X4: Foundations - belgoray
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
In case you missed it:
>> Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News)
>> X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)


X4 8.00 Public Beta 6 Changelog:
  • Added Ministry of Finance to list of factions available for diplomatic interference (new feature in 8.00).
  • Added separate travel bubble effect in cockpit view (new feature in 8.00).

  • Removed excess SETA items and replaced them with respective component parts.

  • Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.
  • Improved station alarm visualisation by reducing size and number of alarm drones.
  • Improved shield impact effect by reducing intensity when viewed from up close.
  • Improved performance of travel bubble effect (new feature in 8.00).

  • Fixed Brantlee Northriver's Competition mission in Tides of Avarice story sometimes not progressing into race.
  • Fixed Boron Herald missions sometimes not unlocking Queendom of Boron for diplomatic interference (new feature in 8.00).
  • Fixed thrusters not being included in pool of potential equipment blueprints in Steal Equipment Blueprint agent action (new feature in 8.00).
  • Fixed not being able to invite diplomat after contacting Yaki in Treacherous Shallows mission in Yaki Investigation story (new feature in 8.00).
  • Fixed missing blueprints when Quettanauts relation is set past ceremony level in Custom Gamestart.
  • Fixed pirates almost never collecting loot dropped by ships.
  • Fixed case of pirates sometimes attacking victim after loot was dropped.
  • Fixed tug ships not noticing when disarming turrets results in salvage being left behind.
  • Fixed S/M ships having problems navigating certain dock areas (problem introduced in 8.00).
  • Fixed diplomatic agent ships not counting towards limited ship count (new feature in 8.00).
  • Fixed being able to reassign agents to other roles (new feature in 8.00).

  • Fixed ware ids being displayed in Diplomacy result screens (new feature in 8.00).
  • Fixed current influence display in Diplomacy menus not updating (new feature in 8.00).
  • Fixed missing diplomacy gift hints under certain circumstances (new feature in 8.00).
  • Fixed Fate of Heretic's End sometimes not being shown in Agent Action menu (new feature in 8.00).
  • Fixed menu crash when diplomacy action finishes under certain circumstances (new feature in 8.00).
  • Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances.
  • Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances.
  • Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances.
  • Fixed missing mouse-over texts for truncated dropdown options.
  • Fixed travel effect persisting when ship is destroyed (new feature in 8.00).

  • Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist.
  • Fixed Rattlesnake front lower L turrets sometimes not being able to fire.
  • Fixed being able to jump out of interior of Hyperion.
  • Fixed thumbnails of some weapons and turrets being cut off.
  • Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral).
  • Fixed missing light in Terran Security Office.
  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.
X4: Foundations - belgoray
We're excited to unveil the X4: Envoy Pack, the next DLC for X4: Foundations, launching alongside the free X4: Diplomacy Update (8.00) later this year. Check out our reveal teaser in this news post, and read on for full details of what's included in the X4: Envoy Pack.



You can now wishlist the X4: Envoy Pack on Steam - doing so ensures that you'll be notified the moment it becomes available.

https://store.steampowered.com/app/3778100/X4_Envoy_Pack/

Curious about the free Diplomacy Update (8.00) for X4: Foundations? Find all the details in our news article!



X4: Envoy Pack

The X4: Envoy Pack expands the universe of X4: Foundations with:
  • The Envoy, a new stealth-ready frigate jointly developed by the Argon Federation and Teladi Ministry of Finance
  • The mysterious Cypher, an unauthorised variant often found in pirate hands
  • A new mission chain in your Open Universe that leads to the discovery and unlocking of the Envoy
  • A new gamestart that immediately draws you into the Envoy's storyline
  • A brand new sector, waiting to be explored in the Open Universe
  • New musical additions that enhance the X4 soundtrack and deepen the atmosphere of your journey through space


Operate from the Shadows with the Envoy
  • The most prestigious ship for Diplomacy in X4: Foundations, significantly reducing agent operation durations (as introduced in the 2025 X4 Diplomacy Update)
  • A fully explorable interior - only the second of its kind among M-size ships
  • A new Cloak stance, optimised for radar evasion and covert manoeuvres
  • Faction camouflage protocols, allowing visual deception when piloting these ships
  • Exclusive engines, shields and main forward-mounted weapons, unavailable to other ships
Designed for infiltration, reconnaissance, and misdirection, the Envoy is a new mid-sized warship that brings a fresh tactical dimension to the X4 universe. It features a sleek silhouette, exclusive subsystems, and an immersive submarine-inspired interior that reinforces its role as a stealth operator in hostile space.


