Community Announcements - lujiankun
亲爱的《R2Beat:音速觉醒》玩家:

7月1日服务器临时维护完毕,服务器已开启,可以正常进行游戏。
衷心感谢大家对我们的支持与关注!

开服时间:2024年7月1日11:30

《R2Beat:音速觉醒》官方网站:https://r2beat-cn.valofe.com/

维护补偿:
金钥匙*1

请玩家在邮件保管箱中领取。
《R2Beat:音速觉醒》有你更精彩!

《R2Beat:音速觉醒》运营团队
2024年7月1日
下午 8:33
Abiotic Factor - Zag


Salutations, colleagues!

We're back once again with a hotfix to resolve a few more issues you might be encountering. If you aren't encountering these issues, awesome, keep assuming the game is bug-free and perfect, and be sure to leave a positive review stating as such.

Please update your game and servers when you get a moment away from scientific study.

Hotfix 0.8.2.10487 Changes
That's 10487, which is different than our last hotfix, 10478!

  • Fixed several issues with Duct Tape repair not functioning as intended.
  • Explosive Damage type now has an icon and text name when it appears in the Compendium.
  • Fixed an issue where an item (Water Filter, in this case) would not properly be researchable even though it no longer required research if the player had already discovered the recipe.
  • Crafting Bench rename button has moved to the left side of the Crafting Bench name in the crafting interface.
  • Fixed Splints and some other consumable/useable items not properly working using medical radial wheel (hold X key by default) or when using the right-click context menu to use the item.
  • Fixed location of interaction text on Wall Clocks.
  • Field reports from a strange tile-laden locale have indicated there are no longer multiple buttons available, but just one, which will reveal the exit.
  • Fixed an issue where the game could soft-lock by spamming Tab and Escape key.
  • Shortened the range which certain enemy subtitles might appear, to not give them away so blatantly...

Handful of Notes from the Design Director
Hey all! Zag here. Got a few things I wanted to talk about with the scientific community.
  • We've absolutely heard the feedback regarding the fog - some people love it, some people find it a bit overbearing. That is sorta the point, but we will look into some future sandbox settings and/or some in-world methods for dispelling weather early. We have ideas, but we'll need some time.
  • We've heard some feedback about optimization. We can share more in the future on this topic, and how we're fixing it if you're into the technical side, but the simplest reasons for low framerate are largely CPU overhead. We have a lot of enemies roaming the world, and our levels are very large, so a lot of stuff is just too active all at once. We're planning some fixes for Crush Depth that should improve this in a few areas, with better support for loading and unloading additional sub-levels. Our first test of this will be in the Labs / Adjustment Wing where this manifests the most, and we'll tackle more as we go along.
  • We also recommend if you're struggling to run in DX11 mode, and/or with Global Illumination and some other graphical features turned down. That dynamic lighting can really do a number on your system and these settings disable it. Still, if you aren't having trouble, we recommend for the best "intended look" to run in DX12 with Global Illumination as high as you're comfortable. It's worht noting here our intent is not to just mimic Gold Source as lighting plays a much, much larger role in Abiotic Factor than whatever that game is you're comparing it to.
  • We've heard some feedback about overworld weaponry being hard to repair. This is also the point but fret not, we have some other plans cooking. We hear Warren wants to open a business, whatever that means down here.
  • We've also heard some feedback about difficulty - some people want things harder, even when solo. We'd like to provide those options, and we're working on a plan for that. We'll see what we can squeeze into Crush Depth, which is jam-packed with new stuff already. And with that...
Onward to Crush Depth, releasing this Summer!

Still on Sale!
  • The game is still on sale, now and until the end of the Steam Summer Sale! Tell your friends!
  • Positive reviews always help, thanks for leaving them, and thank you for working together and being kind with one another - it's how we get the science done. Thanks for the birthday wishes to our dear programmer, too.

Do stay safe out there in the Fog.

- The Deep Field Team
轮作法 Crop Rotation - Sprouting Potato
Quality of Life
  • Better plot calculation for cards.
沉没之地 - Sunkenland
We're releasing the test build for Update 0.5.02, which includes a major graphic overhaul, new locations and islands, a dynamic weather system, additional items, and more base-building options. This version is in the testing branch, therefore it may not be stable and have some bugs. Please keep this in mind before opting into it.

How to Opt-In:
To switch to version 0.5.02, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu.

Due to the drastic changes to the world map, we do not recommend continuing your previous game, as your base may end up in the air or other locations or could create other conflicts.

If you encounter any issues, please report them on our forum in the bugs section together with the Test Build note in the header.

Thank you for your support.
魔王的地牢 - Good Day Black
The plot story is changed to manual playback
Arena Breakout: Infinite - vanessapan
Dear Players,

The round of test for "Arena Breakout: Infinite" has now concluded, and the servers have officially shut down. As this was an exclusive beta trial, all associated game data is scheduled for deletion within the coming 30 business days.

Ever since we released the first official announcement on STEAM, our game has garnered over 1 million on our Wishlist. We're very thankful to our vibrant community for your constant support and the suggestions that have helped us fine-tune and elevate our game. Your enthusiasm and input are the driving forces behind our continuous improvements.



