Wir schreiben das Jahr 2156 – die Welt wurde sowohl atomar als auch bio-chemisch zerstört. Ihre Geschichte findet in einem der wenig noch bewohnbaren Plätze der Welt statt, dem Grand Canyon. Als Klon mit unklarer Vergangenheit ist es Ihre Aufgabe, in einer Welt, die auf Zerstörung, Verrat und schwachen Partei-Allianzen errichtet wurde,...
Nutzerreviews: Ausgeglichen (4,182 Reviews)
Veröffentlichung: 12. Okt. 2011

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"Good game for cuddle piles."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (9)

1. Dezember 2014

Marketplace purchases during rollback & server downtime gifts.

This past week Fallen Earth has had some issues that affected server stability which ultimately resulted in additional downtime. These issues have been fixed and the team is actively monitoring the servers to make sure no additional problems arise. The Fallen Earth team apologizes for the inconvenience and to make up for the lost time we are sending you one week of Commander Premium and 2 GT Supply Boxes!

To get your Commander Premium just login to the Fallen Earth Marketplace and redeem code PassTheStuffing. You can also pick up your two GT Supply Boxes by going to the redeem code page, you will see the two codes there in your list of available promo codes.

Many that were opted out didn't receive the original email and had trouble redeeming the 2 GT boxes, this has now been corrected.

Also, any purchases from the Marketplace from 11/25/2014 12:25:00 AM - 11/26/2014 11:00:00 AM (during the rollback time) have been refunded and also were given the item they purchased for free. We apologize for the delay in getting this sorted out, however the holiday made things take longer than expected.

If you have a ticket into support about either of the above issues and it is now resolved, please reply to your current ticket and let us know so we can move through the influx of tickets quicker and get to those that are requiring other assistance.

Happy Holidays!

4 Kommentare Weiterlesen

30. September 2014

Promotional Code for Commander Premium!

Hello Clones,

We have a promotional code for 7 days Commander Premium available until October 7th, 2014.

The code is WELCOMECLONES

To redeem the code:

1. Navigate to http://www.gamersfirst.com/marketplace/
2. Select Fallen Earth and your character
3. Click on redeem code at the top right
4. Enter in WELCOMECLONES and click redeem code.

14 Kommentare Weiterlesen

Über dieses Spiel

Wir schreiben das Jahr 2156 – die Welt wurde sowohl atomar als auch bio-chemisch zerstört. Ihre Geschichte findet in einem der wenig noch bewohnbaren Plätze der Welt statt, dem Grand Canyon. Als Klon mit unklarer Vergangenheit ist es Ihre Aufgabe, in einer Welt, die auf Zerstörung, Verrat und schwachen Partei-Allianzen errichtet wurde, zu überleben.

Entdecken, sammeln und setzen Sie Ihren Anspruch auf über 1.000 Quadratkilometer rauen und mysteriösen Bodens aufs Spiel. Der klassenlose Fortschritt und das nichtlineare Gameplay ermöglichen es Ihnen, den Charakter zu spielen, den Sie wollen. Nehmen Sie an zufälligen, dynamischen Ereignissen ein, um Ressourcen zu erbeuten und in Städte einzumarschieren. Erobern und verteidigen Sie eine Stadt, kämpfen Sie sich durch Instanzen, beteiligen Sie sich an der reichen Fraktionsgeschichte oder verdienen Sie sich Ihren Lebensunterhalt durch das Verkaufen Ihrer Plünderungen und Anfertigungen im Auktionshaus. Fallen Earth gibt Ihnen die Freiheit, all das zu tun, was Sie wollen. Die Welt mag zwar nur noch ein Schatten ihrer selbst sein, jedoch sind dem, was es zu erreichen gibt, keine Grenzen gesetzt.