The Envoy offers immersion through function and purpose. It is also only the second "full interior" M-class ship introduced into X4: Foundations, following the luxurious Astrid from the X4: Tides of Avarice expansion. From the moment you ascend the dockside boarding ramp, you can walk through the ship's atmospheric interior all the way up to the cockpit, and enjoy a rare level of interactivity for ships of this class.

Its Cloak stance lets you suppress radar visibility and improve manoeuvrability - at the cost of top speed, acceleration, engine boost, and all weapon systems. In this mode, both the ship's main and secondary weapons are fully disabled, with retractable turrets concealed from view. When subtlety is no longer an option, deactivating the Stealth stance restores the Envoy's full combat capabilities.



Disguise and Deceive
Activate faction camouflage protocols to display the identity of another faction, misleading observers and delaying identification. Whether you're slipping past enemy blockades or staging an ambush under false colours, the Envoy offers unmatched versatility for commanders who favour stealth operations over brute force.

Enter the Cypher
A rogue variant of mysterious origin, the Cypher offers enhanced speed and agility over the Envoy, making it a fast-moving presence in combat.

Fully compatible with the Envoy's exclusive engines, shields, and primary weapons, the Cypher is often fitted with a versatile mix of Teladi and independently sourced technology. It also features identity-masking protocols, allowing it to mimic the transponder signature of other factions - the perfect choice for commanders who favour mobility, adaptability, and a more unconventional approach.

New Ways to Command
Whether you're scouting behind enemy lines, smuggling under a false identity, or leading precision strikes with minimal visibility, the X4: Envoy Pack opens up new strategic and narrative possibilities for your X4 open universe.

Prepare your fleet. Silence your signature. Deception is your greatest weapon.

https://store.steampowered.com/app/3778100/X4_Envoy_Pack/
X4: Foundations - Tomonor
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
In case you missed it:
X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)


X4 8.00 Public Beta 5 Changelog:
  • Improved tolerance of police to ships or stations with illegal wares if relations are good.
  • Improved handling of some ships fleeing from attack.

  • Fixed failed Trade guild missions sometimes still handing out rewards.
  • Fixed Panel Hack guild missions aborting prematurely.
  • Fixed Steal Module Blueprint agent action not rewarding Ship Fabrication Bay blueprints (new feature in 8.00).
  • Fixed faction agents spawning at stations of systems that are not connected to via active Jump Gates (new feature in 8.00).
  • Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander.
  • Fixed ships assigned to agents retaining commander (new feature in 8.00).
  • Fixed travel bubble effect intensity when going through super-highways (problem introduced in 8.00).
  • Fixed transporter door of Barracuda not closing properly.
  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.
X4: Foundations - belgoray
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
In case you missed it:
X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)


X4 8.00 Public Beta 4 Changelog:
  • Added option to control Dynamic Frame Generation (new feature in 8.00).
  • Added gift effects to diplomacy action gift selection (new feature in 8.00).
  • Added mission-relevant info to monitor display during incoming calls from characters related to missions (work in progress).

  • Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives (or diplomats, new feature in 8.00).
  • Improved security around Mars and The Moon.
  • Improved ship movement for ships trying to reach similar positions.
  • Improved capital ships decoupling after repairs or ware exchange.
  • Improved capital ship approach to park.
  • Improved Travel Drive bubble effect to increase with speed (new feature in 8.00).

