Over all a pretty good game , but FE has it's share of issues as I'll discuss below.Story:
There isn't one. There is a bare bones backstory to the different factions, what they're about, and what they offer....but that's about it. There's also general story lines in each settlement along with a ton of sidequests, but they do little to establish any kind of narrative.Gameplay:
FE works like a 3rd person shooter combined with WoW. You have to aim your own weapons (more on this in the PVP section) and there are a number of abilities you can activate during combat to give yourself an edge. This part of the game is done pretty well, combat is intuitive and if you pay attention to the tutorial, fairly easy to pick up.
The crafting system in this game is fantastic, almost every material needed to craft everything you could ever want can be salvaged from the world, harvested at player created farms, collected by player made harvesters in PVP zones, or purchaced off the Auction House. Graphics:
This wasn't that big of a deal to me since I don't get hung up on graphics much, but this game was developed in 2009 and the graphics look pretty dated. Player population:
I don't get alot of the complaints about this as at no point were any of the sector hubs empty. As a crafter I had no trouble making money off the Auction House as there were plenty of buyers for most of my products (once I figured out how to price them properly). You probably won't be tripping over other players when you're out in the middle of nowhere on missions, but is that a bad thing?F2p or pay to win?
FE is good about this aspect as well. There is a cash shop where you can buy boosts to things like experience and faction point award rates; but there's no explicit thing you can buy in the cash store that will give you any advantage against an equally skilled and leveled player whom has never bought anything from the cash shop. The items you pay real money for are largely cosmetic or purely for convinence. PVP:
This is by far the most mixed aspect of Fallen Earth. FE does reward pvp kills against different factions with a pvp currency, but in a move I haven't seen in any other MMO (except EVE), FE adds a reason to fight in PVP zones other than pvp currency, Harvesters. Harvesters are player created structures that generate crafting resources that hard to impossible to find outside PVP zones, and as you can guess can only be placed in PVP zones. When all goes well PVP is fun & rewarding, regardless if your faction holds the conflict town at the end of the day.
So what's wrong you ask? First off you're not likely to get a real taste of PVP untill you're close to level cap, granted if you hang around the level 20-45 conflict towns you might bump into an enemy faction; but if you do it's likely to be a clan blob of 5-10 people leveling their alts & steamrolling anyone in their path. The reason the lower level zones are so empty? The level debuff, which cripples anyone above a given conflict town's level range. The idea isn't a bad one: to keep tweaked out lvl 55s from curb stomping fledgling pvp players. But instead of bringing them on the level of people supposed to be in that zone it effectively renders the higher level player helpless; as a result nobody goes near conflict zones if there's even a chance they'll get hit with the level debuff.
But the absolute worst part is the proliferation of hackers (aimbotters and the like) in pvp. G1 does a pretty inconsistent job of keeping hackers in check; every once in a while they do a purge of hackers and PVP becomes fun again, but they always seem to come back. 90% percent of the challenge in pvp is consistently hitting your opponent, preferably with headshots which do considerably more damage, getting good at hitting and avoiding being hit is the core of PVP. So you can see how the fun gets quickly sucked out of this critical part of the game when you have ENTIRE CLANS able to sweep whole PVP zones simply by activating a 3rd party hack and racking up 100% accuracy while their opponents have no recourse what so ever. The fact G1 has been unable or unwilling to find a long term solution to this problem is by far FE's biggest problem.Summary:
Fallen Earth is f2p game that isn't pay to win; that alone makes it worth a try. But digging deeper this game has plenty to offer in terms of PVE, crafting, and (if the hacker population is culled at the time) end game PVP. It's really up to what you value in an MMO if FE is worth your time; it certianly is for me despite it's faults.