下午 7:13
塔防:无径迷阵 - xingweizhen.sr
Fixes
  • A passive ability that triggers when a monster is killed by friendly damage was incorrectly targeting towers, leading to towers being destroyed.

  • The type restriction for the purification effect of aqua-element skill was not taking effect.

  • When creating a new game, game names containing abnormal characters could cause save files to fail to read correctly.

  • A crash issue that could occur when a large number of bouncing projectiles attack a large number of monsters.

Changes
  • The tower "Tsunami" had an incorrect range that far exceeded the normal value, which has now been adjusted back.

  • Reduced the frequency of effects triggered by the interaction between spark and aqua elements, while increasing the damage they deal. Overall damage has been improved.

Features
  • Add Save Management.

    • Rename: Modify the display name of save files in the game.

    • Copy Path: Copy the save file path to the system clipboard.

    • Create Copy: Generate a duplicate of the save file.

下午 7:13
罗亚柏蓝的魔法裁缝屋 - kkangto0
- Fixed an issue where the game would freeze after playing the Spider Witch’s Journal animation.

* Please note: During Early Access updates and patches, save data may be lost.
However, data recovery is possible, so do not delete the game.
Instead, contact the developer at hi.kkangto@gmail.com.

* In rare cases, changes to tile data may cause the character to be stuck.
If this happens, please contact the developer.

Thank you.

KKANGTO STUDIO
Bang Average Football - ruairidx
Thank you to everyone who's been enjoying the 1.1 update so far and sharing bugs and feedback! Here's a small patch to address a few things brought to my attention:

  • Bugfix: Special Offers accepted between league and cup matches may become impossible to complete.
  • Bugfix: Special Offers requiring a player to score X goals are created without finding a suitable player.
  • Bugfix: multiple players scoring hat tricks in the same match aren't counted towards Colin's/Helen's Challenges.
  • Bugfix: game crashes when attempting and failing to load image for some invalid custom appearance items.
  • Improvement: additional database validation warnings.

If you run into any issues, bugs or crashes, please let me know in the Discord server, or email support@ruairidx.com.

Ruairi
Department of Gravity Management Playtest - nonnewtoniangamer
-Minor Bug Fixes
-Some minor updates to levels
-Aligning playtest build with Demo build
分拣员模拟器 - Troypc
Hey Shippers!

We are back for a few more minor fixes and adjustments for start of this week! This one touches on stickers, saves, and a whole lotta tape 🎉

🎮 Gameplay Changes & Fixes
  • ✂️ Cutting the tape now removes all remaining stickers on the box – no more sticker confusion!
  • 💳 Direct Cheque logic updated – now sends all money above $1000 (not just income), leaving you with exactly $1000
  • 💊 Huge Pharma's item pool updated – now starts with 5 Level 1 items instead of just 1, making leveling up smoother
  • 📉 Game Over trigger tweaked – now triggers if you have more than 3 unpaid items at the end of the day (not 3 or more)

🛠️ Technical & Save System Updates
  • 💾 Removed OnApplicationQuit auto-saving – sudden quits won’t silently override your save anymore
  • 🚚 Added more control to Truck Area collisions – boxes now reset as soon as they touch stage colliders, preventing weird pushes
  • 📁 Save/Load system overhauled! This might finally squash all remaining save bugs (fingers crossed)

If you are still having save issues, please contact us on our Discord or Steam Community Forums.

Thanks for reporting everything so thoroughly – keep it coming, and we’ll keep patching! 📦🐈

---

If you enjoyed Ship Inc, please consider writing us a review on Steam, as this helps us immensely on reaching new players, share your thoughts and ideas, we value your reviews a lot, and shape the game depending on it. ❤️

https://store.steampowered.com/app/3496000/Ship_Inc/
下午 7:03
修罗场 - jwkim

Greetings from the D-ZARD Team.

As we prepare for Season 1, today we would like to discuss some things that members of the community may have been wondering about.


Regarding Early Access…

We are well aware of the criticism we’ve received from many for not conducting Early Access to the game's launch. We fully understand how important Early Access is within the current Steam ecosystem.

However, we would like to clarify that the decision to not conduct Early Access was not based on our company's own will.

Our original release plan was as follows:

Dec. 2024 Global OBT → Early Access → Season 0 → Season 1.

Our goal at D-ZARD was to stabilize the game through Early Access, developing and implementing Custom and Arena modes prior to Season 0 as test modes, and then officially release them with the launch of Season 0.

However, contrary to our wishes, we were forced to completely change our plans due to external demands.

Additionally, since we were operating our game simultaneously on a proprietary gaming platform that did not have an Early Access system, additional development unrelated to the game itself caused further delays in our schedule.

