Nous sommes en 2156, et le monde a été détruit par les moyens nucléaires et bio-chimiques. Votre histoire se déroule dans l'un des rares endroits habitable laissés dans le monde, le Grand Canyon. En tant que clone avec un passé incertain, votre travail est de survivre dans un monde désormais construit sur la destruction, la trahison et...
Évaluations des utilisateurs : Variable (3,608 évaluation(s))
Date de parution: 12 oct 2011

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"Good game for cuddle piles."
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1 décembre

Marketplace purchases during rollback & server downtime gifts.

This past week Fallen Earth has had some issues that affected server stability which ultimately resulted in additional downtime. These issues have been fixed and the team is actively monitoring the servers to make sure no additional problems arise. The Fallen Earth team apologizes for the inconvenience and to make up for the lost time we are sending you one week of Commander Premium and 2 GT Supply Boxes!

To get your Commander Premium just login to the Fallen Earth Marketplace and redeem code PassTheStuffing. You can also pick up your two GT Supply Boxes by going to the redeem code page, you will see the two codes there in your list of available promo codes.

Many that were opted out didn't receive the original email and had trouble redeeming the 2 GT boxes, this has now been corrected.

Also, any purchases from the Marketplace from 11/25/2014 12:25:00 AM - 11/26/2014 11:00:00 AM (during the rollback time) have been refunded and also were given the item they purchased for free. We apologize for the delay in getting this sorted out, however the holiday made things take longer than expected.

If you have a ticket into support about either of the above issues and it is now resolved, please reply to your current ticket and let us know so we can move through the influx of tickets quicker and get to those that are requiring other assistance.

Happy Holidays!

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30 septembre

Promotional Code for Commander Premium!

Hello Clones,

We have a promotional code for 7 days Commander Premium available until October 7th, 2014.

The code is WELCOMECLONES

To redeem the code:

1. Navigate to http://www.gamersfirst.com/marketplace/
2. Select Fallen Earth and your character
3. Click on redeem code at the top right
4. Enter in WELCOMECLONES and click redeem code.

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À propos de ce jeu

Nous sommes en 2156, et le monde a été détruit par les moyens nucléaires et bio-chimiques. Votre histoire se déroule dans l'un des rares endroits habitable laissés dans le monde, le Grand Canyon. En tant que clone avec un passé incertain, votre travail est de survivre dans un monde désormais construit sur la destruction, la trahison et les fragiles alliances entre factions.

Explorez, récoltez et gardez vos revendications à plus de 1000 kilomètres carrés de terrain rude et mystérieux. La progression sans-classe et le mode de jeu non linéaire vous permettent de jouer le personnage que vous voulez. Rejoignez des événements aléatoires dynamiques pour capturer des ressources et envahissez les villes, capturez et tenez une Progress Town, battez vous à travers les instances, participez à la trame de fond riche en faction, ou gagnez votre vie en vendant ce que vous avez récupérez et fabriquez à la maison de vente. Fallen Earth vous donne la liberté de faire exactement ce que vous voulez. Le monde peut-être ténébreux par ses antécédents, mais il n'y a pas de limite à ce qui est possible pour vous d'accomplir.

Caractéristiques principales :

  • Fouillez, récoltez et fabriquez à peu près tout ce que vous pouvez penser. Plus de 95% des articles dans le jeu sont fabriqués par les joueurs.
  • Le système de combat hybride en temps réel vous donne le mélange parfait de la première personne et du jeu de rôle
  • Prêtez serment d'allégeance à l'une des six factions et prenez part à la trame de fond riche qui définit le monde de Fallen Earth
  • Classes complètes, jouer de la manière que vous voulez
  • Plus de 1000 kilomètres carrés à explorer
  • Des événements dynamiques, y compris les invasions et les découvertes de trésors signifie qu'il y a toujours quelque chose qui arrive

