Sit-Back Attack - Stapleton
Hey everyone!
With release less than 10 days away, I'd like to talk about what Sit-Back Attack looks like and what it will look like further down the road!

Sit-Back Attack currently boasts -
  • 60 Different Unique Characters

  • Over 600 Skills Both Active and Passive (a lot of character customization)

  • Thousands of Build possibilities

  • Pets that augment your party and have their own unique skills

  • A completely laid back Idle grind, with a very intense challenging battles!

  • Over 600 distinct particle animations that can be toggled on/off

  • An Endless Tower for those that love to min/max and reach monumental heights!

  • An Arena where you can face off against other party setups with unique modifiers

  • A procedural Map generation system that will never give you two of the same experiences

  • Over 1024 different ways to craft gear, for each of the 4 slots on characters

  • Over 30 Different Unique items that enable their own builds

  • Over 30 Different Boss powers (one can be equipped on each character at a time).
    These are the most powerful modifiers. (Ex. Gives the player a 50% to Attack again)

  • The Player can click on enemies to deal damage to them and allies to heal throughout battle!
    This ability can be enhanced with passive skills!

  • Change your UI color theme, Add color to the background (or keep it black)

  • Collectibles (Color themes, Music Tracks, Avatar Frames, etc...)

  • 100 Achievements tied with Pet Level

  • Prestige System which gives you premium currency to buy in-game Loot Boxes (WHALE ALERT)

  • NO MICROTRANSACTIONS... EVER!

  • And So Much More!

What Sit-Back HOPES to boast in the future -
  • A very engaged playerbase that wants to help shape Sit-Back Attack into the best game of it's kind!

  • Many more solid features that are both creative and needed

  • More languages

  • A PvP system. Whether online or offline (splitscreen / local)

  • Even more ways to present challenges

  • And really, anything you guys can come up with thats possible! Let's see what we can come up with!

Touching on how many ways you can customize each character.
Total of 4 character in a battle at once.
  • 2 Assault skills

  • 2 Utility skills (healing, supportive, or defensive)

  • 5 Powerful Passive skills (think PoE major nodes)

  • Every Level gain base stats you can put anywhere (think PoE minor nodes)

  • Pet's give base stats to character equal to their stats

  • 4 Equipment Slots (crafted or unique go here)

  • A Rune (Runes have powerful secondary stat modifiers)

  • A unique imbue slot

  • Boss Power (these modifiers are extremely powerful!

More in the future!

I am really looking forward to (and hoping) we can get a lot of support to help make this the very best game of it's kind. We have learned a lot over the years and I think Sit-Back Attack is a good demonstration of that!

Please join us on our adventure starting November 24th!
AND LETS HAVE FUN!

  • Stapleton

Delivery Up - Temka

IMPORTANT: PRICE INCREASE SOON

The game price will rise in the next few days.

If you planned to buy it — now is the best time to get it at the current price.

MULTIPLAYER

  • Added multiplayer for up to 4 players. You can now race to the finish or carefully climb together in co-op mode.

    Online gameplay:

  • Added the ability to kick other players (left mouse button).

    Player kick:

CHARACTERS

  • Added the ability to change your character at any time. Choose the appearance that fits your style.

    Character change:

GENERAL IMPROVEMENTS

  • Fixed a bug where sun rays passed through objects.

  • Added color correction — the game now looks brighter and more vibrant.

  • Added a hint on the first level (1 km) to help you know where to go.

GAMEPLAY

  • Fixed obstacles that caused the backpack to fall unintentionally.

  • Fixed obstacles the player could climb through.

  • Fixed a bug where the player crouched or lay down unnecessarily.

  • Fixed a bug where the interaction button didn’t work on the moped.

Sheepherds! - Yahaha Studios

Hey shepherds,

Sheepherds! is just days away from release, and we've got something special to share with you:

Our official launch trailer is now live, exclusively on IGN!

📽️Watch it now >>>

📅Release date: November 17, 2025 (PT)

This final trailer brings together everything we love about Sheepherds!:

  • Multiplayer co-op fun

  • Beautiful sceneries

  • Dozens of dog breeds & skins

  • A vibrant hub with exciting mini-games, photospots and a warm-hearted story

🎁 Launch week bonus: 10% off + Free Supporter DLC (1 breed + 4 outfits) for all early players.

If you're just discovering us, welcome!

Don't forget to wishlist the game, and join our Discord to meet your fellow shepherds.

https://store.steampowered.com/app/3006280/Sheepherds/

Let the countdown begin - See you on the pasture soon!

