Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
User reviews:
Very Positive (614 reviews) - 81% of the 614 user reviews for this game are positive.
Release Date: Feb 2, 2012

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Includes 2 items: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

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Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

Downloadable Content For This Game


About This Game

The critically acclaimed PSN hit PixelJunk™ Eden has swung its way to Steam!
With a spectrum of new features and controls re-imagined specifically for the PC, PixelJunk™ Eden on Steam will feel brand new for even the most seasoned veterans of the PS3 version. Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer and grow each garden as you explore and guide your tiny yet agile "Grimp" toward the elusive "Spectra" which are hidden throughout each stage. Ride giant plants as they grow beneath you, then swing from them destroying Pollen Prowlers in an ever-increasing cacophony of pollen. Be fired from cannons, float in zero-G, warp to mirror worlds or simply be buffeted about by the wind while clinging desperately to a dangling leaf; each garden has a unique set of challenges, puzzles and enemies that will expand your mind!
Featuring a minimal original techno soundtrack and unique graphic style both of which were created in harmony with each-other by Indie multimedia artist “Baiyon”, Eden will give you an experience like no other game on this planet, or the next.

Key features:

  • A spellbinding harmony of sight and sound realized by independent musician and graphic artist Baiyon.
  • All 15 gardens from both Eden and the "Encore" expansion pack available for play.
  • Completely re-imagined controls for the mouse.
  • An all new "Quick Warp" feature that allows players to quickly return to their last jump position if they find themselves falling too far..
  • A new and improved "continue" feature: Players can now start from the last Spectra they took on any given stage.
  • Lots of new fun achievements added for your Steam achievement list!

System Requirements

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Customer reviews
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Very Positive (614 reviews)
Recently Posted
( 0.6 hrs on record )
Posted: April 30
unsure what it's about but looks cool
Helpful? Yes No Funny
( 7.2 hrs on record )
Posted: April 9
At first I was wah? Then I was like, Meh... But then I was ===> "awesome!!!'
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: March 6
Jump around in open, 2D, (mostly) plant-themed environments. Zoom around collecting things to open new paths. The game contains almost no text because it doesn't need it: It's purely about bouncing around the world as a little plant guy listening to awesome music.
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: March 1
Awesome soundtrack! This is a simple 2d game in which you jump around and collect things. As an added bonus you get to play listening to great minimal-techy soundtrack! Very relaxing. Exactly what I needed
Helpful? Yes No Funny
( 10.8 hrs on record )
Posted: February 27
Quite interesting game for relaxing playing
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: February 23
A very simple game with incredibly aggravating controls.

This is immediately apparent from the opening menu, which must be navigated the same way you navigate the levels (by jumping around). You would think you can navigate from one menu option to the next with a single jump right? You wish. Going between gardens is a chore in itself.

Tedious, boring, and frustrating.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: February 22
Relaxing and stressful at the sametime ... it's a good representation of a modern live :)
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: February 20
"Ugh, those menus look kinda cheap."
"MMm, I like this chill music."
"Whoa, these controls feel so floaty."
"What's with the music? It's so fast now."
"come DOWN!!!!"
"What The hell, I thought I could land on that?"
"Wait is this about high-scores?"
"Did I just die?"
"Man this is dull."
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: February 18
nice and relaxing, controls feel very nice
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: February 17
▐█▐██has ▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓cards ▓▓███▓▓▓▄▀▐█
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: January 17
Style over substance.

No, I Didn't Beat It.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: January 5
Thumbs up for this game for the calm and smooth (steering) gameplay, the art concept and sound design (electro/lounge/something...) - quite different to other Indie games :-)

Levels are huge and all different in design; which is good. Little lazyness issue - maybe its just me - ... if you fall down from some height it takes some time to climb up again.
Helpful? Yes No Funny
Clown Baby
( 17.9 hrs on record )
Posted: December 30, 2015
Pixel Junk has a lot of games, and this one is my favorite one.

Eden is a casual "swing n click". You take control of
Helpful? Yes No Funny
( 0.8 hrs on record )
Posted: December 30, 2015
This game is fairly broken in its current state, doesn't work well with controllers and the menu doesn't properly scale so I can't fix the resolution issues on my laptop.
Helpful? Yes No Funny
( 3.9 hrs on record )
Posted: December 4, 2015
I just cannot get into it. You really have to be a casual gamer to enjoy this. It feels very very repetitive, mindless, and not much a challenge at all. I finished 8 gardens in like 3 hours. They were all the same. To play this game any longer than 20-30 minutes ... I couldn't see that being possible. The music was horrid. At first I was like o this is great, but if you listen it's the same beat on replay for an hour or so. I am talking about a 15 second beat too.