Hauptmerkmale:

  • Ergattern, sammeln und fertigen Sie so ziemlich alles, was Sie sich vorstellen können. Über 95% der In-Game-Items sind von Spielern erstellt.
  • Das gemischte Echtzeit-Kampfsystem gibt Ihnen die perfekte Kombination aus einem First-Person-Gefecht und einem Rollenspiel.
  • Schwören Sie einer der sechs Fraktionen Gefolgschaft und haben Sie an der reichen Hintergrundgeschichte, die die Welt von Fallen Earth definiert, teil.
  • Komplett klassenlos. Sie spielen so, wie Sie es wollen.
  • Es gibt über 1.000 Quadratkilometer zum Erkunden.
  • Dynamisch stattfindende Events, unter anderem Invasionen, und immer neue Ressourcenlager-Optionen bedeuten, dass immer etwas zu tun ist.

Systemvoraussetzungen

    Minimum:

    • Betriebssystem: XP SP3, Vista SP1, Windows 7
    • Prozessor: Intel Core 2 Duo 1,8 GHz oder Athlon 64X2 2,4 GHz
    • Speicher: 2 GB für XP, 3 GB für Vista, 2 GB für Windows 7
    • Festplatte: 10 GB
    • Grafikkarte: nVidia GeForce 6600 oder ATI Radeon X1300
    • DirectX®: 9.0c (XP), 10 (Vista)
Hilfreiche Kundenreviews
365 von 406 Personen (90%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
148.3 Std. insgesamt
Verfasst: 6. September 2014
Vorwort :[/h1]

Hallo liebe Leser,

ich möchte Euch heute mein Review zu Fallen Earth zum besten geben und Euch einen kleinen Einblick verschaffen.
Zuallererst sei gesagt das Spiel ist nicht mehr ganz so aktuell wie in Steam angegeben. Genauer gesagt wurde Fallen Earth bereits 2009 released.
Fallen Earth ist ein englisches FREE 2 PLAY MMORPG das in einer post-apokalyptische Welt spielt, welches stark an die Fallout Spiele erinnert. Englischkenntnisse werden hier vorrausgesetzt es sei denn man befindet sich in einem deutschsprachigen Clan. Hier findet man auch sehr nette Spieler die einem helfen.

In dieser post-apokalyptische Welt von Fallen Earth ist so gut wie alles möglich. Du kannst Dich entweder einem Clan anschließen oder Dich alleine durch die Steppen kämpfen.
Du kannst so gut wie alles selbst herstellen (craften). Allerdings ist die Rohstoffesuche nicht immer einfach. Dabei geht einiges an Zeit flöten, was ich persönlich nicht unbedingt als Nachteil sehe.

Was mir persönlich gut gefällt ist der Aspekt das jeder Gegenstand, den es im Item Shop gegen echtes Geld erhältlich ist, im Auktionshaus, kurz AH, gegen InGame Währung (Chips) gekauft werden kann.
Selbst Premium kann man sich im Auktionshaus erwerben. Daher kann ich mit gewissheit sagen das es hier kein PAY 2 WIN gibt.


Nun zu den einzelnen Rubriken die bewertet werden von 1 (sehr schlecht) bis 10 (sehr gut).

Grafik :[/h1]

Die Grafik ist nicht unbedingt jedermanns Geschmack. Allerdings sei hier nochmal erwähnt das Fallen Earth bereits seit 2009 gibt. Ich finde die Grafik recht ansprechend auch wenn sie mich nicht unbedingt aus den Latschen haut.
Die Landschaft ist dem post-apokalyptischen Spielprinzip durchaus anzusehen und kommt gut rüber. Es gibt auch Tag- & Nacht Zyklen.

Resultat : 7 von 10



Steuerung :[/h1]

Die Steuerung ist sehr gewöhnungsbedürftig. Ihr könnt wählen zwischen der Ego Perspektive oder der First Person.
Gespielt wird mit Maus und Tastatur. Ich persönlich würde die Ego Perspektive empfehlen in die Ihr via der Tab Taste kommt.
Eure Ausrüstung bzw. Waffen könnt Ihr mit den Tasten STRG 0-9 ausählen. Mit der STRG + 0 Taste nehmt Ihr Euche Fäuste als Waffen. Mit diesen lässt es sich in der EGO Perspektive ganz angenehm steuern. Ihr könnt z.b. auch 2 Pistolen oder 2 Nahkampfwaffen zeitgleich tragen. Schießen oder schlagen könnt Ihr dann mit der rechten (rechte Hand) oder linken (linke Hand) Maustaste.

