Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
User reviews:
Very Positive (467 reviews) - 80% of the 467 user reviews for this game are positive.
Release Date: Aug 13, 2012

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About This Game

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

System Requirements

    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
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Very Positive (467 reviews)
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352 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
85 of 93 people (91%) found this review helpful
3 people found this review funny
14.4 hrs on record
Posted: December 15, 2014
UPDATE May 26, 2015: DoubleFine have removed GFWL from the game, added Steam matchmaking, and this fixes the infamous "stutter bug" (and also wipes all old saves). (source)

Co-op Iron Brigade is a lot of fun!

GFWL is not dead. I had a working GFWL install from playing FUEL, and was up and running in 5 minutes. However, if you haven't, you probably need the updated client, which is here: You can probably download and install this before you download iron Brigade, or you can install Iron Brigeade, uninstall GFWL, and then install the newer version. Make an account, copy and Ctrl-V paste the serial, done. (GFWL often takes a minute ro more to connect, and sometimes needs more than one attempt.)

You need to play two missions in singleplayer; after that, you know the basics of the game and get access to the "radio room" where you can invite friends, search for games etc. "Friends" means GFWL friends and not Steam friends, of course, so you need to add each other on GFWL. You can do in-game text-chat with "T"; if you have configured speech in the GFWL settings, you'll also automatically have voice chat with everyone in your game (if your microphone isn't claimed by Steam). The co-op missions are the same as the singleplayer missions, so you advance in singleplayer as you play co-op.

I like the co-op rules. You need to collect "scrap" (= drops from the enemies) to be able to build turrets; any scrap you collect (or that scrap collector turret collects) gets shared equally (as are the random chest drops), but any turrets you place go off your own budget. You can only build those turret types that you have equipped (they're called "emplacements" in the loadout screens), but you can upgrade any turrets on the battlefield regardless of type. Of course you can revive each other.

Tactics for us was to go into each new map with the same loadout as the previous one, slightly modified by the hints the game gives you. We were only defeated once, but then we do go back and refine our strategy for gold star performance. This means talking about weapon and turret loadaouts, turret placement strategy, fire sectors (very loose), and the like. We were already on the chassis that has a maximum of weapon slots and a minimum of turret slots, but careful planning was still necessary to get that coveted gold star: even at that extreme of the game balance spectrum, you can't just adopt "shoot everything that moves" as a viable tactic.

Game balance is excellent: chassis types allow you to trade weaponry (fps) against turrets (tower defense) -- this affects both the turret types you can equip and their cost. Special skills are equipped via legs, and they're balanced as well: "quick reload" means you're stationary while that skill is engaged; "sprint" means you're fast, but can't turn while running, etc. You need to use your skill wisely, i.e. tactically.

The "stutter bug": 6 hours into the game, after 7 missions, the game started stuttering when scrap is being collected. That bug is not present in the Xbox version, and the FAQ says that since it seems related to GFWL, it is difficult/impossible to debug, and Microsoft is not being helpful. So that bug is there to stay. Since you can't shoot while collecting scrap, you tend to only do that when no enemies are around, which means the bug is an annoyance, not a showstopper at this point.

I got Iron Brigade for free when I bought "Hack'n'Slash", possibly because I previously owned a lot of Double Fine games, including at least one bundle (Amnesia Fortnight). Getting it on sale seems definitely worthwhile even now, but if you have an Xbox, you're probably better off getting it there, because of the stutter bug.

As a game, Iron brigade is exceptionally well designed: it is easy to get into, has tactical depth, and allows for a wide variety of approaches to beating a level that are well balanced among each other, both in singleplayer and co-op.
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64 of 75 people (85%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: May 26, 2015
Iron Brigade finally removed Games for Windows Live. The stutter bug is fixed as well. Now I can definitely recommend this game! Iron Brigade has Double Fine's signature humor and great gameplay. If you like tower defense mashups (such as Sanctum or Dungeon Defenders) you will like this, as it has a good blend of all the classic elements.
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54 of 64 people (84%) found this review helpful
10.7 hrs on record
Posted: May 26, 2015
Ignore the steam hours, I had this on 360 when it was first released to XBLA. This game is incredible. It's a TPS, coop Tower defense mech game that is an absolute blast to play. There's a lot of customization options, lots of enemies, lots of towers, lots of fun. If you're looking for a gem for a friend or 3 to play with, definitely pick this one up.

