UNLIGHT:Revive - SEKISEI
1. Addition of the quest area "Anemonea"
The quest area "Anemonea" is now available.

[Maggots' Den]
Maximum Progress: 35
Exploration AP: 3
Execution AP: 3 (BOSS is 4)

[Library of the Dead]
Maximum Progress: 40
Exploration AP: 4
Execution AP: 4 (BOSS is 5)

[Fortress of Iron Dreams]
Maximum Progress: 45
Exploration AP: 4
Execution AP: 4 (BOSS is 5)

[Ubos' Murk]
Maximum Progress: 50
Exploration AP: 4
Execution AP: 4 (BOSS is 6)

[A Mysterious Watchtower]
Maximum Progress: 55
Exploration AP: 5
Execution AP: 5 (BOSS is 7)

[Daemonhenge]
Maximum Progress: 60
Exploration AP: 5
Execution AP: 5 (BOSS is 7)

[Heldon, City of the Dead]
Maximum Progress: 65
Exploration AP: 5
Execution AP: 5 (BOSS is 7)

[The Wyvern's Treasure]
Maximum Progress: 70
Exploration AP: 5
Execution AP: 5 (BOSS is 7)

2. Game Update
- Changed Alexandre's matching cost
Category 1: COST 54
Category 2: COST 67
Category 3: COST 77
Category 4: COST 90+

3. Bug Fixes
- Fixed some UI text.
- Fixed an issue where the progress of the record "Won 5000 Duels" was not recorded.
- Fixed an issue where multiple battle rooms could be created in the matching lobby.

【NOTICE】
If you find any bugs or issues, please report them immediately.
Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
23.34
中世纪君主 Medieval Monarch - StPapi
A2025.4.26
A new file is required.
OK1 - Use the mouse scroll wheel to operate the map. The name of the manor will only be displayed at a closer distance.
OK2 - Fix the issue that the food of the fiefdom cannot be obtained.
OK3 - Solve the problem that the mercenary camp display is ineffective after recruitment.
OK4 - Add prompts for the specific months of the fiefdom cultivation proportion.
OK5 - Increase the recruitment rate of AI mercenaries.
OK6 - Fix the problem that when the number of people in the mercenary camp is low, it will automatically run back to the legion without a prompt. Now the camps hired by the player will not automatically return to the legion.
OK7 - Fix the situation where vassals may not be summoned to participate in the war due to their too low military strength.




A2025.4.26
必须新档
OK1-鼠标滚轮操作地图,更近的距离才显示庄园的名称
OK2-修复封地食物无法获取的问题
OK3-雇佣兵营队显示和招募后无效问题
OK4-增加封地耕种比例具体月份的提示
OK5-增加AI雇佣兵的招募速率
OK6-修复雇佣兵营队在人数低时,会自动跑回军团没提示的问题,现在玩家雇佣的营队不会自动回到军团
OK7-修复可能由于封臣兵力过低,导致无法召唤参加战争的情况
23.21
RevenBlade Playtest - MedallionSlate
Playtest on April 27 at 9 PM EST
Idle Together - Eragone
Thanks for your feedback! Here’s what’s been fixed in this update :

