Avadon: The Black Fortress est une épique saga de Jeu de Rôle Fantasy indépendante.
Évaluations des utilisateurs : Plutôt positive (221 évaluation(s))
Date de parution: 17 août 2011

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Acheter Avadon

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-80%
$9.99
$1.99

Packages qui comprennent ce jeu

Acheter Spiderweb Software Complete Pack

Inclut les 12 articles suivants : Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

 

Recommandé par les curateurs

"Old school fantasy RPG, well thought out story, dialog and characters, turn based combat, free character development. Shorter than other Spiderweb games"
Lire la critique complète ici.

Articles

"Ce jeu offre une expérience classique du RPG. Une histoire prenante. Des heures de gameplay agréable.”
4/5 – Mac|Life

"Même s'il parait simple, ce jeu est un de ceux qui sont très faciles de jouer pendant quelques minutes, pour se retrouver transporté comme par magie à 5 heures du matin le lendemain."
– Rock, Paper, Shotgun

"Finalement, Avadon: La Forteresse Noire a tout ce dont un bon RPG a besoin. Une histoire et des personnages forts, de grands combat, des quêtes excellentes, des trésors addictifs et une rejouabilité élevée."
– Inside Mac Games

“Je veux un jeu immersif, soutenu par un développeur intègre, et un désir de gagner des fans un par un. Spiderweb a tout cela, et j'espère qu'ils continueront à nous faire honneur avec des jeux comme celui-ci.”
5/5 – Adrenaline Vault

"C'est un grand, bon, jeu et que les fans de RPG rétro devraient absolument adorer. ”
4.5/5 – Digitally Downloaded

"Quiconque cherche les bons vieux temps des grands RPG classiques massifs et se plaint des nouveaux RPG à gros budget et trop linéaires devrait avoir le courage de ses opinions et acheter ce jeu."
90% – RPGFan

À propos de ce jeu

Avadon: The Black Fortress est une saga épique de jeu de rôle indépendant. Composez une équipe de guerriers, explorez les donjons, partez à la découvertes de trésors fabuleux, améliorez vos aptitudes et tentez de contrecarrer les plans qui visent à la destruction de votre terre natale.


5 nations se sont associées pour former un pacte. Le pacte est défendu par Avadon, une société secrète d'assassins et d'espions. Ses agents sont partout et ils font la loi.


Vous avez été recruté par Hand of Avadon, et vous êtes chargé des missions qui nécessite une action précise, puissante et décisive. Cependant, les ennemis du pacte ont un agenda spécifique et les agents de Hands of Avadon disparaissent les uns après les autres. Vous allez devoir survivre et découvrir les raisons des actions qui menacent le pacte et l'équilibre du royaume.


Attention ! Les alliés sont moins nombreux que les traîtres. Plus vous vous rapprocherez de la vérité et plus vous vous rapprocherez de ceux qui veulent votre perte.


Comprend :

  • Jeu de rôle épique dans un vaste monde héroïc-fantasy.
  • 4 classes différentes de personnages avec des douzaines de sortilèges et d'aptitudes.
  • Partez à la découverte d'une histoire fascinante et du pays de Lynaeus.
  • De nombreuses fins différentes : vos choix affectent le cours des choses.
  • Des douzaines de quêtes secondaires avec des secrets à découvrir.
  • Des centaines d'objets magiques. Utilisez les cristaux enchantés pour composer des artefacts de plus en plus puissants.
  • Vaste aventure avec une grande rejouabilité.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows® XP / Vista™ / Windows® 7
    • Processeur : Processeur 1.6 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique compatible OpenGL
    • Son : Carte son
    • Système d'exploitation : OS X 10.5 ou ultérieure
    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Évaluations intéressantes des utilisateurs
28 personne(s) sur 31 (90%) ont trouvé cette évaluation utile
53.9 heures en tout
Posté le : 3 juillet
A very well-crafted game world. What the writing lacks in concision it makes up for in quality. The RPG gameplay is engaging, if not a bit OCD-inducing. My major gripe with the game would be the repetitive ambient sounds used in place of music, but that mostly comes my having previously played other Spiderweb Software games that also recycled these sounds. Still, though, the gameplay and player-influenceable story are more than enough to make the game worth playing on their own.

