Supercat Survivors: Meow or Die - 蜗爷

Meow everyone! Here come the Supercats! We have a big announcement— Supercat Survivors: Meow or Die will launch into Early Access on Steam on June 12th at 7pm PDT!

The game is priced at $6.99 and will have a 10% launch discount for the first two weeks! That’s cheaper than a bubble tea—no regrets, no compromises. Bring home your very own Supercat today!

[dynamiclink href="https://store.steampowered.com/app/3415300/"][/dynamiclink]

Meow~

Astroloot - casid
  • A lost transmission appeared next to Nihalor's Chamber

  • Fix minion power scaling for less multipliers

  • Properly dispose of Nihalor's targeting lasers once destroyed

Mech Assembler: Model Kit builder Simulator - turbopixeles

Users with resolutions higher than 1920 x 1080 had gameplay issues.

So, set the resolution to 1920 x 1080 for all users.

FREEDOM WARS Remastered - maki_takizawa
Welcome to the world of FREEDOM WARS REMASTER!


As you embark on your journey through this thrilling game, you'll encounter various challenges and opportunities to showcase your skills. Whether you're a seasoned veteran or a newcomer, mastering the game's mechanics and strategies is essential for success. In this series of articles, we'll share invaluable tips to help you navigate the complexities of Freedom Wars Remaster and enhance your gameplay experience. This first article focuses on Battle Tips, while the subsequent articles will cover Companion Tips and Other Tips. From reviving allies with Thorns to choosing the best companions for your missions, these tips will give you the edge you need to thrive in the Panopticon.

Tip No. 1
"Reviving with Thorns"
When an ally or Accessory is downed, instead of getting closer to interact with them directly, you can also launch your Thorn from a distance to revive them.

Forcibly rushing towards your ally might result in both of you getting killed, so make sure to revive your allies using you Thorn whenever you have some Will'O to spare.


Tip No. 2
"Replenishing Will'O"
The blue glowing objects scattered throughout the maps are imbued with Will'O.

In fact, you can instantly recover your gauge by shooting your Thorn at these objects.

Always be on the lookout for any spots around you where you can recover Will'O to maintain your mobility.


Tip No. 3
"Thorn Cancels"
There's a fixed recovery time period after performing close-range attacks. However, you can cancel that animation by launching a Thorn right after performing an action.

This is an essential technique that allows you to string together quick ""close-range attack→Thorn launch→close-range attack"" combos.

Use this Thorn cancelling technique as you battle the Abductors.


Tip No. 4
"Dash Cancels"
You can cancel a Dash instantly by pressing the Use Item button when you have no items ready at your disposal.

This can be used to ""Dash→Use empty item→String close-range attacks together"", making it possible to get closer to the enemies quickly and charge at them with close-range attacks.

Try out this technique on fallen Large Abductors.


Tip No. 5
"Aiming Tips"
You will need to aim manually at the enemies before shooting when equipping long-range weapons. However, you can make sure to hit an enemy automatically by shooting while holding that enemy with your Thorn.

Make sure to try this approach and use your Thorn on fast enemies that are hard to hit with long-range weapons.


We hope these Battle Tips for FREEDOM WARS REMASTER help you become a more effective and strategic player. By utilizing techniques like Thorn Cancels and Dash Cancels, and selecting the right companions for your operations, you'll be well-equipped to tackle any challenge the game throws at you. Remember, every mission is an opportunity to improve and refine your skills. Stay tuned for our upcoming articles on Companion Tips and Other Tips to further enhance your gameplay. Gear up, stay vigilant, and make your mark in the Panopticon.

Happy gaming, and may your freedom be within reach!

https://store.steampowered.com/app/3004100/FREEDOM_WARS_Remastered/
Teravit - TERAVIT運営
Hi everyone.
This is the Teravit Operations Team.
■ Regarding an issue where the Nintendo Switch update would fail to complete


We apologize for the issue where an error during the game update prevented players from logging in. Please follow the steps below to delete the Teravit game data and redownload the game.
Please note that the game save data will not be affected.

1. Select the Teravit icon from the Nintendo Switch home screen and press the + button.

2. Select Data Management from the menu and "Archive Software".

3. Redownload Teravit from the Nintendo Switch home screen by selecting the Teravit icon and pressing the A button.

4. Once the download is complete, launch Teravit to check if the issue has been resolved.

For more information on managing software, please refer to the Nintendo Switch Support page linked below.
https://www.nintendo.com/ph/support/switch/data_management/index.html

If you have any questions or concerns, please do not hesitate to contact the Teravit Operations Team using the inquiry form.

Thank you for your continued support of Teravit.
22.33
SOS: Forgotten Planet - Risky Biscuit Games

Greetings everyone. I’m writing this post while I still have a chance, as in personal news I have a new baby coming very soon.

The demo for SOS: Forgotten Planet a survival horror game where you learn Morse Code is now updated to 0.6!

The 0.6 Update introduces fabricators, completely rebalances the purchasable upgrades, and hosts a bunch of visual improvements. I've really found these changes have made the game a lot more interesting to play for longer and currently have a near 4 hour save going on this build alone.