  • 🌾 Tall grass rendering issue: After loading a save, some tall grass could appear in front of the other object instead of at the correct layer. This should now display properly !
  • 🪓 Crazy lumberjack event: It didn't take the time of day into account when adjusting gathering speed. This behavior has been fixed and now properly reflects day cycle effects.
Keep the feedback coming and enjoy the game !
Territory - threat vector
Fixed
  • Issues with character creator in main menu not showing correct clothing from players last saved game file and clothing not fully resetting when starting new games or loading other save files
Enzio-Ware - Dunderhyphenp
“Password” distribution system change
  • Password distributions are now checked via an online server instead of being downloaded at the start of the game. This should hopefully enable anyone experiencing the bug with remote config to access distributions in real time now.
    • Via the new system, we are also now able to host limited distributions that should (hopefully) have private passwords. We don’t have anything specific in mind (nor planned) but the main reason I wanted to add this is to open up the possibility of charity rewards; since it would be functional alongside the DRM free versions of the game. (Unless this game were to suddenly have a high player count it probably won’t get used for this)
    • As long as no issues come up with this system, we will also convert the shops to be server based so that we no longer have to push updates solely to store local copies. (The daily shop will continue to have random items when accessed offline).
    • We will also try to get it working so you can bind the ambassador certificate to your online account and use it with the DRM free version without having to have the Steam version installed.
  • Also the password screen has audio now, didn’t realize it was missing until earlier this week lol.
New Treasures!
  • Added a couple new treasures! To make sure this gets out today I haven’t modified the achievements to account for them yet
  • I don’t want to spoiler the names but to point you in the right direction
    • Jud gained two more treasures
    • Enzio, Polly, Hecate, Carmy, and Kendra each gained one new treasure
Minor Additions
  • Added some new cosmetics for upcoming events.
  • The following items were added to Enzio-Pon
    • Saipan Camo, Canada Daze, and Weedy Daze (Misprint) can now be pulled from Evidence Locker Finds
    • I Hate Earth (skin and theme), Weedy Daze, and Canada Daze (Misprint), can now be pulled from Kendra’s banner
    • Tossed Salad, French Onion Soup, The Main Course, The Medium Cheese, Macaron Tower, Olive and Pimento, and Fish Bone can now be pulled from Carmy’s banner
    • All new treasures were added to their respective character’s banners.
  • For the time being, this year’s Easter and April Fool’s cosmetics aren’t going to be added to Enzio-Pon or put back in the shop. Current plan is to only bring them back whenever we stop doing new events for the game. (You can still access them by time travelling I think?).
  • Added offline shop data up until 5/8
Bug Fixes
  • Hitting “2” on the password and account screens no longer closes/opens the ES system.
  • Not necessarily a bug fix cause I needed to update the list anyways, but the version of the shop that loads if remote config fails might’ve been bugged last build. Apologies if that was the case.
What’s Next?

More Polly microgames. I wanted to have that done this month but it’ll probably be closer to early May unfortunately. We are also hoping to have some more music added next month (Several of the menus that currently play “Dreamlike Stasis” are only using it as a placeholder).

Enzio-Ware has become weirdly prophetic the past couple months. We already had to change when the game takes place from the initial 1.0 version of the game, and now even parts of the epilogue are starting to read like commentary on things that happened AFTER I first outlined its plot. Maybe once we finish the game things will get better...
I hope you all stay safe and healthy!
Blood Country - Pirate Dog Games
I'm adding more languages for the game. Right now I'm adding French, Italian, German, and Spanish. If anyone has a language they would like added, let me know.
I've also noticed that the tutorial in the demo wasn't loading, so I'm fixing that right now.
22.54
Abyssal Survivors Playtest - Magia
⚖️ Gameplay Changes
  • Spike Boss ultimate now deals more damage
  • Increased coin rewards to level swamp
  • Timer now moves forward during gameplay
  • Updated all drop item icons for better visibility

    🛠️ System Updates
  • Updated AppID for Steam achievements
  • Added new environmental objects: Box and Stackboxes to Swamp biome
  • Improved doodad placement in Swamp areas

    🐞 Bug Fixes
  • Resolved achievement unlocking problems
22.53
Demonslayer AKA Me - 落花离人泪
Bug修复
修复横板战斗中某些特殊情况下无法拾取物品的问题
修复横板战斗中某些情况下子弹命中有偏差问题
修复特殊场景战斗结束时“按任意键”的描述错误
优化
增加主界面快捷栏导航
22.52
Blade of the Yokai - stormeyestudios
* Fixed a few spelling errors

* Health updates when using a heart container if you are not at full health

* Left click now works with the main menu
...

Uutisten haku
Arkisto
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