Resultat : 8 von 10



Spielinhalt :[/h1]

Euch stehen zahlreiche Missionen zur Verfügung welche Euch überlassen wird ob Ihr sie gleich oder später absolviert. Insgesamt stehen Euch immer bis zu 5 aktiven Missionen zur Verfügung. Inaktive, welche Ihr später machen könnt/wollt haben keine Begrenzung. Es gibt auch Gruppen Quests, welche Ihr als Team mit anderen Spielern bestreiten könnt. Teils könnt Ihr diese auch alleine bewältigen. Die Welt in Fallen Earth ist in Sektoren unterteilt. Zu Beginn, wie es der Zufall so will, beginnt Ihr im Stektor 1. Die Sektoren sind wirklich riesig welche zu Fuß kaum zu bewältigen sind, es sei denn man nimmt sich die Zeit um Ressourcen zu sammeln. Damit Ihr Euch schneller fortbewegen könnt gibt es auch Reittiere wie z.b. Pferde oder Fahrzeuge wie z.b. ATV´s, Auto´s und Motorräder.

Charakterklassen gibt es in diesem Spiel keine. Ihr könnt Euren Charakter gestalten wie Euch gefällt. Euch stehen dafür AP´s (Ability Points) zu verfügung die Ihr entweder verwenden könnt um Euche Stats wie z.b. Stärke, Präzision etc. oder Eure Skills wie z.b. Pistol, Rifle etc. zu verbessern. Handeln (verkaufen/kaufen) könnt Ihr entweder bei NPC´s oder im Auktionshaus. In letzterem lässt sich allerdings mehr Geld (Chips) verdienen. Der Zeitfaktor liegt beim Auktionshaus aber länger.

Es gibt natürlich auch PvP Gebiete in denen Ihr gegen andere Spieler kämpfen könnt (ist aber kein muss). Ebenso auch PvP Kämpfe unter den Clans und Fraktionen.

Resultat : 9 von 10



Motivation :[/h1]

Diesen Punkt möchte ich aus eigener Erfahrung ganz besonders ansprechen. Ich selbst gehöre mittlerweile in die Altersklasse Ende der dreißiger an und muss definitv vor diesem Spiel warnen. Es hat absoluten SUCHT Faktor. Mich motivieren die Aspekte wie herstellen, handeln und Solo Missionen sehr. Zumal diese Kombination, ganz besonders das herstellen und handeln via Auktionshaus sehr viel Zeit in Anspruch nimmt. Was mich aber nicht weiter stört zumal man zeitlich nicht an das Spiel gebunden ist, sprich man muss nicht jeden Tag online sein.
Mich persönlich haben Spiele wie z.b. die komplette Fallout Serie immer sehr fassziniert ebenso der Survival Aspekt in solchen spielen. Daher kann man hier durchaus von langzeit Motivation sprechen die hier, in Fallen Earth recht hoch ist. Zumindest für meinen Geschmack.

Resultat : 10 von 10



Nun zum Fazit. Ich kann dieses FREE 2 PLAY Spiel durchaus empfehlen. Abschließend möchte ich nochmal sagen das ich dieses Review aus eigener Sicht geschrieben habe. Wenn dieses Review keinen anspricht kann ich nichts dafür. Jedem ist und sollte es auch jedem überlassen sein, wem was gefällt und was nicht.

Liebe Grüße
Eddie Thor
War dieses Review hilfreich? Ja Nein Lustig
25 von 34 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
149.3 Std. insgesamt
Verfasst: 19. Oktober 2014
Nach ein paar Stunden Spielzeit gibt es nicht viel zu erzählen, aber viel zu schwärmen.
"...Ach ja, und diese stimmungsvolle düstere Atmosphäre...dieses Charackter-Leveling-System..."

