A 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and controlling hard-edged surfaces.
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Дата выхода: 19 дек, 2012
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30 января

Silo 2.3.1 Update Available

We're excited to announce that Silo 2.3.1 is ready!

New/Changed Features in v2.3.1

  • Data directories have changed (for a better launch experience for users coming from Silo 2.2 and earlier).
  • Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
  • Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
  • The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at support@nevercenter.com what distribution / locale you are using.
  • A cut tool crash has been fixed.
  • Alt/option key handling on OS X has been fixed. This fix was made available early in version 2.3.02 for Mac OS X as well.
  • It is now possible to delete empty objects in the scene editor.
  • Exported OBJs should play much better with Substance Painter.
  • Context menu placement on OS X with multi-monitor setups should be fixed.
  • Mac-only: Qt libraries updated to v5.4 for compatibility with Yosemite Gatekeeper requirements.

Complete release notes available at http://nevercenter.com/silo/release_notes/

Комментариев: 3 Подробнее

Об этом ПО

Available for an incredible low price exclusively on Steam, Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.

On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.


  • Zen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

  • File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

  • Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

  • Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

  • Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

  • Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

  • Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

  • Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

  • Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

  • Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

  • Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

  • Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

Support and Resources

Help, tutorials, and videos for Silo are all maintained online on the official Silo website. You can find hours of training videos on their tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums are also a great place to search, share, and find answers to your questions.

Системные требования

Mac OS X
SteamOS + Linux
    • ОС: Windows XP
    • Процессор: с тактовой частотой 1 ГГц
    • Оперативная память: 512 МБ
    • Жесткий диск: 20 МБ свободного места
    • Видеокарта: поддерживающая разрешение экрана 1024x768, 16-битные цвета и OpenGL
    • Оперативная память: 1 ГБ
    • Видеокарта: поддерживающая 32-битные цвета
    • Дополнительно: трехкнопочная мышь или мышь с колесом прокрутки
    • OS: OS X 10.8 or higher
    • Memory: 512 MB
    • Hard disk space: 20 MB
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
    • OS: Tested on CentOS 6.5 and Ubuntu 14.04
    • Memory: 512 MB
    • Hard disk space: 20 MB
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
Полезные обзоры покупателей
12 из 14 пользователей (86%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1,675.3 ч. в игре
Опубликовано: 24 апреля
Silo is good, fast modeling. It has helped me to make a living as a 3d modeler in illustration, jewelry and 3d printing.

The interface is very clean and all the tools and their functions are in the menu bar, not hidden away.
Also, the keyboard and mouse shortcut editor is one of, if not the best ever created.

The modeling tools are context-sensitive meaning extrude, bevel etc. will work across vertices, edges and polys, which is great. And the numerical editor might be Silo's greatest strength if you are doing precise modeling.

Now that Silo is 64-bit, you can import and export huge meshes, as much as your ram can handle. There are no import/export poly limitations.

There are some negatives however. The bevel tool can't do rounding, booleans will crash, there is no local rotation, no perfect circle tool, no deformation tools (taper, bend, etc.), no smoothing groups, no ABF unwrap, pack uv won't work on multiple meshes, surface snapping is view based, .STL export creates huge files, extrude and shell sometimes skew faces badly, the sculpt mode has a lot of bugs, no GoZ or .FBX, no SDK, and the pace of development has been notoriously slow.

Overall, it looks like the current development is alive and going in a positive direction though. I suggest you try the demo from the Nevercenter website before you buy it.
Был ли этот обзор полезен? Да Нет Забавный
16 из 21 пользователей (76%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.8 ч. в игре
Опубликовано: 27 августа, 2014
Прошу вернуть мне деньги в связи с отсутствием нормально настраиваемого контента,
В данном случае программа не отвечает по функционалу, которое дано в описнании.
Данную програму нужно настраивать при каждом запуске, что делает её невыносимой.
Настройка занимает в среднем от 20 до 50 мин.
Был ли этот обзор полезен? Да Нет Забавный
15 из 31 пользователей (48%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.4 ч. в игре
Опубликовано: 24 апреля, 2014
Продукт просто ♥♥♥♥♥♥♥♥♥♥о. Если бы там хотя бы настройки нормально сохранялись, то ещё бог с этим. Настроил и можно спокойно работать. Но тут же нет нифига подобного... нам в стиме же очень лень позаботиться о том, чтобы продукт который они выпускают мог хотя бы банально быть настраиваемым. Нет же... просто вывалили какой-то неработающий мусор который работал бы и был бы приемлемым если не один простой факт - там нельзя сделать свои настройки. Вернее, можно сделать, но эти настройки не сохраняются. То есть пользователю придется каждый раз, вместо творчества, заниматься этим онанизмом!
А когда пытаешься обратиться в службу поддержки и попросить помощь то там отвечают "мол не наше дело, обращайтесь к изготовителю". И это бесит... Как я могу быть уверенным что покупаю хороший продукт, если тех поддержка так отмахивается?!
Был ли этот обзор полезен? Да Нет Забавный
39 из 48 пользователей (81%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
128.0 ч. в игре
Опубликовано: 15 декабря, 2014
If it were free, I would recommend it, but it is not. I bought it for 30 while it was on sale, so I found that to be money well spent. However, when the price is 80 US dollars, making it only 10 dollars away from something as powerful as 3D Coat, which does modeling like magic and mixes in sculpting and among other things. It is very very hard to recommend this relic to anyone when for 10, 20 or 30 dollars more you get much much more useful software like Modo Indie or Substance Painter. This was an astounding and flexible piece of software 5 years ago, that’s for sure. Now? It's old, it's buggy and overpriced.
Был ли этот обзор полезен? Да Нет Забавный
30 из 39 пользователей (77%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
487.1 ч. в игре
Опубликовано: 25 июня, 2014
As you can see I've played this game a lot. Unfortunately I'm not sure how one would win this game with over 300 hours played it remains a mystery.

Joking aside Silo 2 is a very competent low poly modeler with fairly easy to use UV unwrap tools.

On the downside its clearly no longer updated or in development (although the company that owns it always denies this despite years of no bug fixes or version changes) so if you do happen upon a bug you will have to learn to work around it.

Generally its cheap entry price and simple approach to low poly modelling is refreshing enough its worth picking up when on sale for sure ; otherwise you might want to check out other options like Blender 3D while complex, with overtly complex UI it is constantly being improved upon and free.
Был ли этот обзор полезен? Да Нет Забавный