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Avadon: The Black Fortress es una épica saga indie de juegos de rol de fantasía.
Fecha de lanzamiento: 17 Ago 2011
Etiquetas populares para este producto:
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Paquetes que incluyen este juego

Comprar Spiderweb Software Complete Pack

Incluye 12 artículos: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Análisis

“Ofrece una clásica experiencia RPG, una absorbente narrativa y horas de agradable juego.”
4/5 – Mac|Life

“Aunque parezca simple es uno de esos juegos que por arte de magia te transportan a las 5 de la mañana del día siguiente sin haber cenado.”
– Rock, Paper, Shotgun

“Al final, Avadon: The Black Fortress tiene todo lo que un buen RPG necesita. Unos fuertes personajes e historia, grandes combates, excelentes misiones, adictivos botines y subidas de nivel y muchas horas de juego.”
– Inside Mac Games

“Quiero un juego absorbente respaldado por un desarrollador con integridad y el deseo de que gane cada vez más fans. Spiderweb tiene eso, y espero que continúen honrándonos con juegos como éste. ”
5/5 – Adrenaline Vault

“Es un gran juego que los fans de los RPG retro deberían adorar por completo.”
4.5/5 – Digitally Downloaded

“Cualquiera que eche en falta los días de los viejos e inmensos clásicos y deplore el estado de los nuevos RPG racionalizados y de gran presupuesto debería predicar con el ejemplo y comprar este juego.”
90% – RPGFan

Acerca del juego

Avadon: The Black Fortress es una épica saga de rol independiente. ¡Forma un grupo de habilidosos guerreros, explora mazmorras, busca tesoros, aprende muchas habilidades únicas y poderosas e intenta desentrañar una conspiración que amenaza con destruir tu hogar!


Cinco grandes naciones se han unido para formar El Pacto y Avadon se encarga de su defensa. Es una secta secreta de espías y asesinos cuyos agentes están por todas partes. Su palabra es ley.


Has sido reclutado como Mano de Avadon, te han encargado misiones que requieren que actúes rápidamente y con mano dura. No obstante, los enemigos del pacto tienen sus propios planes, y las Manos de Avalon están siendo asesinadas una tras otra. Sobre tus hombros recae la lucha por al supervivencia y la misión de revelar la trama que amenaza la seguridad del Pacto y puede sumir tu hogar en el caos.


¡Ten cuidado! Son pocos los aliados y los traidores están por todas partes. Y cuanto más cerca estés de la verdad, más cerca estarán sus asesinos de ti.


Características Principales:

  • Épica aventura fantástica de rol independiente que transcurre en un mundo enorme y único
  • Cuatro clases diferentes, con docenas de hechizos y habilidades únicas
  • Descubre la fascinante historia de Avadon y de la tierra de Lynaeus
  • Varios finales diferentes. Tus decisiones cambiarán el mundo
  • Docenas de misiones secundarias, mazmorras ocultas y secretos por descubrir
  • Cientos de objetos mágicos por encontrar. Utiliza cristales encantados para hacer tus artefactos aún más poderosos
  • Gran aventura con incentivos para volverla a jugar

Requisitos del sistema (PC)

    • SO: Windows® XP / Vista™ / Windows® 7
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Gráfica compatible con OpenGL
    • Sonido: Dispositivo de sonido

Requisitos del sistema (MAC)

    • SO: OS X 10.5 o posterior

Requisitos del sistema (Linux)

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
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A 2 de 6 personas (33%) les ha sido útil este análisis
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Demasiado texto que leer, infinito e interminable, mazmorras enormes pero vacías, sin nada que recoger o saquear, mal ambientadas...

Control de personajes tedioso.

Sonido decepcionante.

Podría ser un gran juego, pero se queda muy lejos de la espectativa.

Comprado por menos de 2€, le he dado una oportunidad, pero lamentablemente no engancha...

No recomendado 2/10
Publicado: 13 febrero 2014
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A 45 de 52 personas (87%) les ha sido útil este análisis
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Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Publicado: 12 noviembre 2013
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A 28 de 30 personas (93%) les ha sido útil este análisis
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If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Publicado: 29 noviembre 2013
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Think Baldur's Gate. Think old-school. But indie, and made by one man.
It's a turn based tactical rpg with a rich story dependant on playerchoices.
The start might be a little slow, you might fight off hordes of trashmobs that might seem a bit redundant.
But it's a really good political/fantasy story where you can roleplay your character.

So play it...yup.
Publicado: 27 noviembre 2013
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A 8 de 11 personas (73%) les ha sido útil este análisis
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Great old school rpg, older style graphics and feel but great story and gameplay
Publicado: 27 noviembre 2013
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