  • Fixed Oberth story ship being boardable.
  • Fixed Destroy Fleet guild missions aborting prematurely.
  • Fixed Free Split and Court of Curb Diplomats not arriving at the Player HQ (new feature in 8.00).
  • Fixed Steal Module Blueprint Agent Action not rewarding Ship Fabrication Bay Blueprints (new feature in 8.00).
  • Fixed different Improve Relations diplomacy actions not respecting each other's cooldown or faction selection (new feature in 8.00).
  • Fixed Agents sitting in Faction Representative chairs (new feature in 8.00).
  • Fixed capital ships with no or disabled turrets refusing to attack fighters.
  • Fixed secondary subordinates undocking and docking again when already docked and immediate commander's subordinate group set to Docked.
  • Fixed ships sometimes taking minutes recalling subordinates.
  • Fixed Terran M Dumbfire Turret not being able to track target.
  • Fixed NPCs not being able to use elevator on Xenon PE.
  • Fixed Erlking bridge turning invisible when docked at certain piers.

  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.
X4: Foundations - belgoray
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
In case you missed it:
X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)


X4 8.00 Public Beta 3 Changelog:
  • Added information dialog about Safe Deposit Storage usage when starting diplomacy actions or events (new feature in 8.00).

  • Improved balancing of Diplomacy feature (new feature in 8.00).
  • Improved travel-mode bubble effect (new feature in 8.00).

  • Fixed story state not being unlocked in budgeted Custom Game Editor when completing Timelines.
  • Fixed Queendom of Boron sometimes not being available for diplomatic interference even though Herald Missions have been completed (new feature in 8.00).
  • Fixed Realm of the Trinity diplomat not appearing in embassy when invited while PAR and HOP both still have diplomats (new feature in 8.00).
  • Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story.
  • Fixed trader not appearing in Boron Ship Dealerships.
  • Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present.
  • Fixed turrets set to attack not firing on capital ship hulls (problem introduced in 8.00).
  • Fixed incorrect player logo when loading older savegames (problem introduced in 8.00).

  • Fixed Xenon F being able to mount non-Xenon weaponry on one weapon mount (problem introduced in 8.00).
  • Fixed Cutlass not being able to equip Boron shields (new feature in 8.00).
  • Fixed incorrectly positioned and scaled travel mode effect on ships with prominent weapons (new feature in 8.00).
  • Fixed missing travel mode effect if ship came into view while in travel mode (new feature in 8.00).

  • Fixed several causes of crashes.
X4: Foundations - belgoray

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

X4 8.00 Public Beta 2 Changelog:
  • Added new travel-mode bubble effect.

  • Added Closed Loop production method to S Burst Ray and S Blast Mortar.

  • Added equipment compatibility information to Blueprints trading menu and Encyclopedia.

  • Added highlight for mission name line on message ticker.

  • Added story headers in Mission menus.

  • Added warning lights on bridge when ship is in combat.

  • Improved duration and cost of several diplomacy actions (new feature in 8.00).

  • Improved reputation rewards for Improve Relations agent actions (new feature in 8.00).

  • Improved balancing of reward from Negotiate Discount agent action (new feature in 8.00).

  • Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage.

  • Changed SETA from craftable item to research.

  • Fixed We Have Lift-Off achievement not unlocking when starting or continuing Timelines (new feature in 8.00).

  • Fixed completing Timelines not unlocking corresponding story state in budgeted custom gamestart

  • Fixed interference between Argon Federation and Antigone Republic not being allowed even after Covert Operations story completed (new feature in 8.00).

  • Fixed faction HQ and representative remaining after certain events in Paranid story.

  • Fixed invulnerable station being selected as target in Vigor Syndicate story.

  • Fixed Manage Ship dialogue option for owned agents not opening correct menu (new feature in 8.00).

  • Fixed factions that do not have diplomats still offering dialog option (new feature in 8.00).

  • Fixed Boron diplomat not being available for invitation (new feature in 8.00).

  • Fixed agents sometimes not appearing on station even though mission guidance points to it (new feature in 8.00).

  • Fixed only one agent activity icon being displayed on map at any given time (new feature in 8.00).

  • Fixed not being able to change ships assigned to agents (new feature in 8.00).

  • Fixed Xperimental shuttle not being able to equip boron shields.

  • Fixed spacesuit bombs not attaching to turrets and shield generators.

  • Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship.

  • Fixed ships never switching out of red alert if turrets are set to attack.

  • Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled.

  • Fixed stations sometimes missing characters.

  • Fixed Vigor Syndicate accumulating excessive number of ships over time.

  • Fixed getting stuck inside docking bays by teleporting player to safety.

