Omelet You Cook - SchuMode

Hello chefs!

It's been 6 days since we launched Omelet You Cook into early access, and thanks to you we've already reached:

  • 1,000+ chefs in the kitchen

  • 10,000+ chefs wishing they were in the kitchen

  • 47 positive reviews!

We've also pushed out 3 patches resolving the most critical and frequent pieces of feedback and today we're happy to finally give you a bit of new content!

Meet Augustus, Goldilocks, and Little Lino! 3 new customers with very different appetites!

We also have 2 new ingredients entering the pantry:

Hmmmmm... how'd that wrapper get on there?

A big thank you to everyone who's played, provided feedback, or left a review on the Steam page!
Please join us on Discord to discuss the update or suggest what we add in the next one!

Happy cooking!

- Chef Schu

Full Patch Notes:

  • Content

    • Added 3 customers (2 students, 1 teacher)

    • Added Grower and Shrinker customer traits

    • Added eggplant

    • Added chocolate bar

    • Added Wrapped ingredient tag (-1x to self)

    • American Cheese is now Wrapped

    • Added tooltips to customer portraits + flavor text for each customer

  • Balance

    • Water Hose gives +2pts to Roots instead of +3

  • Art

    • Changed Dispense color to orange

    • Added Wiggly ingredient tag icon

    • Adjusted backgrounds so certain Helpers don't blend in

    • Adjusted Sardine + Picky Eater colors so they don't blend in

  • Bugs

    • Fixed banana and pineapple colliders

    • Fixed Dispenses beyond 12 not displaying properly

    • Fixed bug where you could click through feedback form

    • Fixed Patient trait icon

    • Can rotate w/ left/right arrows too now

GEX Trilogy - joshrfairhurst

While you're waiting for GEX Trilogy to launch this Monday - check out the all-new episode of Carboncast that we've posted to YouTube to help highlight some of the work that has been put into this release. We're extremely proud of what we've built with GEX Trilogy and believe this is the best and most definitive way to experience these incredible games.

Please tell everyone you know that GEX is back - even people who will be completely and utterly confused by the mention of it. We want to make sure everyone knows this gecko is back and better than ever before!

Scope X - Graham
What does this mean?

In short, you won't be able to use Scope X in Rust.

We want to clarify that, to our knowledge, no one has been banned, and we do not anticipate any bans resulting from this change.

This is strictly a block of our application in specifically Rust, and NOT in any other games. Thank you for your understanding.

If you disagree with Facepunch's decision, we encourage you to let them know here: https://support.facepunchstudios.com/hc/en-us

Please join our Discord for further updates. https://discord.gg/customcrosshair

-- Matt North

Support, Community & Marketing Manager

Lust's Cupid - dinomod

Hey everyone!
We’re back with another big update packed with new customization options, visual upgrades, and a long list of bug fixes and quality-of-life improvements. Thanks as always for your feedback and support — here’s everything that’s new since our last Steam update:


🛠 New Outfits & Assets

We've added a wide variety of new looks to spice up your character wardrobe! These include cultural sets, uniforms, and sexy modern styles:

  • Pilot & Stewardess Set

  • Courier Set

  • Policewoman Gear

  • Cute One-Piece Dress

  • Brazilian Samba Sets (Male & Female)

  • Viking Sets (Male & Female)

  • Suede Leather Jacket

  • Varsity Jacket

These new additions join the previously released assets like:

  • Lightsaber Penis

  • Joyce’s Dress

  • Nun Dress & Hat

  • Virgin Killer Dress

  • Apron

  • Ruffle Skirt

  • Gothic Skirt

  • Nurse Dress & Hat

  • Cropped Shirts (Regular + Turtleneck)

  • Leather Lingerie

  • Keiko Swimwear

  • Cheetah Bikini

  • Floral Bikini

  • Baseball Set

  • Construction Worker Set

  • Egyptian Priest & Priestess Sets

  • Fishnet Sleeves, Gloves, and Leggings

  • Gothic Top

  • Referee Outfit

  • Ribbon Bra

  • Succubus Set

  • X Top

  • Lace Leggings and Lingerie (Multiple Styles)

  • Long & Short Lace Gloves

  • Joyce & Pixie Hair Bases


🛠 New Achievements
  • Large Cumflation

  • ATWT

  • Save

  • Character

  • Mod Import

  • Quickie

  • Seme Orgasm 10x

  • Seme Orgasm 100x

  • Uke Orgasm 10x

  • Uke Orgasm 100x


🛠 Bug Fixes & Improvements

We’ve also done a lot of under-the-hood work to improve the experience:

  • Fixed major bug where characters disappeared when loaded twice

  • Fixed startup freezes to speed up game launch

  • Fixed sex toys getting stuck after selection

  • Condom now properly prevents pregnancy

  • Story save loading improved for consistent achievement unlocking

  • Visual quality upgraded for several story characters and scenes

  • Playtime-based achievement tracking corrected

  • Tooltip animation glitch fixed

  • Clothing/asset compatibility improved

  • Bra and shirt placement corrected for multiple body types

  • Fixed visuals for standing shoes

  • Greatly improved Korean localization

  • Optimized RAM usage

  • Fixed floating dialog issues

  • Modding Tool improvements: remembers last path, trunk items support inflation, fixed color picker

  • Fixed bug where character config could reset during scene load

  • Fixed game language defaulting to English on start

  • Hair elements now properly clear their sockets when swapped


Thanks again for sticking with us through development! We’re excited to keep delivering more content and smoother gameplay with each update!

Stay tuned — we have more surprises coming in the next build, including new characters!

Metawork - Antique Shop Simulator - fmc
We're thrilled to announce that the demo of Metawork: Antique Shop Simulator is now live on Steam!

In this sneak peek, you’ll get the chance to:
🕰️ Run your own antique store
💼 Buy, restore, and sell unique historical items
🔍 Discover the stories behind each piece
💬 Interact with customers and build your reputation

This is just the beginning! Your feedback will help us fine-tune the full game.
Try the demo now and let us know what you think.

💡 Don’t forget to add the game to your Wishlist and join our community!

Eros Fantasy - Eros Fantasy

🎉 The 4th Anniversary Event has begun in Eros Fantasy! 🎉
And with it, the arrival of one of the most mysterious and powerful waifus of the story: The Dark Queen, mother of all Succubi and the latest Mythic girl in the game!

💥 New Playable Character – Dark Queen (Mythic, Succubus Faction)

  • Cinematic H-scene + Animated Dialogue

  • Combat animation for her Special Skill

  • Special passive that summons minions when allies fall!

  • Block enemy max HP, boost succubi, and punish debuffed enemies!

💝 Anniversary Event – Now Live until June 4th!
Advance in the event to earn:

  • Pink coins to unlock a special chest with DQ shards, gems, affection items and more!

  • Wine Cups to increase affection and unlock her new Party outfit and exclusive H-scenes (lingerie + nude).

🛍️ Special Offers Available!

  • Dark Queen Nude Chibi Skin Pack

  • Party Outfit Skin Pack

  • Plus a new Party Nude Skin in the store (highly requested 👀)

🌟 Portal Changes:

  • Now structured in 7 chapters (30 levels each).

  • New progression pacing and boosted idle generator!

  • Uncover DQ’s story at stages 1, 30, 60, 90 and 120!

🛠️ Patch Notes:

  • Improved dialogue quality for Lilith, Jade & Carolina

  • Upgraded Raphaela’s Playroom art

  • Faction gacha ticket visuals updated

  • Fixed bugs: Taylor + Lilith damage bug, infinite rivals refresh in Tournament, Story Map UI overlap


Let us know what you think and celebrate with us — this is just the beginning of the 4th anniversary surprises! 💋

Idle Life - An Idle Game - LetsSxbi
  • added more Languages (Chinese, French, Spanish & German) total of 5 languages now.

  • fixed some small Arena bugs

Join our Discord Server to see all Updates: https://discord.gg/ZxSM94nAt5

Doctor Life Simulator - MustafaYaya
v1.01 Changelog

Gameplay & UI
• Dashboard statistics activated
• Motion blur settings implemented
• Graphics settings panel added
• Music on/off and volume settings added to menu
• Menu hover font issue fixed
• Master volume issue resolved
• "Continue Game" button added
• Level end UI and gameplay updated
• Furniture UI updated
• Main money and reputation UI added to car and house levels
• State bar (stats display) slightly increased

Missions & Story
• New missions added (child and mafia related)
• Sounds added to endgame dialogues
• Money and reputation system improved
• Joker character removed

Characters & Interactions
• Shower functionality added
• Basic needs like eating and urinating implemented
• House interact button translation completed
• Robot character added
• Ambulance system added
• Doctor assignment issue fixed

Technical & System
• Packaging addressables completed
• Tests run via home laptop environment
• Steam stats and leaderboards integrated
• Localization support implemented
• Language not working issue in settings resolved
• Localization bugs fixed for Chinese, Japanese, and Korean
• Dual radio bug fixed
Tinkerlands - CodeManu

Hello everybody!