Fabricators

Fabricators are unique rooms that will act as a sort of repeatable mini game that will test your Morse code skills. You’ll be able to pick up to three options that each increase the difficulty of the fabrication but also give you more loot should you succeed in the challenge. You’ll be able to use a fabricator once each day so make sure to make note of where they are and revisit them every day.

Purchasable Upgrade Rebalance

With the influx of a bunch of new materials from fabricators, I went back through the upgrade store and added many more purchasable items and also added more levels to existing options. This let's you tailor your setup as you try to survive the labs.

Yet Another Visual Overhaul

As is sort of typical of this development, I’ve gone and adjusted a lot of the post processes that are in the game. The main thing you’ll notice is that colors generally will be more distinct and that faces will look a lot better than in previous releases. 

Also Clara’s model has gotten an overhaul so she now looks less soldier-y while still maintaining the best parts of her previous model. I'm very happy with both how the character model turned out but also that color visuals are now looking really unique while not losing out on any important details.

Looking to the future

Like I mentioned at the beginning, my life in the next few weeks is going to get pretty busy with a new baby, so I might not be as active for the next little bit. I did however want to give an insight into what my next few releases will be and what the plan is going forward. There’s no set timelines for these but this is the order going forward. 

  1. Monster upgrade system. As the player evolves so should the monsters. Right now SteV3 has a very basic progression of below level 5 he doesn’t smash doors and after level 5 he starts to smash. The design of this going forward will be that monsters will periodically(likely at set level breakpoints) get upgrades that will either do a minor thing like increase damage/move speed or give them a major upgrade that will give them a new mechanic ie smashing doors. The upgrades may switch every level or be constant throughout a playthrough(I haven’t decided yet) but goal is to keep players on their toes and give some variety to the gameplay.

  2. The First Director. This will be adding in the first boss fight into the game along with an advancement of the story line. This part will introduce the true ending point for the demo(it will still get updated, just will have progression locked from going past this point). Should be a pretty exciting fight with usages of Morse code and lots of panicked running in order to defeat the first director.

  3. The Next Area. After setting up the monster and boss systems up, I will be transitioning to creating brand new areas for the player to explore with new monsters and a new boss fights. The plan for the next area is to make the void spaces that I’ve been hinting at in some of the found notes. They are little pocket dimensions where the scientists built labs and housing but their key feature is the endless darkness that surrounds them. I’m sure there will be nothing hiding out there in that endless black, right?

That’s the road map set out for likely until the end of the year as there's a lot of stuff to be done and life is crazy. Hope you’ll all be along for the ride and enjoy this next update!

Eternal Return - GM_Goddess
Hello Lumia Island survivors,

It's about time we have our Double NP Event back!



Buy 1,205 NP, get 1,205 NP FREE!

Don't miss your chance to catch this deal!

■ Event Period: Thursday, June 12th after maintenance to Sunday, June 15th 23:59 (UTC)

*Make sure to check that the Double NP promotion is applied on the NP purchase screen.
*The Double NP bonus is only applicable once during the event period.
*When purchasing NP, you will receive [1,205 Paid NP], [16 Mileage], and [1,205 Bonus Free NP] instantly.
*Refunding the original purchase will also return the bonus NP and the 16 Mileage.
Drăculești - mad macs

We've just completed some minor renovations to Castle Dracula, to improve the visitor experience. Thank you everyone for stopping by over Next Fest, and please spread the word if you've had a pleasant trip!

  • Inventory image update; Renfield can now stuff his pockets full of someone else's fingers.

  • New gallery images; the man in the basement and the woman in the portrait now appear correctly in the game gallery.

  • Typo corrections; there are a lot of words and some of them weren't quite right!

  • Restored missing dream image; no, Renfield wasn't seeing things, we just deleted a file by accident.

  • Replaced 'possession' image; it's worse now. There's goo. Always practice safe seances.

We hope you continue to enjoy the company of Dracula, Ghost, Cez, and Jonny. Have a wonderful Next Fest!

Mini Tank Mayhem - Pirangunter21

This is the commander speaking!

We are happy to announced that a demo for Mini Tank Mayhem is released! the demo is released as part of Southeast Asian Games Showcase 2025 !!

Demo Announcement In Southeast Asian Games Festival 2025

As we mentioned earlier, we've just pushed a public demo for Mini Tank Mayhem as part of Southeast Asian Games Showcase 2025. In this demo, players can play as "Lt. Col. Kelana", a playable commander experienced in commanding big battalion of tanks from Attacker, Machine Gun, The Dealer, and Hyena. Fight the gauntlet of endless alien swarms and survive long enough to defeat the final boss stage.

While it is a small demo, we are very proud of what we have accomplished so far. If you have feedback or bug reports to share, do not hesitate to share your thoughts to our steam forums.

[dynamiclink href="https://store.steampowered.com/app/3624850/Mini_Tank_Mayhem_Demo/"][/dynamiclink]

Enjoy the recently released and upcoming games created by Algorocks!

Tsukuyomi: The Divine Hunter - m-nomura
Update
- The new "Jinmapedia" feature has been added.
- You can now change image for a Creation Jinma Cards by consuming Seals.
- When you open the Discard list during battle, you can now switch to the Lock Up Cards list to check which cards have been Lock Up.

Bug Fixes
- Fixed an issue where status icons could sometimes display incorrectly when resuming an interrupted battle.
...

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