Relive the classic series brought together in one collection. Roger Wilco, a sanitation engineer on the spacelab Arcada, awakes from a nap to discover that space pirates have killed everyone onboard. Roger must escape The Sarien Encounter before they use the Arcada's Star Generator against his home planet of Xenon.
User reviews:
Mostly Positive (95 reviews) - 71% of the 95 user reviews for this game are positive.
Release Date: Sep 1, 2006

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About This Game

Relive the classic series brought together in one collection.

  • Roger Wilco, a sanitation engineer on the spacelab Arcada, awakes from a nap to discover that space pirates have killed everyone onboard. Roger must escape The Sarien Encounter before they use the Arcada's Star Generator against his home planet of Xenon.
  • Hero and recipient of the Golden Mop, Roger Wilco can barely bask in the promotion of head janitor before he is abducted by the evil Sludge Vohaul. Will Roger escape the dangerous Labion Terror Beast and thwart Vohaul's Revenge?
  • Another narrow escape finds our hero on Phleebhut, where Arnoid the Annihilator wants Roger to settle some debts. Meanwhile, the sinister CEO of ScumSoft and The Pirates of Pestulon have abducted the Two Guys from Andromeda, and Ace Janitor Roger Wilco is their only hope.
  • The Sequel police have been sent by a reborn Sludge Vohaul to exact his final revenge. Roger Wilco and the Time Rippers must travel throughout Space Quests past and future to save Roger Jr. and Xenon.
  • Captain of the SCS Eureka garbage scow and graduate of the StarCon Academy, Roger Wilco faces The Next Mutation when the commanding officer, Captain Quirk, plans to destroy the StarConfederacy.
  • Court marshaled for breaking regulations while saving the universe, Roger Wilco once again finds himself on janitorial duty. While trapped on shore leave, Wilco must rescue Corpsman Santiago and embark upon The Spinal Frontier.

System Requirements

    • OS: Microsoft® Windows® 2000/XP Operating System
    • Processor: Pentium® III 800 MHz processor or equivalent Athlon™ processor
    • Memory: 128 MB RAM
    • Graphics: Microsoft® Windows® Compatible Video card
    • Hard Drive: 815 MB of Hard Drive space
    • Sound: Microsoft® Windows® Compatible Sound card
Customer reviews
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Mostly Positive (95 reviews)
Recently Posted
Mr. Matt
10.6 hrs on record
Posted: July 31
I just finished replaying all six of these games in the form of this collection (though I only took a quick look at the second game), and overall, this version of them is quite good. I would have liked it if alt-tabbing to Windows didn't mess up the graphics to the point the game isn't playable without closing the game and starting it again, though, especially since Space Quest 1, 4, 5, and 6 all have some form of copy protection which requires that you either look at the digital manual in Windows away from the game, or Google the copy protected solutions on another computer or Smart Phone. Also, Space Quest V freezes up randomly when you sit in your command chair. It's random so just save every time before you sit in it. Lastly, Space Quest 6 (they didn't use roman numerals...go figure) has awful performance unless you go to Sierra's site to download a patch for it which updates the Dos Box to the correct version to run the game correctly, among other fixes.

The games themselves, though...Space Quest III is probably the first video game I ever saw in my life, when I was six years old; months before I ever got an NES. It is literally impossible for me to get more nostalgic for a video game than Space Quest III for this reason. But I digress...I need to review these games in order!

Space Quest I: Its gameplay and graphics have been improved upon to feature Space Quest IV tech, meaning full mouse support with no typing required (except to name your save files). This game has a simple but legitimate save-the-galaxy storyline with some intense moments, a few decent puzzles, some laughs, and just a very nice package. However, this may be the easiest Space Quest game to get stuck and have to start the game over as a result. The plus, however, is that the entire game can be completed in under two hours if you go in options and make sure you have the speed set to maximum. This is one of the most solid Space Quest games in terms of difficulty, story, and humor. Since it has Space Quest IV's tech, it is that much more solidified as one of the best Space Quest games.