We are back with another update, this one is the biggest we've made so far, and will be the last update to include new content until v0.2.0.0. We'll continue to release updates with bugfixes during this time so don't worry about that!

Tinkerlands v0.1.5.0 includes more than 100 different changes, including a new NPC, new items, new accesory combinations and much more. But It's about time that we shift our focus on v0.2.0.0 which will include one new major feature that we very excited to share.

And talking about that...

Where's the Roadmap?

We are late on releasing the roadmap, we are aware and we are sorry about that 🙏. We put all our efforts during these 3 weeks since the game launched into fixing all the major bugs and polishing it as much as we could to make it as stable as possible. Now that we are in a much better place, we've been working on our roadmap, that will be published next week. But just as a little sneak peek, modding support is coming soon(ish).

Tinkerlands v0.1.5.0

ADDED

- Added new NPC <The Librarian>, she will spawn randomly in different islands.

- Save files are now compressed reducing save file sizes by 10x at the cost of slightly increasing save and loading times.

- Now merchants get new items throughout the game.

- Added new items to Electrician's shop.

- The Blacksmith now gets more items while progressing through the game.

- The Merchant now gets more items while progressing through the game.

- The Miner now gets more items while progressing through the game.

- The Nurse now gets more items while progressing through the game.

- Torches can now be flipped when placing them.

- Mannequins can now be flipped when placing them.

- Added teleport waypoints to the caves.

- Added teleport waypoints to random islands.

- Added new Hardwood furniture.

- Added new Tundra/Ice furniture.

- Added "Monsoon Island" unlocked after unlocking Ghostlands.

- Added "Lucky Jungle Island" unlocked after unlocking Ghostlands.

- Added "Tribes Island" unlocked after unlocking Ghostlands.

- Using recipes now has animation and sound effects.

- Added hook target interactable.

- Deep Sea King altar now has a guaranteed teleport waypoint.

- Added <Metal Detector> accessory.

- Added new accessory combinations.

- Bombs can now be crafted.

- Dynamite can now be crafted.

- Character's name can now be modified after creation.

- Island's name can now be modified after creation.

- Island's difficulty can now be modified after creation.

- Added new vase interactables to different biomes.

- Added recipe to craft Coral lamp.

- Added recipe to craft Turtle bench.

- Added recipe to craft Jungle torch.

- Added recipes to craft Merman floors and walls.

- Added recipes to craft Merman furniture (wardrobe, bed, table, big table, stool, door and bench).

- Overgrown Crab can now drop <Metal Detector>.

CHANGES

- Cooking minigame bar now goes back and forth until button is pressed again.

- Low-Specs mode now includes lighting.

- Shop GUI now shows the price for the whole stack when selling.

- Shop GUI now allows players to buy back items they've sold.

- Updated shop GUI to include a scrollbar.

- Updated torches fire sprites.

- Updated torches solid flags.

- Reduced <Trinity> sell price from 15 gold to 6 gold.

- Reduced <Lucky Frog Leg> sell price from 10 gold to 3 gold.

- Candles found in the Ghostlands Crypts are now a functioning light source.

- Streetlamps found in the Ghostlands surface are now a functioning light source.

- Added new parry effects for Parrying Dagger and Frozen Parrying Dagger.

- Changed Ghost Memories quest required item from Ghost Pepper Seeds to Ghost Pepper.

- Reduced required tool power for all the interactables in Jungle, except peridot.

- Added lights to the stairs structure in the crypts.

- Jungle totems can now be picked up.

- Coral lamps found in underwater Coraline Fields now behave like torches that can be turned on/off and can be picked up.

- Turtle benches can be walked through and picked up.

- Turtle fountains can now be picked up.

- Electrician quests now add the statues to its shop.

- Electrician quests are no longer repeatable.

- Localized cooking minigame texts.

- Added description to Map item.

- Desert Mask and Feather Coat can now be combined.

- Codex now shows the total kills for mobs and bosses.

- Game is now paused while fullscreen map is opened.

- Updated many different interactable and item sprites.

- Increased levers' HP to avoid destroying it by mistake.

- Recipes are now re-checked on game load. (To allow unlocking new recipes If ingredients were previously known).

BALANCE

- Updated Jungle, Ghostlands and Coraline Fields monster AI to have better vision and speed.

- Ninja turtles now throw shurikens.

- Updated the amount of kills required to unlock codex info for Slimeking from 5 to 3.

- Increased Whisper lighting radius from 1 to 3.

- Whisper now moves closer to the caster.

- Slightly increased player's pickup radius.

