ロボット少女は夢を見る-RobotBattleChampionship- - deskclub00

I previously presented the following issue.

- Bug where DLC cannot be purchased even though it has not been purchased yet.

The above defects have been corrected.

Bundles are also available for sale.

To purchase, please use the links below.

https://store.steampowered.com/bundle/55194/_/

https://store.steampowered.com/bundle/55192/_/

Apex Legends™ - rspnthieamy

We pushed an update this morning to address the following:

  • Resolved a bug causing Wattson's Energized Healer to not heal as much as it should

  • Fixed the Power Sword effects being visible when Mirage was cloaked

  • Updated Arenas: Duels so that only Kills = Wins and timed out Duels now result in draws. This change is to address players hiding during the match.

  • Resolved an issue causing Mad Maggie's intro animation to crash on PS4

  • Updated the description of Daily Challenges to be more accurate

  • Fixed an issue causing Apex Pack prompts to send players to the wrong screen

  • Updated the Apex Pack info screen to be more accurate

  • Resolved an issue allowing players to slide and interact with a Respawn Beacon from further than intended

We're also aware that the textures on trees and other foliage look a little different after today's update. We're working on a fix for this and will let you know via social channels as soon as it's ready to roll out.

Helicopter Gunship DEX - Jimmy Arcade

Hot fix for helicopters that couldn't take off properly, they not can! ːsteamhappyː

Voxile - wvo
  • Biomes: New forest tileset, better tilesets for overhangs in some biomes.  Refinement and tuning of trees and vegetation in each biome.  Beaches and Mountains are more clearly delineated from neighboring biomes.

  • Procedural Propping: Major propping and lighting pass for most biomes, including little sprites, lamps and lanterns, bioluminescent mushrooms, tombstones, dilapidated vehicles and random garbage as appropriate. Barrens, Bog and Forest now much more advanced. Rubber, electronics, and other advanced materials are more available in the world to craft high-end equipment.  Ruined houses now spawn in the Barrens.

  • Procedurally Placed Vendors - Vendor NPCs added to Building, Survival, and Arena modes (something to spend all those coins on!) -- including one who sells conveniently snapping building pieces (more to come!) and another who flips materials for coins, buying or selling.

  • Building Mode: Building mode chests contain lots of fun props to decorate your digs with

  • Crafting: Ladders and plank bridges now craftable on wooden workbenches

  • Melee Monsters: Melee monsters now have a more defined charge up, attack, and retreat pattern, making combat feel a bit more tactical and aggressive, but also a bit less random. Beware there may be some balance issues we'll iron out in the coming weeks!

  • Water Tool: Water tools now feature procedurally generated models and crafting recipes, as well as new sound effects!

  • Crafting: Water can now be crafted by melting ice in campfires

  • Gargoyle: A new Gargoyle enemy is in the works for the upcoming Crystal Cathedral level! But for now it just looks like a remap of the bird...

  • Monsters: All melee monsters now have a buildup animation, and leap at the player to attack, and hop left/right/away to dodge the player's attacks

  • Fix: Crash in Heldonia when the same object is exploded multiple times

  • Gloves: Can pick up empty container and workbenches

  • Gloves: Landscape objects fall properly when dropped

  • Gloves: Animation when picking up/dropping items

  • Jackhammer: Using the tool makes noise that monsters can hear

  • Water tool: Don't use stamina or play sfx when not sucking up water

  • Editor: Dialog now supports `**bold**` text

  • Animation Editor: UI overhaul

  • Inventory: now has a separate area for the first 9 items which are always at the start of your hotbar, to replace the "pinning" feature.

  • Procedural worlds: overhang biome can spawn items, better rock columns, larger biomes in size 11 worlds, NPCs, better terrain smoothing.

1: 30pm
World of Guns: Gun Disassembly - -=NE=-
1: 29pm
Demon Quest - Pattern J
Various update
1: 29pm
BelleCitique Playtest - Gob

Patch 0.23

  • Improved some tutorial text

  • Added additional connections between keep buildings. It should now be much easier to combine and connect keeps.

Nothorian - dryam

🌑 A Forgotten Danger Beneath the Ice

In the most inhospitable region of the world—the cursed north of Thal'Kora, where the wind cuts like blades and hope freezes in the bones—lies a dungeon sealed by the gods:
the Frozen Sepulcher, the ancient prison of Keratir, the Forbidden Dragon.

