5:14am
Celtic Heroes - Raysangar
*New Boss - Crom!
*Bug Fixing
Dreadline: Net Quota - marketing
Hey fishermen and fearseekers 👋


It’s been a wild month out on the water, and we’ve got 10 new devlog updates straight from the depths of DREADLINE. Whether you were screaming in the last playtest or just lurking in the fog, here’s what you missed and what’s coming next.

🎤 Fish Voice Contest (Yes, Really)
WHAT NOISE DOES THIS FISH MAKE?
We’re letting you voice the fish. We're serious.

🎣 Submit your weirdest, gurgliest, most unholy fish impressions and they might end up in the final game.

🎙 Auditions are open: best fish noise wins immortality.

Join Discord
💚 Wishlist DREADLINE

Thank You, Testers! (You’re Legends)
You barely survived the DREADLINE playtest... and we love you for it. We saw boats nearly sink, fish pull you screaming into the dark, and testers who screamed louder than the monsters.
  • You helped us fish for bugs (and maybe a few sea demons).
  • Bigger playtests are coming. Stay afloat, stay tuned.
  • General Awareness: DREADLINE Is Real. And It Bites.
“Fishing games are supposed to be relaxing…”
Yeah, not this one.

🧠 Help Shape the Horror
We’re building this with you your ideas, your memes, your monster shrieks.

From fish scream auditions to fan-made nightmare fuel, DREADLINE is a community-driven disaster in the making.

🩸 We build nightmares together.
🧠 Join Our Discord

And most importantly:

Stay cursed,
The DREADLINE Team 🛶
Stellaris - MrFreake_PDX
Greetings everyone,

We have another patch ready for you, bringing a number of bug fixes, balance adjustments, performance optimizations, and stability improvements.

Our work continues for all of the above and more.

Please find the patch notes below:

[expand type=details expanded=false]

Stellaris 4.0.4 Patch
Balance
  • The default Eternal Vigilance policy will now only spawn defensive platforms in orbit of upgraded starbases
Amenities Updates:
  • Logistics drones now produce additional amenities if Instinctive Synchronization is taken
  • Luxury Housing, Drone Storage, and Hive Warrens grant 1500 housing and 2500 amenities.
  • Paradise Domes, Upgraded Drone Storage, and Expanded Warrens grant 3000 housing and 5000 amenities.
  • Communal Housing grants 2000 housing and 3000 amenities.
  • Utopian Communal Housing grants 4000 housing and 6000 amenities.
  • 100 Entertainers now give 1250 Amenities instead of 1000.
  • The Entertainment Forum is again an upgrade to the Holo-Theaters, and grants 400 Entertainer jobs.
  • Reverted many of the leader changes:
  • Leaders once again gain traits at every level.
  • The number of trait picks per level has been set back to 2 by default.
  • Low level traits that were merged and buffed remain so.
  • It automates:
    • Automation buildings upkeep now only scales their upkeep with districts they automate: 8/10 for rural districts, 10/12 for city districts - buildings no longer factor into its upkeep.
    • Automation tooltip now mentions the scaling upkeep
    • Automation buildings are now associated with Assembly Patterns and Construction Templates technologies
    • It automates...even for hives.
  • Gestalt Machine Empires can now turn off Migration Controls.
  • Maintenance Drones now auto-migrate like the Denizens that they are.
Bugfix
  • Fixed space fauna cost values
  • Fixed various checks for Offspring Drones that were broken
  • Fixed the Permanent Employment civic
  • Fixed the planetary supercomputer not having the same modifiers as the research institute
  • Fixed the Logistics Hub going missing from the game
  • Fixed a broken modifier on the Hive Confluence building
  • Fixed telepaths not gaining correct modifiers
  • The Clone Army starting event no longer fires twice
  • Commercial specialisations now accept all urban buildings
  • Fixed BioGenesis not unlocking the crisis tab if you do not own either The Machine Age or Nemesis
  • Neglected bio-trophies should now show on the planet UI and have a happiness penalty
  • Fixed planetary deposit researcher interactions with gestalt empires
  • Maintenance drones now count as better than slaves for assorted checks
  • Starting the game as a Nascent Stage Life Seeded empire will no longer leave you with only presapients and immediately game over.
  • The opinion penalty for purging pops have been reduced by 100
  • The amount of Menace gained from purging pops has been reduced by a factor of 100
  • Fixed the Splinter Hive Holding being 100 times more effective than it should have been
  • The Coral Portrait now has access to rooted instead of the platypus.
  • AI Megacorps will no longer be dirty cheaters that ignore the branch office building limit
  • Debris is no longer incorrectly displayed as coming from our own empire.
  • Scripted species can now inherit their parent species rights instead of getting default rights
  • The Logistics Ceiling setting has been reset to default for everyone since it changed in 4.0
  • You may no longer use Fallen empire technology to mine for minerals in the mantle of ringworlds
UI
  • The Build District icon is now more clearly labelled.
  • Made some adjustments to the Planet UI to hopefully make it clearer when you can build District Specializations.
  • The Build Queue will now automatically start opened in the Surface or Management tabs of the Planet View if there is something in the Queue.
  • Clearing a blocker will open the Build Queue if it is closed.
  • Fixed the diplomatic window showing the city elements based on the ship set instead of the selected city set.
  • Fixed some modifiers from jobs being unlocalized in tooltips.
  • Fixed being able to disable event messages if their default settings haven't changed.
  • The pop totals in the job strata tooltip are now consistent with the strata UI.
  • Fixed missing information in tooltips for why you can't upgrade buildings.
Stability
  • Added more safeguards around ship graphical culture to avoid a crash
  • Fix CTD happening when hovering over some leader traits in the selection UI
  • Fix CTD related to districts getting deleted while a specialization was in the build queue
  • Fixed crash on startup when generating modifiers (Thanks for helping us find this, More Events Mod!)
  • Fixed issue with script killing pops assigned to a job may CTD
  • Fixed CTD in colonization view due to invalid deposit entry
  • Fixes CTD in planets and sector view due to species
  • Performance
  • Multiple AI performance optimizations
  • Reduced memory footprint in growth calculations
  • Threaded and cached procreate calculation on pop groups to improve performance
  • Reduce calculations done for planet economy
[/expand]