Space Quest II: I highly recommend not playing the version included in this collection. I do recommend loading it just to see what the game looks like as soon as you have control of Roger, though. It is hauntingly awful. I understand the technological limitations, but a free, legal version of Space Quest II has been completely remade by fans at a site called It has voice-overs, Space Quest IV or V-quality graphics, full mouse support to play the game, and is superior in almost every way than the original. You can even destroy the vine monster instead of having to set the speed to slow and tip-toe through vines for forever! The game's maze is much shorter, and it's just better; so much better. My only complaints are that I didn't like one voiced thing involving creators from the team that made the remake, and I didn't like how difficult it is to find a few of the paths in foliage. I had to look up a gameplay video because an exit from one screen to another was impossible to spot early-game. I gripe a lot, so view this as a glowing recommendation for their version instead of the original. The story is garbage and a bit silly compared to the original. I think Space Quest I is far better than II. Lastly, you can get stuck by missing items, but the game is so short that, like with SQI, it's not the end of the world if you have to start over.

Space Quest III: The music. Wowzers, I love the music in this game. It isn't just nostalgia talking. This game has mouse support, but you still have to type to do things. It's difficult to figure out a few of the puzzles (well, it would be if I didn't remember every solution from my childhood, including those my dad had figured out on his own way back then and he'd told me about them), though I have to appreciate the D&D-style way you type "look" and it describes things around you. Then you can type to look at the specific thing and you figure things out easier that way. In all honesty, I wish I had that option in Space Quest V and VI, because they're a bit vague at times. This game is graphically okay, but definitely a bit cringey. The humor is great, but the story is one of the most fourth-wall-breaking and cheezy in the series. I do love it, though. Ah, and I don't believe it's possible to miss anything to get permanently stuck in this one.

Space Quest IV: This game has some very good music as well, and the full mouse support is so nice. I would dare say it has the most interesting and epic storyline out of all six games, though the game is very punishing without good cause. Did you just climb out of a sewer? Okay, walk a few pixels to the north and you get shot. Walk a few to the south and you get shot. You have no way of knowing this will happen. Things like this come up at various parts of the game where you just have to move in a way the game wants you to without you having any way to know what's needed of you. It's a very good game, but this element can be frustrating. Finally, the only way to get permanently stuck in this game is to miss an item on a dead body after you personally initiate time travel yourself for the first time, or if you don't write down/screenshot two codes displayed on screens you find.

Space Quest V: This one is 95% Star Trek parody, which was fun, but if you aren't the least bit familiar with old Star Trek, a lot of the game's jokes will be lost on you. Commanding your own ship is interesting, and you get to travel all over the galaxy. The massive downside, however, is that every time you want to travel, you have to look in the manual to get a different five-digit "coordinate" which corresponds to each planet/space station you want to visit. This was copy protection for back in the day, and it's just absurd. It's the most invasive and offensive copy protection I can recall, especially since alt-tabbing wrecks the graphics, so you have to close the game, meaning you need to either close the game every time you're going to go to a different planet to look up the code, or you'll have to print them off or look them up on a smart phone. This game feels a bit weird at times...I can't put my finger on it, but over all, it's a good entry in the series. It has a stronger story than some, though the motivation of the enemies is a bit unclear. I know -what- they want to do; just not -why-.

Space Quest 6: This does the same thing Final Fantasy VII did wrong: 3D when they weren't good at it yet. The 3D aspects of SQ6 are mostly very awkward-looking in what are otherwise great backgrounds, and the cartoony-looking characters actually worked pretty darn well in my opinion. The 3D rarely looked decent and with the exception of a couple of scenes, could have been left out entirely. This game has more interpersonal dialog between characters of any SQ game, and had a really likable female character. Unfortunately, some of this game's puzzles were nigh-impossible to figure out without simply resorting to sheer trial-and-error. It's a good game, but it has moments that feel more "off" than any of the other SQ games, particularly in regard to its pacing and exactly where the game wants you to click when clicking the same object a few centimeters in a different direction could lead to you thinking your functional solution isn't the right thing to do when it -is- the right thing to do. Also, the copy protection puzzle in this game is a pain in the rear. I like the game, but it's got issues.

