1: 08pm
Kvark - Radek
Fixed worthy comrade achievement
1: 03pm
Spacefighter Rukia 2 - AstroMonkey
-Overclock now does not stack upgrade methods.......so no more jumping from 10k damage to 30k, now every time you click on an item it will remove all upgrade methods and add the current one.

-Proper popup for shields reactors and armors showing up instead of the last ship acquired.

-Increased controller aim sensitivity, no i'm too lazy to add the option although i probably should but nobody plays this game so whatever bruh.

Star Valor - Laious

Greetings Commanders!

I'll be doing a Livestream to talk about the Base Building DLC + the Update 2.2, on my YouTube channel on Sunday, July 13, 2025 at 9:30 PM GMT.

Direct link: https://www.youtube.com/live/M1uNbWify-4

PlayForm: Human Dynamics - wandering_night

Version 12 - July 12th 2025:

PlayForm Version 12:

Added:
  • Levels: Added a new level named Pendulum Panic. Can you survive the gauntlet? This new adventure level is not for the faint of heart.

  • Levels: Added a new level named Slide. A sandbox level featuring a series of giant slides and slopes to tumble down on

Improvements:
  • Lighting: Pendulum Panic features new volumetric fog and lighting

  • Character Physics: Player now moves on rotating and tilting platforms better

  • Upgraded to Unity 2022 LTS

  • Moving obstacles now have improved collision

  • Optimized Grassland Gallop Level

BugLab Simulator - elkyragames
Hello BugLab Scientists!

Thank you for following the early access journey of BugLab Simulator. Your feedback and support help us shape the game into something truly unique and polished. We're excited to share with you the v0.1.4 Update, packed with visual enhancements, quality-of-life improvements, and important bug fixes.

BugLab Simulator – Patch Notes v0.1.4

  • Improved offer UI visuals and layout.
  • Added auto-bill payment toggle in the bills screen.
  • Added new sound effects for walking, running, and eating.
  • Walking sounds can now be toggled on/off in the settings menu.
  • Tooltips added to worker hiring screen showing level and salary details.
  • Fixed a bug where workers continued working at night when they shouldn't.
  • Improved building visuals and added nameplates to structures.
  • Fixed a visual bug where workers appeared to float in the air.
  • Improved performance and FPS on lower-end hardware.
  • Research screen now shows tooltips with bug buy price, sell price, and research time.
  • Skybox transitions are now smoother and more natural.
  • Sunrise, sunset, and nighttime lighting has been improved.
  • Outdoor lights now automatically turn off during the day and on at night.
  • Fixed certain excessive light bloom issues in the environment.
  • Some previously unsaved features now properly save and load.

Stay tuned for more updates in the coming days — and as always, keep farming, experimenting, and thinking like a bug!
Haus Of Irndrous - MONARCA

Hello Haus Of Irndrous community,
We’re deeply thankful for the incredible support you've given to the project. Every download, every comment, and every video shared has helped bring this world to life.

Now, after careful thought and listening to our players, we want to let you know:

🔔 Starting Saturday, July 19th, 2025, the game will be priced at $1.99 USD.

This change has a clear purpose:
➡️ To fund the development of new chapters
➡️ To support servers, art, music, and programming
➡️ To keep the price fair and accessible to everyone

This isn’t a wall — it’s a stepping stone. Haus Of Irndrous was born from passion, and it keeps growing thanks to all of you.

⚠️ If you haven’t downloaded the game yet, this week is your last chance to get it for free.

Thank you for supporting indie games.
– The Haus Of Irndrous dev team

12: 53pm
Dungeon Maker - Tavarin
Added the following features:
- Pressing the spacebar on the map maker will toggle the eraser on and off. If an object placer is selected it will toggle back to that placer when spacebar is pressed again.
- The backspace key will now close the current object menu. If a sub-menu is open (such as the bed menu of the furniture menu), this will return you to the parent menu.
- Added the ability to unlock the object count allowing maps to be made with up to 1,000,000 objects. Maps larger than the 5,000 object default will not work in multiplayer, so this option should only be used for exporting larger maps for use in other programs.
Cut The Birch - Malastin
Beta 2.0.2

Changes:
  • Eternal trees and bosses now are effected by night mode

Fix:
  • Cooldowns on skills was resting when changing items or spells on bar
  • Lightning aura was not working on ores and flowers
  • Miss spelling on Summon Eternal Tree
  • Boss bar was showing up when there was no boss or eternal tree
  • When you was selling items you cloud turn on auto skills
  • Poison Aura description was bad
  • Auras was not turning off after resetting them all
  • When you was compering ring stats it was showing only first ring
  • When enemy was spawning on higher rarity spawning engine was crashing
  • Miss spelling on portal upgrade called "More essence" it was called "More enemies"
Deck of Stabs - Jay1001

Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!

🎯 Gameplay Tweaks
  • DODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.

  • Zone-click feedback: if you click on a tile that’s blocked, the obstacle will now do a little wiggle to let you know.

🖥 UI & UX Improvements
  • Zero glyph fixed in the font—zeros were previously drawn in a way that made them look like 1's (you'd have to see it to believe it), but now that's fixed.

  • Health bar appears when you open your map at the top of map, for better visibility.

  • Enemy multiplier indicators (1.25×, 1.5×, etc.) now gently pulse on both the battlefield and the map screen, making them easier to spot.

🗺 Map Enhancements
  • Faint blip added to your position on the map so you can always tell where you are at a glance.

🛠 Bug Fixes
  • Twisting Wounds Shiv: added a “Wounds” tooltip so you know exactly what it does.

  • Map-marker alignment bug fixed—your character’s dot will now always land in the exact spot you clicked when showing the full map

12: 49pm
Wagotabi Playtest - WLimited
- Added the Okayama castle, will you get the Okayama hanko?
- Added lesson on て-form for verbs and adjectives
- Added Korean localization
- Added new achievements
- Better dialogue flow to give items to NPC in quest
- Added an option to display the feedback button
- Added a FPS option
- Bug and localization fixes
...

ค้นหาข่าว
ข้อมูลที่เก็บไว้
ข้อมูลที่เก็บไว้ตามปี
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002