We hope that your experience is improving with each of these iterations, there are more to come.

Talk to you again soon.
Album Corvus - -13-
The game has now left Early Access. We value honesty, so here's the long story short.

I, Alex 13, made this game solo as an experiment to prove I can make a pretty complex game alone. In this I succeeded. That was 5 years ago. I hoped that the game would sell well on itself - you know, that belief that games just sell themselves. The game is complete in terms of mechanics and gameplay loop - but doesn't have enough content. I had plans, thus entered the EA program but sales were miniscule so I've abandoned this game and focused on my career.

I'm now closing the Early Access without updating the game. I don't think you should buy it - it won't receive any updates. But it's still a fun little game with interesting build variety and theorycrafting potential. So take a look if you're interested. Beware atrocious UI/UX and the fonts. They bleed even my eyes.

Two years ago we've gathered a team (a no-budget team) and started working on Titans of the Past.

No Early Access for this new game. We're committing to deliver a completed, finished product.

Thank you,
Alex 13
World of Warplanes - XBK

Pilots!

From May 8 through June 8, a chain of 25 missions awaits you. For their completion, you'll receive a new aircraft—Avro Lancaster B Mk. III—and other valuable rewards!

General information
The Shining Sword event will run from May 8 to June 8. The event will be divided into four stages, with each stage containing two identical phases that will require you to fight in several battle modes: Bomber Escort, Invasion, Conquest, and Attrition.

Only aircraft of Tiers IV-X can take part in the event.
  • First phase of each stage: from Thursday 15:00 UTC till Friday 21:00 UTC.
  • Second phase of each stage: from Saturday 15:00 UTC till Sunday 21:00 UTC.
Note: daily missions can be completed only in the Conquest mode.

