Rated Sudoku - Ace Zhu
Hey Sudoku solvers! We're back with version 0.11.0 - a quality-of-life focused update that's all about polish and player experience as we gear up for our big 1.0 launch!

This might not be as feature-packed as our huge 0.10.0 release, but we've packed in some solid improvements and one massive addition that completionists are going to absolutely love!

What's New in 0.11.0

New Features & Quality of Life Improvements
  • Achievement System Expansion - We've tripled our achievement count from 9 to over 30! Every solving technique family now has its own achievements, from beginner-friendly Naked Singles all the way up to mind-bending advanced patterns like ALS Chains and Sue De Coq. Whether you're earning "Captain Obvious" for your first Naked Single or becoming a "Shadow Master" after finding 10 Sue De Coqs, there's always another badge to chase!
  • Massive Puzzle Library Expansion - Added 2000 brand new puzzles to our collection! More variety, more challenges, and more fun await you
  • Profile Rename - Finally! You can now rename your profiles
  • Better Analyze Experience - We've rewritten technique explanations to be clearer and more helpful when you're studying puzzles
  • Skill System Enhancement - Increased starting magic points and reduced magic costs for many skills, allowing you to use helpful techniques more frequently during gameplay

Bug Squashing
  • Fixed the XYZ-Wing skill not detecting hints properly during gameplay
  • Fixed an issue where you couldn't start a new game from certain puzzle details in match history
  • Fixed brush tools displaying technical names instead of proper localized text in Paint screen (no more seeing "BgColor" when it should say "Background Color")
  • Fixed XY-Wing visualization showing up as a chain instead of the proper wing pattern in Analyze screen
  • Fixed Sue De Coq technique not displaying purple candidates in Analyze screen
  • Fixed wrong dialog title text when creating elements without groups in the drawing interface

Achievement Spotlight

Here are some of our favorite new achievements that'll put your skills to the test:
  • "Sherlock Holmes" - Found 10 Hidden Sets without hints. Elementary, my dear Watson!
  • "Master Angler" - Found 10 advanced patterns without hints. You've got quite the tackle box!
  • "Flower Power" - Found an ALS Blossom without hints. Peace, love, and logic!
  • "Ninja Warrior" - Found a Sue De Coq without hints. Effective!

Looking Ahead

We're in the home stretch for our 1.0 release! Our focus is now on squashing the last few bugs, and putting every game feature through rigorous testing. The big 1.0 launch is closer than ever!

Thanks for sticking with us on this journey. Keep those pencils sharp and those logic skills sharper - we'll see you in the next update!
Real Puzzles - Kittens - BlackCatLeo

A DLC collection of audio files used in the game has been added. All 18 audio files are included. Accessible without purchasing the main game.

Cook for Me Grandpa! - kamekichi128

I've updated the base AI model, which has nearly doubled the processing speed and reduced VRAM usage.

In exchange, there has been a slight decrease in accuracy, but we plan to continue fine-tuning this.

Erzperium - Phandomas
Ressources had the test amount. changed it back to the real amount per sek.
2:13am
The Happies - Amber Falcon - LukyTotal
In this update we added:
  • Cloud saves
  • Achievements
  • New balloons
  • Fix dubbing issues
  • Minimap
  • 3 void levels
Machick 2 - Deadpixel
  • Collection: Fixed Chinese texts showing question marks alongside item names

  • Localization: Fixed Chinese and Korean texts when changing dynamic values

  • Auto Aim: Fixed filtering in all mechanics using auto aim (chicks, iron golem, skills, etc.)

  • Chicks: Robot chick name not set correctly

  • Chicks: Grown wizard chick not set correctly

  • Chicks: Fixed chick descriptions

  • Legendary Firework Wand: Adjusted unlock difficulty

  • Legendary Slap Wand: Fixed animation

  • Achievements: Fixed achievement unlock difficulty

  • Unlock Notification: Fixed visual bug in unlock notification

  • Earth Element: Fixed splitting projectiles

  • Stone Wall Ability: Fixed stone spikes trapping bosses and semi-bosses

  • Skill Selection: Fixed bug when rerolling and selecting a skill

  • Accessory Selection: Fixed bug when rerolling and selecting an accessory

  • HUB: Infinite mode event arena appearing in the hub after leaving a run

  • Security Enemies: Fixed abrupt disappearance

  • Skull Enemy: Added new health bar

  • Skull Enemy: Fixed being pushed by walls

  • Corrupted Enemies: Fixed not receiving movement debuff

  • Map 6 Semi-Boss: Fixed visual issues with Atlas

  • Map 7 Boss: Egyptian God boss dealing damage on contact

  • Map 8 Boss: Fixed sudden ending of boss fight

  • Map 8 Boss: Fixed incorrect camera position after pausing and resuming during the battle

  • Map 8 Boss: Fixed purgatory boss collision

  • Map 8 Boss: Fixed enemies spawning during purgatory boss fight

  • Map 9 Boss: Fixed enemy spawn during boss phase

  • Map 10 Enemies: Fixed sky enemies standing still

  • Map 10 Enemies: Fixed XP drop delay

  • Map 10 Boss: Fixed phase 2 projectiles becoming indestructible

Thank you for all the support and feedback — more updates are on the way!

My Secretary Bird - artoonu

I noticed how you enjoyed My Cheetah Friend and heard the feedback on My Secretary Bird.

Throat Goat builds on what you loved - cute character, fun minigames, and silly story, plus new features I think you’ll enjoy.

Wishlist today to be notified of the release! See details on project page:

https://store.steampowered.com/app/3994890/Throat_Goat/

My Cheetah Friend - artoonu

I noticed how you enjoyed My Cheetah Friend and heard the feedback on My Secretary Bird.

Throat Goat builds on what you loved - cute character, fun minigames, and silly story, plus new features I think you’ll enjoy.

Wishlist today to be notified of the release! See details on project page:

https://store.steampowered.com/app/3994890/Throat_Goat/

Cube Kingdoms - gamingpugsstudios
🛠️ Improvements:
  • It's now easier to select units placed on walls

  • Placing units on walls has been slightly improved

  • The castle icon will now wiggle while the player is under attack

🐞 Bugfixes:
  • After units took damage, not all colors were correctly reset

  • When a wall or tower was destroyed during combat and a unit was standing on it, the unit now dies instead of floating

  • Fire mages were unable to recognize towers as buildings

  • When moving a wall with a unit on top, the unit would remain floating in the air

⚖️ Balancing:
  • AI opponents can now only have one attack army at a time to prevent overwhelming the player in the endgame

  • AIs now use fewer archers during attacks

  • All melee units are now more durable

Scarred Steel - Stone&Steel

Hey guys,

We’re now about 177 hours into development, and the big focus this week has been fixing my awful-looking UI.

Honestly, it looked terrible before, and I only just realized I should probably be using references from other games to guide me.

In this devlog, you’ll see:

  • The struggle of remaking my UI from scratch after realizing how bad it looked

  • Progress on the new Victory Detail Panel and functional inventory/reward system

  • How I pulled references from Heads Will Roll: Reforged and Mount & Blade II: Bannerlord to improve visuals

  • Updates on the demo scope as I juggle ideas, cut features, and focus on hitting the Steam Next Fest deadline in under 3 weeks

🎥 Watch the full Devlog #\[X] here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the first demo release!

– Ethan

...

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