively mix-n-match a devastating range of new Mutation perks into their ultimate Prototype. Faster and bigger locomotion abilities, sharper claws or even enhanced disguise abilities – the choice is yours!
  • Hunt – Kill – Become: Imagine having the power to track down any enemy by unleashing a powerful sonar-pulse from your body! Sgt James Heller brings an all-new dimension to the Prototype experience by letting you Hunt, Kill and Become anyone standing in your way. Disguise yourself as a soldier, scientist or anyone at all whilst absorbing their memories and acquiring new abilities. It doesn’t get any better than this!
  • Bring Down the Devil: Gamers will experience the epic story of Sgt James Heller attempting to take down the devil himself… Alex Mercer. Unraveled against the explosive backdrop of New York Zero and it’s vicious factions warring for control over the infection, Prototype 2 sets the stage for the ultimate showdown “event” videogame of 2012.
  • Size Does Matter: Utilizing the unparalleled technology of Radical’s proprietary ‘Titanium 2.0’ engine, Prototype 2 will redefine gamer’s expectations of over-the-top open world action. Witness building-sized Infected behemoths bullrushing entire city streets, whilst gliding and parkouring across swarms of highly trained Blackwatch soldiers. Prototype 2 = Bigger, Badder, Better!
  • New York Zero: An All New Open-World Hunting Ground! The New York that humanity has come to know and love over the years no longer exists…it is now New York Zero, or more simply, NYZ.
PROTOTYPE 2’s NYZ open-world sandbox is broken up into three completely distinct zones. From the heavily militarized “Green Zone”, to the overcrowded refugee shanty town camps of the quarantined “Yellow Zone”, all the way to the war-ravaged nightmare known as the “Red Zone” – this is a city unlike anything gamer’s have experienced before. The home of Alex Mercer, the Red Zone portrays a nightmarish vision where the Blacklight virus has completely overrun the city’s shattered skyscrapers and population, with infection and the risk of death at every corner.

System Requirements

    • OS: Windows® XP / Vista / 7
    • Processor: Intel Core 2 Duo 2.6GHz, AMD Phenom X3 8750
    • Memory: 2 GB RAM
    • Hard Disk Space: 10 GB
    • Video Card: NVIDIA GeForce 8800 GT with 512 MB RAM, ATI Radeon HD 4850 with 512 MB RAM
    • DirectX®: 9.0C or later
    • Sound: Any DirectX 9 compatible Sound Card
    • Supported Input Devices: Keyboard, Mouse, Xbox 360® Controller
    • OS: Windows 7
    • Processor: Intel Core 2 Quad 2.7 GHz or better, AMD Phenom II X4 3 GHz or better
    • Memory: 4 GB
    • Video Card: NVIDIA GeForce GTX 460 (1GB) or better, ATI Radeon HD 5850 (1GB) or better
Helpful customer reviews
63 of 78 people (81%) found this review helpful
13.5 hrs on record
Posted: 26 October, 2014
At first this just seemed like a big ripoff of the first one, but if you get past the first 20% of the game the story becomes much more gripping and interesting. I'm glad I revisited this game and finished it, it was very rewarding.
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63 of 79 people (80%) found this review helpful
44.0 hrs on record
Posted: 20 November, 2014
I completed Prototype 2 less than 5 minutes ago, and Prototype 1, I've played probably more than 200 hours in total.
Are they the same experience? NO. With a change of protagonist and a complete revamp of the abilities, upgrade system, and fighting mechanics, Prototype 1 and PRototype 2 are two very different (and both incredible) experiences.

The Abilities.
Instead of one ability equipped at a time, with a multitide of combos and attacks, P2 features 2 abilities assigned to Mouse Button 1 and 2. This makes combat simpler than P1, but not nessecarily better. P1 contains thousands of combinations to simply desecrate your enemies. P2 has much gorier attacks, special moves, and kill sequences, but P1 simply goes more in depth. If you wanna know more, play the ♥♥♥♥♥♥♥ game.

Upgrade System.
Prototype 1 had a currency based upgrade system in which you would collect EP (Evolution Points) in ludicrous amounts and spend them on upgrades, of which there were, I believe, over 100. Prototype 2 features a leveling system, in which the EP (still present) acts as experience points. Upon leveling, the player chooses a single upgrade. Whether either one is better, I can't say, because I didn't have a problem with either of them. They were acceptable mechanics that did what they were meant to. Can you really ask for more?

Fighting Mechanics.
Incredible. Please just play it. It's Incredible.