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP SP3, Vista SP1, Windows 7
    • Processeur : Intel Core 2 Duo 1.8 GHz ou Athlon 64X2 2.4 GHz
    • Mémoire vive : 2 Go de RAM pour XP, 3 Go de RAM pour Vista, 2 Go de RAM pour 7
    • Disque dur : 10 Go d'espace disque disponible
    • Carte graphique : nVidia GeForce 6600 ou ATI Radeon X1300
    • DirectX® : DirectX 9.0c (pour XP), 10 (pour Vista)
Évaluations intéressantes des utilisateurs
54 personne(s) sur 57 (95%) ont trouvé cette évaluation utile
18.5 heures en tout
Posté le : 8 novembre
Salut à tous 8D !!! Voici mon avis sur Fallen Earth :

Bien que majoritairement désertiques, les environnements parviennent à se renouveler agréablement. Et contrairement à ce qu'on pourrait croire, ils sont loin d'être vides, croulant sous une profusion de détails qui font mouche. C'est vivant, c'est crédible, c'est immersif. Le tout pâtit néanmoins de quelques imperfections techniques (les ombres notamment), et surtout d'une gourmandise excessive. Une meilleure optimisation n'aurait pas été du luxe.

L'intérêt d'un gameplay n'est pas forcément proportionnel à sa complexité. Mais dans le cas de Fallen Earth, force est de constater qu'il est aussi passionnant que sophistiqué. Le développement du personnage est un modèle de jeu de rôle à l'ancienne, le système d'artisanat est d'une profondeur abyssale, les combats sont dynamiques... Le tout ne fait aucune concession, il suffit de voir la gestion des véhicules pour s'en convaincre... Au final il n'y a pas grand-chose à jeter, mais il faut faire un certain effort pour maîtriser tous les rouages.

Le monde de Fallen Earth est incroyablement vaste et fouillé, on comprend vite l'utilité des véhicules tant les distances à parcourir sont grandes. Il regorge de choses à faire : des milliers de quêtes bien sûr, mais aussi du PvP, un artisanat sans fin, etc. Enfin, la progression des personnages est lente (sans être laborieuse pour autant). La conséquence de tout cela est évidemment que le jeu possède une durée de vie absolument colossale. Pour ne rien gâcher, les développeurs apportent un soutien constant à leur bébé par le biais de mises à jour gratuites.

La musique ne cherche pas à en faire des tonnes. Au contraire, elle est toujours discrète, mais n'en demeure pas moins omniprésente, distillant une ambiance Far West avec quelques gratouillis sur un banjo par-ci, quelques notes plus inquiétantes par-là. C'est une franche réussite. Notez aussi que le didacticiel bénéficie d'un doublage de bonne facture, après quoi la plupart des PNJ sont muets.

Passée la séquence d'introduction, la narration se fait plus timide, ne consistant qu'en une vague quête chimérique. Plus que de scénario, il est ici question de background. Celui-ci est relativement consistant, même s'il aurait sans doute gagné à être développé davantage. Dans les faits, on se prend quand même à s'intéresser aux luttes d'influences entre les différentes factions, à prendre le parti de tel groupuscule, à s'impliquer dans la vie d'un village... Le pari de l'immersion est donc remporté.

Fallen Earth est un jeu de niche, qui s'adresse à un public exigeant prêt à retrousser ses manches. Les joueurs qui sauront s'y investir ne le regretteront pas : entre l'ambiance incroyable qui se dégage de l'univers et le système de jeu extrêmement soigné (progression, combat, artisanat...), Fallen Earth possède vraiment un cachet unique. De quoi séduire les blasés, d'autant que le soft n'a pas trop à rougir face aux autres MMORPG malgré son manque de moyens. Bref, un titre à découvrir d'urgence, en se laissant entraîner corps et âme dans ce tourbillon de poussière radioactive.