  • Fixed mission target area in undiscovered sector being shown on radar.

  • Fixed misleading mission guidance radius on Gravidar.

  • Fixed incorrect Gravidar when in external view on remote ship.

  • Fixed mass traffic icons sometimes briefly appearing on Gravidar and map.

  • Fixed Eleventh Hour having wrong position in galaxy map (problem introduced in 8.00).

  • Fixed wrong trade partner name in Trade menu (problem introduced in 8.00).

  • Fixed Object Info menu not showing Weapon Output of inactive weapons.

  • Fixed diplomacy agent ship selection not showing Weapon Output of inactive weapons (new feature in 8.00).

  • Fixed deceased agents showing as Idle in diplomacy action overview (new feature in 8.00).

  • Fixed diplomacy actions not allowing selection of target objects with max relation (new feature in 8.00).

  • Fixed objects without owner appearing with black icons on HUD when faction colours are enabled (new feature in 8.00).

  • Fixed diplomats appearing twice in list when selecting HQ on map (new feature in 8.00).

  • Fixed truncated texts for diplomacy event options (new feature in 8.00).

  • Fixed broken flowchart menu scrolling under certain circumstances.

  • Fixed cases of monitor caption on incoming calls not being truncated.

  • Fixed diplomat icon on map appearing identical to mission NPC icon.

  • Fixed excessive camera shake when teleporting (problem introduced in 8.00).

  • Fixed brief flickering when going into external view.

  • Fixed highway advertising sign showing overlapping advertisement boards.

  • Fixed advertising signs located next to local highways having collisions.

  • Fixed turrets floating above asteroid surface.

  • Fixed turrets on Paranid Bridge Defence Platform not being properly aligned with surface.

  • Fixed engines on Alligator liquid miner sticking into ship hull.

  • Fixed Terran Main Battery firing animation not being synchronised with weapon rate of fire.

  • Fixed Terran L Beam Turret Mk1 flickering for one frame when activating.

  • Fixed ships visually disappearing when docked at Argon 1-Dock Short Pier.

  • Fixed solid surface blocking mass traffic docks.

  • Fixed holes in nose of Ares.

  • Fixed wreck of Cobra appearing incomplete.

  • Fixed missing collision next to M docking bay in Boron S/M Ship Maintenance Bay.

  • Fixed minor graphical glitches in Hyperion interior.

  • Fixed Hyperion interior doors not opening smoothly.

  • Fixed door in Terran corridor not animating smoothly.

  • Fixed Piranha door jittering when opening.

  • Fixed flickering details in Split corridor.

  • Fixed being able to visually clip through walls of Split corridor.

  • Fixed being able to jump through ceiling of Xenon SE.

  • Fixed walkway lights on Helios E and Kyushu not being illuminated.

  • Fixed shadows flickering in Terran corridors.

  • Fixed bright glowing surface behind holographic displays in engine room.

  • Fixed being able to visually clip through Boa cockpit walls in first person.

  • Fixed case of Paranid upper body clipping through pilot chair.

  • Fixed floating crate on 3M6S dock area.

  • Fixed VSync option showing error but actually being available under certain circumstances (new feature in 8.00).

  • Fixed several causes of crashes.

X4: Foundations - belgoray
We have just released a hotfix for 8.00 Public Beta 1 that addresses an issue with NVIDIA DLSS Frame Generation not working correctly under certain circumstances. If you encountered problems while testing Frame Generation, please update your game via Steam and try again.

We’d greatly appreciate it if you could share your feedback in our Public Beta Forum.

If you want to find out more about the Diplomacy Update (8.00) Public Beta, please check our Steam news.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
--> Find out more about the "Diplomacy Update" and the current Public Beta.

8.00 Public Beta 1 Hotfix 2 Changelog
(visit our forum for the full 8.00 changelog overview)
  • Fixed NVIDIA DLSS Frame Generation not working correctly under certain circumstances (new feature in 8.00).
X4: Foundations - belgoray
The wait is over: the 8.00 Public Beta for X4: Foundations is now live! Also known as the Diplomacy Update, this major free update introduces a brand-new layer of strategic depth. For the first time in X4, diplomacy becomes a true tool in your arsenal. Learn more about the new Diplomacy system, as well as the other major features and improvements in the 8.00 update, in this news post - and don’t forget to check out the full changelog below or in our Public Beta Feedback forum.


