Kotaku

The Best of Kotaku, This WeekThis week ends the summer for most people in school and for those who follow the rules regarding wearing white pants. But it's not really over for gamers, since PAX is in full swing over in Seattle and the terrific rush of games for the fall hasn't begun yet.


As ever, it was a week packed full of stories for us to report and write. Plus we had some opinions we needed to share. (As well as some images, including the great one up top snapped by Borderlands studio chief Randy Pitchford.)


What follows is what we think is the best of our work. But, first, one of the best comments from our readers.



The Best Comment From The Community

Our favorite comment of this week comes to you from Ventriloq, who joined in on a spontaneous Kotaku Reader Poetry Jam:


Thine article struck me at the core-
Reminded me what this site is for-
And the humor is an added perk
When stuck for hours at my work!



17 Things About Resident Evil 6 That You Should Know

The Best of Kotaku, This Week


Stephen Totilo was initially unimpressed with Resident Evil 6, but changed his mind after playing for six hours. More »



In a Shocking Twist, This Game Stars Normal-Looking People. Some Of Them Are Even Old.

The Best of Kotaku, This Week


Stephen talks to Chris Hecker about the very normal-looking people featured in Spy Party. More »



Rock Band Blitz: The Kotaku Review

The Best of Kotaku, This Week


Kirk Hamilton enjoys the more video gamey version of Rock Band. More »



Guild Wars 2 Arrives Tonight. Here's Everything You Need To Know.

The Best of Kotaku, This Week


Kirk rounds up news of Guild Wars 2 from the team. More »



The Joy of Jumping: Why ArenaNet Lets You Hop In Guild Wars 2

The Best of Kotaku, This Week


If you've been playing Guild Wars 2 at all, then you've probably seen people talking about jumping. Dancing is cool too, and actually, standing in one place is pretty neat as well, but the thing people love to do most is jump.
That's partly because jumping was impossible in Guild Wars 1. More »



Getting Very Close To Halo 4's Master Chief (And Friends)

The Best of Kotaku, This Week


Luke Plunkett takes a look at some Halo 4 vehicles and figures. More »



One Man's Journey From Warehouse Worker to Nintendo Legend

The Best of Kotaku, This Week


Luke tells a Nintendo Legend's tale of starting out as a warehouse worker. More »



The Live Action Rurouni Kenshin Movie is a Nearly Perfect Film Adaptation

The Best of Kotaku, This Week


Richard Eisenbeis reviews Rurouni Kenshin, the historical fiction live-action adaptation of the popular manga and anime series. More »



This Hacked Nintendo Game Turned Me Into a White Guy and Asked Me to Kill N***ers

The Best of Kotaku, This Week


Evan Narcisse played an incredibly, intentionally racist game. More »



A Team Of Seven Is Making A Game That 'Shouldn't Be Possible'

The Best of Kotaku, This Week


Jason Schreier tells us about the small team making Natural Selection 2, with a big helping hand from the community. More »



Mass Effect 3: Leviathan: The Kotaku Review

The Best of Kotaku, This Week


Stephen finds Shepard's journey exhausted in this new DLC. More »



Steam Greenlight Is A Good Idea, But Makes Its Buried Treasures Very Hard To Find

The Best of Kotaku, This Week


After one day of poking around Steam Greenlight, Kate feels like she has seen this all before. And then she realizes: in a way, Steam's suddenly going all Kickstarter. More »



Digital Storm's Budget Gaming PC Doesn't Sacrifice Power for a Reasonable Price

The Best of Kotaku, This Week


Fahey finds this affordable PC quite capable. More »



Guild Wars 2, Log One: I Cannot Rest Until I Have Explored All The Things.

The Best of Kotaku, This Week


Kate's first log with Guild Wars 2 finds her obsessively exploring the land. More »



Here's a Piece of Adventure Time Dialogue Pen Ward Wrote Two Nights Ago

The Best of Kotaku, This Week


Tina Amini's got a piece of Adventure Time dialogue read off by Pen Ward himself. More »



White Actress Will Voice Assassin's Creed's Black Heroine

The Best of Kotaku, This Week


Evan discusses the advantages of mirroring voice actors with their in-game characters. More »



You Are Getting Old. Street Fighter Just Turned 25.