P.S : Les émotes sont excellentes surtout pour les personnages féminins, genre tu peux quasi faire un striptease où en faite il s'arrête à la lingerie. ;P
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39 personne(s) sur 45 (87%) ont trouvé cette évaluation utile
176.1 heures en tout
Posté le : 4 août
Très bon jeu Post Apo Communautée très mature (ils sont tous adulte). Jeu très complexe au début, je le déconseille pour ceux qui cherche un jeu zen sans stress. La map est gigantesque ! (30min max en vehicule pour la traverser, sachant qu'il y en à plein les uns à côté des autres). Personnellement j'ai adorer ce jeu, je sais pas pourquoi j'ai arrêter mais je le conseil vivement ! :)
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33 personne(s) sur 42 (79%) ont trouvé cette évaluation utile
196.5 heures en tout
Posté le : 1 juillet
Un jeux sympa et immersif, la communauté est plutôt cool malgré quelques bandits de grands chemins.
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 4 décembre
Un monde post-apo dans le quel on peut chasser, crafter, etc, l'idée me plaisait vraiment. Alors je l'ai testé, en dépit des nombreuses évaluations négatives. Alors au début, c'est sympa, quelques ramassages d'objets, quelques kills, puis viennent les premiers bugs : des loots qu'on ne peut ramasser alors qu'on a plein de place dans le sac, des missions buggées sur lesquelle on passe une demi-heure et dont on ne peut finalement jamais obtenir la récompense (j'en suis à 3 après 10 heures de jeu, qui dit mieux ?), un bug d'affichage qui fait que l'on tombe dans un ravin, ce qui tue le cheval, et on est donc bon pour se taper 2 heures de marche à pied jusqu'à la ville la plus proche. Autres points négatifs ? Quasiment aucun craft intéressant disponible après tout ce temps ; tous les vendeurs de la ville indiqués par une seule et même icône (super pratique d'avoir à s'en farcir 15 avant de trouver enfin celui qu'on cherche) ; la variété des ennemis est très pauvre ; les combats par armes à feu sont imprécis et brouillon, et au corps à corps c'est encore pire ; aucune indication de la distance qui vous sépare de l'objectif ; missions en temps limité qui ne vous le précisent ni quand on vous la propose, ni au moment ou vous l'acceptez et la suivez... Parfois le jeu merdouille encore et plus aucune interraction n'est possible. En gros tous ces bugs interviennent systématiquement au bout de 20-30 minutes de jeu. Donc bon, si c'est pour me faire voler un tiers de mes récompenses parce que le jeu a été programmé avec les pieds, non merci.
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371 personne(s) sur 426 (87%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 28 octobre
For those of you looking for a fallout-ish experience, you won’t find it here
For the very few people who actually read this review, I’m going to start off with everything bad that it does.
1) The community feels as dead as all the enemies I had to kill to complete one objective
2) The game does nothing new, it’s like having a kit named “build your own post apocalypse survival game” written in pen on a bit of tape, to which the tape is stuck on a pseudo G.E.C.K device.

The purpose of a game like this is to do what similar games of its genre did and build on those ideas and make them better. Not fabricate what already exists and slap a “done” sticker on the front.

3) There is very little explanation about how skills, items and game mechanics work, only basic key mapping like moving, turning and combat.
4) The story is fairly mild at best
5) Melee combat is dull
6) Quests have a tendency to “bug out” or have confusing objectives, one situation was where I needed to go to a point on the map, let an NPC follow me and walk back to the start point. Apart from I failed the quest somehow on the first try, the game never explained how or why.

When I went back there the NPC that was meant to follow me no longer appears, and as such I have no idea how to complete the quest.
Other situations like questing disappearing from my menu also happen frequently, meaning quests I was halfway through needed to be picked up again from a guy quite literally 3 miles away and completed in one go.

7) Menus are very clunky, from the start I was bombarded by a bunch of skills I didn’t know (and still don’t know) the effects or uses of.
8) The crafting system does nothing new
9) How skills work is never explained, you have to figure it out via tooltips.
10) For me this game took over 50 minutes to download, unpack and patch before I could play.
11) I have no idea how they got the screenshots on the store page, I push everything to max and it still looks like something a commodore 64 would play.

So what is good about it?
Well for a start it is actually very well made. The skills menu and the depth of control you have is refreshing. You don’t get your hand held and from the start you can wander in any direction you please.
Speaking of wandering, the map is a very good and from my current playtime I could guess that if you wanted to skirt the edge like a racetrack it would take you several hours to do so on horseback or via a vehicle, it has many interesting points and few “blank” spots. Yet the map still does not feel crowded...

