Stories from the Outbreak - karliss_cw
  • (bugfix) Fix most options submenus not getting opened
  • (bugfix) More accurately display damage for The Best defence skill
Microsoft Flight Simulator 40th Anniversary Edition - Ink


Earlier this week, we hosted our July Developer Livestream on Twitch. If you missed watching it live, you can view the VOD on YouTube below. In addition to answering many questions from the community, our panel also discussed Sim Update 16, the upcoming Boeing 707, and revealed the location of World Update XVII: UK & Ireland!



World Update XVII will release next week on Tuesday, July 23.  Among the many new POIs and bespoke airports included with this FREE update will be Farnborough EGLF, arriving in the sim just in time to celebrate the Farnborough International Airshow!

As a reminder, we are hosting an upcoming community event! If you live near or are able to travel to Cologne, Germany on August 24 and would like an opportunity to mingle with some MSFS team members and other flight sim fans, you can express your interest by filling out the form at this link!

Finally, to any pilots or aviation enthusiasts attending EAA AirVenture Oshkosh next week, all of us here on the MSFS Team wish you safe travels and a wonderful time in Wisconsin! We wish we were there with you!

- MSFS Team

Click here to continue reading the Development Update!
15:27
Towerheart - ln404
Hey! I hope you like the game so far! Here's some quickfixes after launch.

  • Bullet will break after hitting another bullet
  • Starting a dialogue won't skip first line automatically
  • Bullet will break after shoting at door (first step)
  • Lobby button leading to the dark lobby in Dark Mode
  • Lobby button disabled from first room

Thank you for playing Towerheart!
Force Reboot - ln404
  • UI Update featuring amazing artworks by roma200802/RetroTheLazyVirus
  • Leaderboard and Achievements fix
Eggz - Collectible Eggs Clicker - Cervinz
New Drop System!
100 click to open the egg, 3 types of drop:

- it can be empty
- it can drop eggz in game skin (not marketable)
- rarely can drop eggz skin in steam inventory (marketable), look for [INV] prefix on drop history.

*Added lucky system, more empty eggz more lucky you will be!!

Faster drop system compared to similar other games!
Lossless Scaling - (ノ°□°)ノ
This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs.

- LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image.

- Cursor rendering at the target framerate.

- Return to the previous behavior when rendering over refresh rate is allowed.

- The new "Max Frame Latency" option acts as a balance between latency and performance. There is no best value, as all systems are different. Most likely, the optimal value will be 1 for Nvidia GPUs and 3 for AMD. It should be at least 2 (3 for AMD) if you want LS to be able to render over refresh rate.

- Merged the "Vsync" and "Allow tearing" options into one menu, where "Default" means that both of them are disabled.

- Improved Freesync support (works only on AMD GPUs).

-Lithuanian and Vietnamese localizations added.

