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A 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and controlling hard-edged surfaces.
发行日期: 2012年12月19日
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购买 Silo 2

关于软件

Available for an incredible low price exclusively on Steam, Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.

On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.

Features

  • Zen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

  • File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

  • Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

  • Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

  • Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

  • Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

  • Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

  • Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

  • Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

  • Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

  • Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

  • Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

Support and Resources

Help, tutorials, and videos for Silo are all maintained online on the official Silo website. You can find hours of training videos on their tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums are also a great place to search, share, and find answers to your questions.

系统需求(PC)

    Minimum:
    • OS: Windows 7 or better
    • Processor: 1 GHz
    • Memory: 512 MB
    • Hard disk space: 20 MB
    • Video Card: Graphics card supporting 1024 x768 x 16-bit color and OpenGL
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel

系统需求(MAC)

    Minimum:
    • OS: OS X 10.8 or higher
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel

系统需求(Linux)

    Minimum:
    • OS: Tested on CentOS 6.5 and Ubuntu 14.04
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
有价值的用户评测
7 人中有 7 人(100%)觉得这篇评测有价值
帐号内拥有 172 项产品
2 篇评测
348.3 小时(记录在案的)
As you can see I've played this game a lot. Unfortunately I'm not sure how one would win this game with over 300 hours played it remains a mystery.

Joking aside Silo 2 is a very competent low poly modeler with fairly easy to use UV unwrap tools.

On the downside its clearly no longer updated or in development (although the company that owns it always denies this despite years of no bug fixes or version changes) so if you do happen upon a bug you will have to learn to work around it.

Generally its cheap entry price and simple approach to low poly modelling is refreshing enough its worth picking up when on sale for sure ; otherwise you might want to check out other options like Blender 3D while complex, with overtly complex UI it is constantly being improved upon and free.
发布于:2014年6月25日
这篇评测是否有价值?
6 人中有 5 人(83%)觉得这篇评测有价值
帐号内拥有 49 项产品
16 篇评测
41.0 小时(记录在案的)
Easy interface, low level of crashes (for me), very fun to use. But the price is a bit high! It shouldn't be about $70 bucks honestly, it should be what I paid for on a sale, $40. The app itself isn't worth $70. I would suggest getting a free app that can do a lot more than Silo, yet harder to get used to, but if you really want silo, wait for it to go on sale.
发布于:2014年5月15日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
帐号内拥有 106 项产品
5 篇评测
225.2 小时(记录在案的)
Silo is not the best tool on the market, but any experienced 3D artist will agree that there is no equivalent to a "panacea" in the 3D-modeling fields. Silo is a focused polygonal modeling tool with some limited sculting capabilities and that pretty much covers it. It has UV-unwrapping functionality as well, but it is painfully inadequate and very difficult to work with.

Silo's primary strength lies in its user friendliness and how simple, fast and reliable you can build a high-quality mesh of either a lowpoly or highpoly nature. Creating a character mesh by manipulating Silo's great subdivision functions and adding details with the paint displacement tool is nothing new that you would not be able to do in 3DS Max or Blender, but it is the ease of doing so in Silo that sets it apart from its competitors.

This tool is not for everyone and I recommend trying it before you buy it.
发布于:2014年3月29日
这篇评测是否有价值?
帐号内拥有 3 项产品
1 篇评测
18.1 小时(记录在案的)
Silo软件很好,使用很合手,作为造型表现非常不错,遗憾的是只能在Steam里使用,这不是我的初衷。希望可以改为激活码形式,不然需要放弃在这里购买软件了,开启过于不便,因为我不想自己的每一台电脑都安装Steam。
发布于:2014年5月1日
这篇评测是否有价值?
帐号内拥有 268 项产品
3 篇评测
44.2 小时(记录在案的)
Terrific modeling app for anyone who's comfortable Maya's polygon modeling tool. It has all the expected featres you need for modeling plus some nice options for mapping/manipulating UV and texture paint. It has a uncluttered, clean but flexible UI where you can have dialogs pop up in docks or floating, which you can then drag to the dock to stay. You can save all your preferences to a backup, which is quite valuable but underrated feature. Autosave works nicely (which is good, cause Silo2 crashes on me sometimes doing boolean operations). It has a good wealth of import/export geometry formats and seems to have no problem importing texture mappings with 3DS/FBX and others.

Hope to see stability improved though with boolean subtract.
发布于:2014年4月22日
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12 人中有 12 人(100%)觉得这篇评测有价值
帐号内拥有 231 项产品
37 篇评测
66.8 小时(记录在案的)
Silo 2 is a pretty neat modeler, although unfortunately, nothing else. Still, I find myself really enjoying working in it, as it's a lot easier to use than most commercial software out there. The basic interface is pretty self explanitory, and isn't cluttered with things you won't need, however, you can pretty much customize it to your preference, so migrating from other software won't make you feel that out of place. I've used the demo first, for 30 days, and only had 1 crash happen, so far, It has been pretty stable for me.

If you want to buy this, try it out first, as some people don't seem to like it (but that's pretty common with everything anyways). You have to keep in mind, that everyone's preferences are different, so you have to find the right tool for you. There's a similar software called Voidworld, which is free, and was practically created to be a replacement for Silo, you can try that too and make comparrisons yourself. However, it's not as optimized, so it eats quite a lot of your resources, and might not run as good on your computer as on anyone elses (I practically couldn't use it, because it kept crashing, but I have a crappy laptop).

If you're looking for other, similar commercial software, you can also give Hexagon 2.5 a go (from Daz3D). It can do pretty much the same thing, with the addition of directly painting onto models, althought not as good in that field as 3D-Coat, as some parts of the UV need tweaking before you can begin painting (if you don't want to have streched textures on certain verticles). Unfortunately, that too, like Silo, is not being updated anymore. Still, don't let the lack of updates discourage you from software if you enjoy working with them. At the end of the day, it's all about what you like, and how you can utilize your tool anyways.

Also, If you're new to 3D modeling, make sure that you understand the basics. These are universal, and not exclusive to any kind of application. If you don't know your foundations, you might feel uncomfortable and let down, after a few failed attemps at translating your thoughts into a model.
发布于:2013年12月20日
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