Edit: after reading some of the other reviews, I should mention that I'm playing on Casual (not ashamed to admit it), so I'm not really experiencing some of the difficulty-related complaints that others are. Pretty much the only difficulty-related thing I'm running into is that I don't really have a chance to use up my consumables fast enough on Casual, so I probably waste more time managing my inventory than I might on a harder difficulty. But that's very minor.
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19 personne(s) sur 22 (86%) ont trouvé cette évaluation utile
41.3 heures en tout
Posté le : 29 juin
Spiderwb Software is know for their old-school RPGs, and rightfully so. Intersting NPCs, well thought out story, and a well designed world that feels alive. Character advancment is solid and reminds me of Diablo 2. The combat is turn based and fairly well balanced. If you get stuck, or find it too easy, you can adjust the difficulty in game. I'm at 40+ hours at the time of writing this and I think I'm (maybe) half way through, so there's plenty of content for your money. Oh.. and no random encounters to frustrate you when you just trying to get around. Once you clear out an area, it stays clear.

That said, the graphics can be hard on the eyes. Literaly. If your screen isn't huge and you turn the resolution all the way up. It makes the text tiny (and there's lots of text!). Moving around gets a little tedious at times when quests have you running back and forth. (There is quick travel, but it only goes so far.)

This game isn't for everyone, but fans of classic PC RPGs will enjoy the nostalgia. I know I did.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
24.6 heures en tout
Posté le : 18 octobre
My recommendation comes with a caveat, I am only recommending this to people who enjoy turn-based cRPGs. I personally am not a fan of turn based combat, which is the reason I eventually gave up on finishing the game.

Visually and audibly, the game is nothing to write home about, being made by one person it is understanable and they are functional enough not to detract from the game in any major way.

Gameplay in my opinion is bland and uninspired, the turn based combat is quite slow and you are often faced with trash mobs that make the game stutter along at a slow pace. Later battles are frustratingly difficult, as you have to spend a long time clicking through the turns before you sometimes realise you haven't a hope of winning and have to reload. I eventually got sick of trying to beat a particular fight and called it quits.

Where the game shines is in its writing and story, I really enjoyed pouring over the descriptions of locations and the characterisation is pretty good in the people you meet. I find it a shame I couldn't bring myself to finish the game because I would have liked to know what happens.

So I will recommend this game to people who are into old school turn-based cRPGs, but if slow pacing and turn-based combat make you yawn you might want to check elsewhere.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
73.6 heures en tout
Posté le : 30 octobre
This was the first turn-based game I'd played since SW: Knights of the Old Republic.

I enjoyed the storyline although to be fair it was rather predictable. The variety of playing partners helped add to my enjoyment as well as their individual quests and motives added to the story.

The difficulty level was just enough for me as a casual gamer to be challenging, but not so overwelming that I had to resort to cheats.

I look forward to playing the sequel.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
65.9 heures en tout
Posté le : 13 juillet
Easily one of the most entertaining RPG's I've played since Morrowind. Has a pretty solid lore that give way to a genuinly intersting storyline with well written characters.

If you like strategic isometric turnbased RPG's, and are willing to look past the kinda meh graphics, then you will absolutely love this game. A solid 8.5/10 from someone who doesn't rate things lightly.

NOTE: Push past the graphics, you can do it. it's ♥♥♥♥in worth it.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
40.5 heures en tout
Posté le : 12 octobre
This is an amazing old school RPG, with an atmosphere very reminiscent of Fallout. Combat is turn-based and very tactical: range, position and zones of control are important, as well as proper use of character abilities. The party composition will vary, the player will usually have the main character as well as two out of four NPCs in his party.

Additionally, this game is perfect for loot♥♥♥♥♥ players :P since there are no weight limits for the backpack. The weird isometric perspective takes about an hour to get used to, the controls are otherwise very intuitive.

The story is quite original, for a fantasy game, and the characters are well fleshed out. The game is fairly linear, but there are many choices and optional missions along the way, and the story does give you a choice during some important moments. I very much recommend this for anyone looking to play a classic and fun RPG
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
66.4 heures en tout
Posté le : 3 novembre
Fantastic. I love games that you can take your time with and explore, and it's good enough to play again and lust after sequels.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
27.9 heures en tout
Posté le : 21 septembre
I really loved this game. It has a nice isometric view, interesting story and it brings back all the happy memories of me in my teenage years, playing shareware versions of older Spiderweb Software games!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 22 novembre
Great game but hard to navigate.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 13 décembre
IT'S ABOUT TIME!

Frankly this is probably old news to many of you reading this. I'm ashamed that I didn't know about these "Spiderweb" titles previously.

Gather round me children, for there's a tale I'd like to share. Once there was a time when video games entertained the player an immersive story and provocative challenges that kept you playing for hours.

