NOMU - vylonxgames

Since launch, the game has been experiencing issues with the save system. We're actively working to fix it as soon as possible. Thank you for your patience!"

Bangkok Story: A Stray Dog - The Shameful Guy

We're excited to announce that Bangkok Story: A Stray Dog is a part of East Asia Indie Games Celebration 2025 from August 5-19, 2025

Deep Space Outpost - NirisGames
You may now encounter more than 1 pirate at a time (more than one was previously only in combat scenario), carry more than one missile, and also fire that at its laser target (previously was a random target). Pirates being shot by cannons may create scrap, not just on destruction.

Patch notes:-

  • More than one pirate can be created, depending on difficulty, in game time.
  • Pirates may have more than one missile.
  • Missiles can be fired whilst strafing.
  • Missile damage increased.
  • Missiles will fire at laser target if missiles remain.
  • Humans can take oxygen from storage, life support not required.

Nick
Derail Valley - Altfuture

Hello everyone!

We've released another set of minor fixes today. Thank you for your bug reports! You can see the changes listed here:

B99.7 Changelog

In the meantime we're hard at work on the next major update, B100. It’s going to take a long time, but it’ll be absolutely worth it! For more information, please see:

https://steamcommunity.com/games/588030/announcements/detail/509581849759059807

Thank you!

-Your DV Team

2.13
ARC TCG - gabry90
Hi everyone, in this patch we have addressed some issues and made some QoL to the cards laboratory.

New:

  • Added level option on creating new cards (laboratory cards). Now you can directly create a new card with a specific level without starting every time from level 1 (a shortcut that merges create and level up in one action)

Improvements:

  • Improved deck list sorting on deck editor menu
  • Improved multiplayer connection stability

Changes:

  • Reverted dismantle extra logic, in order to dismantle more cards automatically
  • It will no longer be possible to create new cards if you have reached the maximum number of copies allowed. This will prevent players from creating copies beyond their limit
  • The maximum number of copies that can be created (card laboratory) is now set to the difference in remaining copies by selected level. In this way, you cannot create more copies than the maximum number

Fixes:

  • Fixed Wild Devastation not work with multi-faction insects
  • Fixed Beast Instinct not work with multi-faction beasts
  • Fixed various translations
Entrotria - Giratakel

Hello (soon-to-be) world conquerors

Today, I would like to try to give you a better understanding of Entrotria's economy.

The ultimate goal is clear: producing more and stronger spaceships than your opponents in order to conquer them and win the game. But before we get to that, let me start this series on Entrotria's economy with something much more fundamental: the hexagonal structure.

Entrotria, like other games in the genre, uses a hexagonal structure. Each system consists of asteroids, nebulae, and, last but not least, planets. And this is where it gets exciting, because each planet type consists of unique tiles: on the planets, there are deserts and forests, oceans, auroras, and don't forget the squishy eel slime... (A more detailed overview of the different planet types will follow later). Each hexagon now offers a unique spectrum of resources that can be mined on it. The question that now arises for the player, however, is where to start.

I would say let's start with the fact that tiles must first be purchased before the player can do anything with them. With a few exceptions later in the game, two resources are needed for this: iron and titanium.

\[Titanium]

Titanium is essentially limited to the purchase of tiles in space and on lava worlds. The nice thing about this is that both types of tiles are now also the two most important sources of titanium (e.g., volcanoes). So if the player has a significant titanium production, it is easy for them to produce even more titanium, and more is certainly not too much in Entrotria!

\[Iron]

Iron, on the other hand, is more versatile, as it provides access to almost all other planets (rock, forest, desert, water, swamp, and ice worlds). High iron production is therefore desirable, as iron can be used to buy access to many tiles. And many tiles also mean great potential for further economic growth. And as with titanium, the largest iron deposits are found on tiles that can be purchased with iron (e.g., mountains). Iron also has another decisive advantage: it serves as the basis for one of the two most important economic buildings, the mine. (More on this in the next part of the economy overview!)

So does it make sense to produce titanium and iron in larger quantities? Absolutely. Titanium is always good, because in addition to accessing tiles, you can also use it to build spaceships and upgrade buildings. Iron, on the other hand, is the core of the economy and provides access to most tiles and the most important production facilities. In the early game, it therefore makes sense to produce more iron than titanium. In the late game, titanium production can then take over. However, the amount of different resources you need will increase rapidly, and you will also have to ensure their production is high enough.

So now that you have a tile, how can you get resources from it? Don't worry, the answer will come soon in part 2.

Until then, enjoy your day!

-a nervous Giratakel (Simon Alber)

Ship Explorer - Turbine Room Studio

THANK YOU for such an exciting few days following Ship Explorer's release. We've loved reading all your feedback and ideas. I wanted to address a couple of points and let you know what's coming next!

First of all - we've loved seeing all your screenshots in ⁠the community tab! We are planning on some contests soon - so be sure to join our community Discord (https://discord.gg/za2tmzyAjN),keep snapping and working on your camera skills and you'll be in the running to win future competitions!

Regarding interior spaces - we've seen a bit of discussion around the lack of these spaces in Ship Explorer and some disappointment. We do plan on adding some more spaces to ships like United States and will aim to include at least 2 or 3 interiors for future release. Just to be clear though; this is quite a bit more complex than most people might realize. The reason we decided to launch without many interior spaces is because, in my experience at least, you need to add a month or more of dev time per room you decide to add. They all need to be researched, modelled, textured, reviewed, fitted and bug-fixed from scratch. We were so keen to actually get something into your hands so you could actually play with the experience and explore it. Leave it to us to add more things with time and we plan on developing a road map to help with this over the coming weeks.

At the moment the team is entering bug-fixing mode! As always with a new release we are working to resolve the more persistent bugs. Some of you have reported glitches entering and exiting the Morro Castle's interiors, something we've been working on to iron out. The most egregious of these bugs should be ironed out within the next two or three weeks.

We're also working on some fun gameplay changes to make it easier to track your progress finding historical items - as well as adding some fun new interactable features.

Ship Explorer will be an experience we add to over time and we are gearing up to implement our first new addition to the fleet, the impressive battleship Bismarck. This had originally been slated for an August release but as the team is currently deep in bug fixing and improvement mode we may push her back to September to allow time for this. Future ships will be mostly added to the experience for free, save for vessels we make in collaboration with museums or foundations where we might charge a small token fee with proceeds to go towards assisting those foundations preserving their ships and history.

Many thanks for all your feedback and engagement and we hope you enjoy exploring further!ːsteamhappyː

Screenshot by Discord user Aidanslife2017.

The Deed II - Pilgrim Adventures

"The Deed II" is currently 86% off until 15 August!

There are also big discounts running on some other Pilgrim Adventures titles, including:

https://store.steampowered.com/app/1074520/A_Sceptics_Guide_to_Magic/https://store.steampowered.com/app/936650/Space_Pilgrim_Academy_Year_3/

Space Pilgrim Academy: Year 3 - Pilgrim Adventures

"Space Pilgrim Academy: Year 3" is currently 72% off until 15 August!

There are also big discounts running on some other Pilgrim Adventures titles, including:

https://store.steampowered.com/app/1074520/A_Sceptics_Guide_to_Magic/

https://store.steampowered.com/app/1155660/The_Deed_II/

2.00
Astral Hunter: Homebound Playtest - 明天
1. Fixed a serious error that occurred when uninstalling nail armor.
2. Fixed core health regeneration rounding.
...

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