Ultimo Disco

Order Up! - orderup5314

🍔 Order Up! Demo v0.1.3.1 — Minor Update

NEW / IMPROVEMENTS

• 📦 Delivery boxes: Opening the lid now reveals the actual object inside (tray/ingredient).

• 🏷️ Label: The item name appears on the box header (with localization).

• ⏱️ Day flow: In-game time runs faster (first day ~13 minutes target).

• 🧭 Hints: “E - Open box”, “F - Take contents” prompts are more consistent.

• 👥 Customer flow: Daily target set to 27–30; lunch (12:00–14:00) fixed 20s cadence.

TWEAKS / FIXES

• After taking the contents, the box is safely consumed and despawned.

• Physics/colliders locked to prevent the in-box object from falling out.

• Added small guards around morning/evening cutoff windows to avoid stalls.

• Minor text and UI polish.

KNOWN ISSUES

• Rare HUD drift may occur after rapid resolution/fullscreen toggles; monitoring.

Your feedback helps us polish the demo—thank you! 💛

8:04am
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


Euro Truck Simulator 2 - Tiktak

We're still busy developing the Iceland DLC for Euro Truck Simulator 2, and today, we would like you to meet some of our colleagues from the team that is putting this upcoming map expansion together, as they all have a short message for our #BestCommunityEver!

There are, of course, more people across the company who are contributing to the Iceland map expansion, but in this blog, we'd like to introduce you to six members of the map design team - part of a talented group of ten designers in total, led by Ivo and including two external colleagues.

Ivo - Map Design Lead

"Iceland is my dream project. As a Map Lead, I was there at its beginning, and I am very happy that we can bring our players the unique landscape and a slightly different experience than in other parts of the map, with an emphasis on small roads and sparsely populated areas with majestic views. As a fan of Old Norse history, I have been interested in Iceland for a long time, and I am delighted when I can discover some of the places I know from Icelandic sagas. From this also comes the advantage that Icelandic is not as challenging for me as it is for my colleagues who are encountering it for the first time. Although Iceland is smaller in size, it is a very demanding challenge in terms of landscape construction, but my team and I are doing our best to convey its beauty to the players."

Andrea

"Hi! My name is Andrea, and before Iceland, I was working on the Nordic Horizons DLC. It was quite a journey since it was my first project here, but I have learned so much throughout the whole production - not only about the map editor, but also real-life locations, traffic rules, etc. I'm so glad I can use all the experience for the beautiful scenery of Iceland. The nature there is truly breathtaking, and we will do our best to reproduce the ethereal atmosphere for you."

Kirill

"I joined the SCS team in 2021, largely by chance, I would say. Before that, I was a huge fan of PC and console gaming, but I never thought I could also create beautiful video game worlds and be part of this mysterious world. It turns out I can, and it's incredibly exciting. I doubt there's another job as amazing as this one. I'm excited to have had the opportunity to work on Iceland - one of the most unique countries in the world, one that often doesn't even look like our planet. And when you can create something truly beautiful, inspiring, and unique for so many people around the world with your own hands, it's an incredible feeling. I'm surrounded by great people here, and we work in a fantastic office with everything we need for work. And all we have to do is create and do the best we can for our players."

Johana

"I joined SCS in 2023 after finishing Art School, looking for a job where I can stay creative. I've always loved building things in PC games and exploring maps in RPGs, so to get to build small worlds for a living is really a treat. So far, I've worked on both Greece DLC and Nordic Horizons DLC - each very different, though both immensely fun! Now I'm excited to work on Iceland's very unique landscape, marvelling at the overall beauty, the abundance of rocks, and the lack of trees, hoping to put as many sheep as humanly possible into the map."

Ashley

"At the end of 2022, I decided to follow my dream of working on a video game. Back then, it felt like a risk, since I had to leave my home city and enter an unknown territory, but now I know that it was the best decision of my life. I really enjoy building map areas knowing that players will get to explore and enjoy them. Personally, I like it the most when I can build more complicated roads with turns, elevations, hills, and mountains. Because of that, I am super happy that I get to work on Iceland even though at first its unique environment felt confusing to me. But after a while, I was able to orient myself, and now I enjoy the challenge. I am looking forward to the release, and I hope everyone will have a lot of fun playing it. Follow your dreams and keep on truckin'."