Missions

During each phase, you will have to complete:
  • Three personal missions for each aircraft type. For completing them, you'll earn gold and our special supply crates.
  • One global mission for all players. Completing this mission will double the number of supply crates you've earned for completing personal missions.
The progress of personal and global missions is reset after the completion of each phase.
Supply crates will double only for those players who made at least a miminum contribution to the global mission's progress.
Stage I:

Phase 1:
From May 8, 15:00 UTC to May 9, 21:00 UTC.
Phase 2:
From May 10, 15:00 UTC to May 11, 21:00 UTC.
Battle mode: Bomber Escort

Stage II:

Phase 1:
From May 15, 15:00 UTC to May 16, 21:00 UTC.
Phase 2:
From May 17, 15:00 UTC to May 18, 21:00 UTC.
Battle mode: Invasion

Stage III:

Phase 1:
From May 22, 15:00 UTC to May 23, 21:00 UTC.
Phase 2:
From May 24, 15:00 UTC to May 25, 21:00 UTC.
Battle mode: Conquest

Stage IV:

Phase 1:
From May 29, 15:00 UTC to May 30, 21:00 UTC.
Phase 2:
From May 31, 15:00 UTC to June 1, 21:00 UTC.
Battle mode: Attrition

Supply Crate Rewards
  • Premium aircraft
  • Operation order to obtain the brand-new Avro Lancaster British Tier VI bomber
  • Stock Experimental equipment (periods I-III)
  • Gold
  • Days of Premium Account
  • Equipment (Improved, Advanced, Ultimate; periods II-III)
  • Pilots and gunners with free skill points
  • Hangar slots
  • Free XP
  • Consumables (period II-III)
  • Materials
You can purchase two supply crates per day. One supply crate costs 1,000 gold.

Operation orders can be completed at any time until the event is over. Please note that the operation orders cannot be reactivated after June 6 at 11:20 UTC.

All the unopened event supply crates will be converted to Unique Supply Crates on June 6 at 11:20 UTC.
Get Airborne!
Keep Keepers - Mordek
Hey Keepers 👋

We’re thrilled to finally share what we’ve been quietly building behind the scenes.

🚨 We're working on a brand new game: Islantiles!

It’s live on Steam now for wishlisting:

👉 Wishlist & Follow Islantiles on Steam



🌿 What is Islantiles?

If you’ve enjoyed the strategic depth of Keep Keepers, you’ll feel right at home - but this time, we’re heading to the islands.

Islantiles is a cozy roguelite city puzzler with deckbuilding mechanics, built by the same two - person team behind Keep Keepers. You’ll place buildings from a custom deck to create beautiful, high-scoring island settlements. You’ll combine those buildings with up to 5 out of 150 technologies to create mind blowing synergies - then lose it all and start again with new tools, unlocked techs and better ideas.

There’s no combat, no timers and no micromanagement - just relaxing gameplay, layered strategy and endless possibilities.

🔑 Core Features

- 🃏 Deckbuilding Meets City Building - Build a custom deck of tiles to shape your islands
- 🧠 150+ Unlockable Technologies - Discover game-changing upgrades through a branching tech web
- 🏝️ 100 Hand-Crafted Islands - Each with its own unique layout and challenges
- ♻️ Roguelite Progression - Lose your deck on failure, keep your techs and evolve every run
- 🌊 Calming, Strategic Gameplay - No timers, no stress - just thoughtful placement and synergy
- 🏆 Leaderboards & Highscores - Compete or play at your own pace

❌ What It’s Not

To be super clear:

Islantiles is not a 4X, there’s no combat, no citizen simulation and no time pressure. It’s pure, peaceful strategy - built to be as chill or challenging as you want it to be.

💬 Why We Made It

We wanted to explore a different kind of strategy game - something that’s just as deep, but more meditative. With Keep Keepers, we learned how much you all value smart mechanics and emergent gameplay. Islantiles takes that spirit and gives it a totally new form.

We’re incredibly proud of how it’s shaping up and would love your support as we continue development.

🏰 What about Keep Keepers

We feel that Keep Keepers is in a pretty good place right now, but we’re not done yet. In fact, we’re already planning another content update.

It’s not ready to be announced just yet—but stay tuned, we’ve got something in the pipeline 👀

We’ll continue supporting Keep Keepers while we work on Islantiles and we’re incredibly excited to be building both communities side-by-side.

📣 Help Us by Wishlisting & Following!

👉Wishlist & Follow Islantiles on Steam

Your wishlist genuinely helps a lot—it improves visibility and lets Steam know there’s interest.
Thank you for your support as always ❤️

More updates soon!
Thanks for being part of this journey with us. We’ll be sharing more *Islantiles* content soon!
Daniel & Daniel
🎮 Two devs, one hex at a time.
The Planet Crafter - Brice MijuGames
Hello Terraformers!