- Updated enemy spawn rate from 5~12s to 5~9s.

- Reduced <Swamp Essence> required to craft <Curse Of The Swamp> from 50 to 30.

- Reduced <Memento> required to craft <Curse Of The Desert> from 50 to 30.

- Increased enemy spawn rate in Hard mode from 100% to 120%.

- Reduced the maximum amount of spawned enemies from Necromancer.

- Leprechaun spawn chance lowered from 1% to 0.5%.

- Leprechauns now have different items in different islands.

- Removed enemy spawn rate grace period after traveling.

- Increased damage from spikes in Pumpkin and Ghostlands islands.

- Crafting tables now stack up to 99.

- Summon items now stack up to 99.

BUGFIXES

- Baba Yaga's hut can no longer be poisoned or burnt.

- Fixed quick potion not being usable if a spice was placed in the inventory.

- Fixed caves entrance/exit structures to be properly aligned.

- Fixed some tiles around the ship's structure.

- Fixed enemies spawned by Rainbow Slime not being flagged as summoned.

- <Loot All> function from chests should now move coins to the coin pouch when possible.

- <Quick Loot> function should now move coins to the coin pouch when possible.

- Poison damage no longer shows while the game is paused.

- Burn damage no longer shows while the game is paused.

- Recipes that are crafted at the forgotten altar now show the correct icon.

- Recipes that are crafted at NPCs now show the correct icon.

- Boss summons can no longer be used inside the ship.

- Fixed hook collision going crazy on doors.

- Fixed misc localization issues.

- Fixed <Turtle Bed> recipe.

- Fixed minibosses appearing at a much higher rate than expected in Trichroma island.

- Fixed <Iron Device> description being obsolete.

- Fixed pyramid structures so the entrance can't be blocked.

- Fixed a crash related to "Siren Solidification" quest from Electrician.

- Fixed a bug that would crash the game with corrupted Tops data.

- Fixed a bug that would allow clicking "Yes" on "Save & Exit" multiple times corrupting the save files.

- Fixed a bug that would make MP consumption reduction increase the MP cost instead.

- Fixed Overgrown Crab collision mask.

- Fixed General Skeleton's Scythe collision mask.

- Fixed Overgrown Crab and Mineral Spider not having boss immunities.



Cepheus Protocol - Dark the Great
🧠 Dev Recap – Abilities, AI, and the Push to Phase Two

In this densely packed developer podcast, the team walks through a sweeping set of updates aimed at transforming co-op and horde gameplay into a dynamic, scalable experience. Efrain reveals his shift from polishing Alcatraz to leading development on a new horde map set in a reimagined Half Moon Bay—designed for verticality, multiple infiltration paths, and high replay value. He outlines design decisions behind the map’s objective points, terrain flow, and defensive challenges that avoid static play. Meanwhile, Robert deep-dives into system-level changes: persistent leveling for operators and units, revamped class abilities, combat balance tuning, and significant AI and UX upgrades. Expect improved spawn logic, smarter pathfinding, and fixes for legacy pain points like targeting quirks and gate behavior. The episode also includes a real-time co-op demo showcasing snipers, heavies, flamethrowers, new UI improvements, and gate mechanics—revealing how it all plays out under stress. The Q&A tackles questions on drone design, campaign plans, vehicle and helicopter timelines, multiplayer matchmaking, emblem customization, and long-term content like future DLCs or a potential dinosaur game. This episode marks a significant milestone in pushing towards the Phase One rebuild and sets the stage for the robust gameplay foundation of Phase Two and beyond.

[dynamiclink href="https://youtu.be/RaE5q9FzBU8"][/dynamiclink]


🎮 Community Playtest Recap

2 Operator players guard an entry point while an RTS player moves a medic to heal them

[dynamiclink href="https://youtu.be/9SsIX6t2iNA"][/dynamiclink]We ran a 2-hour network stress test playtest last week! Curious about what we’re working on and where we're headed? 📘 Read about our Development Phases & Current Goals


🎙️ Next CERC HQ – Livestream Details

🕔 When: June 14, 2025 – 7 PM EST (New Time!) 📺 Where to Watch:

💬 Topics We'll Cover:
  • Co-op Progress

  • Total Revamp based on Community Feedback

  • Level Design Updates

🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.


📺 Missed a Stream? No Worries!


🔭 What’s Coming Next?

This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.

  • Finalize Operator Ability System

  • Expand Playable Classes

  • Visual UI Polish

  • Prepare for Phase 2: Airstrikes, Doctrines, Vehicles


Stay Frosty,
— The Cepheus Protocol Dev Team

...

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