Anis

"I'm incredibly excited to see that each new DLC is another step forward, both for the company and for each of us personally. Iceland proves to be a wonderfully unique challenge, with its one-of-a-kind landscapes, plant life, and breathtaking sights - from towering mountains to countless waterfalls, from fjords to narrow, winding roads - where the experience of the entire team, across every department, was truly invaluable. Of course, Iceland isn't just about awe-inspiring scenery; its towns, settlements, and ports, harmoniously intertwined with nature, gave us the chance to fully capture the island's diversity while keeping it whole and cohesive. I can't wait for the moment we get to share this DLC with the community."

And that's it for today! We hope you are excited about this upcoming map expansion! Remember to support us by adding the Iceland DLC to your Steam wishlist. Don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! We look forward to sharing more with you in the future.

https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/

Guilty Pleasures - Al3rmo

🔥 Welcome to Guilty Pleasures — a world where you'll take on the role of a detective!

A new story is on stage from TopHouse Publishing and IT'S A TRAPthe developers of the beloved FEMBOY FUTA HOUSE! An erotic sandbox where every passionate encounter may bring new clues, and every fleeting pleasure can become a deadly trap 🔥❤️

https://store.steampowered.com/app/4132480/Guilty_Pleasures/

GAME PLOT

You are Marcus Holmes, the heir to the legendary Detective of Desire. After the mysterious death of your uncle, you inherit his archives, his penthouse, and… an unsolved mystery codenamed L.U.S.T. Surrounded by beautiful women, clever tricks, and dirty secrets, you must uncover who was behind his demise. You have to decide whether the truth is worth losing yourself for...

Guilty Pleasures is an adult sandbox where you create your own story. No scripts, no limits — just you, the city, and the ladies 😏

HEROINES

Each heroine has her own secrets that you can uncover using detective mechanics. Learn their secrets and corrupt them completely!

GAME MECHANICS

Guilty Pleasures combines elements of detective investigation, sandbox gameplay, and interactive thriller.

  • Exploration: Freely explore the house and city streets, search for clues, analyze the environment, and examine personal items and documents.

  • Mini-games: Eavesdrop on conversations, crack passwords, hack devices, conduct surveillance, and interrogate suspects with a choice of pressure strategies.

  • Social System: Exchange messages and make calls with characters; manipulate them, gain their trust or fear, and obtain information through flirting or threats.

  • Moral Choices: Decide what matters most to you—the truth, passion, or personal gain.

  • Multiple Endings: Marcus's fate and the mystery of Arthur's disappearance depend on who you trust and what lines you're willing to cross.

This isn’t just an erotic tale; it’s a story of power, intrigue, and seduction, where pleasure becomes a weapon. Uncover secrets, play with fire, and decide who you will become: the hunter or the prey.

🔥 Add Guilty Pleasures to your wishlist now 🔥

https://store.steampowered.com/app/4132480/Guilty_Pleasures/

8:00am
NINDO Guardian of the Starlit Shadow - MORIKICHI
Combat balance adjustments have been made.
The main purpose of these adjustments is to prevent inflation.

- Nerfed the seal system
- Changed enemy character behavior patterns
CULTIC - Jasozz

Hello all!

I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade.

Details below!

Changes
  • The cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieve

  • The Menu key (Escape/Start) can now be used to exit the Automap

Fixes
  • A potential fix was added for edge cases where players switched to the beta branch during the Manor but before they retrieved their gear, where the upgrade table stored in the gear was not lining up with the adjusted upgrade table size.

  • You should be able to properly Zoom In / Out on the Automap once again. It seems that somewhere along the Unity upgrade chain, the scale that mouse wheel deltas are reported in was changed, so it was technically zooming, but in barely perceptible amounts!

  • You should no longer be able to cancel out of the Game Over menu using a gamepad

  • The Automap should now properly rotate on gamepad

  • A few instances of gamepad glyphs failing to load have been fixed

  • Some erroneous textures on E2M9 were properly assigned materials

  • A discrepancy in the sawed-off reload speed has been fixed, so the alt-fire should cycle at the same speed regardless of whether you're holding the fire button down or not

  • The "infinite reload" on the C96's new burst fire has been fixed

  • An erroneous "Check" message on a door in E1M3 has been fixed

  • All options on the Accessibility menu should now properly reset to their default values when prompted

  • The FPS counter has been arranged lower on the HUD canvas, so that it should lay behind the fader backdrop when the weapon wheel or automap are open.

Emberward - RefiCHL

New Update!

So…this update ended up being nothing like what I originally planned! °∀°

I've always felt that Emberward has one big issue that's really hard to solve: whether you play Roguelite Mode or Endless Mode, a full run takes a loooong time to finish. But TD games are naturally time-consuming, and when you add maze-building on top of that, the thinking time makes the game even longer. It's kind of a built-in limitation of the genre, so it's very difficult to find a fix for it.