How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Introducing Diplomacy - Influence the X Universe Like Never Before
At the core of the 8.00 update for X4: Foundations is the new Diplomacy system, which will make the sandbox and economy simulation elements of X4: Foundations shine in new ways. The Diplomacy system is a deeply integrated new gameplay feature, built around three main components:


Embassy Room - A Convenient Way to Interact
A new embassy facility can be unlocked at your Player Headquarters (PHQ). Once unlocked, this room becomes the hub for your diplomatic endeavours. Here, Diplomats take their seats at a roundtable, offering quick access to faction representatives from across the galaxy.
  • Unlockable via research at the PHQ
  • Accessible through a new UI tab, alongside Research and Terraforming
  • Requires friendly relations to accept faction diplomats
  • New “Factions and Relations” menus to give a better overview


Agents - Specialists in Diplomacy and Espionage
Agents are a new class of hireable NPCs who can be specialised in negotiation or espionage. Once recruited and assigned a ship, agents can be sent on a wide range of diplomatic operations - to negotiate player relations, spy on enemy ships, or even sow chaos from the shadows.

Key agent mechanics include:
  • Experience system with six ranks, from Recruit to Spymaster
  • Specialised missions: improve relations, forge ceasefires, steal blueprints, initiate diplomatic interference, and more
  • Resource-driven actions: missions require a mix of credits, influence, and special items such as hacking tools or bribes
  • Cooldowns and risks: operations take time and may carry injury or failure risks depending on mission difficulty and agent skill
You start with the ability to control two agents, and can expand this to eight through research and progression.


Diplomatic Interference - Shape Inter-Faction Politics
Perhaps the most game-changing element is that you can now trigger and influence dynamic diplomatic standing between NPC factions. Changes in faction relations can have an extraordinary impact on the galaxy, as alliances, trade partners and supply chains shift.

These events are based on real inter-faction relations (ally, neutral, hostile, etc.) and cover scenarios such as:
  • Trade disputes
  • Cyber attacks
  • Suspicions of espionage
  • Peace talks
  • Territorial claims
As a player, you can:
  • Influence the event using an agent to steer the result in your favour
  • Enable Protocol Null to sow chaos and trigger periodic inter-faction events
  • Do nothing and observe the outcome
Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions.

How can I access the new Diplomacy features and how do I share feedback during the Public Beta?
Once you own your Player Headquarters and have completed the Hatikvah Trade Revolution storyline, Dal Busta will contact you to introduce you to these new opportunities.

As with all new gameplay features in past major X4 updates, this marks the first iteration of the new system. During the Public Beta, we’ll closely monitor your feedback, discuss it within the team, and fine-tune individual elements ahead of the full release of the X4: Foundations Diplomacy Update later this year.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

More about the 8.00 update

NVIDIA DLSS Frame Generation Support - A Performance Gamechanger
We’re excited to bring NVIDIA DLSS Frame Generation to X4: Foundations, offering a major performance boost for players with supported hardware. DLSS frame generation can generate additional frames, doubling or even quadrupling your current frame rate, especially in situations where the game is limited by CPU speed. X4: Foundations is unusually dependent on the CPU, because it simulates the entire universe in addition to performing AI and physics calculations.

Whether you're commanding a fleet in the middle of a massive battle or overseeing your interstellar trade empire, Frame Generation can dramatically improve the fluidity of your experience, especially at higher resolutions or on modern high-refresh displays.

If you're using a GeForce RTX 40 Series GPU, you’ll now benefit from DLSS 3, which introduces Frame Generation alongside NVIDIA’s AI-powered Super Resolution. For players on RTX 50 Series GPUs, we’re also preparing for DLSS 4, which brings Multi Frame Generation (generating multiple additional frames per rendered frame), as well as improved Super Resolution - all powered by NVIDIA’s fifth-generation Tensor Cores.

To enable Frame Generation in X4, simply turn on NVIDIA DLSS in the graphics settings. On supported hardware, Frame Generation will be activated automatically.


