Community Announcements - Мир кораблей


«Мир кораблей» сердечно поздравляет вас с Днём Независимости Республики Беларусь.
Выполняйте праздничные боевые задачи и получите постоянный камуфляж «Рэспубліка Беларусь» для эсминца «Минск» и символ «Зорка», выполненные в стилистике традиционных белорусских узоров. Кроме того, в игре вас ждут скидки на исследуемые советские эсминцы II–X уровней.

Боевые задачи

Доступны до: 9 июл., 05:00 МСК

«Рэспубліка Беларусь»

Цепочка задач выполняется на кораблях III уровня и выше во всех доступных типах боя, кроме Тренировочного и Турнирного.

«Зорка»

Задача выполняется на эсминце «Минск» во всех доступных типах боя, кроме Тренировочного и Турнирного.

Боевая задача: нанесите 70 000 ед. урона торпедами.

Награда: символ Зорка.

Скидки на корабли

Действуют до: 7 июл., 05:00 МСК

  • −35% в кредитах на исследуемые эсминцы СССР II−V уровней;

  • −20% в кредитах на исследуемые эсминцы СССР VI−VII уровней;

  • −15% в кредитах на исследуемые эсминцы СССР VIII−X уровней.

Слаўся, народаў братэрскі саюз!

Grim Diary - lepuscadenza

Improved Game UI

Fabledom - zgordon

If your looking for something as relaxing and laid-back as an afternoon by the pool, look no further: Fabledom is 50% OFF during the Summer Sales ⛱️

 

Whilst summer is upon the kingdom, make sure to harvest your crops and keep your fablings refreshed 😉

https://store.steampowered.com/app/1651560/Fabledom/

Join our Community

Reign of Guilds - Vatslav Verzhbitsky

Dear friends!

On June 27 the world of Reign of Guilds gained a new voice. We added voiceovers for all NPCs that were created in collaboration with a narrative designer and voiced by professional actors!

To honor this important update, we decided to launch an event, “July: Month of Fables”!

Till the end of the month you’ll receive:

  • Daily random in-game gifts: from talers and rare resources to castle runes and exclusive ROG Store items (Level 12 containers, cauldrons, and consumables). A full list is below;

  • Special events with rewards.

At this moment we are also providing an unprecedented discount up to 70% for all of the game editions that will continue after the Summer Sale and last until the end of July.

Daily Fabulous Rewards

Launch the game every day to get rewards.

You can claim your gift once a day (updates at 21.00 UTC+0).

Receiving gifts will be available from 15:00 UTC+0 on July 3.

Your rewards sorted from rarest to most common:

  • Phantom Pouches VII-XII;

  • Phantom Crafting Tools VII-XII;

  • Runes IV;

  • Large Packs of Mushrooms and Herbs;

  • Extra Rare Metals;

  • Magistrate Bills;

  • Runes I;

  • Phantom Cauldrons VII-XII;

  • Packs of Tender Souffle;

  • Phantom Learning Powders;

  • Phantom Weight Buffs;

  • Small Rune Parts;

  • Rare Metals;

  • Packs of Talers;

  • Enchantment Seals;

  • Experience Packages.

Best regards,

Atlant Games Team

Slime Coming - astrOrz
Fixed a bug with multi-language display
Lust's Cupid - dinomod

Hi everyone!

Firstly, we need to talk about our translation of the Chinese language. Thanks to our Chinese players who told us about this, we have spoken with the person who worked on the translation (he's more of a middle man that gives people the work on Fiverr), and we did get a 100% proof that we have been scammed and that the translation was AI made… We are working on improving it, so we need to deeply apologize to all of the players who were influenced by this or couldn't play the game because of it. We are working on a good translation right now and hope to update the game with it in about 7-14 days. Once again, sorry and thank you for letting us know, because of this sort of thing, we can continue to make this game better and better each day that passes.