But a few days after the last update, Youtube randomly showed me a video about chess endgame puzzles (…I don't even play chess, no idea why it showed up but it was interesting). And it made me think: Is there a way to create a faster game mode using a puzzle-like structure?

So I spent some time messing around with the idea, and it ended up being pretty fun and felt like it had a lot of potential! That's why I decided to add this totally unplanned new mode.

Basically, unlike the other modes where you gradually scale up your power, this one gives you a limited set of towers, blocks and resources right away. (More like a puzzle instead of a roguelite) Your only goal is to squeeze out the absolute best defence you can from that fixed set and survive as long as possible in each wave. Since every player gets the exact same setup, the leaderboard becomes a much clearer reflection of actual skill. It's great for players who love optimizing and pushing limits, or people who don't have much time to play.

Anyway, just go try it out and let me know what you think! I'll be checking everyone's feedback to see if I should spend more time expanding this mode or not.

- Refi


New Features

Game Mode
  • New Game Mode: Enigma Sanctum!

    A sacred domain built within the academy. Conducting endless simulations for the one flawless strategy.

    • This mode includes Daily Challenge, Weekly Challenge and Random Challenge.

    • In Daily and Weekly Challenges, all players face the same stages and are given the same towers and cards.

    • Each game consists of three rounds. At the start of every round you receive a new set of towers and cards and must maximize the defence using this loadout.

    • Once battle begins, monsters spawn continuously until one of them reaches the Fire Source, then the battle stops and the next round begins.

    • Killing monsters awards points, and the leaderboard is ranked by your total score.

    • Since the rules are very different here, only Feri, Chunk and Tana are available in this mode.

Talents
  • Added the final talent: Royal Emblem

    • At the start of each adventure, you can pick the cards you want from the Royal Library!

    • To keep the rules simple, the Academy's unlimited reroll mechanic has been removed.

Game Adjustments

Elemental Effects
  • Arcane element rework

    • Arcane towers now apply Fragile to hit monsters, increasing their chance of taking critical hits.

    • Different towers apply different amounts of Fragile. (Bigger, slower or close‑range towers apply more per hit.)

    • Fragile gradually decays over time.

    • The Arcane Missile Tower keeps its original effect (always critically hit against enemies with more than 80 % HP)

    • Relic Forbidden Grimoire reworked: applying Fragile to monsters below 40 % HP has double effect, and Fragile decays at half speed on monsters below 20 % HP.

Leaderboard
  • You can now see screenshots of other players' final configurations on the leaderboard.

  • Because data from old versions and pirated games were affecting the leaderboards, leaderboards are no longer shared across versions.

    (Which means all leaderboards will reset with each update.)

Tower Adjustments
  • Laser Tower: Charging speed reduced and energy decays faster, but decay only begins after it has not attacked for one second.

    The Laser Tower is currently too powerful. It's intended to be a 1×1 tower with higher damage but has a clear weakness. So rather than changing its damage values, I want to first try to make its weak points more obvious.

  • Portal Tower: Now displays how many monsters it has teleported in the tooltip.

  • Thunder Tower: The red upgrade now instantly applies 100 % Fragile, divided evenly among all hit monsters.

  • Magic Arrow Tower: Damage increased from 12 to 15.

  • Axe Tower: Damage increased from 12 to 14.

  • Froststorm Tower: Range reduced from 11 to 7.5.

  • Flamethrower Tower: Damage tick rate changed from 2.5 to 2.

  • Scythe Tower: Damage increased from 15 to 18.

  • Hammer Tower: Damage increased from 60 to 65.

  • Slime Tower: Damage increased from 5 to 6.

  • Torch Tower: Bounce chance increased from 30 % to 40 %.

  • Cauldron Tower: Range increased from 7 to 8.

  • Chainball Tower: Red upgrade damage bonus increased from +20 to +30.

  • Dart Tower: Attack speed increased from 1 to 1.25.

Other changes
  • Added a new option in the settings to automatically build towers continuously without holding Shift key.

Bug Fixes
  • Fixed an issue where leaving the game at the moment of defeat would cause the game to freeze.

  • Fixed an issue in Endless Mode where opening a chest and receiving a new reward at the same time would cause the game to freeze.

  • Fixed an issue with Tana where upgrade card effects copied by Echo Crystal were temporary.

  • Fixed an issue where the Smithing Mask increased the attack speed of the Black Hole Tower.

...

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