6:28pm
Pocket Penguin DX ( ポケットペンギン): A Retro Style Adventure - dogbiscuitstudios
This patch solves small bugs with collisions on world 6.
Bashing Brutal - amel.gamedev
Ragdoll Playground

Fall off Giant Staircases crash into a Glass Pit, check out our Cage Physics. Just come and enjoy the satisfying sounds of your characters head getting Bashed all around.

Challenge Mode

Do you have what it takes, to defeat 18 thugs, who get progressively stronger? Come to our Fully Destructible Rooftop Club and find out!

Target Lock

The new Target Lock feature will help you painlessly get used to the game, if you are a beginner. Make sure to check out the Tutorial, to learn how this works.

Engine Upgrade

The Engine used to develop the game has been Upgraded. This means Improved Performance, Better and more Stable Physics, and the ability to deliver Future Updates quicker!

QIMEN Tower Defense - 33423717
  1. Optimized Game Content

    • Greatly improved the game's frame rate for a smoother gaming experience.

  2. Fixed Partial Bugs

    • Addressed and resolved some in-game bugs.

  3. Added Language Support

    • Included support for Russian, German, Italian, and Spanish.

The game was developed by one person, so please be more understanding. If you encounter any issues, feel free to provide feedback and I will gradually make improvements.

Skeleseller - Adam

See the "!" on the Rogue and Mage? That means... you've got skill points to spend! This has been a thorn in many players' sides for a while, and now hopefully no one ever has to wonder about spending skill points again.

Other changes include:

  • Slightly increased the leveling rate early on (lower sludge costs and one farm perk is 5G cheaper)

  • Added a Discord button to the title screen. Feel free to contact us there with feedback!

  • Fixed some small bugs.

  • Made some small improvements.

Path of Exile - CommunityTeam_GGG
To celebrate the launch of Secrets of the Atlas, we’re hosting a Boss Kill Event where Path of Exile players can compete to kill the new Pinnacle Bosses in the Mercenaries HC SSF League. We have put together a prize pool that gives the winners the opportunity to collaborate with our design team to create new Unique Items and Divination cards that will be added to Path of Exile.

Prizes will be awarded to the first ten players who kill all three of the new pinnacle bosses, called "The Incarnations" in their non-quest variations (Area level 84).

Prizes for Top Placings - PC:
  • 1st: Design a Unique for new Pinnacle Boss: Incarnation of Dread or the future-released Uber variant of this Boss Fight & Collaborate on the design of a Divination Card + Godslayer's Pride Microtransaction.

    The first place winner will also get some additional design space with their item if they want to do something a little different. For example, if you would like to design a Unique Map or if you would like to design a Unique Item that requires a unique-piece from each of the three Bosses, then needs to be combined to create something more epic, this is something we will allow, so feel free to stray from the norm! This is something our team will help provide more details on during collaboration.
  • 2nd: Design a Unique for new Pinnacle Boss: Incarnation of Neglect or the future-released Uber variant of this Boss Fight & Collaborate on the design of a Divination Card + Godslayer's Pride Microtransaction.
  • 3rd: Design a Unique for new Pinnacle Boss: Incarnation of Fear or the future-released Uber variant of this Boss Fight & Collaborate on the design of a Divination Card + Godslayer's Pride Microtransaction.
  • 4th-10th place: Collaborate on the design of a Divination Card + Godslayer's Pride Microtransaction.

To celebrate Zana's return, there will also be a set of prizes for defeating bosses that were historically significant to her. Bonus prizes will be awarded to the first players to defeat Uber Sirus, Uber Elder, Uber Shaper or Uber Cortex. To celebrate Betrayal's rework, there is also a bonus prize for defeating Catarina.

Bonus Prizes - PC:
  • First Catarina Kill: Collaborate on the design of a Unique Item that will drop from Catarina, you can even input on the custom Veiled Modifiers that will be able to be unveiled on this Unique.
  • First Uber Elder Kill: Collaborate on the design of a Unique Item that will drop from the Elder or Uber Elder.
  • First Uber Shaper Kill: Collaborate on the design of a Unique Item that will drop from the Shaper or Uber Shaper.
  • First Uber Sirus Kill: Collaborate on the design of a Unique Item that will drop from Sirus or Uber Sirus, The Awakener.
  • First Uber Cortex Kill: Collaborate on the design of a Unique Item that will drop from Cortex or Uber Cortex.

Console players can also participate in this event with separate prize pools from PC. The Console Boss Kill Event will take place in the SSF Mercenaries League.

Prizes for Top Placings - (both Xbox and Playstation have separate prize pools):
  • 1st-3rd place: Collaborate on the design of a Divination Card + Godslayer's Pride Microtransaction.
  • 4th-10th place: A Godslayer's Pride Microtransaction.