In my opinion, P2's story was FAR better than P1. The original Prototype has more of a focus on the hack and slash, kill everything, be a total badass through ACTIONS. P2, on the other hand, has more of an emotional story, in which the character (still badass, still ♥♥♥♥s ♥♥♥♥ up) is less cold, and is more emotional. I felt more immersed with Heller than with Mercer.

Final Thoughts
If you can spare the funds, ♥♥♥♥ING BUY IT. If you can't, you better start a damn trust fund, because both Prototype 1 and Prototype 2 are excellent, amazing games that give 2 amazing experiences.

The protagonist is black. Not once did I hear any sort of mention that he was black, nor did I hear a racial slur at any point. Nice. That's the way to go.


Sure ok m8 i r8 8/8
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230 of 375 people (61%) found this review helpful
13 people found this review funny
15.1 hrs on record
Posted: 1 November, 2014
Ebola Simulator 2012
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23 of 33 people (70%) found this review helpful
16.0 hrs on record
Posted: 5 October, 2014
Prototype 2 was an alright game. It wasn't terrible, but it wasn't that great. Some new additions, skills and abilities from the first game, but not much change other then the advancement of story line.

The story line takes place after Alex Mercer has released the virus and begun infecting New York City. He has become corrupt with power and seeks destruction. It almost seems generic as the first game, but still quite playable. I did enjoy it, as much as I could, but probably not as much as I did with the first Prototype. The story line did play out pretty well, but they could have done a much better job with this epidemic.

The combat system was alright as well. It had some new additions and skills to go with it, but like I mentioned before, not many. The combat is very gory. Much to be expected from a game of infection. The input of the combat didn't differ much from the first Prototype. I also think they could've done more with this as well. It's always from to drop from 1000ft to Ground Zero and devour someone for their health and identity. Always useful when trying to escape from the armed forces.

A lot of work and changes should have been made before release. I would recommend getting this on special if you are at all interested in this game. It's still a good game, just not a great game. I completed it in under 20 hours.

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8 of 9 people (89%) found this review helpful
14.0 hrs on record
Posted: 2 January
Definitely a love.
I've never made myself to complete a game fully in months. But i had to play this one just to know how the story ends. And I'm pretty amazed.
Story is very interesting when you pass the 30% of it but its also very short and you can complete it in 5 or 6 hours and maybe less if you ignore all collectibles and any side missions and achievements.
Graphics are also very much improvement against first game. Game also has many performance issues that never been patched. But they very much dodged me. I don't have AMD so i only turn of Raptr to play the game.
Gameplay is pretty much the same as first game. You can destroy everything with mashing a button and even destroy trees cuz we all know that trees in games are usually gods. You again can use abilities and run like a Flash, fly, scale buildings only using your legs and jump 5 meters high... Also u can fight zombies and mutants.. And an army.
.. Fun...
I would definitely recommend the game if you know how to dodge the performance issues.
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5 of 6 people (83%) found this review helpful
19.1 hrs on record
Posted: 29 December, 2014
First I had the white screen after the first loading screen too. But after this I'd searched in the internet, installed the uncut patch and change one value in the registry, it works still after 3 hours of playing!

In fact it is a great game! The controls are as easy as in the first game and I love the roleplaying elements that you are leveling your 'hero' and unlock new skills.

Zuerst hatte ich auch den weißen Screen nach dem ersten Ladeschirm. Aber nach ein wenig Recherche im Internet, dem installieren des Uncut Patches und einer Werteänderung in der Registry läuft das Spiel nach über 3 Stunden Spielzeit immer noch reibungslos!

Ich finde es ist ein großartiges Spiel! Den Charakter steuert man ähnlich wie im ersten Teil des Spiels. Außerdem mag ich auch die Rollenspielelemente, dass man seinen 'Helden' levelt und dadurch immer neue Fähigkeiten freischaltet!

PS: You only have to invest about 10-15 minutes in research to run this game... There are so many entries about this bug and enough solutions...
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6 of 8 people (75%) found this review helpful
17.5 hrs on record
Posted: 22 December, 2014
I like Prototype. Just this feeling to jump across the City, and all these moves you can do. Just Amazing!
On a higher grade of difficulty it is very hard. The graphics are ok for the year, were it has been coming out.
Buy it and feel this amazing feeling, to be the king of a City!
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7 of 10 people (70%) found this review helpful
43.8 hrs on record
Posted: 3 September, 2014
I loved the first prototype game (recommended!!!)!