The Best of Kotaku, This Week


Luke reminds us that on August 30, 1987, the very first Street Fighter game was released by Capcom. Making today the series' 25th birthday. My God. How depressing.
Not for Capcom or Street Fighter, of course. More »



No Metal Gear Solid 5, But Here's All of Last Night's Big Metal Gear News

The Best of Kotaku, This Week


Brian rounds up all the week's big Metal Gear news. Twenty five years! The time has just flown by.
If you were hoping for Metal Gear 5, you're going to be disappointed. But there was other cool stuff.More »



Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy

The Best of Kotaku, This Week


Final Fantasy XIII heroine Lightning will be back in a new game, and it's a very different kind of Final Fantasy... More »



Fable: The Journey Might Be the Next Kinect Game Worth Caring About

The Best of Kotaku, This Week


Tina confesses: I'm not really anti-Kinect. It's just that a lot of Kinect games really suck. But I absolutely love Dance Central and Fruit Ninja Kinect is always a hit with my non-gaming friends when they come over for after-partying.
But those hits are few and far between.
I wasn't expecting to enjoy Fable: More »



Gold Vs. Plus: How Sony Is Making a Mockery Of Xbox Live

The Best of Kotaku, This Week


You can pick your preference between PlayStation and Xbox. You can argue that Halo is better than KillZone or that Uncharted tops Gears of War.
But it is becoming increasingly hard to argue that the Xbox 360's online subscription service is superior to the PlayStation 3's. More »



Double Fine's Next Game Is For iPhone, And It's About Superheroes

The Best of Kotaku, This Week


Kirk confesses: Being a superhero is exciting, no doubt about it. You get to wear a cool costume, use cool powers, and fight crime! But what about the nitty gritty bureaucratic aspects of being a superhero-the paperwork, the scheduling, all the stuff behind the scenes? More »



Ron Gilbert's Cave Is Deeper Than I Thought

The Best of Kotaku, This Week


Kirk says there is a special type of anxiety that arises when you have to solve one of Ron Gilbert's puzzles in front of him. This is the guy who made Maniac Mansion and The Secret of Monkey Island, for gosh's sake. More »



We Love The World's First Post-Apocalyptic Competitive Eating Card Game

The Best of Kotaku, This Week


"The game is about eating and spewing and chewing and swallowing," game designer Zach Gage says in this beginning of this 25-minute video that features me and Evan Narcisse playing Gage's new card game Guts of Glory. More »



Three Reasons Most Video Game Movies Don't Work, and One Why I Hope a Metal Gear Solid Movie Will

The Best of Kotaku, This Week


Kate says that film adaptations of popular games are almost as inevitable as game adaptations of films-and often, just as terrible.
Early this morning, we learned that Konami once again have plans to take Metal Gear Solid to the silver screen. More »



Let's Help Hollywood Find the Perfect Snake for the Metal Gear Movie

The Best of Kotaku, This Week


Hollywood is making a Metal Gear movie! Again! It sounds like production on the flick is just getting started (again). The project has a producer, but there's no word of a director or screenwriter. More »



A Children's Treasury of Madden Release-Week Glitches

The Best of Kotaku, This Week


When it was first shown to writers in April, Owen knew what was in store for Madden's "Infinity Engine" of real-time physics. This is the YouTube age, where a game's every gaffe, glitch and goof is filmed and uploaded within moments of release, it seems. More »



Everything Breaks Bad In The Darkest, Strongest Episode Of The Walking Dead Yet

The Best of Kotaku, This Week


Kirk writes: if there's anything Telltale's The Walking Dead game has taught me about myself, it's that come the post-apocalypse, I'd be of no use to anyone.
We like to think that all our time spent scoring video game headshots in Left 4 Dead and Dead Rising, or yelling advice at the protagonists of 28 Days... More »



The Macross Do You Remember Love? Remaster is Beautiful Beyond Belief

The Best of Kotaku, This Week


While comparatively unknown in the West, Macross: Do You Remember Love? was one of the most important anime of the 1980s in Japan and was one of the most ambitious hand-drawn animation projects of all time. More »



I love Final Fantasy VII: Now Watch Me Pretend I Hate It.