Map Layout
Among many UI improvements, one of the most visible is a change in the layout of the X4 universe map. Sectors are now grouped differently for better readability of the map.


New Connection Modules
Did you ever want to have a nice clean corner on your station, or to neatly top-off a vertical structure? What about a T-Shaped connector? Or maybe you were missing a curved piece to be able to build your dream station. We are happy to announce that in the 8.00 update, Argon architects have shared their blueprints for 5 new connection modules, opening up brand new possibilities for station design aficionados. Let your creativity fly, and if you feel like sharing your station plans then pay a visit to the Construction Community in our forums.

Bem-vindos! Portuguese Voice-Over Support Arrives
With the 8.00 update, we’re proud to introduce Portuguese voice-overs to X4: Foundations for the very first time. This marks an exciting step forward in making the X universe more accessible to even more players around the world. If you're a Portuguese speaker, we’d love to hear your thoughts on this new addition. Please share your impressions and feedback in our Public Beta Feedback forum and help us make the Portuguese version the best it can be!

What's next?
As with previous major updates, development doesn’t stop with the start of the Public Beta. This feedback phase is an essential part of the process, and we’re committed to refining the update further - guided by both our own ideas and, just as importantly, your insights. We invite you to share your thoughts and experiences in the Public Beta Feedback forum, and help us shape the final version of the update together.

Thanks for your support - and best of luck forging alliances, brokering peace, or, well... stirring the pot.

X4 8.00 Public Beta 1 Changelog:
  • New Feature: Diplomacy!
  • New Feature: DLSS Frame Generation.
  • New Feature: Brazilian Portuguese localised voice support.

  • Added boost and travel drive speed to Object Info menu.
  • Added inventory item groups to Encyclopedia menu.
  • Added estimated resource costs for research.
  • Added themed ware tabs to Crafting menu.
  • Added input mapping for Map Pan/Rotation Switch to Controls menu.
  • Added option to limit frame rate.
  • Added options to use faction colours instead of relations for objects on HUD and/or Gravidar.
  • Added go-slow zones around ship dock areas to improve docking procedure.
  • Added more characters to ship cleaning roster on dock areas.
  • Added more Argon connection module variety for station construction.
  • Added parallax occlusion mapping to more surfaces.

  • Changed position of Faction Cover button in Ship Interactions menu.
  • Changed visibility of all crafting recipes at Crafting Benches.
  • Changed location of Faction and Relations information to Diplomacy menu.

  • Removed Make War not Peace mission after Paranid Civil War story, unless already started.

  • Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier.
  • Improved Operation Hyena mission of Covert Operations by adding additional objective step.
  • Improved speed of L-ships docking on auxiliary ships.
  • Improved docking speed of cargo drones.
  • Improved railgun weapon accuracy against moving targets.
  • Improved ships fleeing by leaving sector.
  • Improved behavior of Argon, Terran and Teladi characters sitting at terminals.
  • Improved feedback when unable to attack due to fire authorisation override.
  • Improved feedback for ships unable to follow mimic assignment.
  • Improved hull breaching for marines claiming abandoned ships.
  • Improved map layout and presentation for better navigation and readability.
  • Improved reflections in glass on outside of ships.
  • Improved Laser Tower MK2 visuals.
  • Improved collision shapes of Magnetar and Rattlesnake.