Would I recommend this to someone no, but you can find out for yourself or just read metacritic's user rating.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: December 1, 2015
Been playing this game for what seems like an hour, and I feel like, so zen right now... yawn... Hey, that's a good yawn! I get sleepy playing this game.
10/10 would swing again,
Helpful? Yes No Funny
( 8.5 hrs on record )
Posted: November 29, 2015
i'm not generally into these platformer type games, but this game dragged me in with it's unique art & play style. if you like plaformers it's likely you'll love this.
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: November 25, 2015
This game is attractive like a painting. Beautiful to look at, but you wouldn't want to ♥♥♥♥ a painting...
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: November 21, 2015
very nice and relaxing game,usually cant go wrong with a pixeljunk game...
Helpful? Yes No Funny
Help Desk: Archleone
( 7.0 hrs on record )
Posted: November 10, 2015
The Grooviest Platformer of the Decade.

When I started up PixelJunk Eden after acquiring it in a steam sale, I was treated to a beautiful, minimal splash of plant-life. In the background is a mellow, bassy melody, some plucky synths, and some whirrs and beeps. I'm reminded immediately of Flower, but that's not going to last long. Click a mouse button, and I am introduced to my player character/avatar/whathaveyou: a little seed-looking Pokemon-like thingy. A quick wikipedia search informs me that the creature is called a "Grimp". Adorable. He jumps and tumbles around from plant to plant, and then enters a wormhole to what I am informed is "Garden 01: volpe". A rhythmic Electro track starts pulsing, and I'm off, bouncing through the environment at warp speed.

The gameplay is beautifully simple: jump from platform to platform to collect energy, defeat enemies, and gather the main objective of the game: weird glowy things called Spectra. Use physics (mainly gravity and centripetal force) to propel yourself great distances, crash through obscene numbers of little balls of pollen, and collect the five spectra found in each garden. Along the way you collect pollen from defeated enemies and use it to grow new flowers, branches, and tufts of grass to allow you to climb further up and around a variety of floating structures. As you grow more flowers, collect more spectra, and unlock more gardens, the world around you continues to grow and pulsate, and you got lost in the rhythm as you cannonball from branch to glowing branch.

The challenge is two-fold: your Grimp can run out of energy, which must be collected by either finding them around some of the trickier platforms or by making a combo of multiple enemies or mid-air plant growths without landing from a jump. Then the garden levels start getting a bit hectic (their names also get progressively more snazzy. Garden 02 is "Bord de Iac" , and it gets stranger from there). Some gardens float almost entirely in the air, punishing you for falling off. Teleporters and more powerful enemies are introduced, the wind might pick up, and in one garden gravity is shifted back and forth, up and down, sometimes tossing you across the map without warning.

There is also an Eden Encore section of the game: 5 additional gardens, but at this time I have not entered them. The first 10 were intense to begin with, and I've 100% completed the first seven but that last spectra in the eighth is proving to be a doozy.

This sublime combination of fast-paced navigation, breathtaking luminescent environments, dynamic and challenging gameplay, and techno beats combine to make PixelJunk Eden the grooviest platformer since Rayman 3.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
151 of 174 people (87%) found this review helpful
16.7 hrs on record
Posted: August 13, 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
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64 of 64 people (100%) found this review helpful
4 people found this review funny
12.1 hrs on record
Posted: August 20, 2015
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
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57 of 74 people (77%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: August 2, 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

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36 of 41 people (88%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: August 5, 2014
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
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24 of 26 people (92%) found this review helpful
73.0 hrs on record
Posted: January 4, 2014
Let me start by mentioning that I'm not very fond of platform games. Never have been. They usually feel way to linear and restricted to me, and hardly ever offer exciting game mechanics.

While PixelJunk Eden technically is a platform game, this label wouldn't do much justice to it, as it truly is so much more! The game mechanics are simple yet innovative and the gameplay is very fluent. The player can move around freely over the entire map, explore every corner and in the meanwhile develop the map as it grows with you (by seeding plants).

No need to use the keyboard; the mouse does it all for you. This however doesn't mean it's a simple point-and-click game. Different combinations of mouse buttons make you jump in different ways and it all feels very natural.

The artwork is amazing and the 15 maps all offer something new. The minimal house music compliments the game very well.

Is there nothing negative to mention about the game? Of course, there always is. While the gameplay has the potential to be very relaxing, the timer that decreases your health can be stressful. You have to pick up crystals to recharge it, but these are not always around in the later stages of the map and it can be a little frustrating to die just before reaching your goal. In my opinion your health shouldn't be affected by time that much, but rather more by the enemies you have to defeat. These do some occasional damage, but more often interfere with your jumps.