So in summary, these are all enjoyable games, though keeping the copyright protection stuff in the game is to its detriment, and Space Quest IV-6 have some frustrating issues. If you loved these when you were younger and are a sucker for nostalgia, they're still very fun to play through again, especially if you get this collection on sale for five or ten buckazoids.
Helpful? Yes No Funny
0.1 hrs on record
Posted: July 18
This is a joke. How can they even sell this in the Steam store? I paid for some badly configured dosbox? This should be removed from Steam.
Helpful? Yes No Funny
0.1 hrs on record
Posted: July 3
A fun ride down memory lane.

The Space Quest Collection does not run out of the box though. Some fiddeling with either ScummVM and/or DosBox is required to play the games. It is possible though.
Keep that in mind before buying the pack.
Helpful? Yes No Funny
1.4 hrs on record
Posted: June 28
I was so happy to see this offered on STEAM because I played the hell out of these games 20+ years ago. Yet when Ioaded them up.. they all looked worse on my new computer than my old 25 year old copies of the same game.

WTH?? Why are the graphics so messed up. They looked better on my 16 color EGA! Even the VGA Sq1 has severe graphics glitches. Is there ANY way to fix this?
Helpful? Yes No Funny
2.1 hrs on record
Posted: May 30
Always fun
Helpful? Yes No Funny
Red M@
0.7 hrs on record
Posted: May 22
I only played SQ2 back in day, so I decided to pick up this collection on sale. Pretty enjoyable classic comedy adventure games, totally worth the price.

Being pretty old, I wanted to post these tips on how to play these games with optimal graphics and particularly sound/music.
1. If you plan to play the games in DOSBox, has a patch for the collection that sets up a newer copy of DOSBox than is included (highly recommended), adds configuration programs that are missing, tweaks configs for optimal graphics and sound, and adds shortcuts that launch the games in DOXBox. Highly recommend only for SQ6 BECAUSE...
2. Space Quests 1 - 5 are supported by ScummVM, and it's by far the easiest/best way to play them. Saving and loading games come with screenshots and unlimited slots. Speed bugs are fixed. Runs efficiently and natively on a number of platforms. Even adds mouse support to SQ2. ScummVM will warn you if you patch the games as mentioned above; I had to revert the patch to get through SQ5.
3. Graphics and sound effect settings are handled optimally by default with either of the above choices.
4. Music gets a bit trickier to do "right". General MIDI/SoundFont can be chosen to taste, but most games created at the time targetted two top-tier music modules: the Roland MT-32 and later the Roland SoundCanvas.
A) SQ2 is the oldest, and supports PCjr/Tandy 3-tone sound in addition to PC speaker. You can try both settings in ScummVM to hear the difference. Default is the better Tandy mode.
B) SQ1 remake, SQ3, and SQ4 were composed for the MT-32. ScummVM comes with MT-32 emulator that is nearly spot -on. You need to add a couple ROM files to your ScummVM to enable this, Google for details. You'll see a "INSERT BUCKAZOID" message once you have it working.
C) SQ5 and SQ6 were composed for SoundCanvas/General MIDI. You can use FluidSynth in ScummVM with a SC SoundFont or one of your choice. For DOSBox, you'll need to add a software MIDI driver to you system. Virtual MIDI Synth is recommended, and their website is a good place to get SoundFont recommendations.

A little bit of effort can give you the best experience playing these Sierra classics.
Helpful? Yes No Funny
8.8 hrs on record
Posted: May 13
For everyone who is saying they can't play these games, just get ScummVM and run them from there. Yeah, you can't launch it from Steam, but at least you can play them.
Helpful? Yes No Funny
Dr. sli. Carmack
0.7 hrs on record
Posted: May 11
You can buy this game collection to own the games legally and most of them are quite good, in part hilarious. Unfortunately in doing so you pay for software that simply doesn't work without you updating and configuring DosBOX. The website "Sierrahelp" holds some patches you may want to install which aren't installed in the Steam version of 2016 even though they were released years ago; they also help with proper DosBOX setup, however you still may want to manually tweak the configuration files.
Beware, parts 2 and 3 from this collection are not available in VGA and require keyboard controlling instead of mouse support which is a bit too "classic" for my taste. However, there is a fan-made VGA version of Space Quest 2 that is really well made and even has acceptable voice acting!
To beat Space Quest 6 without an online walkthrough you require some extra manual (used as a form of copy protection) that was forgotten to include in this collection! So, have fun spoiling parts of the game with a walkthrough!