Before i start to break it down, if you liked the first game, you are gonne injoy this one too. The basics are the same, slightly differend powers, do mission and destroy things to increase your abilities.

What makes this game so bad, i haven't been playing this in years because of its instability. If you don't have the specific hardware they recommend, be prepaired for a lots of crashes, if you get it to work at all. Game support has never solved the tens of thousands complaints about these problems. For that reason alone, i don't recommend bying this game.

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23 of 41 people (56%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: 29 December, 2014
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7 of 11 people (64%) found this review helpful
18.5 hrs on record
Posted: 25 October, 2014
I enjoyed the part in PROTOTPE 2 where you tear people in half and eat them. James Heller was definitely my prefered character other than Alex Mercer, just because of how violent and exciting he is to play as. I have to admit though as much as I like this game, at times the game did get to a stage where I felt like I couldn't be bothered to continue playing. But once the mission was out of the way, I was back into the fun. If you catch people talking about a bad PC port, I didn't experience any problems through my playthrough so I'm guessing that port has been patched? I'd recommend this game to people who like free-roaming, violent, adventure games where you proceed to grow your character throughout the story. Overall, I really enjoyed PROTOTYPE 2, but not enough to repeat the "New Game+" - where you start again but keep all of your stats and powers. That's my opinion though.
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8 of 13 people (62%) found this review helpful
13.9 hrs on record
Posted: 29 December, 2014
Support for this game was abandoned even before release and has a major graphics bug making it almost unplayable if you have a non-ideal setup. It's a shame as this is actually a decent game.
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2 of 2 people (100%) found this review helpful
39.0 hrs on record
Posted: 23 January

I'm not a huge fan of games where they tell you whom to play. That said, that's my main grudge against P2 -- you can't really choose what your character looks like, what his backstory is, etc. etc., and the fact that like in P1, it isn't really anyone too likeable doesn't help.

The control scheme now lets you choose two active powers versus Prototype 1's one, and while that sounds nice (especially the option to assign a slow move and a fast move, or a close range one and a long-range / area one), I didn't really find it all that useful in the game (I would assign one fast, close range attack as primary power and use it 95 % of the time, and have something like tendrils -- or later whip fist -- as a secondary for the rare cases where I needed to attack a helicopter or needed an area effect. Using each roughly 50 % for great synergy? Not so much. But maybe, that was just me.).
The downside is that while you get twice as many active skills, you have to handle them with the same number of buttons on the controller, and the controls feel less precise than in P1. Ironically, the most annoying issue wasn't even attack related; if you don't get quite the right attack, but still an attack, it's usually non-catastrophic. What I did get often enough for it to be a nuisance however was being on a stealth mission, pressing (B) to interact with some hapless soldier (usually to consume them and gain their memories; sometimes just to stop him keeping an eye on the person you came for), and instead prying lose some feature of the landscape that also happened to be close (but didn't even necessarily look like you could interact with it). And well, prying lose random ACs or oiltanks or whatever automatically raises an alert and ruins the stealth part of your mission. (This can also be an issue during melee, where you get a prompt to press (B) to consume an enemy who's been weakened enough, but who may die soon, and where in crowded locations (B) will then often select bystanders seemingly at random, all while your actual target is bleeding out.

I liked the skill system in P1 better (get XP for everything, then once you have enough XP to improve whatever skill you're interested in (i.e. buy many minor things quickly, or save up for big improvements)) vs P2's "you'll level up again at so-and-so many XP, and every time you do, you can improve exactly one skill", but in the end, it wasn't a huge factor.
(That said, the thing where you can get a skill buy eating the brain of someone who has it still exists.)


Unsurprisingly, the city looks much better than in P1; the player character looks much better, the voice acting is decent this time, and most of all, while there are certainly repetitive elements (mostly the Blacknet assassinations, which often don't have much in the way of plot -- this is even lampshaded one time: "So this guy is an APC driver? Doesn't really sound like a big bad mover and shaker ... ah, whatever, I'll kill him anyway."), the game, especially the main quest, feels much more like a story than the first game did at the best of times, and a sense of urgency is upheld at (almost) all times. Like a soap opera or Baking Bread, it isn't necessarily the cleverest plot on earth, but each mission creates enough of a cliffhanger to make you wonder what will happen next, and it's tremendously easy to get sucked into "just one more mission before bed."

