Colony 37 - Valen
- Completely removed "Unlock on depth" mechanic. Everything is available from the start (If you have the money that is) until I find a decent replacement mechanic.
- Fixed the sound of the elevator.
- Added floor light. Can be placed to provide decent source of light in an area.
- Small additional fixes.
Furry Shakespeare: To Date Or Not To Date Spooky Cat Girls? - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furry Shakespeare: To Date Or Not To Date Spooky Cat Girls 2?! - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Kittens in Post-Apocalyptic Fantasy San Francisco: Battle School for Only the Most Awesome Monsters - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furry Shakespeare: To Date Or Not To Date Cat Girls? If Made Today - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furries & Scalies & Scarecrows OH MY! - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furries & Scalies & Bears OH MY! - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Dinosaur Shakespeare: To Date or Not To Date? - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Super Scary Halloween Spooky Times: Spit's Quest - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Paper Shakespeare: Cthulhu Coriolanus - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

...

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