Keratir is not part of the main Nothorian story.
He does not command armies, he does not poison the dreams of the realms, nor does he appear in sacred texts...
But his existence is etched in the bowels of the world, protected by silence and the oldest magic ever invoked.

Today we present the first official teaser for this legendary being, a glimpse into the sealed chamber where his petrified body rests, suspended in a magical containment bubble.

🔥❄️ The Cursed Child of Fire and Ice

Keratir is the result of a forbidden union:
Galvarion, the fire dragon, and Lady Frost, the ice dragon—opposing and sacred deities—bonded their blood in secret, defying the balance of the cosmos.

Their offspring was an uncontrollable abomination, a being that responded neither to the will of its parents nor to the natural order of the world. Its power was so devastating, so unstable, that the horrified gods decreed its eternal confinement.

To contain it, the Frozen Sepulcher was created:
an underground chamber protected by four ancient guardians:

Vauran, the Storm's Glare

Xen'Rael, the Whisper of Time

Myrrhal, the Voice of the Abyss

Yshara, the Eternal Flame

These dragons guard the seal.
Only those who defeat them will have access to the central chamber.
And only then could Keratir's slumber end.

This teaser isn't an epic combat cinematic.
It doesn't show heroes... or glory.

It's a visual warning.
A descent into the heart of ice, where magic shudders and time bends around a creature that doesn't breathe, but dreams.

The camera focuses on the cursed pedestal, the floating orb that contains the final seal.

And there, motionless, like a statue made of bone and latent power, rests Keratir.

https://www.youtube.com/watch?v=urVPnlYLbVc

🧭 Optional Endgame Content

Keratir is not currently part of the main Nothorian campaign.

It is an optional challenge in the Vanila era, reserved for players who manage to traverse the most difficult areas of the base game.

The Frozen Sepulchre dungeon is only unlocked after meeting specific conditions and defeating the Four Elder Dragons in their respective sanctuaries.
Once inside, each step will bring players closer to a unique incursion:
a battle against a mythological creature, a threat with its own mechanics, without dialogue or possible redemption.

There is no loot here worth the risk.
Only those who seek to challenge the very balance of the world will wish to awaken Keratir.

“There is no honor in defeating a god.
Only damnation.”

\[NOTHORIAN TEAM]

1: 24pm
B.o.W II VR - Pseudonymous22
Added a few hidden objects to the levels in B.o.W II VR now, which the player can find and collect for some extra points also :)

Cheers
Banquet for Fools - hannahandjosephgames
🌸 Balancing

🌱Adjusted enemy bind resistance for early area creatures
🌱Adjusted Pagan fight in NE Stone Bridge to focus on more aggressive spell usage and less sling

🎨 Visuals

🌱Fixed bug where form up circle not showing after Pavura’s conversation but before talking to Mihal
🌱Arrow direction for Defense circle now rotates immediately on click in the direction you pull towards
🌱Fixed an issue when selling goods and having the boro’s pack open, and then switching guard inventories resulting in the camera zooming in
🌱Adjusted visual for pagan’s Vine Rug to be raised a bit more above water-level
🌱Fixed an issue with Act 1 smoke not depthing correctly with renders

🌸 UI

🌱Fixed bug where Mausoleum local map was only showing doors and not areas entered
🌱Game Feed window now displays on top of item labels on the ground
🌱Dialogue Vignette note can now have lines beyond 11 be clickable as expected without closing the note

🌸 Adventuring

If you free the Dolki, they will no longer get victim badges under certain circumstances if attacked while they are running away to their hideout. This caused some issues with turning them (back) in

🌸 Maps

🌱Updated boat collider and water height issue in Lazure Falls in bottom left
🌱One of the Lazure Falls beach landings was inaccessible and is now available
🌱Lazure Falls now exit collider to Rozafir map now accessible
🌱Adjusted dock collider at Lazure Outpost so that boat could not pass under it
🌱Removed the divine ramp in Tombs map under Forten Lazure map

🌸 Gameplay

🌱Fixed issue where the Revive stone icon collider made NPCs non-selectable through it
🌱Fixed some various snags that could happen with bind roll attempts if performing manually
🌱Fixed issue where hovering over bindable creatures outputted message that they would barely resist and should have said will resist
🌱Fixed bug where bind fail and bind success hearts were only playing once overhead of enemies until game reloaded
...

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