Additional Rules:
  • A player can win both a Placing prize and one or more Bonus Prizes.
  • If there are operational problems with the event (like significant realm stability issues at launch), Grinding Gear Games may restart the event at any point. The way we will do this is to create a new event league and indicate that players who wish to compete in the new event must make new characters there.
  • Players who migrate from a private league to Mercenaries HC SSF during the event are ineligible for prizes.
  • Placings and prize eligibility are entirely at the discretion of Grinding Gear Games.
  • The prizes that consist of collaborating on the design of a Divination Card or Unique Item do not guarantee that the item will turn out exactly how you want. The design team will try to accommodate your suggestions as best as they can, but the final design is at their discretion. Because these Unique Items are likely to become chase content, it's critical that they fit the overall design vision of Path of Exile. The balance and drop chances of these items after their release is entirely at the discretion of Grinding Gear Games.
  • While the event being SSF reduces a lot of scope for outside help, any form of account sharing (or other breaches of the Terms of Use) will disqualify a player from receiving prizes.
    Grinding Gear Games Employees (past or present) are not eligible for prizes.
  • Players who have played on the Alpha realm since June 6th, 2025 (when the expansion was first deployed) are not eligible for prizes.
  • Dying or migrating your character out of the league doesn't remove prize eligibility as long as the kill occurred while in the league.
  • Prizes cannot be transferred. Only the person who completed the achievements in the event can collaborate on the Unique Item and Divination Card designs. It's fine for these people to seek advice and help from other community members with their design.
  • Upon winning, if you take too long to engage in the collaborative design such that the content may have changed context or been removed from the game then you will lose your design opportunity or it will be moved to another Pinnacle Boss or equivalent at Grinding Gear Games' discretion. We will notify you in advance where possible of course!

As a helpful tip, the top of the Atlas Passive Skill Tree comes with three notable skills that allow you to influence which of the Incarnations will appear; these will be very useful to ensure you don't get too unlucky.

Good luck in the event!
Harem Dungeon - DioRisotto[L9]
Hey everyone! We’ve just released a new patch for Harem Dungeon with some important balancing changes and new features to improve the gameplay experience!

✨ What’s new:


Monster Nerf: Starting from floor 200, enemies now have significantly reduced health to make the game more balanced at higher levels.


Ability Caps:We’ve added caps to all player abilities to improve game balance:

Player Click

Damage-Dealing Ability

Ability that boosts click damage

Ability that boosts unit damage

All of these now have a maximum level cap of 25.

Unique Caps for Units: Each unit—Paladin, Archer, Boxer, and Assassin—now has a unique level cap tailored to their specific role and balance needs.

Visual Improvement: When a unit or power-up reaches its maximum level, the Buy button now changes to Max to make it clear that no further upgrades are possible.


Thanks so much for all your feedback! These changes are designed to keep the game fun and challenging while giving you more control over your progress.

💬 Join the discussion on Discord server and share your thoughts—we’re here to listen and make the game even better together!

See you in the dungeon! 🗝️
Firefly Village - Slashandz

Tomorrow marks the start of Steam Next Fest, and Firefly Village will be participating!

Are you excited for Steam Next Fest?? I'm a nervous wreck personally, but let's do this!

If you haven't already, try out the little demo. :)

Wishlisting the game would help a TON with Steam's algorithm, so if you enjoy what you see, please consider it!

Any feedback? Drop it in the community thread or the discord!

Thanks everyone.
-(A very anxious) Josh

Dungeon Defenders - [CG]Thales
Balance Changes
  • Nerfed Shaitan of a Thousand Winds (RL) base damage by 30%
  • Added Forest Golem's rock projectile and Seed Bomb's damage projectile to Jester's Party Popper tower.

Visual Changes
  • Brightness changes on most icons based on community feedback.
  • Made 'Supreme' quality show up as yellow on item description.
  • Added eyes to Crystalline Dragon. Item has a new icon to reflect this change.
  • Small texture fixes to Airplane pet.

For Etheria!
Boardwalk Builders - Studio Primitive
Hey Builders!

I hope you're having fun with the demo. We've already got over 100 people that have tried the game! That is huge for me that so many of you have been interested in my little idler game. I really hope you've enjoyed it, and there will be much more to come!

Demo Release Response

It's been awesome to watch the videos and livestreams of the demo, and read the article reviews. There have been about five YouTube videos created for the demo, and about seven streamers have picked it up and showed it off on Twitch. In addition, I was able to find four online articles written about the demo release! The game was featured in the OTK pre-show, and is currently being featured as part of Clemmy's Best Indie Games summer showcase. This is a way bigger response than I saw for Attack of the Karens, so thank you to all the content creators and promoters that have chosen to feature the game.

Responding to Feedback

I wanted to address a few issues with the demo based on user feedback and what I saw from content creators. These items will be first on my list to address immediately for the demo:

  • The upgrade system seems to be a little awkward for some people. They aren't sure to click on the card when it pops up, etc. I plan to rework this into something easier to understand.

  • All seven tier 1 buildings will be made available from the build menu at the start of a new game, instead of having to unlock everything. This will give the player a bit more freedom and choice at the start of the game, and bit more to do during the first few minutes of the demo. This will hopefully also help with player retention.

  • The inspection menu doesn't have much to do aside from a few one-time upgrades, and I think it's showing some misleading info. I'm going to simplify it a bit, and add a few more controls to adjust the shops.