Now we can go back to our usual business of doing new bug fixes, new characters, outfits etc :)

Here's what's included:

New Characters

We've added 11 new characters, each showcasing new assets:

Athena, Claire, Diana, Farah, Felicia, Kyoko, Naomi, Phoebe, Phoenix, Rena, and Trey

New Clothing & Beards

Clothing Sets:

Belly Dancer (2 sets)

Oktoberfest (Male & Female)

Native (Male & Female)

Haori Dress

Pumpkin Head Mask

Kimono Dresses (3 variations)

Kimono Slit

Kunoichi Dress

Beards:

Anchor, Bandholz, Circle, Dutch, Full Beard (Regular & Sharp), Imperial, Mutton Chops, Van Dyke, Verdi (Regular & Short)

Fixes & Improvements

Fixed issue where nipple vibrators were unequipped or had the wrong color

Nipple vibrators now render correctly over clothing

Fixed Uke facial hair sorting in modding tool

Added flat feet sprite for swimmer shoes

New option to play custom music (settings or music player window)

Fixed swimmer hair colors and missing bracelet

Fertilization UI rendering fixed

Added missing standing variation for baseball shoes

Improved cloth coverage settings on some shoes

Fixed Olga shoe sprite issues

And multiple more smaller buggs in the system as well as improvements for performance!

Thanks for playing and supporting the game! As always please reach out to us with feedback and we'll address all issues, we’re continuing to improve and add more content regularly. More updates coming soon!

DeadOS - Benn
Hi everyone!

This week's update is the first step in a series of updates that aim to give players more control over what they can do during simulations, and I'm starting with Cops.



In the menu where you select a police station I have added the option to switch the Cop Dispatch AI from Auto to Manual. If set to Manual mode the police will not declare an emergency, quarantine or try to withdraw to the station at all. It is up to the player to decide how and when they do these things.



When manual mode has been activated the Cop Overlay screen will look different. This is still very much a work in progress section and a lot of features will be coming to this screen in coming updates.

The player can freely change the Cop AI between Incident, Quarantine and Withdraw mode at will. Previously this was outside of the player's control. When in Quarantine mode the player must choose which areas will be quarantined, they will not be automatically assigned.

It is my plan that on this screen players will be able to take the role of Cop Dispatch and try to contain outbreaks themselves. In previous updates I did already allow for the manual redrawing of quarantine zones already but the automatic AI was always on by default. This new screen is the beginning of a rework of the system so that it's possible for things to be a little more gamified.

I'm still planning how this is going to look and act, the buttons are rather placeholder at the moment but I have several ideas of what I want to add to this screen, so try it out and let me know what you think the player should be able to get cops to do!

Thanks again and see you in the next update!
War Thunder - War Thunder Commander

Aircraft
  • A bug where air targets could in some cases still not be correctly damaged by air-to-air missiles and anti-aircraft missiles when exploding close enough has been fixed.

  • A bug that in some cases caused HE shells to still deal little to no damage to aircraft has been fixed.

  • A bug that sometimes caused air-to-air missiles and SAMs to fly right through a target without causing damage has been fixed.

  • A bug where air-to-air missiles and SAMs with IR, ARH and SARH seekers might lose targets for no reason has been fixed. (Report).

  • A bug that caused some aircraft to not be able to move on some airfields has been fixed. (Report).

  • AN/AAQ-33 SNIPER ATP — maximum zoom has been increased by 2 times.

  • F-2A ADTW — GBU-62 JDAM-ER and GBU-64 JDAM-ER have been added.

  • F-2A, F-2A ADTW — have been added to the RWR data banks. SARH missile launches by both F-2As can now be seen by the RWRs.

  • EF-2000, Typhoon FGR.4, F-2000A — for ease of maneuvering, the camera in 3rd person view has been moved slightly away.

  • Mirage 3S C.70 (Germany) — the built-in rocket booster no longer requires the rocket fuel tank, the booster is fed from the internal fuel tanks. The capacity of the drop tank has been reduced to 730 l. (Report).

  • MiG-29 Sniper, F-5E (Germany), NF-5A, F-2A, F-2A ADTW, F/A-18C (Germany), F/A-18C Late (Germany), F/A-18C MLU 2 (Sweden), Mirage 3S C.70 (Germany), Saab F-35 — these aircraft are now correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)).

