The Hordes of the Dead - ZergeZ
-Chapter 2 Added to the game.
-Narrative elements added
-Pistol is more reliable ( full accuracy headshots can trigger critical head explosions)
-Changes in the running stamina logic.
-Corrected some critical bugs while the zombies bites
-Added CheckPoints

Hope you enjoy this new update, more missions are coming !
O AC130 elimina os zumbis. - CN-1998kali

Thank you all for your timely feedback! We have completed emergency fixes for the issues that appeared in the game recently. The specific update contents are as follows:

Added hit feedback to enhance operational feel.

Increased the bullet flight speed of Weapon 1 on the aerial gunboat.

Optimized 画面 details, improved smoothness and frame rate, bringing a more stable visual experience.

Fixed the bug where the mouse pops out to the desktop to ensure operational continuity.

Resolved the issues of helicopter stuttering and sudden appearance, and optimized vehicle performance.

Fixed the bugs of unsmooth running actions, stuttering and inability to run, making character movement more fluid.

Enhanced the survival ability of ground players!

Fixed the bug where the game closes directly when a player exits the room, and optimized the exit process.

We will continue to pay attention to everyone's feedback and make every effort to ensure the gaming experience! Thank you for your understanding and support, and wish you a pleasant game!

ぶいちゅ~バトル登録者数じゃない!力で決める! - wataritama
New Endings Added
Added the True Ending for Miroku Uguidou.
Added both the Normal Ending and True Ending for Suguru.



Voice Added for a Hidden Character
Added voice lines for one hidden character who previously had no voice.

Bug Fixes
Fixed a bug where type information was displayed only in English.
Corrected the notation from "VTB-A07" to "VT-007".
Fixed an issue where custom character name input was not working correctly.
Updated profiles for some VTubers.
Fixed a bug in the skill details where the card pack in which a skill appears was not displayed correctly.
We’ll continue making improvements and updates, so please let us know if you notice anything unusual.
Thank you for your continued support!
Yard Sale Simulator - Queenfish Games
New Items

New sets of items to honor our friends and thank them for all they do

  • 12 new items in total
  • New items can be found at yard sales, the storage auction and low value items in the dumpster
  • New items can be paired. Find the match to complete the item and get max profit.

Changes

  • The items from The Boys of Summer Update can now also be found at yard sales and low value items in dumpsters
  • Dumpsters now have an open all button
  • Searching dumpsters is much faster
  • Can escape the level up message by pressing any key
  • Magnet fishing is faster
  • Cashier at the big business cashes out faster
  • All employees at every house do all tasks. They will clean and do all repairs now but vary by speed
  • Change the cost of some employees
  • Can now hire an employee at the cafe

Fix

  • Cups and plates can no longer be endlessly puttied
  • while placing an item (green item is out for placement) u could open inventory, highlight an item and hit enter which would make both the highlighted item and the item being placed to disappear
  • Picking up an item while trying to price it would cause the pricing menu to stick up with no way to exit
  • Picking up a counter / table near a vehicle would cause you to enter the vehicle and be stuck in the confirm pick up menu
  • Fixed screw placement on red lawn mower
  • Fixed damage on white potted plant
  • "counter" did not have a confirm pickup option like other tables and counters
  • When moving out of either business the sale sign would appear floating inside the store instead of on the wall outside the store
  • Rugs or other thin items like cards would not sell if placed on the floor of either business
  • Talking to the auctioneer as the auction is ending causes player to be stuck
  • Fixed the employees speed at the mansion and $200k house
  • The metal detector no longer continues to beep after digging something up
  • Decreased the noise of the metal detector
  • Fixed issue with picking up the storage while using it
天地有私,宿命之主 - M四一
修正了视频播放时的鼠标操作模式。
21:54
Hotdog Hustler - Bork Obama
fixed bugs, added intro skip, shortened intro. fixed menu bug
Car Factory Empire - Dutch

Good day! We will tell you the current state of affairs of the project...