If you are a nerd like me you will probably understand the skills system quickly, it’s very D&D style with character sheets and raising skills that all affect your other skills. The mechanics are probably what holds this game up.
Dialogue feels forced but it’s fairly frequent, not every line is voiced but there are greetings you get from time to time. What makes it better is the lack of hand holding and the freedom you are given.

I know I have scorned games that have committed fewer crimes than this one, but I honestly see it getting better later on. I’ll probably keep playing for another 30 hours, I doubt much more than that.
It’s kept me busy for almost 10 hours, it’s very consuming once you get immersed.

If I had to give a score it would probably be 6/10
It has lots of bad points but for me mechanics outweigh graphics, voice acting and story
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291 personne(s) sur 349 (83%) ont trouvé cette évaluation utile
501.7 heures en tout
Posté le : 8 novembre
The game itself is pretty cool. Full of bugs though, lost items, constant connection issues, etc. However that said, The player base is abou 85% rude. The GM's are a joke, Don't help anyone with a damn thing. Rude, throw bans around like the drunk girl on prom night. Spend close to $50 within the first month and a half, banned after my premium ended. Contacted support to find out why I was "suspended" about 3-4 times. No response. Been 4 days. Overall. Their PR sucks, Their Staff Sucks, Their playerbase is full of trolls that suck the fun out of the game. 3/10
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597 personne(s) sur 770 (78%) ont trouvé cette évaluation utile
1,632.2 heures en tout
Posté le : 16 octobre
World is not interesting, enemies are not interesting, dungeons are boring with bullet sponge bosses. The end game pvp is borderline pay2win with the way the shop works. The combat is aim/action based but still uses spammy hotkey skills. Overall the combat is worse than WoWs style due to how horrible the animation and unbalanced the skills are. The crafting takes a long time to do unless you pump money into the game. You can straight up buy the best vehicle in the game, and you have to buy a item to craft the best weapons. This is not fallout the mmo, this is a sad attempt to milk fallout fans.

*I HAVE A LOT OF TIME IN THIS DUE TO PRESSURE BY MY FRIENDS TO PLAY IT ALL OF THE TIME. Same reason WoW still has so many subs who don't actually like the game much, they play it as a social experience. Also have a lot of time simply from being AFK. The best way to level is AFKing in a place called Citadel. Also crafting is better done if you AFK in game next to a bought crafting table.*
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379 personne(s) sur 512 (74%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 26 octobre
Would rather be in an actual apocolypse than play this game.
Cette évaluation vous a-t-elle été utile ? Oui Non
482 personne(s) sur 672 (72%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 27 octobre
Downloaded enormous game file. This took an entire day.

Created account.

Read EULA. Standard stuff.

Read SECOND EULA. Code of conduct and a few weird roleplay related rules. Mental note to stay away from those servers.

Downloaded five hundred updates. Another day is now nearly over.

Loading screen / ad.

Create character.

Loading screen / ad.

Finally get to make my first gameplay related keystrokes.

Game freezes after 4 seconds of play.

Wait.

Game resumes.

Punch small man.

Small man yells at me.

Game freezes.

Wait.

Game crashes.

Uninstall.

Moral: you get what you pay for.
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400 personne(s) sur 560 (71%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 18 octobre
The 3 day install was my favorite part.
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142 personne(s) sur 193 (74%) ont trouvé cette évaluation utile
54.2 heures en tout
Posté le : 25 octobre
This game is dead. You can try it, but DO NOT spend money on it.
Bottom line, AbandonWare.
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58 personne(s) sur 76 (76%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 14 novembre
Not worth the install in my opinion. When you look at this you think "COOL! AN MMORPG JUST LIKE FALLOUT!" What you get:
Hard to follow missions with rude players who are really into it just to troll the ***k out of you continuously until you either quit playing or get good enough to beat them to death in return.
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36 personne(s) sur 44 (82%) ont trouvé cette évaluation utile
556.5 heures en tout
Posté le : 23 novembre
Over all a pretty good game , but FE has it's share of issues as I'll discuss below.

Story: There isn't one. There is a bare bones backstory to the different factions, what they're about, and what they offer....but that's about it. There's also general story lines in each settlement along with a ton of sidequests, but they do little to establish any kind of narrative.