Previous version is available in Steam betas.
MARVEL SNAP - Yuzuji
Welcome back to another OTA! Arishem’s release was a huge shake-up to the meta, and we’ve been excited to see all the hype around the card! While his play rate has been unprecedented, his overall win rate hasn’t been out of line. Moreover, playing against Arishem decks creates much more varied experiences game-to-game due to the inherent randomness he injects into decks. Cassandra Nova releasing soon should also give players another great tool against Arishem decks, so for now we’re instead pulling back on some of his most impactful synergy pieces in an attempt to broaden the diversity of Arishem strategies.
  • Blob
    • [Old] 6/0 - On Reveal: Merge cards from your deck into this until it gains 15 or more Power. Ongoing: Can’t be moved.
    • [New] 6/0 - On Reveal: Merge cards from your deck into this until it gains 15 or more Power.
While Blob not moving hasn’t been a large part of his strength, having an Ongoing ability has been. Unlike other decks, Arishem lists have enough cards to fuel two Blobs, and we’ve seen Mystique take full advantage of this by copying Blob’s text as an Ongoing card.. We’ve been looking to simplify this card since its last change, so this seemed like the perfect time to do so.
  • Mockingbird
    • [Old] 5/9 - Costs 1 less for each of your cards in play that didn’t start in your deck.
    • [Change] 5/9 -> 6/10
Mockingbird has been hovering around the top of the meta ever since her release, and the combination of Arishem both providing cards that didn’t start in your deck and encouraging the use of Agent Coulson and friends has pushed her over the line. We still expect Mockingbird to play a big role with these new numbers, but to require a more substantial investment to use.
  • Hydra Bob
    • [Old] 1/4 - After each turn, this moves if a player Snapped.
    • [Change] 1/4 -> 1/5
Hydra Bob, on the other hand, hasn’t made much of a splash. He’s been doing alright in games where he’s played, but his risky play style hasn’t been very popular. We think he has room to be a bit more decisive in the high stakes games he encourages, so we’re adding a Power here to help his final location matter more and ensure he’s a solid addition to players’ collections.
  • Ravonna Renslayer
    • [Old] 2/3 - Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
    • [Change] 2/3 -> 2/2
Time and again Ravonna has been a strong piece of decks that incidentally want some low-base Power cards. Her ubiquity has also made it difficult to balance cards as she can turn reducing their Power into a buff. We’re dinging her in an attempt to make building around Ravonna a little bit more of a commitment.
  • Viper
    • [Old] 3/5 - On Reveal: One of your other cards here switches sides.
    • [New] 3/5 - On Reveal: One of your other cards here with the lowest Power switches sides.
Viper demands a more specific game state to do her thing than other cards that junk up the opponent’s board, so we’re making this quality-of-life change to help her more consistently hit her intended target later in the game and against opposing junk strategies.
  • Sauron
    • [Old] 3/3 - On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
    • [Change] 3/3 -> 3/4
While Sauron decks utilizing Shuri and Red Skull have continued to have some success since their dominance in the game’s early days, they haven’t gained many new options while other decks have diversified their game plans. In order to keep this deck an accessible and viable option for players who are still building up to larger collections, we figured this (not so) friendly green dinosaur could use a small boost.
  • Werewolf By Night
    • [Old] 3/1 - After you play a card, move there to gain +2 Power if it has an On Reveal.
    • [Change] 3/1 -> 3/2
After his former dominance, we played it safe when we reduced Werewolf By Night’s Cost from 4 to 3 because it provides more opportunities to scale up his Power. He hasn’t performed very well since that change though, so we’re giving him a bit more Power to help him out.
  • Hit-Monkey
    • [Old] 3/2 - On Reveal: Gain +2 Power for each other card you played this turn.
    • [Change] 3/2 -> 3/3
Hit-Monkey has been struggling for a bit now. We’ve been conservative with this card because his playstyle is difficult to interact with, but we’re taking another shot at hitting the sweet spot.
  • Lockjaw
    • [Old] 4/5 - After you play a card here, swap it with a card in your deck. (once per turn)
    • [New] 4/4 - After you play a card here, swap it with a card in your deck.
Lastly, Lockjaw has had trouble keeping a spot in decks since his move to 4-Cost, and his previous home in Jane Foster decks full of hammers hasn’t seen much play as of late. Given all that, we’re excited to try bringing back Lockjaw’s ability to swap out a flurry of cards at the same time, and see whether we can return the classic combo in a good spot.



That's all for this week. Until next time, happy snapping!
Mechstorm - Alien Science
Based on feedback from testing rounds, we have updated the alpha demo.

Controls have been reworked, and testers now can choose "racing," "drifting," and "arcade" as control systems.

The control instructions have been updated.

The nav system has been rewritten to show the current objective.

Turned the volume down, fixed the music mute.

Crestfallen: Medieval Survival - Burkheart
Greetings, brave souls of Crestfallen,

What an exhilarating first day it has been! We extend our deepest gratitude to each and every one of you who embarked on this journey with us. Your enthusiasm and feedback have been invaluable as we navigate the uncharted realms of our new world.

In the wake of our launch, we've been hard at work addressing your initial experiences and concerns. Here are some of the key fixes and adjustments we've implemented:

Increased Server Capacity



Our servers can now comfortably accommodate up to 50 players at a time, ensuring smoother gameplay and reduced wait times.

Improved Player Re-connection

Players should no longer encounter issues with getting stuck on loading screens when reconnecting to the game.

Bulwark of Castle Wall



Slow down siege and raider attacks drastically. Castle Wall, Castle Gate, and Castle Turret Hit Points have been buffed from 35,000 hp to 350,000 hp. They now are more secure than stone wall for raid defense.

Weapon Balancing

The damage of the Steel T3 Halberd has been adjusted from 205 to 150, with durability reduced from 500 to 50. These changes aim to balance gameplay and reduce raiding efficiency.

Camera Stability

We've disabled camera shake for players who are not actively casting Meteor spells, enhancing overall visual comfort during gameplay.

Spell Adjustments

Meteor and fire spells have been overhauled to ensure they no longer inadvertently damage internal structures and are more finely tuned for balance.

Teleportation Mechanics

Teleportation is now too expensive to cast, but for those cunning enough to uncover a secret path, the possibility remains open.

Economic Balance



Spear racks in town and certain higher-tier loot have been strategically removed to offer new adventurers a more balanced starting experience.

Better Burn Rate

Wall torches and candelabras are now burning fuel at a much slower rate so you wont have to refill often at all!

Your feedback continues to guide us as we strive to refine and perfect Crestfallen. Together, we are forging a world where every decision and adjustment aims to enhance your gameplay experience.

Stay tuned for more updates as we continue this epic journey together. Remember, your adventures shape the future of Crestfallen!

May your swords stay sharp and your spirits high.


My sword is at thy service,

King Burkheart The Keeper of Justice
"JUSTICE WILL BE SERVED!!"

The Day Of Survival - xHARDHeMPuS
Take advantage of the special promotion for The Day Of Survival! 88% discount. Offer ends July 25th
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