12:49pm
Interactive Gun Range Beta - Interactive Gun Range
  • Make calibration a little easier to understand for people who don't like to read.
  • During camera selection, you can no longer pick unsuitable cameras. These are tested and hidden.
Stormgate - FrostGiant_Jex

Launch Day Patch Maintenance Begins on August 5 at at 10AM PT | 1700 GMT | 0200 KST (Aug 6)

Servers will go offline as we deploy the Necrolyte patch to Steam. This update brings key improvements and launch content to Stormgate.

Maintenance may take up to two hours—thanks for your patience and see you on the other side!

12:48pm
Bee Hero: Bug Blaster - Kolossus Games
1. Fixed the sound-volume slider in the pause menu so it now functions correctly.
2. Changed the Action button’s “A” label to a hand icon, so it’s no longer mistaken for a gamepad control.
Star Knight: Order of the Vortex - voidknightgames
Added
  • Relic and Attachment info can be seen by clicking a run in the leaderboard*
  • New explosion sounds for boss deaths
Fixed
  • Vampire no longer ticks down health when boss death animation is playing
  • Crash when selecting a leaderboard run and not connected to steam

*Note: This will only apply to runs from after this update
CHAIN CORP Playtest - Funwild

Fairly large update here~

CORE GAMEPLAY:


  • Random encounters have been added

  • 10 new enemies have been added-

    (many are placeholder models without animations but the gameplay is there)

  • New enemy mechanics introduced like card destruction, corruption increase, etc.

  • Hovering over enemies now shows their name, power, and effects

  • Boss nodes appear on the map at levels 3 and 6

  • Leveling is simplified a bit, 1500 xp granted from random encounters and 3000 from bosses

  • The Corruption mechanic has been redesigned

  • In addition to bleeding resources at 100 corruption you now get one card from the top of your deck destroyed when you pass the turn with full corruption

  • Corruption rises by 10 every time you pass the turn (more than before)

  • Liquidation has been changed to REDUCE corruption by 5, in addition to the 100 budget gain

CARD ACQUISITION:


  • Random encounter nodes grant +7 pack tickets

  • Boss encounters grant +15 pack tickets

  • Selling cards now grants one pack ticket

OTHER:


  • Tons of individual card bug fixes - I'm sure some still exist

  • Parallax added to the cards for some better handling feel

  • UI has been updated heavily, lots of new tooltips

  • The tutorial has been reworked quite a bit, it's still not perfect but it should at least get new players started quickly without too much info-dumping

Airborne - bl4ck

Airborne recently surpassed 50,000 downloads!

Thank you to everyone that supported the game during its making, release, and maintenance

While I can't tell you when, I can promise you that a big update & most likely video will come out sometime.

I'm personally at the busiest period of my life right now, but eventually I'll be able to work again on Airborne

next stop.. 100k? 👀

-bl4ck

12:41pm
Heroes For Hire - Guild Micromanagement Simulator - Untouch
0.12.7.0

Additions:
- Clicking and holding [LMB] on the NEXT button on crafting popups now shows a dropdown of everything you can make with those ingredients (Still has to be in order, though)!
- New item! Hand Grenade: A way to quickly use up excess gunpowder. Slightly stronger than a basic barrel bomb, but only hits one target.

Other Changes:
- Rearranged the crafting popup as previously mentioned, to make mouse movement flow better.
- Split the "About me" section on the recruitment popup into Strengths and Weaknesses to make text easier to read.
- Enchanted Forest enemies now have the right spawns based on time of day.
- The toadstool spawned by fairy rings no longer shows up on the item tracker, and the functionality was changed a little bit.
- Added missing in-raid hat sprites. Oops.

Balance:
- Reduced the number of items that guilds receive when a guild starts.
- Honey pools now drop less honeycombs, and to compensate honeybees and bumblebees now drop honeycombs.
- Increased how common sand from resource nodes are.
- The Bear and Wolf rug furniture items now require a refined fabric, and the Scarab Display furniture item now requires a refined glass.
- Reduced the training bonus given by the Dummy from 0.55 to 0.40.
- Reduced the training bonus given by the Sparring Ring from 0.85 to 0.65. (Both were way too high, unlocking the advanced gymnasium only required 3 dummies and a ring.)

Bug Fixes:
- The Stained Tankard's activation chance was 100%, not 50%. Also it's now 33%.
- The button to unlock advanced hero skills wasn't functioning right and now does.
- The Smoke Bomb skill was doing the opposite of what it said it was doing.
- Golem and Ent encounters now stop the resource nodes from being gathered when the hero steps on them again.
- Fixed clothing rerolls to give more relevant pieces of equipment.
- The Mimic boss fight no longer consumes treasure maps if it's a random encounter, and can no longer be challenged an infinite amount of times.
- Fixed a mismatch in some clothing piece descriptions.
Stop the Blight - BouncyWasher

This one’s all about cleanup. updated a bunch of visuals, smoothed out some systems, and made the game a bit more readable and forgiving in the right places. It’s not a huge content drop, but it should make every run feel better.

Here’s what’s new:

Gameplay & Balance

  • Final biome difficulty reduced to smooth out the endgame curve.

  • Max spawners per mission reduced to 4 for better pacing.

  • Wave spawning improved for more consistent encounters.

  • Health Regen buffed, with additional upgrade levels available.

  • Emergency Repair cost adjusted for easier purchase in the early game.

  • Wall mana costs rebalanced to support more terrain interaction.

  • First map nodes will no longer spawn as Elite encounters.

Visuals & UI Improvements

  • All Core, Tower, and Spell icons updated with new visuals.

  • All Upgrade and Currency icons updated with new visuals.

  • Arcane Forge UI overhauled for better readability.

  • Map Info Panel improved to highlight rewards and encounters.

  • Renamed Rewards:

    • Core Charger ➜ Repair Kit

    • Core Shield ➜ Vitality

  • Core placement and cleanse effects enhanced with improved visuals and feedback.

  • Health bar now shows yellow for damage taken and green for healing received.

  • Interactable rewards now show a clear "claimed" effect when activated.

Bug Fixes

  • Fixed rare voxel rendering race conditions.

  • Fixed terrain rendering bugs causing visual inconsistencies.

  • Fixed player movement during the Map Room tutorial.

Thanks for playing and for all the feedback lately. More updates are coming, but in the meantime, I hope this one smooths out your next few runs.

IdleZomb Playtest - stalosir
🧾 Patch Notes 0.0.9
Beta version 0.0.9 is available.
It focuses on fixing save-related issues, as well as making initial adjustments based on player feedback.

🔧 Fixes:
- The start menu window title will no longer display "index.html".
- The main menu settings save system has been completely reworked.
- Player-configured keys are now properly retained when restarting the game.

📊 Balancing:

- The cost of "camp" buildings now increases with each purchase (+50% per building) to limit early-game abuse.
- The suggestion to limit the number of camps was considered but not implemented at this stage.

No new features added in this version, only technical improvements and balancing. Thank you to all testers for your constructive feedback.
Continuum - Season 1 - Lacosta

Hi! I’m back again with a new heroine!

Her name is Tanya, and she might just become the embodiment of your darkest fantasies. You might even scare yourself with your own desires — but don’t worry, only you and she will ever know. Tanya is a talented second-year student who lives under constant pressure from her own ambitions. The more stressed she gets, the deeper and darker her passion becomes. Don’t fight it — just relax and let her take full control.

Care to share your darkest desires… if you dare?

...

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