All things considered the games are funny and worth playing even decades after their inception, but this collection is so badly executed it means you buy tedious work.
Helpful? Yes No Funny
0.1 hrs on record
Posted: April 30
So nobody will read this as the game is around 20 years old or something.

However i'd like to write that it is a disturbing trend that "old school" games are being rejuvinated and made available to the modern gamer and tagged with a rather hefty price too.

Was this game (or series of games) worth the value? Absolutely not. Why did I buy the game then? You may ask this rightly and the answer is entirely sentimental. I loved the genre of game in its hayday and played this series of games with a fondness that is nearing reverence. As such, reliving some of my lost childhood was probably justifying the price paid for the Space Quest collection.

Imagine my deep disappointment then when trying to start any one of the games in the collection only to be met with the void of game failure. That's right folks, the games don't work. I'll reiterate for clarity: they do not work!

As a result of this I have come to the very sorry conclusion that no longer will I ever provide Valve a penny to relive some of my lost childhood memories. The price is already ridiculous and the value to cost ratio is further pushed towards a level of disgusting by the fact that the games simply don't work.

Feel free to return my money steam - i'll give you the game back.

So. In summary:

- game collection is too expensive
- game doesn't work
- ♥♥♥♥♥♥♥t
Helpful? Yes No Funny
Grande Chefe
0.1 hrs on record
Posted: April 26
Bought the game...
feeling nostalgic... thinking.. at last.. gonna play all... I only finished 5 and 6.
Ups.. game doesnt work..
try again... nope...
again... nope...
again... again.... again... NOOOOOOOOOOOOOOOOOOOOOO
lost of forums later..

uninstall the game and ask for a refund!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
301 of 311 people (97%) found this review helpful
6 people found this review funny
Not Recommended
1.5 hrs on record
Posted: March 2
It pains me to not be able to recommend this collection because the games themselves are fantastic. However, they simply do not work "out of the box." The launcher presents the player with a menu that allows him to select which game to play. Zero out of six of them will work. Zero. Having said that, I was able to figure out what was wrong and get the games to work on my own, bypassing the launcher, within five minutes. That is only because I have extensive experience with DOS. Most people have little to no experience with that antiquated beast and simply will not be able to figure out how to get the games working on their own, nor should they have to.

It is simply unacceptable for games that do not work to be sold as if they do work. It is quite literally five minutes worth of work for Activision or Valve to get these games working. It is not the responsibility of the buyer to fix the lazily misconfigured junk that is being sold here. If people pay money for a working game, that's exactly what they should receive.
Was this review helpful? Yes No Funny
147 of 160 people (92%) found this review helpful
10 people found this review funny
Not Recommended
0.1 hrs on record
Posted: November 23, 2015
Great games. Too bad they're delivered via a misconfigured DOSBox. For $20 you ♥♥♥♥♥♥♥♥♥♥♥♥s can do some actual work.
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131 of 148 people (89%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: November 30, 2013
I loved playing these games growing up! Try not to get frustrated when you (inevitably) die several times before you can move past an area; quite often the death scenes are just as entertaining as the puzzle itself!

You must resist the temptation to read any sort of walkthrough or watch any Let’s Play videos… at least until after you’ve beat the game. All of the fun of these games comes from the challenge of figuring out the puzzles. If you start reading hints online, you will inevitably spoil something for yourself, and once you know the solution there’s no going back.

So do yourself a favor: Make sure you save your game often, die in as many ways as possible, and enjoy the victory knowing that you conquered the challenge with only your own intellect!
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86 of 90 people (96%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: April 15
Great. Whoever put this together can't even make DOSBox work right through a simple launcher, making the game require manually going in and configuring things correctly to get it running. Goodbye convinience factor.

Also, what the hell with not including the original non-VGA SQ1?
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59 of 65 people (91%) found this review helpful
6.6 hrs on record
Posted: December 5, 2013
Space Quest was the very first PC game I ever played. I was addicted the moment I got it for Christmas way back in the 80s. Since then I was a huge adventure game fanatic and the Space Quest series were awesome. They had humor, fun puzzles, and good eye candy for the time. I have a lot of great memories spending all day at the computer playing the Space Quest series.
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41 of 44 people (93%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: October 13, 2015
Space Quest Collection on Steam is a digital rerelease of collection from 2006. It had 6 main Space Quest games in it, brutal comedy Sierra adventure games that have excellent humor but you probably should use walkthrough and many saves. Spans from 1986 to 1995, so you will see a bit of evolution here. But it's not complete compilation.