I've never liked the term "dungeon crawler". To me the "crawler" part implies "slow" which let's be honest, is associated with "boring" in the world of books, movies and video games. When was the last time you couldn't wait to dig in to a "slow" book someone recommended?
So when I saw that genre ascribed to this and other "Spiderweb" titles I dismissed them pretty quickly. I didn't feel like click-spamming my way through another shallow DC chasing the next-best weapon for hours on end - mindlessly racing to the next waypoint, only taking breaks to managing a mountain of gear (/cough...torchlight)...

So as I was browsing my games library through titles I'll never get to and I barely recognize, the term "turn-based" caught my eye.
"Turn-based"...dungeon-crawler?
Now that's a name I"ve not heard in a long time. A long time.

I must have played through "Planescape: Torment" three times since it's release. The same can be said for Fallout 1 & 2.
I can't chalk up their awesome replayablility to nostalgia any more. These are simply incredibly entertaining titles and the reason I've played them all so often is that nothing after (to my knowledge) ever properly took up where they left off. Well that was until I discovered this game.

This game, like Planescape and Fallout 1&2 focus on story depth, simple, intuitive UI/game mechanics, and challenging "strategic" (yet simple) combat. I don't mean "simple" as in "easy", I just mean you will very quickly become well-versed your battle "playbook" and the challenge lies in making good decisions as it is turn-based.
If you're familiar Fallout 1 & 2 or Planescape Torment then to put it simply this game is very similar to those but in a classic fantasy setting. It's also a nice reminder of the days when RPG titles didn't hold your hand every step of the way. The quest descriptions are clear, but the objectives are kept broad enough keep the players guessing as to how exactly to complete them.

Combine all of the above with perfectly classic "if-it-ain't-broke" fantasy RPG elements and you have this surprisingly impressive game. I can't recommend this title enough for "old-school" PC nerds like myself as well as newcomers.

I could go on and on but I gotta get back to the game.
I give it 2 ogre-thumbs up
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
91.6 heures en tout
Posté le : 11 septembre
Finally beated it after 91h of addictive playing! Last boss was killed in 1,5h fight on EASIEST difficulty, so I recommend this hardcore RPG for all, who likes high skill turn-based games like Fallout Tactics, BG1/2, Icewind Dale etc.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
36.3 heures en tout
Posté le : 12 février
Excellente surprise! Honnêtement même s'il n'a pas la profondeur d'un baldur's gate/planescape torment ou même d'un icewind dale, ce jeu est accrocheur, il dispose d'un gameplay simple et efficace et m'entraîne dans des heures de jeu sans que je m'en rend compte.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
66.4 heures en tout
Posté le : 21 octobre 2011
C'est aussi bon que c'est laid.
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2 personne(s) sur 12 (17%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 14 avril
C'est bon si tu veux pratiquer ton anglais, tout ce qui a a faire dans ce jeu c'est lire, lire et toujours lire, c'est plutot long comme jeu, j'ai arreté apres quelque heures, j'étais tanné d'avoir des textes incroyablement long a lire toujours sans qu'il ne se passe jamais rien
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213 personne(s) sur 262 (81%) ont trouvé cette évaluation utile
40.1 heures en tout
Posté le : 27 mars
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
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54 personne(s) sur 66 (82%) ont trouvé cette évaluation utile
7.5 heures en tout
Posté le : 12 novembre 2013
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
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37 personne(s) sur 42 (88%) ont trouvé cette évaluation utile
47.9 heures en tout
Posté le : 29 novembre 2013
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
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59 personne(s) sur 86 (69%) ont trouvé cette évaluation utile
50.9 heures en tout
Posté le : 11 mai
It took me around 50 hours to play through this turn-based oldschool RPG made by Spiderweb Software. I bought it with 75% off, but I wouldn't recommend it. Only Linux users may find some value in this game. Windows users should pay GOG a visit and get some really classic RPGs. Why, you will ask. Let me explain:

The Good
The story about the Black Fortress that ensures peace in The Pact by bringing evils foes to justice really appealed to me. There are interesting characters, lots of background information and quickly I found myself playing for hours without even realising how much time went by. Thanks to unique boss fights, combat never gets too repeating. The skill trees are also easy to comprehend. Last but not least, the absence of question marks above NPCs to indicate aviable quests, whose destinations are not marked on the map, made the whole thing a bit more realistic. Just once or twice I wasn't 100% sure what to do, but in the end it became clear.