The Best of Kotaku, This Week


Tim Rogers loves Final Fantasy VII, but he must roast it: More »



The Cosplay Of PAX: Day One

The Best of Kotaku, This Week


The Seattle Convention Center was covered in video game characters today for the first day of the Penny Arcade Expo. There were all manner of costumes-the elaborate, the humble, the humorous, the bizarre. More »



Kotaku

A Brand-New Final Fantasy XIII Means Exciting New Creatures to KillFears of a new chapter in the Final Fantasy XIII saga bringing another 40-80 hours of battling the same old beasts were put to rest this evening, as art director Isamu Kamikokuryo showed off a series of decidedly different mythical beasts for Lightning Returns, from gigantic dragons to decaying undead.


While I rather enjoyed Final Fantasy XIII-2, I must admit battling the same creatures from the first game over and over again left the whole affair feeling a bit stale. Judging from the concept art released thus far, Lightning Returns won't suffer that same problem.


In fact, that Red Dragon picture up top seems to indicate a much more dynamic battle system than the initial presentation indicated. Removing the Dragon's horns disable the breath weapon? Are we going to be targeting specific body parts? Is Lightning a one-woman monster dissection unit?


A Brand-New Final Fantasy XIII Means Exciting New Creatures to Kill A Brand-New Final Fantasy XIII Means Exciting New Creatures to Kill A Brand-New Final Fantasy XIII Means Exciting New Creatures to Kill


Kotaku


Check out these four videos to see Square Enix's design team talking about Lightning Returns: Final Fantasy XIII, announced tonight both here and Japan for release next year on Xbox 360 and PlayStation 3.


Square Enix promises more details on September 4.





Kotaku

Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept ArtFinal Fantasy XIII heroine returns with, well, Lighting Returns: Final Fantasy XIII. The game is set in the world of Nobus Partus, 13 days from its demise. Here is a first look—a first good look—at the game's stunning concept art. The urban setting of Luxerion looks very intriguing. Check it out in the gallery above.


Annonce de LIGHTNING RETURNS: FINAL FANTASY XIII [Square Enix]


Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept Art Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept Art Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept Art Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept Art Soak in The Beauty of Lightning Returns: Final Fantasy XIII's Concept Art


Kotaku

She's Just Running With The Wolves, ManDavid Semsei, take a bow. Your fan art isn't just the knees, it's the bees knees, a pair of knees so tiny and specialised they're worth taking a closer look at. Just like this art!


Resident Evil, Dark Souls, Metal Gear, even Deadly Premonition, there's a variety of inspirations and a variety of awesome images below.


For even more, you should check out David's DeviantArt page (via XombieDirge).



She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man She's Just Running With The Wolves, Man
Kotaku

Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends TrilogyFinal Fantasy XIII heroine Lightning will be back in a new game, Square-Enix announced today. Lightning Returns: Final Fantasy XIII. This one is going to be a very different Final Fantasy.


Series director Motomu Toriyama began a presentation in Tokyo by showing an image of a rose, saying roses have many meanings. He then said that this game is the conclusion of Lightning's saga. (No, we're not sure what that means either!)


Toriyama said Lightning will make her comeback, returning as a stronger character than she was in the first two games, FF XIII and FF XIII-2. Lightning is going to face her final battle, so he asked the character designer to convey the power in her eyes. It's the end of her trilogy of games.


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends TrilogyFrom the start, Toriyama described features little seen in Japan's renowned role-playing game series. The game will offer players a lot of ways to customize their version of Lightning. Her outfits will be about more than just aesthetics. They affect her abilities.


Character control will be more dynamic. She'll be able to hang off ledges, pull herself up, jump, duck behind corners. You'll be able to move her around in battle, a first, they said, for the series.


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends TrilogyDuring the presentation, we got a look at what might be the first screenshot of the new game. (If not, then it's a concept piece.)