Gameplay: FE works like a 3rd person shooter combined with WoW. You have to aim your own weapons (more on this in the PVP section) and there are a number of abilities you can activate during combat to give yourself an edge. This part of the game is done pretty well, combat is intuitive and if you pay attention to the tutorial, fairly easy to pick up.

The crafting system in this game is fantastic, almost every material needed to craft everything you could ever want can be salvaged from the world, harvested at player created farms, collected by player made harvesters in PVP zones, or purchaced off the Auction House.

Graphics: This wasn't that big of a deal to me since I don't get hung up on graphics much, but this game was developed in 2009 and the graphics look pretty dated.

Player population: I don't get alot of the complaints about this as at no point were any of the sector hubs empty. As a crafter I had no trouble making money off the Auction House as there were plenty of buyers for most of my products (once I figured out how to price them properly). You probably won't be tripping over other players when you're out in the middle of nowhere on missions, but is that a bad thing?

F2p or pay to win? FE is good about this aspect as well. There is a cash shop where you can buy boosts to things like experience and faction point award rates; but there's no explicit thing you can buy in the cash store that will give you any advantage against an equally skilled and leveled player whom has never bought anything from the cash shop. The items you pay real money for are largely cosmetic or purely for convinence.

PVP: This is by far the most mixed aspect of Fallen Earth. FE does reward pvp kills against different factions with a pvp currency, but in a move I haven't seen in any other MMO (except EVE), FE adds a reason to fight in PVP zones other than pvp currency, Harvesters. Harvesters are player created structures that generate crafting resources that hard to impossible to find outside PVP zones, and as you can guess can only be placed in PVP zones. When all goes well PVP is fun & rewarding, regardless if your faction holds the conflict town at the end of the day.

So what's wrong you ask? First off you're not likely to get a real taste of PVP untill you're close to level cap, granted if you hang around the level 20-45 conflict towns you might bump into an enemy faction; but if you do it's likely to be a clan blob of 5-10 people leveling their alts & steamrolling anyone in their path. The reason the lower level zones are so empty? The level debuff, which cripples anyone above a given conflict town's level range. The idea isn't a bad one: to keep tweaked out lvl 55s from curb stomping fledgling pvp players. But instead of bringing them on the level of people supposed to be in that zone it effectively renders the higher level player helpless; as a result nobody goes near conflict zones if there's even a chance they'll get hit with the level debuff.

But the absolute worst part is the proliferation of hackers (aimbotters and the like) in pvp. G1 does a pretty inconsistent job of keeping hackers in check; every once in a while they do a purge of hackers and PVP becomes fun again, but they always seem to come back. 90% percent of the challenge in pvp is consistently hitting your opponent, preferably with headshots which do considerably more damage, getting good at hitting and avoiding being hit is the core of PVP. So you can see how the fun gets quickly sucked out of this critical part of the game when you have ENTIRE CLANS able to sweep whole PVP zones simply by activating a 3rd party hack and racking up 100% accuracy while their opponents have no recourse what so ever. The fact G1 has been unable or unwilling to find a long term solution to this problem is by far FE's biggest problem.

Summary: Fallen Earth is f2p game that isn't pay to win; that alone makes it worth a try. But digging deeper this game has plenty to offer in terms of PVE, crafting, and (if the hacker population is culled at the time) end game PVP. It's really up to what you value in an MMO if FE is worth your time; it certianly is for me despite it's faults.
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254 personne(s) sur 417 (61%) ont trouvé cette évaluation utile
55.7 heures en tout
Posté le : 12 juillet
Fallen Earth is an MMORPG that doesn't have a lot to offer in terms of combat, environments, mounts and interesting gear.

NOTE: My character is only level 17 after the time that I've played. This review is based on my 56 hours total that I've played.

Combat:
Instead of doing the select and launch all nukes at highlighted targets you instead have an aiming system for the combat.
This feels fresh at first as it hasn't been done an awful lot in MMORPGs to my knowledge, but the aiming isnt executed very well and doesn't go well together in combination with the rest of the combat.
It feels out of place that you cant really dodge attacks in a system like this where moving and fighting can be done. Your enemies attacks can't miss you, but your attacks can miss them easily.

