4: 17pm
Outbreak Survivors - Little Nap Studio
- Changed Damage Multiplier order, now the damage is calculated as (BaseDamage * SkillDamageMultiplier * TalentTreeDamageMultiplier).
- Now the magnet drops every 350 zombies killed
- Visual Improvements
4: 11pm
Over Tooned - espercatstudios
Working on some visual updates
4: 09pm
CHEMISTS: Area of infection - RPAX_GAMING
Good day, friends, today we have prepared a list of changes to the game.

0.4.4.0 F2

Changed:
- Lighting at night and during the day.
- Flashlight power and operation.
- Checkpoints - removed in incorrect places. Also, the influence of the safe zone was removed in them.


Added:
- Personal storage in the clinic on the 1st floor.
- Personal storage at the forester.
- Sleeping bag at the forester and in the clinic in the starting ward.
- Button to close the sleeping bag window.

Revisions:
- Shadow for text in the form of keys on quick access slots, as well as for weapon slots.
- An increase in the angular view in the first person aiming mode (RMB + F) has been added to weapons. Now, in the absence of sights, there will be a small standard increase.

Bugs fixed:
- The inspection pit at the gas station has been closed. It will be reworked later.
- The flashlight constantly turns on by itself - fixed.
- The character's body blocks the view when playing and shooting and nothing is visible - some work has been done with the camera, it should be better.
- The shadow does not display the weapon - Now the weapon displays the shadow.

0.4.4.1
The following was done in the new version:

New:
- It is now possible to find out information about the character's characteristics.
- Added an icon indicating overload - a backpack above health.
- Added a notification when receiving a reward for a quest on the bottom right. Information in the quest itself will be added in other versions.


The ability to visually put on equipment is in development.

Change:
- Optimized game loading, now loading is faster and without lags.
- Fixed reputation issues.
- Changed the clothes on the main character. In the future, visualization of equipment on the character will be added. So this is a small step towards improving the game.
- Changed handling of overload, now the ability to run appears if the overload is below 85%
- Changed flashlight lighting.
- Reduced the strength of wolves behind garages.
- Fixed the behavior of the close button in the sleeping bag.
- Removed the effect of bullets on save zones.

Tasks:
- Nikolay issues 3 new tasks
- Changed the first quest for Valera.
- Added a marker to the helipad.
- Removed the mention of Nick from the hunter.
- Added a hint to the description in the quest "Hunter's Stash".
- Changed the color of the medical bag that goes along with the quest in the parking lot.
- Changed the number of bandits in the clinic parking lot during the quest.
- Fixed hiding objects from quests. Now the UAZ is not displayed in the garage after the quest to repair the car.
- Removed objects confusing players during some quests.

Other:
- Due to a bug, players received a lot of experience and money - this bug will be fixed in the current update.

A lot has been fixed and changed, so other problems are possible, and if they arise, be sure to let us know in the discussions.

Everyone have a great mood and successful game.
Gacha Fever - Milkshake Games - Gacha Fever
BALANCING
- Nerf of the Crazy Ax: 5% chance of applying the buff effect when killing enemies.
- Light soda rage up: 25% damage bonus => 30%
(Why not more? We find the weapon's effect already very powerful, especially since it increases depending on the level of the soda's rage)
- The exp required is greatly reduced. It's easier now to gain levels.
Thank you very much for all your feedback on balancing and the progression system. You are right, it should not be too long, that was not at all our intentions. (especially due to a lack of time on it, so many thanks for your feedback)

GRAPHICS
- Changed the visual of the Crazy Ax so that it is more faithful to its icon.

DEBUG
- There is no longer a crash when you click on the random selection button in Gacha Fighter if you only have Maggi available.
- Minor corrections to the letters on the font.
- Minor corrections to item names, weapons, descriptions.
- Minor fixes to character movement
- Debug when launching loading which increased the required XP only on the current level. (The bug is fixed)

We still have other corrections and adjustments coming.
3: 58pm
Space Memory TDG Playtest - TDG_Mastermind
treak-Reset Slider Fix: The Streak-Reset slider has been adjusted to reset properly after each UFO is destroyed. The streak multiplier now resets and scales as intended, offering better gameplay feedback.

Improved Notifications: Combined notifications for UFO destruction, score, and time bonuses into a single streamlined message for a cleaner UI experience.
9th Dawn Remake - valorware
- Fishing Game - Overall Roll time cooldown reduced
- Card Game - Tower maps floor numbers reduced significantly (max 25 reduced to 8 for example)
- Card Game - Enemy HP, Attack and Shield at higher levels Nerfed

I'm working on some main game bugs for the next patch but just wanted to get the above out before, as it may take me some time to work on the base game^ Thank you everyone for the feedback!
Deep Space Directive - One Wheel Studio
You can now save your progress in the Deep Space Directive demo! This was initially not planned to be part of the demo, but it was clear that some people are playing the for multiple hours and for multiple play sessions - seemed like a save system would be handy.

New Features
  • Save and load system added. To make it extra easy to use, the game will do a quick autosave whenever you quit. Manual saves can be done from the pause menu.

QOL
  • Save and Load system added! Definitely a quality of life improvement!

Bugs Fixed
  • Fixed an issue where “develop ore” location directives could not be completed.
  • Fixed an issue where “kill 0” enemy directives were assigned and could not be completed.
  • Fixed the issue when infantry units were removed and on a tree tile the unit indicator would not get removed.
3: 49pm
Memora Wanderer Playtest - Maytch
- Fullscreen setting added to Main Menu
- Quit button added to Main Menu
- 60 Fixed FPS option added to Main Menu
- Random text removed from Character Creation Screen
- Camera Collision remade, now snaps into view when collides
- Character now disappears into FPS mode when camera is too close
- Triggers now implemented to remove fog + water inside boat
- Items no longer fall through the boat floor when dropped (mostly)
- Items that fall down too far will appear at the point they were dropped
3: 45pm
Defender Bros - Peterson
Improvements
  • All languages Proofreading
Bug Fixes
  • The second boss couldn't die.
3: 43pm
Mana Quest - raffle
Welcome to the sneak peek series!
I'll be dishing out bite-sized nuggets of work-in-progress goodness for the game!
Last time, I showed you Mave's changes, so now it's time for Alna's full overhaul!

This new style was chosen by my supporters on Discord after a few rounds of voting.

Her original design was one of the first we did while I was still figuring things out, which is why it stands out as so unique.




Links:
Dive into Discord to join the closed beta and play the game a full year early and score VIP perks for eternity!
This offer is gone once Early Access is launched on Steam!
...

ค้นหาข่าว
ข้อมูลที่เก็บไว้
ข้อมูลที่เก็บไว้ตามปี
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002