Ground Vehicles
  • A bug where the blast wave from an ammunition explosion that hit a ground vehicle while it was moving towards a shell ignored the vehicle’s armor has been fixed.

  • A bug where allied and enemy ground vehicles could move jerkily has been fixed. (Report).

  • A bug that caused Multi-Vehicle SAM launchers to appear on the roof of an arch or tunnel when attempting to place a launcher inside an arch or tunnel has been fixed.

  • CS/SA5 — now, the detection and tracking radars are correctly identified by all RWRs capable of doing so.

  • Tan-SAM Kai — the launchers now point slightly above the line of sight to the target to prevent missiles fired at low flying targets from crashing into the ground. (Report).

Naval Vessels
  • Yamato — a bug where an explosion of the 155 mm cannon ammunition always resulted in the destruction of the ship has been fixed. (Report).

Locations and Missions
  • Ash River (all missions) has been returned to the rotation.

  • Finland (all missions) has been temporarily removed from the rotation until bugs on this location are fixed.

  • Sweden — a bug that caused some wooden market stalls to become indestructible has been fixed. (Report).

Interface
  • The icons of identified targets on the Plan Position Indicator on the Radar Control Screen now rotate along the target’s velocity vector.

 

Graphics
  • CLAWS — a bug where only the radar vehicle was displayed in the hit window when shooting at the trailer has been fixed.

  • A bug where the game would crash when attempting to launch the game on a display with a resolution lower than the previously set one has been fixed. The game now waits 30 seconds for the player to interact with the dialog box.

  • A bug where enabling PTGI without enabling RTSM and RTR resulted in artifacts appearing in shadows has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

SMITE 2 - HiRezIsiah

Hey Deities!

A SMITE 2 Patch was released this morning to fix the following issues.

  • Fixed several crash cases

  • Fixed an issue where the Joust Teleporter was disabled for the first 10 minutes of a match

  • Fixed an issue on the Assault map where there were large areas with unintentional blue lighting

  • Added Sound FX to the new Queue Screen

  • Fixed an issue where Mercury's basic Attacks could get desynced when using Maximum Velocity (2) mid attack chain

  • Fixed an issue where sometimes minions would "moonwalk" and behave in an unintended way

  • Adjusted Combat Dodge in Quickplay to better match jump animations

  • Fixed an issue where Mercury's Maximum Velocity (2) was making him root immune

  • Fixed an issue where Mercury's Special Delivery (3) was not knockup immune

  • Fixed an issue where Mercury could get stuck in a "spinning" animation state after using Special Delivery (3)

  • Fixed an issue where Mercury's Passive was buffing the Strength contribution to his empowered Basic Attack

  • Fixed an issue where Global Emotes were appearing too large for players using Action Cam

  • Fixed an issue where Awilix could no longer summon Suku if she died to Mercury's Special Delivery (3) while on Suku

  • Fixed an issue where the Mouse cursor was not showing up on Xbox

Car Cleaner Simulator - Garage Monkeys S.A.
We’re excited to welcome you to the very first devlog for Car Cleaner Simulator.

Car Cleaner is set in the small town of Wingston Springs, right next to a gas station. The car wash is owned by Clever Emma. If you choose to work for her and gain enough experience, you'll eventually have the opportunity to buy out the business and run it your own way. The growth of your business will depend on the wide range of services you offer - from washing and cleaning to full car detailing. Of course, the most important aspect is customer service, so aside from upgrading your car wash, it’s also worth investing in the waiting area and even a car cosmetics shop.

Let’s open the gate - one you might recognize if you’ve already played Car Dealer Simulator:



You can also invite your friends to join the fun, as the game will feature a co-op mode.

As you may have seen on our store page, the game is being developed by Hypnotic Ants and published by Garage Monkeys.



If you want to get to know the town better, we recommend playing the first game in the series - Car Dealer Simulator, which is already available. In Car Dealer, you’ll meet Little Sam - Clever Emma’s husband.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/
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