Changes in the game:

  • First of all, we finally added Chinese to the game!

  • added new and varied sounds for all engines in the game

  • created and introduced "fog of war" into the game

  • improved animations of the environment at the player's base and in the world as a whole

  • created a new branch of improvements to the assembly shop

  • added support for new screen resolutions and picture settings

  • created a new camera for inspecting the base and hot keys for quick control

  • optimized the order of saving progress in the game

What is planned to be done before the release:

  • we decided to improve the graphics of individual rooms in the game

  • make cities on the global world map more diverse

  • add two racing maps (which were planned to be introduced into the game after the release)

  • improve car control and make it more diverse

  • introduce visual customization for the starting car model

  • add the ability to set records on the track and beat them

  • improve the behavior of bots on the road during races

We wanted to do all this after the release, which was planned for this month. But after conducting closed tests, we decided that it would be better for the project to make a number of improvements and release the game at the end of summer 2025. Being a small team of developers, we cannot take risks at the start of the game. In case of a negative reaction from players at the start, our project may die from bad reviews and never get into the freely recommended products of Steam.

In this regard, we will polish and improve the product further, so that at the start it will be the most positive experience for players! Let us remind you that our dream is to create a large simulator of production of not only cars, but also other transport in one game, with the ability to manage both production and the transport itself. We want to gradually develop all aspects of the game so that within a few years it will double in content, graphics and gaming capabilities. But we can’t do it without you! Thank you for your understanding and patience!

PS (IT WAS BEFORE)(SO IT WILL BE)

Territory: Farming and Fighting - Wit Studio

Dear players:

Since the early access was launched in 2021, we have gone through a full 4 years from a simple small village.

With your company, this world has gradually become richer, from the initial hunting and gathering to the current trade system, industrial chain, military confrontation and kingdom management, step by step to the threshold of the "official version".

🔔 We will release the official version update on September 10, 2025!

In order to more accurately reflect the current content scale and production costs, the game will adjust the price on August 1, 2025:

🎯 The price will increase by about 30% on the basis of the existing

If you have been waiting, please buy it before the end of July to enjoy the most favorable entry opportunity and participate in the EA version experience.

When the final official version is launched, it will also be accompanied by a limited-time discount event. Thank you for your support and company!

— Development Team

Territory: Farming and Fighting - Wit Studio
  • Bug fix: When copying the diagnostic station in batches, the service range parameters are not copied together
  • Value adjustment: Reduce the price of dragon taming materials (from 50,000 to 20,000)
  • New function: Add the Dragon Trial Field
  • BUG fix: When there is an obstacle next to the wall gap, the door does not automatically change direction
  • Optimization: When switching to the island map, the merchants in the north should not spawn but on the island
  • Optimization: When moving the border trade port, the buildable area logo is displayed
  • BUG fix: When other lords still have Titans or dragons, they are judged as defeated
  • Value adjustment: After completing the Dragon Trial once, the next one can only be started next year
  • Optimization: After passing the Dragon Trial, automatically pick up the ground items and deposit them in the treasury
  • Optimization: Recruiting employees uses the silver in the treasury and the bank
  • Optimization: Employees can choose their race
  • Optimization: When determining whether the monster has reached the set limit in monster breeding, monster eggs are also counted
21:18
Crab Attack - Hawk
  • Added another playtester to credits.

  • Fixed missing fire effects on Sealed Depths' submarine cannons.

  • Changed default gamepad deadzone to 25% from 50%.

  • Fixed boulder in Boulder Hill being able to despawn off-screen or get stuck on floating island.

  • Fixed player rotation getting stuck when dying during final boss phase transition.

  • Fixed it being possible to avoid being crushed by bush in Secret Path.

  • Fixed being able to pause the game while in game over or escape screens when using the steam overlay, resulting in numerous detrimental effects.

...

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