Overall a very nice game with high replay value. You can play for just 10 minutes or for several hours, which makes it a game you can easily come back to. Even the main menu is fun to play around with.
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28 of 34 people (82%) found this review helpful
13.4 hrs on record
Posted: December 18, 2013
A pleasant palate cleanser of a game, well worth the price of admission if you’re after something a little different from the usual platforming tropes.

At it's heart Eden is a simple platformer, each level or “garden” has five items to collect, with a cumulative total of these items unlocking additional levels. To traverse these levels you have a jump and grip/swing mechanic, the physics involved in which are slightly “floaty” therefore offering a good degree of mid-air readjustment. Reaching the higher areas of a level requires the player to pollinate plants, a process achieved by picking up nearby items, or destroying enemies in the vicinity, with larger pollen rewards generated for destroying multiple enemies in a single jump. Players are required to accomplish all of this against the clock, though that clock can be topped up by acquiring some items dotted around the gardens.

There are no great bold innovations to be seen here, the pleasure of the game is derived from the fact that the design of the game mechanics, the visuals and the sound all come together to make a very pleasant gaming experience. In an odd juxtaposition of perception and content, the easy going almost Zen-like meditative vibe of Eden in the early stages is tempered with some really rather infuriating moments in the later in the game, but that’s alright, because you can simply drop back a few levels and do a run through an earlier level for no other reason than the fact the world of Eden is a very pleasant one to visit.

Finally it should be noted this is the definitive version of the game, controls redesigned for mouse and keyboard, several annoyances ironed out from the original PSN version (Thankfully you no longer have to collect all 5 items in one run to clear a level), all of the Encore content included, and the addition of a nifty “warp” function which allows for the rapid repair of any mistimed jump.
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13 of 14 people (93%) found this review helpful
7.8 hrs on record
Posted: May 18, 2015
Pixel Junk Eden is by these people http://www.q-games.com/ and I am now very interested in them.

This is a game where you could judge it quickly by face value, but you really need to stick with it to understand and see the beauty of it. It is a REALLY good puzzle game.

The objective is to control a bug through spinning and rolling and make it hit spores and then collect the pollen so that it germinates nearby seeds which will grow further branches which you can now latch onto. You must navigate each map with your grappling silk hook and find five spectra (glowing bulb spirits) so that you can unlock more maps. There is a total of 75 spectra in all. The game is visually impressive with it's abundant in your face vibrant colors and patterns and it's comprehensive list of trendy instrumental music scores. It's peaceful and relaxing, but it is also very fast if you are to take on the challenge of getting the whole five spectra in a single course in a single run. There is no dillydallying then. The further you progress the more interesting the different mechanics of the game.

What I love about this game is that there is NOTHING like it. Well done to the developers for producing a UNIQUE product and visual. It's constantly on sale and I would say it's worth more than what it goes on sale for. High Praise.
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14 of 16 people (88%) found this review helpful
32.6 hrs on record
Posted: September 3, 2014
+ Art style is visually pleasing
+ Gameplay is very simple and casual, but can get decently challenging in the later gardens
+ Audio for the game was very fitting and helped maintain a relaxing atmosphere

- Becomes monotonous after a few hours; I recommend picking this up in small doses
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26 of 38 people (68%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: September 8, 2015
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
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16 of 20 people (80%) found this review helpful
2.2 hrs on record
Posted: November 14, 2014
I mainly play this game because it's so pretty and I liked the music. It's so relaxing and just lovely. it's my therapy almost. it calms me down.
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28 of 42 people (67%) found this review helpful
5.5 hrs on record
Posted: July 12, 2013
Gorgeous visuals and excellent music. Equal parts relaxing and infuriating but all around fantastic. Also a really good game for playing late at night, too. Make sure you get the soundtrack.
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19 of 26 people (73%) found this review helpful
5.4 hrs on record
Posted: December 27, 2013
I love it! Its a great game for those hours that you'd love something with a stunning score, awesome physics and not too tiring gameplay. I sometimes even just fly around for the fun of it.
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17 of 23 people (74%) found this review helpful
26.5 hrs on record
Posted: December 29, 2013
I would describe this game as a 'relaxing challenge'... lol. I Have never played another game like it. The music is awesome and thats enough of a reason to play it, but the gameplay is very enjoyable as well, it gives you a great sense of exploration, and satisfaction when you find a 'spectre', especially on the difficult later levels. It also can make you feel very desperate at times when your health starts going low and you need to find something to eat, because you need to constantly find food in order to stay alive. Possibly the most 'original' thing I've ever played, and in a good way. 9/10.
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13 of 16 people (81%) found this review helpful
11.7 hrs on record
Posted: July 8, 2014
Pixeljunk Eden made its way into my library on a whim and it turned out to be a solid decision.

