Rock, Paper, Shotgun

I mentioned it briefly in my Shadow Of The Erdtree review, but there's one area of the DLC where your steed Torrent is so scared they refuse to be summoned. That's because said area is a woodland that's been steeped in shadow and chaos for so long, large goats don't dare clop their hooves. What I hadn't expected was that relying on my own two trotters would be so... revelatory. It's made me reconsider exploration in Elden Ring's open world, and conclude that using Torrent as a taxi service contributes to a feeling of disconnection.

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Rock, Paper, Shotgun

I don’t dislike> The First Descendant. It has a good grasp of the numbers-go-up-yay appeal behind looter shooters. Sometimes you get to grapple onto a vast robot crab. The first evil alien overlord you fight is named Greg. Not bad, not bad. It’s also, wholeheartedly and unapologetically, a big graphical show-off, complete with multiple ray tracing modes and shinier power armour than if you fed the entire cast of Warframe through an industrial car wash.

Happily, this doesn’t necessarily translate into chugging performance on low-end PCs, or even handhelds like the Steam Deck. But judging from its final preview version, which has just closed prior to the July 2nd release date, feasting on The First Descendant’s finest visuals will definitely tax your rig – and it has its share of technical quirks on the side.

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Rock, Paper, Shotgun

The internet doesn't exist in the world depicted by the film Aliens, though variations of it crop up in the expanded universe. Nor does the idea of a digital society. There's networked communications tech, but it consists of signals between bodies in deepest space, light years apart, of lonely video terminals in cramped dockloader apartments, and of maniacally collaged CCTV feeds of Marines getting their asses kicked, man. There's no ocean of online interactions, corroding the everyday from all directions, just 1-to-1s through boxy, retro-futurist screens that are so dingy and inadequate it feels like Ripley and Burke are peering at each other through a letterbox. Small wonder, given that Aliens was released in 1986, when what would become the internet was still mostly the province of universities and the military.

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Rock, Paper, Shotgun

Fallen Aces is a stylish FPS lead pipe ‘em up with immersive sim elements, published by good gun-knowers New Blood Interactive. Your gumshoe ‘tagonist wakes up, hungover of brain, skint of wallet, and unshaven of face, to discover your apartment - undoubtedly reeking of smokerettes and dehydration wee - is being broken into by foes goonly and mookish. They take a while to boot the door down, which gives you a moment to observe the place and consider which of Fallen Aces' expansive makeshift weapon selection you'd like to batter them with. Decisions, decisions...

After eating some fridge fruit, I prepare an ambush by flicking off the lightswitch, then hide behind a desk. When they break in, I bravely sneak up behind them and put the frying pan I picked up to work. The sound effects tell me this a quality bit of cookware. Probably cast iron. Barely a dent. In the pan.

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Rock, Paper, Shotgun

The co-operative clambering of Chained Together is easy to understand. It's like Fall Guys in the fiery pits of hell, with a tower of fiendish platforming challenges. It brings to mind the mind-shattering failures of Getting Over It and a previous short-lived clamber sim called Only Up. Also, you are chained to your teammates. Every time you fall in this fiery multiplayer de-motivator, you are taking your pals with you, usually right back to the start. At RPS, we are not fazed, this should be straightforward. Nic, Edwin, and Brendan are all disciplined people. Yes, they are bound together in unbreakable irons. Yes, Nic does sometimes leap into the abyss without warning. Yes, they remain divided on precisely what obscene act the giant demon in the game's background is performing with his idle hands. But none of this means they can't work together to escape the inferno. Right?

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! I do not have a completely true fact to share about books with you this week, because I just read a book telling me that sharing facts about books is actually destroying the online book facts industry. Check back next week, by which time I may have finished another book debunking these claims. This week, it’s the developer behind Sluggish Morss, Dujanah, and the upcoming Judero, Jack King-Spooner! Cheers Jack! Mind if we have a nose at your bookshelf?

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23 de jun.
Rock, Paper, Shotgun

Sundays are for leveling vigor. Don’t be a hero now. Get that baseline 60. You’ll need it. Before you hit the motivational high of turning a two-shot into a three-shot, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Ollie is beset by maladies unknown today, so this is my domain now. I was tempted to recreate a hellish mockery of his fun hidden face game by trapping a crumbling mirror image of his visage, Dorian Gray style, somewhere in the above image. Alas, my version of Photoshop appears to be lacking that function. I suppose I will have to turn to other avenues of entertainment, such as a video game, should any exist.

So I just checked there's actually loads of them. What a turn out! Here's what we're all clicking on this weekend.

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Rock, Paper, Shotgun

Update: Whelp, spoke too soon. Apparently some Steam Deck players are seeing an "Innapropriate activity detected" message upon launching Elden Ring, blocking them from playing online. I haven't had this myself, and some have reported the issue fixing itself after they installed the Shadow of the Erdtree DLC, but hopefully there's a proper patch in the works.

Elden Ring on the Steam Deck has long enjoyed a smoothness that desktop play has lacked. Not so much in simple framerate terms – the handheld spends far more time around the 30fps mark than it does bumping into Elden Ring’s 60fps cap – but thanks to a Proton compatibility update back in 2022, it’s drastically less prone to the flow-breaking stutter that still plagues the RPG in 2024. That now goes for Shadow Of The Erdtree as well, judging from my portable time in the new expansion.

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