Most of the negative reviews are because of GFWL (Games for Windows Live), which has since been removed and replaced with steamworks. The main negative now is it's a bit buggy and has a 30FPS cap in some areas, but I say it's still worth it

- Lots of weapons
- Lots of customization
- Lots of enemies and bosses
- Level/Exp system
- Very enjoyable
- Coop
- Removed GWFL
- Full controller support

- 30 FPS lock at base
- Some bugs
- Can't play more than 2 player coop - WOO THEY APPARENTLY FIXED IT
- Coop can stutter quite bad - WOO THEY APPARENTLY FIXED IT HAVE YET TO TRY IT
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59 of 73 people (81%) found this review helpful
3 people found this review funny
35.8 hrs on record
Posted: January 26, 2015
This game is something! Something for a few reasons.
First of all it's something fresh. Mix of TPP shooter, tower defense and mech simulator. And surprisingly this mix works very fine.
Second of all, it's very good game with great replayability.
Third of all, it's difficult game, in old-school way. For me it's advantage, but if you like easy games, I warned you.

If you like tower defense games and looking for something fresh, try this one.
If you like shooters and mechs, you definitely should give this game a chance.

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62 of 83 people (75%) found this review helpful
1 person found this review funny
583.5 hrs on record
Posted: October 27, 2013
GFWL has been removed.

A game about love

There are no regrets about love. You can't buy love. But you can buy Iron Brigade.
Where there is love, there is always something to hate too. Here it is gfwl.
But love is bigger than hate. Iron Brigade is bigger than gfwl.

While this gem has it's flaws, it's a most enjoyable experience.
If you aren't burned by the hate of a thousand suns, when you
hear the acronym gfwl, you will find something unique here.

There are also a bunch of decent folks around the forums,
looking to form a merry suicidal squad for coop games.
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91 of 133 people (68%) found this review helpful
6 people found this review funny
23.6 hrs on record
Posted: May 26, 2015
GFWL is gone. Rejoice.

Played this on the 360. It's particularily fun.

Go go go.
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25 of 31 people (81%) found this review helpful
19.5 hrs on record
Posted: July 3, 2014
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
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38 of 57 people (67%) found this review helpful
2 people found this review funny
Not Recommended
9.2 hrs on record
Posted: June 23, 2015
This game was "re-launched" a month ago, removing a performance-killing bug along with the terrible Games for Windows Live nonsense. Great news right?

Unfortunately, a new bug was introduced that causes the game to crash if more than 2 players start a game. Since the whole point of this game is multi-player, this is a critical gamebreaking bug. It has persisted for over a month now, and the devs have honestly said that they are more interested in the supporting the recently kickstarted Massive Chalice than supporting this game.

It's shameful, and another example of DoubleFine giving their customers the shaft. Get it together.

Update 12/3/15:
Revisited the game tonight with 3 other friends based comments from DoubleFine that "Multiplayer is Fixed!". No, multiplayer is not at all fixed.

The synchronization error crash seems to be fixed (edit 1/16 - it's not, according to posts in the forums), but the game is just as choppy as it ever was two years ago. My group got through ONE multiplayer map, then the second map stuck on an endless loading screen.

My review stands. Do not buy this buggy pile of garbage. Not even for a buck fifty.
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15 of 17 people (88%) found this review helpful
49.7 hrs on record
Posted: June 27
This game is criminally underrated.
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21 of 30 people (70%) found this review helpful
9 people found this review funny
64.2 hrs on record
Posted: November 15, 2015
This game is from 2011/2012, but it feels like brand new. I quickly snatched it on discount for under $4 during the 2015 mid year sale. Definitely worth more than that!