Ja das Spiel macht auf jedenfall einiges richtig und ist für ein "Free to Play" Titel wirklich erstaunlich gut spielbar und bietet viele Reize, die an anderen großen MMORPG Vorbildern erinnern lassen. Der Einstieg wird durch ein intuitives Tutorial erleichtert und erklärt ein paar wichtige Grundfunktionen des Spiels. Die ersten Aufgaben die man bestreiten kann Erklären dabei dann auch noch einmal die Möglichkeiten und bieten gleichzeitig einen interessanten Einstieg in die Story. Wer Spiele mit Crafting, Leveling und Skill Elementen mag und außerdem noch eine gelungene Atmosphäre erleben möchte und sich nicht an einer fehlenden deutschen Übersetzung stört, kann getrost auf den Download-Button klicken.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
843.8 Std. insgesamt
Verfasst: 2. Dezember 2014
Eins der besten MMORPGs das ich je gespielt habe. Über 800 Spielstunden von denen ich behaupten kann das sie sich gelohnt haben. Jedoch ist das Spiel jetzt nicht mehr das was es einmal war da es voll mit Hackern ist und das neuste Update in meinen Augen eine große Entteuschung war, da nur eine riesige und fast leere Map mit einigen Quests und nem PVE event hinzugefügt wurde.

+Die Map im Game ist gigantisch und es gibt eine große Menge an Quests.
+Haufenweise PVE und PVP Events wie auch PVP Zonen und eine Arena mit verschiedenen Spiel Modis.
+Wer nicht kämpfen will kann sich ganz dem craften widmen da fast alle items im Spiel vom Player selbst hergestellt werden können. Fahrzeuge, Waffen, Rüstungen, Verbrauchsgegenstände und vieles mehr.
+Kaum P2W da nur Visuelle Gegenstände und XP oder Punktebooster gekauft werden können.

Wie bei den meisten MMORPGs fängt auch bei Fallen Earth der Spaß erst richtig an wenn man das max LVL erreicht hat. Meiner Meinung nach kann das Spiel gerade am Anfang nach dem Intro sehr langweilig sein. Habe es selber 2 Mal "angespielt". beim ersten Mal habe ich gleich nach 45 Minuten aufgehört zu spielen aber beim zweiten Mal habe ich mich bis zum max Level durchgekämpft und war vom Spiel fasziniert.
Das Spiel ist wie gesagt nicht mehr das was es mal war aber ich empfehle es trotzdem. Das beste Post-Apocalyptische MMORPG das es gibt.
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15 von 21 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
446.7 Std. insgesamt
Verfasst: 16. Oktober 2014
Simple & Plain: The game is UNDERRATED. A lot of half-♥♥♥ negative reviews here from what i see... this is an MMORPG, people who review it after XX hrs just dont know...
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2 von 4 Personen (50%) fanden dieses Review hilfreich
9.6 Std. insgesamt
Verfasst: 15. Januar
Best Post Apocalyptical mmorpg ever! Has some issues but still the best of his kind.
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1,036 von 1,185 Personen (87%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
9.1 Std. insgesamt
Verfasst: 28. Oktober 2014
For those of you looking for a fallout-ish experience, you won’t find it here
For the very few people who actually read this review, I’m going to start off with everything bad that it does.
1) The community feels as dead as all the enemies I had to kill to complete one objective
2) The game does nothing new, it’s like having a kit named “build your own post apocalypse survival game” written in pen on a bit of tape, to which the tape is stuck on a pseudo G.E.C.K device.

The purpose of a game like this is to do what similar games of its genre did and build on those ideas and make them better. Not fabricate what already exists and slap a “done” sticker on the front.

3) There is very little explanation about how skills, items and game mechanics work, only basic key mapping like moving, turning and combat.
4) The story is fairly mild at best
5) Melee combat is dull
6) Quests have a tendency to “bug out” or have confusing objectives, one situation was where I needed to go to a point on the map, let an NPC follow me and walk back to the start point. Apart from I failed the quest somehow on the first try, the game never explained how or why.

