A 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and controlling hard-edged surfaces.
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發售日: 2012 年 12 月 19 日
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Available for an incredible low price exclusively on Steam, Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.

On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.

Features

  • Zen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

  • File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

  • Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

  • Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

  • Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

  • Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

  • Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

  • Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

  • Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

  • Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

  • Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

  • Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

Support and Resources

Help, tutorials, and videos for Silo are all maintained online on the official Silo website. You can find hours of training videos on their tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums are also a great place to search, share, and find answers to your questions.

系統需求

PC
Mac
Linux
    Minimum:
    • OS: Windows 7 or better
    • Processor: 1 GHz
    • Memory: 512 MB
    • Hard disk space: 20 MB
    • Video Card: Graphics card supporting 1024 x768 x 16-bit color and OpenGL
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
    Minimum:
    • OS: OS X 10.8 or higher
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
    Minimum:
    • OS: Tested on CentOS 6.5 and Ubuntu 14.04
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
具參考價值的客戶評論
16 人之中有 12 人(75%)認為這篇評論有參考價值
366.6 記錄時數
As you can see I've played this game a lot. Unfortunately I'm not sure how one would win this game with over 300 hours played it remains a mystery.

Joking aside Silo 2 is a very competent low poly modeler with fairly easy to use UV unwrap tools.

On the downside its clearly no longer updated or in development (although the company that owns it always denies this despite years of no bug fixes or version changes) so if you do happen upon a bug you will have to learn to work around it.

Generally its cheap entry price and simple approach to low poly modelling is refreshing enough its worth picking up when on sale for sure ; otherwise you might want to check out other options like Blender 3D while complex, with overtly complex UI it is constantly being improved upon and free.
張貼於:06 月 25 日
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8 人之中有 6 人(75%)認為這篇評論有參考價值
41.0 記錄時數
Easy interface, low level of crashes (for me), very fun to use. But the price is a bit high! It shouldn't be about $70 bucks honestly, it should be what I paid for on a sale, $40. The app itself isn't worth $70. I would suggest getting a free app that can do a lot more than Silo, yet harder to get used to, but if you really want silo, wait for it to go on sale.
張貼於:05 月 15 日
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1 人之中有 0 人(0%)認為這篇評論有參考價值
5.7 記錄時數
A nice little program. Worth the money. Unfortunately crashed too often to be usable.
張貼於:06 月 19 日
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0.4 記錄時數
Crashes every few minutes. Not capable of modelling anything. Not of merchantable quality.
張貼於:05 月 17 日
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45.7 記錄時數
I'm mainly a Blender user, but I decided to try this software. So far I used it only for retopology, and I can say that it's awesome.
Simple but nice interface, intuitive commands and shortcuts, good performance (btw I tested in 4 different computers with different configurations and it ran ok in each one).
And for the price, I guess it's a good deal. The only drawback maybe is the lack of interest from the developers to push the software further.
張貼於:06 月 28 日
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12 人之中有 12 人(100%)認為這篇評論有參考價值
85.2 記錄時數
Silo 2 is a pretty neat modeler, although unfortunately, nothing else. Still, I find myself really enjoying working in it, as it's a lot easier to use than most commercial software out there. The basic interface is pretty self explanitory, and isn't cluttered with things you won't need, however, you can pretty much customize it to your preference, so migrating from other software won't make you feel that out of place. I've used the demo first, for 30 days, and only had 1 crash happen, so far, It has been pretty stable for me.

If you want to buy this, try it out first, as some people don't seem to like it (but that's pretty common with everything anyways). You have to keep in mind, that everyone's preferences are different, so you have to find the right tool for you. There's a similar software called Voidworld, which is free, and was practically created to be a replacement for Silo, you can try that too and make comparrisons yourself. However, it's not as optimized, so it eats quite a lot of your resources, and might not run as good on your computer as on anyone elses (I practically couldn't use it, because it kept crashing, but I have a crappy laptop).

If you're looking for other, similar commercial software, you can also give Hexagon 2.5 a go (from Daz3D). It can do pretty much the same thing, with the addition of directly painting onto models, althought not as good in that field as 3D-Coat, as some parts of the UV need tweaking before you can begin painting (if you don't want to have streched textures on certain verticles). Unfortunately, that too, like Silo, is not being updated anymore. Still, don't let the lack of updates discourage you from software if you enjoy working with them. At the end of the day, it's all about what you like, and how you can utilize your tool anyways.

Also, If you're new to 3D modeling, make sure that you understand the basics. These are universal, and not exclusive to any kind of application. If you don't know your foundations, you might feel uncomfortable and let down, after a few failed attemps at translating your thoughts into a model.
張貼於:2013 年 12 月 20 日
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