This is a good game to play for relaxing and quiet time. Gameplay consists of leading a small creature from plant to plant or to rocks via jumping or spinning. In later gardens there are additional movement and puzzle mechanics which complicate the game in a positive way. The game introduces new mechanics slowly, which keeps frustration to a minimum. There's some need for planning and quick movements at times, but it's not a game that relies 100% on twitch reactions. The main goal is to find all 5 spectra in each garden and there are additional challenges such as collecting all 5 spectra in 10 minutes or unlocking all seeds in a garden. You can go as quickly or as slowly as you want through gardens, which is a very attractive freedom to me. It has an odd graphic style which is pretty fresh. Each garden has its own graphic style and color scheme, which change as you collect spectra. The music is made by an independent Kyoto artist and is a good selection of electronic trance with light beat (get the soundtrack bundle, it's worth it).

Overall, this is a solid puzzle game that has a lot of fresh and interesting attributes - a great thing to play and just relax with.
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19 of 28 people (68%) found this review helpful
3 people found this review funny
Not Recommended
6.9 hrs on record
Posted: March 11, 2015
Maybe if I gave it more time to grow on me but my time spent actually playing the game was a chore. Not for me most likely.

Too bad you can't give a middle thumb sideways on this thing so... down we go ;)
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15 of 22 people (68%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: January 25, 2014
Um... no. Not fun. Imagine playing a Mario game in low-gravity. There's potential there, right? Now take away every Mario enemy except for that Angry Sun dude from Super Mario 3. Okay, got that? Cause now, we're going to make you play the whole thing using only the mouse.

It might work okay as a touch-screen game, and I thank the creators for trying to create some sort of zen-like experience, but it's a frustrating mess of a game which achieves the opposite effect.
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10 of 13 people (77%) found this review helpful
2.5 hrs on record
Posted: November 8, 2014
So in this game you are like a little fairy-bug thing, and you jump and swing around and collect pollen to grow plants so that you can jump on them and go higher up to find and collect magic seed-things for your garden. Or something. I'm really not sure and I don't quite care enough to figure out more.

I bought this game on sale for 99¢ and it's a pretty nice game to zone out and click around in. So if zoning out and jumping around a fairly pleasing atmosphere with some somewhat calm electronic background music is your thing, this game is for you.
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11 of 15 people (73%) found this review helpful
4 people found this review funny
1.5 hrs on record
Posted: February 14, 2015
Some people like shooting up teh newbs on Modern Warfare and then 420 blazin it with their dogs to relieve stress. Me? I'll stick with PixelJunk Eden. The smoothest, most relaxing experience I've ever seen on Steam.
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12 of 17 people (71%) found this review helpful
2.2 hrs on record
Posted: December 31, 2013
Bubble bubble, cough and snuffle, pixels grow and my bong bubbles....

There was a thing...probably still a thing, called 'trip toys' back in the day. Stoners, acid heads, etc. would get toked up, find something flashy that would keep them transfixed for hours. PixelJunk Eden is a digitized trip toy that will keep you transfixed, much like a cat hopped on catnip and a laser pointer!

The setup's simple. You have a little dude, you right click to jump, left click to swing on a bit of silk. Jump, climb, explode pollen, grow seeds. Explore, find a seed, repeat. Sounds simple? Because it is simple. But it's captivating in that simplicity, which let's face it...is a great quality in a trip toy!

The gameplay's not all. The music is absolutely fantastic. Trance-like as it starts, the music is atmospheric and driving. As you climb higher, grow your garden deeper, the beat picks up and the strains open up even more.

So yes, I made a lot of weed jokes there because...they go really well together. But hey, I'm not condoning nothing here, right? Besides, PixelJunk Eden is just as catchy and engrossing without all that other stuff and you should be playing it. It's going to keep you entertained for a few hours, guaranteed.
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6 of 6 people (100%) found this review helpful
28.2 hrs on record
Posted: January 26, 2014
A great game. It is hard to explain exactly why, but it is unique and beautiful. Don't let other reviewers fool you into thinking this game is just powder-puff because they label it casual or relaxing. There is a very nice element of challenge to this game and it can downright frustrate the hell out of you when you can't find that last Spectra. Sure, it has no real enemies--not in the typical sense of monsters trying to eat you or mangle you in some way, but it has its own obstacles/opponents you must face. It will relax you at times with a very electro-zen soundtrack that puts you in a trance, but it will also captivate you and give you hours of non-linear adventure gaming enjoyment, if you just open your mind to a little different style of play.
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