  • Combining buildings deserves a front-and-center treatment in the game. It's the main way to grow your boardwalk. You can expect some UI updates to direct player attention to the Combine tool as well as Erica providing some additional persuasion to use the it if the player hasn't done so yet.

  • The marketing campaigns screen is a bit too hidden. Some players didn't even know it existed until about 20 minutes into playing. This, like combining, will get a better upfront presentation to the player with some additional persuasion from Erica.

And finally...

  • Yes, a docked mode will be developed for the game! This will allow you to have the game at the bottom of your screen in a docked window while you multitask.

Development Roadmap

I'm generally happy with how everything else about the game is being received. With that, I wanted to layout my roadmap for the rest of the game's development leading up to release.

As always, I'll be responding to feedback at each of the milestones above. Next up is the "Demo Feedback" milestone and I'm excited to see what you'll think of the improvements I've listed.

"New Upgrades" will tackle some exciting new ways to upgrade you boardwalk.

"Event & VIP Systems" delves into two fun new systems to promote your boardwalk and earn unique rewards (including some of the rarest buildings in the game!)

"Finish Tier 2, 3, and 4 Buildings" will cover implementing the remaining businesses to grow the boardwalk to it's full potential.

"Balancing & QA" will handle the delicate process of making sure the game is engaging.

And then RELEASE with localization into Simplified Chinese and Russian!

Happy building, and keep sending feedback my way!

joel@studioprimitive.net

-Joel

Card Survival: Fantasy Forest - Gwim
Hello everyone!


Today we're merging changes into the main branch (EA_0.42b) and releasing a new update for the beta branch (EA_0.43).


And here are the patch highlights for the new update:


Flax and New Textile Items:

Flax can now be bought as seeds from the trader. It can be grown in fields and gardens and it can be used to make fiber more efficiently and of higher quality than with nettle. Flax seeds can also be eaten and used as seasoning,

We have also added a hackler tool for increasing fiber quality as well as a few new clothing items, namely: dresses, cloth pants, underwear and coifs.


Dyes:

Most leather and fiber clothing items can now be dyed. For now only green (nettle) and brown (oak) dyes are available, but we'll soon be adding red and black dyes, and a few more will come in the future.

Some dyes will confer certain benefits to clothes under certain conditions. For example, white dyes confer a stealth bonus during winter, while black dyes confer one in the dark, or green ones in green environments.

Both tanning pits and cisterns can now be used for both tanning leather and dyeing clothes.



Version EA_0.43 and Hotfixes since our last patch:

- Urine liquid has been added and can be used for multiple things.
- Players can now urinate in containers.
- Added new clothing items (dress, pants, underwear, coif).
- Added hackler item.
- Added dyeing system with green and brown dyes.
- Added quest for dyeing objects.
- Improved tanning system.
- Added flax crop.
- Stealth system has been improved and made more realistic.
- Repairing cloth and leather items now reduces their durability.
- Nettle patches are now only available in oak river banks and clearings.
- Improved the in-game news system so that news are up to date in the main branch too.
- Fixed a bug where copper things left inside fireplaces would disappear after loading.
- Fixed a bug which prevented the simple Bow from shooting copper arrows.
- Fixed fairyweed and fireroot powder prices.
- Dried nettle leaves can now be added to stews.
- Fixed Pond Ice Hole art.
- Fixed the Sharpness Icon on Copper Tools.
- Baskets now break when their spoilage reaches 0.
- Fixed a bug which caused copper tools to lose sharpness inside baskets, storage pots and shelfs.
- Fixed a bug which sometimes prevented firebrew from losing its temperature when outside of a fire.
- Dried turnroots can now be boiled.
- Fixed a bug which caused Springberries and Billberries to recover with only 10% HP when waking up from dormancy and they now also recover much faster in their dormant state.
- Fixed the general description and flavour description for salt.
- Fixed River Clearing Help section.
- Enclosure can now be built from the outside without the need to build a mudhut or enclosure first. Still requires poultry farming quest on quest mode to be buildable. On research mode it requires a tied wild animal.
- Researching MudHut blueprint on research mode now unlocks room construction improvements.
- Research mode: Fireplace, Door, Plastered Walls and Earthen Floors are now again unlocked as soon as you enter the Mudhut or MudHut Room Expansion.
- Fixed a bug which prevented powders from averaging their durabilities when added to a pouch or jar.
- Trader Pouches now stack with player pouches.
- Powdered Garlic can now be added to Stews.
- Demolishing a Smokehouse now gives Planks back but this only works on ones built after the hotfix.
- Building Paths now reduces Copper Axe sharpness.
- Tweaks to Wild Growth effect visuals.
- Dried Nettle Leaves now show up in food filter.
- Fixed a bug which made enchanted bow not display its usage durability.
- Adding seasoned food to stews now properly adds flavours from the spices used.
- Making Clay Bowls by directly combining temper with Clay now takes the same time as the Blueprint.
- Crafting Candles now takes a minimum of 3 minutes.
- Yarn can no longer be made by combining twine.


That's all for now.
See you on the next announcement!

Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
...

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