There's three forms of combat weapons. You can use melee, pistols or rifles/shotguns. To be fair only melee and rifles are the most useful as pistols are in an awkward spot between melee and rifles. Theyre more efficient at close range since you can dual wield, but leave you vulnerable to groups of enemies. A melee type character as far as I'm aware of is usually build for that kindof combat and the rifles give you a safe way to play the game and pick off targets from a distance.

The world and transport:
The game's world is big, but empty. It has no interesting places to show off and the graphics aren't very pleasing either. I understand that this is supposed to be a post-apocalyptic setting but that doesn't mean everything in existance should not be very pleasing to the eye. The environments are already bland, empty and occasionally filled with resources and enemy mobs.

The game offers you a two means of transport. You can either go on foot or use a mount. The mounts exist out of horses, quadbikes, motorcycles and cars. Mounts use their respective forms of fuel in order to travel. This makes it more attractive to take mounts that are more fuel efficient over any other mount that you'd actually prefer to use. Having to pay attention to how much "fuel" you have left and

Quests:
The majority of quests, if not all of them, are fetch quests or 'kill x amount of y'. Nothing interesting.

Story:
There isn't really a story except that you are a clone and thats very special and there are a lot of factions who dislike eachother. The factions don't do much else as far as I'm aware. You can gain reputation with them but wether this will have some impact on the game isn't very clear. Also there isn't really a story line to follow as far as I'm aware.

Dances:
The dances are probably the only reason why some of my friends and I sticked to this game after the awful introduction. I wouldn't have played this on my own, now I think of it.

Summary:
Unsatisfying combat, bland environments, lack of interesting gear/loot and a terrifying amount of fetch quests make this game a boring experience. Looking back at it I don't understand why I even put this many hours into it.
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57 personne(s) sur 86 (66%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 2 novembre
The updater is beyond broken so good luck even trying to update. or even play.
This should be removed from steam since it's dead and broken beyond repair.
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26 personne(s) sur 34 (76%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 29 octobre
All this game has going for it is its setting. Everything else is quite barebones. The survivor settlements aren't interesting, the combat engine is boring mmo combat that tries to hide in FPS combat's trousers, the missions are mostly fetch quests and now it also has a bunch of free to play micro-transactions that really don't make it any better. I was really excited for this when it got announced, I wanted a true post-apocalyptic MMO, sadly, this is just not it.
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42 personne(s) sur 63 (67%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 2 octobre
First impressions:

As you can see (at the time of writing), I haven't played the game much, as such I can only write about first impressions.

Loading the game initially through steam, account setup is pretty basic (log in, verify e-mail, get to playing) except for one tiny detail... you can't choose your user name. The software generates a hash code for your name (around 20 characters in length including upper/lower case letters, numbers, and hyphens ( - ) ) and I have to say... the support team is *FAR* less than helpful (their response : we can't change unique user names)...

Okay, let me rant a moment... so what they're saying is their programmers can't use SQL? Can't use PHP? Can't... um... access their OWN databases? I think not... I think someone is too lazy to correct their mistake. Log in with an e-mail because "that's the username"... but tried logging in with my e-mail and it says "invalid username" but using the hash... all hunky dory.

There, that's out of the way, let's get to the game itself and not the customer service.

The game is old-school. The graphics sit somewhere between Fallout 2 and Fallout 3. The NPCs and "Monsters" are all standing around in one place, tethered to a spot (where they will chase after you for a predetermined distance before giving up and returning to their spawn) ~ a lot like EverQuest 1. The world itself is a little on the empty side, but I cannot honestly say if it remains this way (the internal zones and buildings are pretty cool, and for a game that is set in a wasted world, it's as desolate as it should be).

The story-line is thoughtful and creative, even if it's a little flat and tired. It is interesting, it is engaging, it's just that it's a bit 'old.'

The GMs are super helpful, and I've seen them online every time I've logged in. The help channel is busy, and responsive (I can't even begin to say how refreshing that is)! That said... they have the typical censored chat system that is pretty much par for the course... but don't bother censoring your own words (like: aw s*** that sucks) because a GM will threaten to mute you for language (a redundancy which borders on zealous). Hardly anything to complain about... keep it clean (and PG so you don't offend the super-innocent teenagers playing this game - note sarcasm).