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends TrilogyWe also saw some concept art that begins to illustrate how different this game is from the standard FF game. The world of Lightning Returns runs in real-time. When the game begins, the world, called Nobus (Novus?) Partus, is 13 days away from the end. She has 13 days and 13 nights to save humanity. The game runs on a doomsday clock, shades of The Legend of Zelda: Majora's Mask.


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends TrilogyThe whole game runs on a time-of-day system, with a monorail that moves through it on schedule, like everything else in the world—you can get stuck in one region waiting for the monorail to take you to another island.


The game world touches on three themes: gothic, mechanical and fantasy.


The game will be out for Xbox 360 and PlayStation 3 in 2013.


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy.


But wait, there's more!


Concept art galore...


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy


Lightning Returns: Final Fantasy XIII Makes Major Changes to the Series' Formula, Ends Trilogy


Kotaku

Double Your Final Fantasy XIII Pleasure with This Limited Edition PackOver in Hong Kong, PlayStation's Asia branch just announced a limited edition Final Fantasy XIII and Final Fantasy XIII-2 pack.


The bundle includes both games (with English and traditional Chinese subtitles and the original Japanese voices) as well as eight eight post cards. It'll be out September 13 in Hong Kong for HK$558 or US$72. No word on a Western release.


FINAL FANTASY 25th Anniversary PS3™ FINAL FANTASY XIII/FINAL FANTASY® XIII-2 Dual Pack Limited Edition [Asia PlayStation]


Kotaku

A Closer Look At Borderlands 2's Spritely Robot-Summoner, The MechromancerAt PAX 2012, attendees who braved the massive line at the Borderlands 2 booth were treated to a first look at the fifth character class for the game, the Mechromancer, which will now be given free to everyone who pre-orders the game.


The character is a trendy, pixie-looking girl in metal armor who summons a giant, killer robot named Deathtrap to help her kill enemies. In the demo today, we got to look through her skill tree, which will give Deathtrap a number of offensive and defensive abilities—from lasers to fire to something called "Explosive Clap," which, naturally, has the robot clapping its hands together and causing a huge explosion.


When the Mechromancer headed out into the world, she summoned Deathtrap and the first thing he did was head over to an enemy, stand over him, and clap. Boom—blood everywhere. Good times.


The gearbox representative demoing the game swore up and down that they didn't start working on the DLC until after they finished the proper game, but said that it will be done sooner than expected because "Turns out we're really good at making Borderlands." So, the mechromancer will be due out in October, not too long after the game comes out.


There are, of course, lots of ideas for characters and content that got shelved until after Gearbox finished the game. "I'm pushing for a bard, personally," said Borderlands 2 producer Matt Charles when I spoke with him after the demo (he was sure to tell me multiple times that he was kidding). "That's sort of a running joke, people look at me very strangely every time I say that."


I dunno, I could kinda see it...


Kotaku

The Cosplay Of PAX: Day OneThe Seattle Convention Center was covered in video game characters today for the first day of the Penny Arcade Expo. We saw all manner of costumes—the elaborate, the humble, the humorous, the bizarre. Tina, Jason and I captured as many as we could for our first gallery.


Up top, three ladies re-create three famous Zelda characters in what had to be the most impressive cosplay of the day. Check out their full costumes:



The Cosplay Of PAX: Day One


Dang! Check out all the cosplay below, and as always, click the images to see the full version. We'll be back tomorrow with another roundup—let us know in the comments if you got pictures of any good outfits we missed!


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Kotaku

Surprise Ending of The World Ends With You Remake Teases SequelLooks like we might be getting a sequel to The World Ends With You after all. A new teaser image at the end of the iOS version, sent in by Kotaku reader Michael, hints that the franchise could continue soon, and translator Brian Gray confirmed its legitimacy on his Twitter account today.


The past few weeks have been one hell of a rollercoaster ride for The World Ends With You fans. First Square Enix released a teaser countdown for The World Ends With You, getting all of our hopes up. Then we found out it was just an iOS port. A good port, but still a port. Hopes dashed.


So here's another high. Let's hope it doesn't crash.


(BTW, if you want to play or replay this great game, the iPad version really is fantastic. It kept me entertained for an entire six-hour flight from New York to Seattle yesterday.)


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