It doesn't have the original EGA version of the first Space Quest, only VGA remake version. And Space Quest 4 that is included here is a CD version. It also comes with shortened manual of SQ1 to SQ6 which is important as some of them have copy protection that requires reading manual. If forget that it doesn't include the second manual "Popular Janitronics" for SQ6 that contained important instructions for in-game puzzle. Just Google it out.
It was 2006 collection, so it doesn't come with any Space Quest extras, like game that includes every mini-game from the series. No development video. No other fun videos. No cheaply done CGI teaser of Space Quest 7, you will have to YouTube it all out. Oh, and search for Space Quest 3 Promo while at it, it's a good fun.

Instead this collection's main catch was that it was supposed to work perfectly on Windows XP. By licensing DosBox. Which is outdated by now and not configured properly.
Maybe I could write a lot on technical info of how bad this is, but you know what. Just check Steam Guides and find the one that links you to fan update for this DosBoxed collection. Even though you will not be able to launch games straight from your Steam, your life will be easier.

As for games themselves, those are mostly credited as being job of Two Guys from Andromeda from Sierra, will have you follow Roget Wilco, a janitor and idiot who is clearly not a responsible adult. And he has dumb luck. And series had one great humor to it, coming from announcer and death messages. Yep, lots of death scenes in this one. Not to mention that games were generally good for Sierra games, with nice world and nice puzzles here and there. But it's Sierra games which means that it aged. I mean, it's fun to have death scenes, but having dead ends because you forgot item around hour ago is a big no-no for me. So eh. I just used walkthrough in this one.
Still more fun and safer than King Quest though. Hm, collection of that one went off Steam recently though. Anyway, off to drop quick comments on each game.

Space Quest 1 VGA:
A pretty short adventure on very few locations with no ability to backtrack. In this one you will have to rescue Star Generator from hands of aliens race. Well, this one is VGA remake from Space Quest 4 era. Sierra tried to remake a few of first games of their Quest series. Yes, it has dead ends. At least it helps that you have icon interface instead of text parser. Remake even has cheat-device to make annoying gambling part impossible to lose. Yes, original included machine on which you had to gamble and try to get a certain amount of money.
And hey, humor is there. And death messages humor. And somewhat gory deaths occasionally.
Don't forget about copy protection in manual. And don't forget to pull catridge back after you use it in the middle of a game.
Also, it has strange bug with speed setting. It doesn't affect everything in the game. You have to crank it up to be able to overrun walking droid mine in desert area.
Oh, and there are 3-issue comics that were made by Malibu, I think. Can be worth to track those down. No, it's not in-game thing.

Space Quest 2:
Came out in 1987, this one will show you the meaning of retro adventure, with parser command and walking with arrows. Actually, it will show you all the bad about them too. No regret of using walkthrough. It has dead ends, deaths, having to navigate through maze with pixel-accuaricy or die, having to guess with no big hints what to do, obscure puzzles, tedious walking, barely any characters, boring locations and huge maze where you can see small area around your character, oh my. Oh well, death messages are there. And you are now stopping a new villian, Sludge Vohaul. Stopping him from ending civilization by sending salemans. Yep, it got a bit less serious.

Space Quest 3:
Came out in 1989, was one of the first games to use Sierra's new engine that at this state allowed dumb straight movement by mouse, had a lot of cool effects for EGA game and was one of the first games on PC to use soundcard, with nice music here and there. The thing about this one is that it feels a bit like developers were running out of inspirations and just decided to do straight jokes. I mean, you can read easily from manual that you are supposed to save two personas of two main developers from evil ScumSoft corporation. Well, less Space, more jokes.
From one point it has some interesting setting and stuff, like getting chased by Arnoid. Or having to play horrible arcade game. But then you are also often left wandering around aimlessly at some point of a game.
It also has most gory deaths in series. I couldn't giggle at message because I was feeling too squishy.
That, and I would have never figured out to grab something that is few times bigger than main hero and isn't even visible in the current screen.