The Bad
Some fights are unbalanced and almost impossible to win. I played on "normal" difficulty, but I still had problems from time to time. You often get the feeling that the AI is cheating; they have so many more action points to spend every round, but your characters only manage to use one or two skills at most. Futhermore, skills that stun or immobilise your characters are in some cases so fatal that you can only watch your party die without being able to do anything. The dialoques with average NPCs never really matter; you can make them angry, so that they abort the conservation, but when you talk to them once more, everything's fine again. Only selected NPCs "listen" to what you have to say. Another major annoyance are the traders, whose inventory never replenishes. Bought all lockpicks? He/ she won't get new ones to sell...While playing you will end up with many locked doors that couldn't be opened. Some of them are even quest-related, which means you are not able to complete certain ones. Equipped items never change the appearence of the characters. So even if you gained the best gear you can possibly get, your party will always look like it just left Avadon for the first time.

Probably, there are even more things that ruin Avadon: The Black Fortress, but these were the ones that bugged me the most. However, it's not a bad game at all. It's just not for everyone and there are much better alternatives out there.
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19 personne(s) sur 22 (86%) ont trouvé cette évaluation utile
70.2 heures en tout
Posté le : 7 octobre 2013
If you like (old-school) RPGs and lots of reading then this is the thing just for you.
Play time for this game is about 70-80h which is "normal" for that sort of game I would say.
The only problems I found were the lack of music and that some choices you were given werent actual choices at all. Meaning that whether you choose this or that made no difference whatsoever.

Dont even bother trying to fight Redbeard. IMPOSSIBLE is the understatement of the century.
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21 personne(s) sur 27 (78%) ont trouvé cette évaluation utile
76.7 heures en tout
Posté le : 20 mars
Graphically, Avadon is very basic and quite primitive. The sounds also bear this same basic style, with the only music you will hear being from the main menu. All in-game sounds are done adequately though. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. You should expect to do an immense amount of reading throughout the game. Because of this, the overall gameplay experience seems notably slow paced. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. This is a major problem. To correct this, all one could do is play the game fresh from a system reboot. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. Very slowly, the game becomes more interesting and more challenging. The way quests are completed is somewhat awkward. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Some enemies can be challenging, and interesting to fight against. The variety in creatures is not expansive nor creative, but Avadon manages to keep the encounters enjoyable. The boss battles are difficult, exciting, and fun. The way abilities, spells, and vitality work together is both fair and balanced, providing for an appealing strategy between the usage of weapons and the rest of each character's repertoire. Ultimately, you will become acquainted with your character's powers, and you will eventually appreciate the game's subtle entertainment. The storyline is not very imaginative, nor is it very absorbing. It is conventional in every way imaginable. Also, once you defeat enemies located in a certain area, they will not respawn. Some of the keyboard shortcuts only allow you to activate their respective windows. Pressing the same keyboard shortcut does not deactivate the window. This is minor, but it is still a problem nonetheless. The quests are varied, but feel repetitive in execution. This is mostly because the environs and enemies look very similar from one to the next. Some of your adversaries are so arrogant that you will hate them and enjoy being the reason for their ultimate demise. The most rewarding part of Avadon involves leveling up your characters, equipping the discovered loot, and enhancing their specific abilities. The game often causes serious temporary problems with Windows if you Alt-Tab out of it. Performance issues are borderline ridiculous for a game with such a minimalist design and coarse implementation. In addition, the developer programmed the game to change the speakers' settings in Windows and not return them to the setup it was originally saved to. This is totally unacceptable. The performance problems in conjunction with the other developmental issues is proof of clearly awful programming, or at the very least inadequate porting from the original Mac version. There is basically no creativity whatsoever in Avadon. Every aspect of the game has been done before, for PC and consoles, even in the 80s. After a long while of repetitive, bland, and lackluster gameplay, you will hope for the game to end as soon as possible, but it doesn't. Avadon is clearly 50 hours too long. Much could have been condensed to save players from the tedium. After withstanding the exaggerated amount of hours, the final battle is incredibly frustrating, boring, and poorly implemented. In the end, I decided to quit trying and take a different dialogue path to complete the game. It is that bad. If you would like to read about how poorly designed the final battle is and how much players have complained, peruse the official forums. You won't have anything spoiled, as the ending could have been foreseen from the first half hour of play. This is all quite unfortunate. The finale left me with a feelings of time wasted and disappointment. I understand that the game was designed by one person, but with independent developers often excelling the multi-million Dollar studios, there is no excuse for poor execution anymore.

Avadon: The Black Fortress is okay.
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