We've just updated a new version (v1.513) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Fixed issue with trade rockets not working anymore.
  • Megadome can now be deconstructed even if containing things.
  • Fixed an issue with energy update on clients making screens to stay black.
  • Fixed issues with the new rockets to have them displayed in the rocket information screen and also properly displayed for clients.


Stay in the loop

As always, don't miss any informations about Planet Crafter and Miju Games :

See you soon, and good terraforming!

Brice for Miju Games

Paintballers Playtest - remi
- 2025 NXL Contender Cup layout
- 2025 MSVP Spring Skirmish layout
- Medal points corrected
- Head wrap normals updated
- 6 new pants designs
- Full black push goggles
- 2 team custom jerseys added


Roboquest - Yun and the Yuns
Hello Guardians.

It is with great emotion that we write this devblog today. We’ve been quite silent for the past months, not knowing exactly what to say, how to say it or when to say it. But today’s the day.

2025 marks nearly a decade working on Roboquest, and it also marks the end of the journey for the game.

We know many of you would have loved to see more updates, more content, more Roboquest. But that isn't something we are able to deliver. Spending as much time on the same project takes a toll, and no matter how passionate we have been about Roboquest, it is finally time for us to look at new horizons.

When we first designed Roboquest, it was never meant to be what is called today "a game as service". Pumping out updates just for the sake of "maintaining the game" was never on the cards. Yet, we tried to scrap whatever we thought could constitute "good additions" to the game (some with more success than others). Because we really wanted to give you guys something worthy of your dedication and passion about the game. But we think we reached the end of that. We stretched both the additional content and our energy to the maximum. We can’t stretch any more.

The initial experience was designed to be a 25/50 hours gameplay experience, there's no way we can continue to provide content for players with over 1000 hours of gameplay. Or at least "meaningful" content. But we tried something with the Endless Update, with some shortcomings, for sure. But the passion that burnt bright for so many years started to falter. Fatigue kicked in, and we realized we really needed to turn the page.

We did everything we ever wanted (and even more) with Roboquest and we thank you for being here with us during all this time.

We're not planning any more updates on Roboquest. The multiplayer and cross-platform will still remain available obviously. And we're turning to another project. In fact, most of the studio (people that weren't working on the Playstation port) have already shifted for a while now.

A new project you say? Yes, a new project. Something that, after spending 10 years on the same thing, re-ignited the passion and the flame that allowed us to craft Roboquest. Hopefully, with the experience we accumulated and all the errors we made along the way, we're aiming for a much, much more efficient development plan.

We have nothing to announce for now, but when we do, you’ll be the first ones to know.

There are still two things on the horizon for Roboquest though: the Playstation port (27th of May) as well as the standalone release of Roboquest VR (end of the year). We know those are typically not what you are expecting from a Steam news, but it was still worth mentioning it again.

So yeah, that’s it. After over 50 billion badbots destroyed, we’re finally turning the page.

We hope you had and will continue to have the best robot smashing times nonetheless, and we hope we can count on you for what we'll be bringing in the future!


Builders of Greece - Blum Entertainment
Greetings, Builders 🏛🖐️


Yesterday we celebrated the release of the full version of Builders of Greece, but that doesn't mean our work is over. On the contrary - and as proof, we present to you the first Hotfix, in which we introduce a number of important fixes and improvements. Let's dive right into it!



Full release Hotfix 1.0.1 Patch Notes 📜


• Improved visibility of bandits on Age of War map
• Improved visibility of tooltip of enemy units
• Improved pathfinding to warehouses on sloped terrain
• Improved unlocking of materials according to the progress in the game
• The Sandbox map Island of Twin Mountains is now available
• Better information about blocked gods
• Adjustments to the speed of warehouse workers
• Updates to the graphic design of the decrees panel


Join the community 💭


As always, we are very happy to hear your feedback and get to know your expectations even better, so visit our social media channels and Discord server to share your thoughts. Thank you, Builders!




We wish you a great day and many, many awesome adventures in the full release version of the game 🖐️ May the Gods favor you!











Begin your ancient adventure
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other games?

[h4]Viking Frontiers[/h4]
https://store.steampowered.com/app/1304430/Viking_Frontiers/

[h4]Crown of Greed[/h4]
https://store.steampowered.com/app/1697870/Crown_of_Greed/

[h4]Gimle: The Broken Prophecy[/h4]
https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/
...

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