Movement is a bit cumbersome and unweildly ~ but once you're used to it it isn't too bad (such as hitting tab or the middle mouse button to turn on targeting, and therefore a locked mouselook instead of free-look). It's pretty hard to get the camera around front of your character (but it's entirely possible I've just overlooked something).

Skills, stats, levelling, trades... a detailed system. A wonderfully detailed system. APs (which I may mistakenly believe to mean "action points") are granted frequently in small doses for everything from quest completion to simply levelling up your trade skills. Mousing over anything will give you a clear and detailed description of what that thing is for and what it does and what it effects - I've long desired that games did this, some do, but FE starts with this right out of the gate... they do NOT leave you in the dark (as long as you can read at a Junior High level, it's sweet).

Questing is a bit weird to get used to - the map (okay, the map... WOW... if you like detailed maps that don't hold your hand, but make some pretty obvious markers... then this map system is for you - detail, detail, detail... easily one of the most beautiful map systems I've seen in a game in a LONG time)... anyway, the map... shows a little red X on your radar that when you mouse-over it will show you the name of the quest it's for. There are no indications of distance on the radar or for quests, and some quests are a bit ambiguous (really, they just don't hold your hand there - read it... then figure it out ya lazy bums)!

Will I continue playing? You bet. What is the not free to play? Buying keys for dropped lockboxes. Unlocking your entire wardrobe. Paying for premium content (usually access to skills, timers, clothing, zones, etc) in three different monthly plans (from about $12 to $30), not so bad - but pretty steep considering you can get a great deal more out of a game like LotRO (Lord of the Rings Online) for about $15/month, with far better quality and content. Still, not too bad, save that it's comfortably on the expensive side (especially for what it is and offers).

Do I recommend it? Yes. Get past the opening stuff. Put some points into Intelligence and Perception (both of those increase your maximums for tradeskills), and READ THE QUESTS.

If you don't like reading, or actively engaging a game... this isn't for you. I, however, love reading the content in a game (I want to see what other writers and creative teams are doing with their work) and I enjoy a challenge. As such, I really enjoy this.

In short, a rocky start, some negative experience with the customer service and GMs, a bit unweildly and old-school, and expensive beyond the F2P... but a game that grows on you quickly and really eats up time (that's a mark of a good game right there).

Test it out. If you liked Fallout 2 and 3, then you'll probably enjoy this. I don't think it's a "long term" game (as far as playability) in my books, but that's simply my own opinion and nothing more. Plenty of players are really enjoying this game, and that speaks volumes about the overall content and quality.
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141 personne(s) sur 243 (58%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 8 novembre
waiting simulater 2015. still havent played it. 11/10
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23 personne(s) sur 32 (72%) ont trouvé cette évaluation utile
240.6 heures en tout
Posté le : 20 août
Dig the game, but the shortcomings are a bit too many. The crafting system gets to be a bit unbalanced, and the length of time it takes to make things, can frankly put folks with jobs and real life responsibilities, off. Add in a slew of cash shop items that give you insane advantages, and you can begin to see the problem. This feels less like fallout, and more like a generic mmo with cash shop.
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31 personne(s) sur 47 (66%) ont trouvé cette évaluation utile
380.4 heures en tout
Posté le : 29 septembre
With a story that was developed with obvious care, to the extent that character-respawning is one of the largest facets of the game, you can tell that this game had it's heart in the right place. This may seem like nonsense to you, but a lot of games out there these days simply tack on the story to the rest of the game, rather than the other way around (as it should).

With a game like Fallen Earth, you can tell that the story came first, and everything else was built around there; from the architecture, weapons, vehicles, and equipment, it all makes sense within the setting. With the way the game's story is, there isn't the problem of "when everyone in an MMO is the chosen character, no one is", and the characters within the game treat you as a person and not The Big Cool Hero. Extremely refreshing.

If that doesn't say anything, let me tell you something about my hours in this game (on the other version of Fallen Earth, as there are two in Steam, as for a little while FE wasn't on Steam): I have over 2000 hours in the game, a feat surpassed only by my GMOD hours.
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