Space Quest 4:
It's time to be Time Ripper and kick butt of Sequel Police. Wait, you should be afraid of them actually. Anyway, this is beautiful VGA game now and has icon interface. Came out in 1991. Ask any fan, and they point at this part as their favourite. Though in this case, for every good thing, there is a bad thing somewhere else in the game. Still, most important thing, humor is at the peak there, alright. Actually, since it's CD version, you will be able to hear speech. And that announcer has one awesome announcer. Even "don't touch it!" will make you smile. Though they say that CD has slightly worse graphics than floppy, less animation, they say.
Sadly, it has painful parts. Not sure about dead ends now, there may be some. In one case, you are punished in the beggining at some point because you took one item some time ago. I know that announcer keeps warning how bad this item is, but we are potty-trained to grab everything. Also, Skate-O-Rama. Save tons of times and try to move in zero gravity in such way that police will miss you. Good luck.

Space Quest 5:
A little more on parody of Star Trek, this one was given to Dynamix to make and release it in 1993. It was floppy only release, so no speeches this time. And oh my, this one steps up in adventure games design. I am still not sure about dead ends, but this one has interesting narrative, that will actually make you interested to go into various place and progress in the game all time, as you command fleet and stop mutation. Humor is still there, althrough not as extreme. That first puzzle feltd hiralious for me. Old comics style is awesome.
Just don't forget to look into manual for coordinates.
You know, I actually could recommend it to modern gamer and almost regretted using walkthrough... Until I got to the maze part.
Dammit Wilco, you dummy-butt, you was so close at being best!
Oh well, you are just a janitor.

Space Quest 6:
Released in 1995, this one was done almost without original developers. Which means that a lot of puzzles had no needed hints and were obscure. That, and art style will turn off many people, looking like high-animated Microsoft Paint characters drawn on top of early CGI. And you would start in the dark ugly area with no directions and not much interesting parts. And try to solve obscure puzzle where you really should know what to do to begin with.
Ehh, it's not awesome. Get a bit better and a bit worse.
Actually, it has a glitch at tape worm screen near the end of game. Have to disable scrolling in options there. Vertical scrolling messes up.
Don't forget to find "Popular Janitronics" manual for puzzle.
It also had demo version that has different plot. Can be worth to check out.

Anyway, use walkthrough, but play these.
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58 of 79 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: February 5, 2015
Very buggy - All of these games freeze when you die and try to restore, rather than having to start over. Space quest 6 crashes during initial load-up. Loved this game as a kid, but this release of it is super disapointing, its barely playable.
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79 of 114 people (69%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: May 12, 2014
I recommend SQ3&4 but better to get the collection on GOG - you have the option to only buy half, it uses a better version of DOSBox (albeit still misconfigured just as here, but it runs best in SCUMMVM anyway). It's also not region locked on GOG as it is here.

Most importantly, the GOG version can be more easily accessed on alternative platforms.
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26 of 29 people (90%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: April 16
Very sad to say that none of the games will work. I loved these games when I was a kid and was really excited to see the whole bundle on sale. Unfortunately they are not configured to work on any modern PC. It is possible to work around this and load them through a properly configured DOS Box, but this takes some effort. It just relfects pure laziness and negligence on the part of the dsitrbutor who could have done so with minimal effort but preferred to just take peoples' money instead.
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23 of 26 people (88%) found this review helpful
5.0 hrs on record
Posted: June 19, 2015
Space Quest is an excellent adventure game series that is a recognized classic. While it's not consistent throughout the series (mostly SQ VI, which isn't bad, but isn't great, either), the highpoints are tremendous. My favorite is easily SQ IV, but SQ I-III are also fantastic with the same sort of humor (I haven't played SQ V enough to rule on it).

It's important to mention that this collection is missing the original version of Space Quest I, which is an EGA version with a parser instead of point & click. I personally missed it since I have nostalgic memories of playing it. It's also important to note that this collection has compatibility issues. There is a simple fix, though. Just search for "Space Quest Collection DOSBox Update (SQCollectionDBUpdate)", install it, and you'll be set. You can also get the GOG version which has the original version of SQ I instead of the point & click remake.
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