When I went back there the NPC that was meant to follow me no longer appears, and as such I have no idea how to complete the quest.
Other situations like questing disappearing from my menu also happen frequently, meaning quests I was halfway through needed to be picked up again from a guy quite literally 3 miles away and completed in one go.

7) Menus are very clunky, from the start I was bombarded by a bunch of skills I didn’t know (and still don’t know) the effects or uses of.
8) The crafting system does nothing new
9) How skills work is never explained, you have to figure it out via tooltips.
10) For me this game took over 50 minutes to download, unpack and patch before I could play.
11) I have no idea how they got the screenshots on the store page, I push everything to max and it still looks like something a commodore 64 would play.

So what is good about it?
Well for a start it is actually very well made. The skills menu and the depth of control you have is refreshing. You don’t get your hand held and from the start you can wander in any direction you please.
Speaking of wandering, the map is a very good and from my current playtime I could guess that if you wanted to skirt the edge like a racetrack it would take you several hours to do so on horseback or via a vehicle, it has many interesting points and few “blank” spots. Yet the map still does not feel crowded...

If you are a nerd like me you will probably understand the skills system quickly, it’s very D&D style with character sheets and raising skills that all affect your other skills. The mechanics are probably what holds this game up.
Dialogue feels forced but it’s fairly frequent, not every line is voiced but there are greetings you get from time to time. What makes it better is the lack of hand holding and the freedom you are given.

I know I have scorned games that have committed fewer crimes than this one, but I honestly see it getting better later on. I’ll probably keep playing for another 30 hours, I doubt much more than that.
It’s kept me busy for almost 10 hours, it’s very consuming once you get immersed.

If I had to give a score it would probably be 6/10
It has lots of bad points but for me mechanics outweigh graphics, voice acting and story
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1,107 von 1,295 Personen (85%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
501.7 Std. insgesamt
Verfasst: 8. November 2014
The game itself is pretty cool. Full of bugs though, lost items, constant connection issues, etc. However that said, The player base is abou 85% rude. The GM's are a joke, Don't help anyone with a damn thing. Rude, throw bans around like the drunk girl on prom night. Spend close to $50 within the first month and a half, banned after my premium ended. Contacted support to find out why I was "suspended" about 3-4 times. No response. Been 4 days. Overall. Their PR sucks, Their Staff Sucks, Their playerbase is full of trolls that suck the fun out of the game. 3/10
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1,206 von 1,549 Personen (78%) fanden dieses Review hilfreich
24 Personen fanden dieses Review lustig
1.0 Std. insgesamt
Verfasst: 26. Oktober 2014
Would rather be in an actual apocolypse than play this game.
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883 von 1,142 Personen (77%) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
1,632.2 Std. insgesamt
Verfasst: 16. Oktober 2014
World is not interesting, enemies are not interesting, dungeons are boring with bullet sponge bosses. The end game pvp is borderline pay2win with the way the shop works. The combat is aim/action based but still uses spammy hotkey skills. Overall the combat is worse than WoWs style due to how horrible the animation and unbalanced the skills are. The crafting takes a long time to do unless you pump money into the game. You can straight up buy the best vehicle in the game, and you have to buy a item to craft the best weapons. This is not fallout the mmo, this is a sad attempt to milk fallout fans.

I have a lot of time in it from pressure by friends to play it. Same reason WoW still has so many subs who don't actually like the game much, they play it as a social experience. Also have a lot of time simply from being AFK. The best way to level is waiting in a place called Citadel. Also crafting is only viable if you AFK in game next to a bought crafting table.
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922 von 1,209 Personen (76%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
2.3 Std. insgesamt
Verfasst: 27. Oktober 2014
Downloaded enormous game file. This took an entire day.

Created account.

Read EULA. Standard stuff.

Read SECOND EULA. Code of conduct and a few weird roleplay related rules. Mental note to stay away from those servers.

Downloaded five hundred updates. Another day is now nearly over.

Loading screen / ad.

Create character.

Loading screen / ad.

Finally get to make my first gameplay related keystrokes.

Game freezes after 4 seconds of play.

Wait.

Game resumes.

Punch small man.

Small man yells at me.