Seizing this moment, we would like to share our upcoming plans and address the concerns that are frequently on the minds of our players.

Q1: Further Update Plans and Launch Milestones

We've been thrilled by the enthusiastic response and the flood of questions from our players. Your energy and support are greatly appreciated. Our team is fully dedicated to refining the game based on feedback from our test and is actively expanding the game with fresh experiences, including the introduction of new weapons, new maps, and continuous improvement of the QOL systems.
We're working hard to ensure that these updates are released for your enjoyment at the earliest opportunity. For further information, please visit our official social channels and stay connected for updates you won't want to miss!

Q2: About Game Fairness and Subsequent Anti-Cheat Measures

ABI maintains a strict stance against any breaches of in-game rules and activities that compromise the game's integrity. To date, we have established a robust anti-cheat framework encompassing these four key strategies:

1. Enhanced endpoint protection: Encrypted user-end code/data to increase the level of protection against hacking, debugging, and tampering.
2. Cheating tool sample detection: ACE collects cheating tool samples, tests and analyzes them, identifies their characteristics, and enforces block penalties.
3. Replay automated analysis and manual review: ACE analyzes replay data, restores in-game scenes and operation, uses deep learning models for intelligent analysis, identifies suspicious cheating users for manual review, detects cheating users, and enforces bans.
4. DMA unauthorized equipment specialized testing: ACE collects DMA-related device information, tests and analyzes device characteristics, builds an unauthorized device library, evaluates user gaming behavior and replay data, identifies cheating users, and applies block penalties.

In the upcoming versions, we will continue to refine our plans and add new features to enhance the experience and improve the gaming environment:

1. New feature: Kill-Cam.
2. ACE's memory encryption solution will protect game memory data from DMA cheating tools.
3. Machine blocking function for blocking malicious users' equipment.

Q3: About Monetization Systems

There has been quite a bit of discussion among the community about whether "ABI's business model will be Pay-to-Win (P2W)".
ABI operates on a Free-to-Play (F2P) model, aiming to keep the doors wide open for all players. Our in-game purchases focus on offering convenience and personalized customization, steering clear of a Pay-to-Win approach. Whether you pay for it or not, being part of our player base is a big nod of approval to us, and we're truly grateful for it.


In ABI, the balance of combat, the sharpness of your wits, and the importance of your operations truly matter, and these cannot be bought or influenced by payment. Koens, Weapon, Gear, Medical supplies, and other combat essentials are not restricted to those who pay—you can obtain them by trading, looting, taking down enemies, and completing missions.

ABI represents the first PC product from Morefun Studios in many years, after over three years in development. We are expecting great things with this game and are fully committed to it—listening to your feedback, considering every detail, implementing changes, and growing with each step. Your voice matters to us, and we are eternally grateful to all who have joined us in playing our game and being part of our community.

See you in the Dark Zone soon,
Arena Breakout: Infinite Team


Craftopia / 创世理想乡 - pocketpair_dev
■ Important
This update contains content for the Craftopia alpha-unstable version.

The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes.
In addition, there may be issues that affect save data.
We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.

■Update Topic
- Fixed a bug that could cause the game to freeze when starting up.
- Fixed an issue where a minecart attached to a rail would gradually derail when entered.

*In addition to this, various other changes are included!

■ How to Participate in alpha-unstable
Right-click on "Craftopia" in your Steam library and open "Properties."
Select "Beta" and change "Participate in beta" to "alpha-unstable."
Wait for the game to download the new build and then launch it.

● Reporting Bugs
When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them.
Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.
Dato of Srivijaya - Sengkala Dev
Dear everyone

Sengkala Dev since February 2024 updating Dato of Srivijaya. Mostly is the interface and for next is the main system of game


here the gameplay video. The Dato of Srivijaya not yet updated in Steam as we still updating it.

Thank you

Discord forum https://discord.gg/JB2KJ948UG
九尾异神录 - LouisWu
Fixed a bug where clicking the random ability button on the character editing page before starting the game could clear appearance data.
Fixed a bug where NPCs in towns sometimes appeared as identical clones.
下午 8:09
The Croaker - Jason Took the Aliens
  • Added 12 New Levels!
  • Started construction on a storyline
  • Divided Levels by 2 current chapters, each explaining more and more lore
  • New Objects, Traps, and Functionalities:
  • Wall Jump Panels
  • The Pendulum (Dangerous and Safe)
  • Keys
  • Doors
  • Togglable Fire
  • The Gravity Machine
  • Weighed Down Platforms
  • Reverse Weighed Down Platforms
  • Ladders
  • AI Enemies
[/i][/h3]
  • Improved graphics (Can adjust in options menu)
  • More UI customization in options menu
  • Controller Support (“A” to jump, “B” to groundpound)
  • Parallax Effect in Menus
  • Changes to Mud
  • Changes to Fire
  • Changes to the Box object’s art
  • Added Ice to the Level Editor for the Ice DLC
  • News Indicators on Menu
  • New Millisecond Timer
  • New Leaderboards: Timer Leaderboards
  • Bugfixes, as always
  • New Menu Designs in some scenarios
  • Removed XP and anything relating to it (For various reasons)
  • Optimization
  • [/list]

    You can change graphics settings and UI design options by going to Settings -> Optiond
    ...

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