A 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and controlling hard-edged surfaces.
用户评测:
总体:
多半好评 (44 篇评测) - 44 篇用户的软件评测中有 79% 为好评。
发行日期: 2012年12月19日

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购买 Silo 2

 

关于这款软件

Available for an incredible low price exclusively on Steam, Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.

On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.

Features

  • Zen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

  • File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

  • Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

  • Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

  • Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

  • Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

  • Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

  • Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

  • Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

  • Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

  • Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

  • Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

Support and Resources

Help, tutorials, and videos for Silo are all maintained online on the official Silo website. You can find hours of training videos on their tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums are also a great place to search, share, and find answers to your questions.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or better
    • Processor: 1 GHz
    • Memory: 512 MB
    • Hard disk space: 20 MB
    • Video Card: Graphics card supporting 1024 x768 x 16-bit color and OpenGL
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
    Minimum:
    • OS: OS X 10.8 or higher
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
    Minimum:
    • OS: Tested on CentOS 6.5 and Ubuntu 14.04
    • Memory: 512 MB
    • Hard disk space: 20 MB
    Recommended:
    • Memory: 1 Gb
    • Video Card: 32 bit color compatibility
    • Additional: Three button mouse or mouse with scroll wheel
消费者评测
Customer Review system updated Sept. 2016! Learn more
总体:
多半好评 (44 篇评测)
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4 篇评测符合上述筛选条件 ( 好评)
最有价值的评测  总体
15 人中有 15 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
66.7 小时(记录在案的)
发布于:2014年12月19日
我本人是使用ubuntu下建模的,但blender高模精雕各种卡,zbrush又没有linux版。Silo2高模处理各种给力,流畅不卡。工具栏十分精简,简直就是linux版zbrush。我弄了简单汉化的简体中文补丁,欢迎各位喜欢Silo 2的中国朋友使用。 http://pan.baidu.com/s/1hqtJvbm 注意这是linux版补丁。
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
18.1 小时(记录在案的)
发布于:2014年5月1日
Silo软件很好,使用很合手,作为造型表现非常不错,遗憾的是只能在Steam里使用,这不是我的初衷。希望可以改为激活码形式,不然需要放弃在这里购买软件了,开启过于不便,因为我不想自己的每一台电脑都安装Steam。
这篇评测是否有价值? 欢乐
推荐
32.9 小时(记录在案的)
发布于:6月16日
免费获取的产品
一款非常小巧的建模软件,虽然功能较为单一(建模),但是如果上手之后就会发现这款软件实在是太好用了!!
本人max专精,但是max蛋痛的建模操作设定实在是用起来并不人性化,用过maya会发现maya比max建模更舒服,用过silo会发现silo的建模是真的超爽~~
优点:1、软件相当小巧,貌似只有20M。。。。 2、软件选择方式相当快捷方便,同时按住ctrl与alt见可进入点线面混合选择模式,谁用谁知道,比玛雅的还要好用(为什么max就没有这功能呢) 3、镜像编辑相当好用 4、软件的软选择与笔刷功能简直就是建模神器 5、上手较为容易,简单易学 等等等
缺点:1、容易崩溃,最好设置好自动保存 2、要是软选择范围能像玛雅那样调整就好了,用滚轮调整总觉得不是很舒服
总结:觉得max建模蛋痛的可以试试
这篇评测是否有价值? 欢乐
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37.8 小时(记录在案的)
发布于:6月27日
一开始看到这么简洁的界面我是拒绝的
但是 跟着别人学完发现 这软件建模方面比MAX MAYA舒服太多了 无数个赞
这篇评测是否有价值? 欢乐