Game freezes.

Wait.

Game crashes.

Uninstall.

Moral: you get what you pay for.
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871 von 1,174 Personen (74%) fanden dieses Review hilfreich
17 Personen fanden dieses Review lustig
4.2 Std. insgesamt
Verfasst: 18. Oktober 2014
The 3 day install was my favorite part.
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342 von 446 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
54.2 Std. insgesamt
Verfasst: 25. Oktober 2014
This game is dead. You can try it, but DO NOT spend money on it.
Bottom line, AbandonWare.
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192 von 241 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.1 Std. insgesamt
Verfasst: 14. November 2014
Not worth the install in my opinion. When you look at this you think "COOL! AN MMORPG JUST LIKE FALLOUT!" What you get:
Hard to follow missions with rude players who are really into it just to troll the ***k out of you continuously until you either quit playing or get good enough to beat them to death in return.
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127 von 176 Personen (72%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
556.5 Std. insgesamt
Verfasst: 23. November 2014
Over all a pretty good game , but FE has it's share of issues as I'll discuss below.

Story: There isn't one. There is a bare bones backstory to the different factions, what they're about, and what they offer....but that's about it. There's also general story lines in each settlement along with a ton of sidequests, but they do little to establish any kind of narrative.

Gameplay: FE works like a 3rd person shooter combined with WoW. You have to aim your own weapons (more on this in the PVP section) and there are a number of abilities you can activate during combat to give yourself an edge. This part of the game is done pretty well, combat is intuitive and if you pay attention to the tutorial, fairly easy to pick up.

The crafting system in this game is fantastic, almost every material needed to craft everything you could ever want can be salvaged from the world, harvested at player created farms, collected by player made harvesters in PVP zones, or purchaced off the Auction House.

Graphics: This wasn't that big of a deal to me since I don't get hung up on graphics much, but this game was developed in 2009 and the graphics look pretty dated.

Player population: I don't get alot of the complaints about this as at no point were any of the sector hubs empty. As a crafter I had no trouble making money off the Auction House as there were plenty of buyers for most of my products (once I figured out how to price them properly). You probably won't be tripping over other players when you're out in the middle of nowhere on missions, but is that a bad thing?

F2p or pay to win? FE is good about this aspect as well. There is a cash shop where you can buy boosts to things like experience and faction point award rates; but there's no explicit thing you can buy in the cash store that will give you any advantage against an equally skilled and leveled player whom has never bought anything from the cash shop. The items you pay real money for are largely cosmetic or purely for convinence.

PVP: This is by far the most mixed aspect of Fallen Earth. FE does reward pvp kills against different factions with a pvp currency, but in a move I haven't seen in any other MMO (except EVE), FE adds a reason to fight in PVP zones other than pvp currency, Harvesters. Harvesters are player created structures that generate crafting resources that hard to impossible to find outside PVP zones, and as you can guess can only be placed in PVP zones. When all goes well PVP is fun & rewarding, regardless if your faction holds the conflict town at the end of the day.

So what's wrong you ask? First off you're not likely to get a real taste of PVP untill you're close to level cap, granted if you hang around the level 20-45 conflict towns you might bump into an enemy faction; but if you do it's likely to be a clan blob of 5-10 people leveling their alts & steamrolling anyone in their path. The reason the lower level zones are so empty? The level debuff, which cripples anyone above a given conflict town's level range. The idea isn't a bad one: to keep tweaked out lvl 55s from curb stomping fledgling pvp players. But instead of bringing them on the level of people supposed to be in that zone it effectively renders the higher level player helpless; as a result nobody goes near conflict zones if there's even a chance they'll get hit with the level debuff.

But the absolute worst part is the proliferation of hackers (aimbotters and the like) in pvp. G1 does a pretty inconsistent job of keeping hackers in check; every once in a while they do a purge of hackers and PVP becomes fun again, but they always seem to come back. 90% percent of the challenge in pvp is consistently hitting your opponent, preferably with headshots which do considerably more damage, getting good at hitting and avoiding being hit is the core of PVP. So you can see how the fun gets quickly sucked out of this critical part of the game when you have ENTIRE CLANS able to sweep whole PVP zones simply by activating a 3rd party hack and racking up 100% accuracy while their opponents have no recourse what so ever. The fact G1 has been unable or unwilling to find a long term solution to this problem is by far FE's biggest problem.