After several rounds of persuasion, we were finally able to proceed with the following release plan: Global OBT → Season 0 → Season 1.

However, as a result, we unfortunately lost our last opportunity to gain the understanding of players regarding the game's completion rate, and missed out on the opportunity to ship our game as Early Access and later launch the Official Release version.

We believe that some responsibility definitely does fall on our company, D-ZARD, as well for not being able to make a stronger case at the time.

While this was also disheartening for us as well, we felt it was important to address the many questions raised by industry insiders and players, rather than simply moving forward without any explanations. Therefore, we are providing this explanation, not as an excuse but simply to clarify matters.


Regarding Our Relationship With HIKE…

There is a post on a certain community forum that summarizes our relationship with HIKE.

While it is true that we collaborated with HIKE on certain tasks, there was no involvement in publishing-related work, nor were we affected by any internal issues within HIKE. We hope this clarifies any misunderstandings.


Regarding Development Speed…

With the termination of services with our previous partner, we no longer need to coordinate schedules or discuss development directions with them, allowing us to develop more flexibly. However, due to the smaller scale of our Dev Team compared to other game companies, there will inevitably be differences in development speed. The Dev Team is working tirelessly day and night to accelerate development, so we kindly ask for your understanding if it may seem slow at times. Additionally, we would like to clarify that the claims circulating in certain communities, that the Dev Team is “ignoring user feedback” or “arbitrarily deciding update directions,” are completely untrue.


In Closing...

From the launch of Season 0 in March to now, we can't believe how quickly time has flown by. We have done our best to do what we can with our limited human resources and time, and we are still doing our best, but we recognize that there are many people who are not yet satisfied. We hope that the many things we have prepared for Season 1 of ASURAJANG will bring you some fulfillment, and we will continue to strive to make a better game.

Thank you.

Desktop Engine - Desktop Engine Dev

📖 What's Covered:

  • Identifying bone mapping problems

  • Using Mixamo's free auto-rigging service

  • Converting GLB/GLTF/VRM files for compatibility

  • Complete re-import workflow with perfect results

🎯 Perfect For:

  • VRChat model imports with failed auto-find

  • Characters with broken or non-standard bone naming

  • Users getting "missing humanoid bones" errors

⚡ Key Benefits:

  • No advanced rigging skills needed

  • Works with any humanoid character

  • 10-minute solution to complex problems

  • Detailed screenshots for every step

This guide transforms problematic character imports into fully functional Desktop Engine avatars using proven techniques.

👉 Read the full guide here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3513303617

下午 7:01
Dwarves Mining Idle - Easelm
    Patch Notes
    Small Update 1.2.0Pushing fixes and suggestions as per Some suggestions Most issues were introduced in a earlier major update. This small update will address and fix those said issues, and include some Quality of Life updates.

    General Updates
  • Added a Tooltip when hovering Materials at the bottom panel. This will show Material name and a brief description.


  • Added an alert message when your game autosaves.
  • Added a manual save button in settings.
  • Updated all the game's information when you click the green "i" button on top of windows. The default information wasn't intended to be left almost empty, sorry about that.
  • Menu Tab information that was updated: Dwarves & Stats Tab, Floor Actions Tab, Dwarven Book Tab, Archaeology Tab.
  • Updated Dwarf Stat window and moved the green information "i" button to the top. Dwarf names should size better at the top of their Stat window.

    Floor UI Updates
    These are quality of life updates to the Floor Stats UI and UI when spending your Floor stat points.
  • Added more information for all Floor Stats. It will now show your current chances and multipliers.
  • Updated all multiplier and chance information when spending your Floor Stat points.
  • Removed the number value on the left side of Stat information as it was confusing.



    Buy Floor UI Updates
  • Added more information on the Buy Floor panel when clicking the different floor type buttons. This information will help you be a bit more efficient if you need help.
  • Changed the size of this window to compensate for the updated information.
  • When purchasing your second floor, you only purchase a Mineable Floor. Afterwards, you can purchase other Floor types. This will prevent players from being confused if they aren't progressing like they should.


    Fixes
  • Fixed game information being wrong due to last Major update changes to the UI. Some game information was there in-depth but it wasn't showing like it should have.
  • Fixed cursor going out of the screen when dragging the camera with your mouse.
  • Fixed camera drag (if enabled) being able to scroll when dragging through your Materials.
  • Fixed Material scroll view content position being wrong when opening the game.
  • Fixed certain Panels assigned Window when they shouldn't be a Window.
  • Fixed main tooltip overlapping the Menu button and in the wrong position.
  • Fixed scroll sensitivity on the Offline window.

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/
下午 6:59
Brasil Simuleitor - Rikardo
* Bug Fix.
...

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