It's a wonderful coop experience. I'll never forget all the times the game crashed with authentication state error on each start-up when organising a game with sauce and trash. We'd all go crazy, revalidating Steam cache files, restarting Steam, restarting the PC. In some cases the game would crash sauce's PC. trash and I would be like, "sauce you still there?" as we watch his Mumble name disappear off the screen a few seconds later in dismay.

Sometimes we'd hit over wave 30 and for some reason sauce decided that it would be a good idea to unplug his Ethernet cable from the back of his PC. Who'd knew the game would be smart enough to detect that and show a message!? Meanwhile trash came up with this brilliant theory ... we must all press the ready button within 2 seconds of a mission launch in order to stop these connection problems. I guess ... sometimes it worked ...?

Essentially this game is a 3rd person mechwarrior (trench) tower defence genre. There is a levelling up system with item drops to enhance your trench as you progress through the campaign and survival modes. You can customise the chassis to standard, assault or engineer. The chassis differs mainly by how much emplacement (towers) slots you can take, the amount of weapons you can arm yourself with, the costs to build the emplacements and speed at which you move. All in all we figured out that for a team of 3 players, it's good to have 1 engineer and 2 assault.

There is some really classy Charlie Chaplin style humour with the characters. Dynamic lighting and weather. And a very generous amount of survival maps ... three in total. Thanks devs. Each map was fun whilst it lasted, but with all those tubes collected with the collection prongs, sad everything had to end at wave 100.

Had great fun figuring out the strategies cooperatively. There is some history to be dug up in the very tiny community. You'll find tips and tricks like knob traps, tactics and the best loadout for your trench. I would rate this game something like an 8.3 out of 10. All dem crashes was worth the pain.
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Recently Posted
Folly Corp
8.7 hrs
Posted: October 16
I played through the xbox arcade version of this game. its got a fun style and an interesting leveling mechanic. you really do need to play with other people though. force some friends to play with you
Helpful? Yes No Funny
15.6 hrs
Posted: October 15
Except for extreme connection difficulties, this game was a TONNE ( hehe 'cuz it's a bunch of steel mechs and stuff ) of fun. Loved the customizable mechas, characters, and ejoyed the setting ... wuld love to see a remake or upgrade of this.
Helpful? Yes No Funny
2.8 hrs
Posted: October 12
It would be a good game with multiplayer BUT NO ONE PLAYS IT ANYMORE
Helpful? Yes No Funny
8.7 hrs
Posted: September 26
Product received for free
It's an alright game.

It has many issues with framerate on the multiplayer campaign. But other then that the controls arn't very responsive at times, the story was somewhat forgettable, and the animations looked sorta stiff.

The gameplay itself is easy to get into, the graphics do look amazing (even on lower end PCs), and if you don't mind repetitive grinding, it's pretty good for that as well.
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Fleece Johnson
3.4 hrs
Posted: September 24
It's an ok game when the multiplayer works. Too bad that never happens.
Helpful? Yes No Funny
21.6 hrs
Posted: September 1
Great game, even if it is an arcade one. Performance issues are the only downside, especially with the connection instabilities.

Lots of upgradeable parts and gear make the game enjoyable beyond its core mechanics.
Helpful? Yes No Funny
14.7 hrs
Posted: August 29
It's a bloody fokin' good time mate.
Helpful? Yes No Funny
36.8 hrs
Posted: August 28
played frist on 360 back in the day now on steam great buy to play with friends
Helpful? Yes No Funny
66.1 hrs
Posted: August 28
Great game. fun gameplay, i also played it on console and it was fun, and still is. tough the internet connection isn't best. they say they fixed all issues, they did not, but if the connection keeps up the game is very fun. i can easily recommend it, few games are like it gameplay wise. one thing they should fix right now is: this game needs more pictures on the steam store.

6/10 would play again
Helpful? Yes No Funny
Lord Fluph
22.9 hrs
Posted: August 14
There is so much to do in this open world RPG. EA really outdid themselves with this one
Helpful? Yes No Funny