Summary: Fallen Earth is f2p game that isn't pay to win; that alone makes it worth a try. But digging deeper this game has plenty to offer in terms of PVE, crafting, and (if the hacker population is culled at the time) end game PVP. It's really up to what you value in an MMO if FE is worth your time; it certianly is for me despite it's faults.
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66 von 86 Personen (77%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
1,783.4 Std. insgesamt
Verfasst: 25. November 2014
You may have heard this game is buggy. That is an understatment. You may have heard this game is full of chat and PvP trolls. Well I am not going to argue against that. The things is I would not normally tolerate that from a game. It is unacceptable.
The game however is in a league of its own. I cannot take my business elsewhere. There is no Elsewhere. Fallen Earth is an MMORPG that does not always look the prettiest but actually provides you with a massive world where there is a point to going off exploring. Resources are everywhere. Everything is needed in someway and almost everything has to be crafted by players.
Character development is very customizable both in terms of appearance and performance. All clones are created equal but some are developed poorly. It is an easy system to learn, but much tweaking availiable when mastered.
Fallen Earth really is the MMO you can play your way. Every clone can find a niche. Fallen Earth is not at all P2W, with the only advantages being convenience and cosmetics for cashers. Even a subscription can be bought with in game currency.
The community has many helpful players and questions are answered quickly via the help channel. If you start playing use the help channel. The game is quite simple to learn but not very well explained by the game itself. Stick with it. Each in-game sector brings fun and different game mechanics. Do not be in a hurry in this game. Speed levelling when you don't know much is a very bad idea.
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52 von 75 Personen (69%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
382.0 Std. insgesamt
Verfasst: 29. September 2014
With a story that was developed with obvious care, to the extent that character-respawning is one of the largest facets of the game, you can tell that this game had it's heart in the right place. This may seem like nonsense to you, but a lot of games out there these days simply tack on the story to the rest of the game, rather than the other way around (as it should).

With a game like Fallen Earth, you can tell that the story came first, and everything else was built around there; from the architecture, weapons, vehicles, and equipment, it all makes sense within the setting. With the way the game's story is, there isn't the problem of "when everyone in an MMO is the chosen character, no one is", and the characters within the game treat you as a person and not The Big Cool Hero. Extremely refreshing.

If that doesn't say anything, let me tell you something about my hours in this game (on the other version of Fallen Earth, as there are two in Steam, as for a little while FE wasn't on Steam): I have over 2000 hours in the game, a feat surpassed only by my GMOD hours.
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65 von 99 Personen (66%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 29. Oktober 2014
All this game has going for it is its setting. Everything else is quite barebones. The survivor settlements aren't interesting, the combat engine is boring mmo combat that tries to hide in FPS combat's trousers, the missions are mostly fetch quests and now it also has a bunch of free to play micro-transactions that really don't make it any better. I was really excited for this when it got announced, I wanted a true post-apocalyptic MMO, sadly, this is just not it.
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113 von 183 Personen (62%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.0 Std. insgesamt
Verfasst: 2. November 2014
The updater is beyond broken so good luck even trying to update. or even play.
This should be removed from steam since it's dead and broken beyond repair.
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64 von 98 Personen (65%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
10.2 Std. insgesamt
Verfasst: 2. Oktober 2014
First impressions:

As you can see (at the time of writing), I haven't played the game much, as such I can only write about first impressions.

Loading the game initially through steam, account setup is pretty basic (log in, verify e-mail, get to playing) except for one tiny detail... you can't choose your user name. The software generates a hash code for your name (around 20 characters in length including upper/lower case letters, numbers, and hyphens ( - ) ) and I have to say... the support team is *FAR* less than helpful (their response : we can't change unique user names)...