  • Fixed missing Bilateral ships when The Queendom Returned story state set in custom gamestart.
  • Fixed The High Road mission getting stuck on Drive away the remaining Kha'ak objective.
  • Fixed Operation Draco activating again if delivery station was destroyed after mission was completed.
  • Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission.
  • Fixed turrets of Woodworm Scrubs not opening fire on Mellerd's destroyer in The Past a Prison mission of Criminal story.
  • Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items.
  • Fixed black market items being available for purchase before finishing mission to unlock local Black Market.
  • Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed.
  • Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation.
  • Fixed Dal's introductory cutscene and Kaori's HQ examination cutscene triggering at same time.
  • Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances.
  • Fixed boarding operation missions remaining after aborting order to board ship.
  • Fixed more cases of Lost Ship Replacement losing ship assignments in various cases.
  • Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment.
  • Fixed capital ships sometimes not doing damage to stations when player not present.
  • Fixed combat subordinates set to Docked sometimes launching to engage their commander's target.
  • Fixed unreliable first person interactions on stations after leaving superhighway.
  • Fixed cases of not being able to interact with calls from player-owned ships under attack.
  • Fixed rare cases of small ships attempting to fly through capital ship engines.
  • Fixed capital ship subordinates not moving towards fleet leader after loading savegame.
  • Fixed automatic dock request for player ship on undocking after loading savegame.
  • Fixed some ships not trying to dock when fleeing Tide in Avarice.
  • Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish.
  • Fixed spacesuits reporting finding lockboxes and abandoned ships.
  • Fixed XS docks on stations not opening up hatch.
  • Fixed cargo containers being picked up by drones far away.
  • Fixed cargo drones flying aimlessly around ship they launched from.
  • Fixed charging weapons not firing final shot if charging caused overheat.
  • Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets.
  • Fixed map fog of war being uncovered by any station player is on.
  • Fixed scrolling through construction plan in Station Build menu with Page Up/Down.
  • Fixed Direct Mouse Steering controls being able to be mapped to controller inputs.
  • Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent.
  • Fixed positive SETA message appearing when mode not available.
  • Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in.
  • Fixed VE goggles zoom sometimes resetting while walking.
  • Fixed undock animation replaying for defence unit undocking.
  • Fixed missing outlines of flowchart nodes under certain circumstances.
  • Fixed stuck Target Monitor interaction overlay.
  • Fixed certain mission objectives being incorrectly positioned on map.
  • Fixed engines becoming louder when opening map while flying backwards.
  • Fixed weapon in/out-of-range sounds while HUD is not visible.
  • Fixed never-ending boost rumble after leaving spacesuit.
  • Fixed ship headlights not turning off when docked.
  • Fixed missing lights on Behemoth E exterior hull.
  • Fixed lights on outside of Irukandji appearing in wrong position.
  • Fixed wreck of antimatter cells production partially appearing in solid colour.
  • Fixed broken jumpgate in Mars using wrong visuals.
  • Fixed fire extinguishers in transporter room looking like something you can interact with.
  • Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot.
  • Fixed being able to clip into Xenon K hull.
  • Fixed lens flares not being visible while in spacesuit.
  • Fixed several causes of crashes.
X4: Foundations - belgoray

Welcome to the ultimate space sandbox experience with X4: Foundations!
In this updated 2025 overview video, we dive into what makes X4 truly unique among space games - especially for our new visitors discovering X4 thanks to the current Steam Summer Sale.

🚀 Is X4 a space simulation, an action game, or an empire-building adventure? The answer is yes - it's all of that and more! X4 offers a vast, persistent universe where you start with just one ship and limitless possibilities. Whether you want to explore, trade, build massive space stations, or command entire fleets, X4 gives you the freedom to shape your own path. From small beginnings to galactic dominance, every choice you make impacts the universe around you.

https://store.steampowered.com/app/392160/X4_Foundations/

☄️ Why simulate tens of thousands of NPC ships and stations? Because it’s about immersion - creating a living, breathing world that reacts to your actions. Unlike MMOs, X4 combines the speed and precision of a single-player game with the depth of a simulated universe.

👨‍🚀 Get ready to experience space like never before! Whether you're a veteran player or new to the series, this video will give you a fresh perspective on what makes X4 the ultimate space sandbox.

Want to learn more? Check out our Beginner's Guide YouTube Playlist, featuring a lot of different early game tips from different content creators!
X4: Foundations - belgoray
We're excited to announce the Space Engineers + X4: Foundations Bundle - now available on Steam with a special bundle discount! This bundle brings together two acclaimed space sandbox games, each offering a unique take on creativity and exploration among the stars.

https://store.steampowered.com/bundle/54166/
Space Engineers lets you build and pilot spacecraft, rovers, and space stations from the ground up. Tinker, survive, and engineer your way across planets and space - solo or with friends.

X4: Foundations combines thrilling space battles with deep strategic gameplay. Explore a fully simulated universe, trade, fight, and build your own empire where every decision shapes your journey.

If you already own one of the games, you’ll get the same discount on the other through the bundle - a great opportunity to expand your spacefaring adventures!
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