As a bonus, much of the optional "color" of the setting is now told through audio logs you can find (and listen to while you move along), rather than flickering memories with corny visuals that don't really blend with the rest of the game and that interrupt your flow like in P1. Small change, surprisingly big effect. (Technically I guess they're a cross between the landmark orbs and the "color" memories of P1, but I played P1 and P2 in the same week, so it's becoming a bit of a blur.)

There are challenges and mini-games and somewhat repetitive kill zones, but unlike in Saints Row IV, they're not mandatory -- you can do one once in a while for variety or XP, or do them after the main quest for something to do with your then near maxed-out powers. Or, you can ignore them completely, and just do the main quest. Your choice.

The gliding, especially once upgraded, still won't carry you as far as SR IV's, but it feels world's away from P1's, which never felt much better than plain old falling.

A big plus: Starting maybe 2/3 in, P1 would just try to overwhelm you -- gliding was practically useless, perhaps in an attempt to keep you at street level, and at street level, there'd be a constant barrage -- even if for once, zombies weren't attacking you and soldiers weren't detecting you, you'd frequently ragdoll all over the place simply for getting caught in random crossfire of the marines or blackwatch using tanks and rockets at street level. Yes, it sounds good on paper -- getting swarmed is obviously very much a zombie trope, and the careless use of artillery demonstrated desperation / casual disregard for any survivors, but in reality, it just makes for a really unfun game mechanic when the true challenge of a misison isn't Doing The Thing, but getting there to do the thing. Meh. (This was exacerbated by the fact that using any speed powers could get a strike team called on you.) In P2, you get caught in the cross fire much less easily, you don't get swarmed by the zombies as much, strike teams aren't called in as easily, take longer to arrive, are easier to shake off, and are easier to kill. Heck, it's almost too easy in P2, but I'll take that over P1's traversing the city being a chore any day. P2 has "joy of movement!" :)


If you can stomach playing a character that they picked, rather than one that you picked, give it a go, especially if you've played part one, but get it while it's on sale. (It seems pretty much too late to vote with your dollar anyway, now that they've already downsized Radical -- which is actually a shame, I would've been interested in seeing how a Prototype 3 would've come out.)
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2 of 2 people (100%) found this review helpful
19.0 hrs on record
Posted: 30 January
It's the sequel to the game that I favoured,Prototype,Graphics,AI and Everything have been improved a lot,I don't know why people think the story is not that good compared to the first one,I think,in my own opinion,it is better than the first one,and if you say there's no Alex Mercer anymore,he's not gonna be playable,no,theres a DLC for it for you to buy some extra minigames and 1 Alex Mercer skin,so it's still a win - win for me.
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3 of 4 people (75%) found this review helpful
17.4 hrs on record
Posted: 4 January
I never played the first one so I can't speak to whether it's different enough or an improvement. But if you're looking for a game you can rampage around in for hours, this would be it.
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4 of 6 people (67%) found this review helpful
26.9 hrs on record
Posted: 3 October, 2014
It's not a perfect sequel, but it improves in enough areas that make it very enjoyable and worth buying.
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14 of 26 people (54%) found this review helpful
37.8 hrs on record
Posted: 1 November, 2014
Play as Alex was better, but you can be a half god in manhattan with this guy too.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: 3 January
being able to combine abilities into two mouse buttions is nice rather than using power wheel to change it also I liked the atmosfare of the game it looked more living to my rather then from the first overall 9/10 keep in mind this is only my opinion on the game and it may be different from yours
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5 of 9 people (56%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: 3 January
Cant even get passed the intro before it crashes... everything I find online seems to indicate its just a terrible port and also that is you have an ATI card you are screwed.. yay..
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8 of 15 people (53%) found this review helpful
8.3 hrs on record
Posted: 10 November, 2014
Prototype 2 is a game thats got you feeling overpowered right from the start.

-Amazing Cutscenes
-OKAY Story Line
-Great fights
-Cool Combos
-Level System
-Free Roam
-TONS of extra stuff to do

-Not The Best Graphics
-Horrible Voice Acting
-Some-what Repitative Missions

Overall i really enjoyed this game. What it lacked in Graphics and Voice Acting it made up in fun stuff to do.
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21 of 41 people (51%) found this review helpful
6.7 hrs on record
Posted: 8 October, 2014
Buy it on console.

PC port is horrible. When I say PC port is horrible, the optimization is terrible, it frequently crashes, and you have to do weird things to get it to start first time.. (unplug keyboard, disable devices)
No I do not have a crap PC, but I had more fun playing this on X360 than I have at all on PC.
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