Okay, let me rant a moment... so what they're saying is their programmers can't use SQL? Can't use PHP? Can't... um... access their OWN databases? I think not... I think someone is too lazy to correct their mistake. Log in with an e-mail because "that's the username"... but tried logging in with my e-mail and it says "invalid username" but using the hash... all hunky dory.

There, that's out of the way, let's get to the game itself and not the customer service.

The game is old-school. The graphics sit somewhere between Fallout 2 and Fallout 3. The NPCs and "Monsters" are all standing around in one place, tethered to a spot (where they will chase after you for a predetermined distance before giving up and returning to their spawn) ~ a lot like EverQuest 1. The world itself is a little on the empty side, but I cannot honestly say if it remains this way (the internal zones and buildings are pretty cool, and for a game that is set in a wasted world, it's as desolate as it should be).

The story-line is thoughtful and creative, even if it's a little flat and tired. It is interesting, it is engaging, it's just that it's a bit 'old.'

The GMs are super helpful, and I've seen them online every time I've logged in. The help channel is busy, and responsive (I can't even begin to say how refreshing that is)! That said... they have the typical censored chat system that is pretty much par for the course... but don't bother censoring your own words (like: aw s*** that sucks) because a GM will threaten to mute you for language (a redundancy which borders on zealous). Hardly anything to complain about... keep it clean (and PG so you don't offend the super-innocent teenagers playing this game - note sarcasm).

Movement is a bit cumbersome and unweildly ~ but once you're used to it it isn't too bad (such as hitting tab or the middle mouse button to turn on targeting, and therefore a locked mouselook instead of free-look). It's pretty hard to get the camera around front of your character (but it's entirely possible I've just overlooked something).

Skills, stats, levelling, trades... a detailed system. A wonderfully detailed system. APs (which I may mistakenly believe to mean "action points") are granted frequently in small doses for everything from quest completion to simply levelling up your trade skills. Mousing over anything will give you a clear and detailed description of what that thing is for and what it does and what it effects - I've long desired that games did this, some do, but FE starts with this right out of the gate... they do NOT leave you in the dark (as long as you can read at a Junior High level, it's sweet).

Questing is a bit weird to get used to - the map (okay, the map... WOW... if you like detailed maps that don't hold your hand, but make some pretty obvious markers... then this map system is for you - detail, detail, detail... easily one of the most beautiful map systems I've seen in a game in a LONG time)... anyway, the map... shows a little red X on your radar that when you mouse-over it will show you the name of the quest it's for. There are no indications of distance on the radar or for quests, and some quests are a bit ambiguous (really, they just don't hold your hand there - read it... then figure it out ya lazy bums)!

Will I continue playing? You bet. What is the not free to play? Buying keys for dropped lockboxes. Unlocking your entire wardrobe. Paying for premium content (usually access to skills, timers, clothing, zones, etc) in three different monthly plans (from about $12 to $30), not so bad - but pretty steep considering you can get a great deal more out of a game like LotRO (Lord of the Rings Online) for about $15/month, with far better quality and content. Still, not too bad, save that it's comfortably on the expensive side (especially for what it is and offers).

Do I recommend it? Yes. Get past the opening stuff. Put some points into Intelligence and Perception (both of those increase your maximums for tradeskills), and READ THE QUESTS.

If you don't like reading, or actively engaging a game... this isn't for you. I, however, love reading the content in a game (I want to see what other writers and creative teams are doing with their work) and I enjoy a challenge. As such, I really enjoy this.

In short, a rocky start, some negative experience with the customer service and GMs, a bit unweildly and old-school, and expensive beyond the F2P... but a game that grows on you quickly and really eats up time (that's a mark of a good game right there).

Test it out. If you liked Fallout 2 and 3, then you'll probably enjoy this. I don't think it's a "long term" game (as far as playability) in my books, but that's simply my own opinion and nothing more. Plenty of players are really enjoying this game, and that speaks volumes about the overall content and quality.
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239 von 402 Personen (59%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
10.1 Std. insgesamt
Verfasst: 8. November 2014
waiting simulater 2015. still havent played it. 11/10
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