Little Shrimp:Legend Reborn - shrimppp
Dear esteemed heroes, Currently, all recharges come with a 40% discount. We are pleased to introduce various recharge rebate events: single-day accumulative recharge rebate, permanent accumulative recharge rebate, limited-time recharge rebate, and new server naming, etc. In these events, you can claim legendary heroes, custom titles, server-naming opportunities, and abundant resources for cultivating heroes, among other generous gifts! All the details of the recharge rebate events can be found in the Discord channel #GAME-REBATE. Also, you can click on customer service for inquiries about the events. Wish you have an enjoyable gaming experience~ Little Shrimp Team
三国大领主 - 3584424063
On Monday, July 1, S1-S333 and S343-S351 will be cleaned up inactive accounts from time to time, and each cleanup will last for 10-20 minutes. Inactive accounts refer to: 1. Land not occupied above level 10. 2. It has not been online for three consecutive days. 3. No recharge has been carried out. At the same time, the above three points are inactive accounts and will be cleaned up.
The whole server will be maintained from 10 o'clock to 14 o'clock on Thursday, July 4. After maintenance, the "short day and night" activity will end, and the new activity "Wen Feng Jue Yu" will be officially launched. S1-S333 has entered the fourth season, and S343-S351 has entered the third season. For the specific season, please refer to the season description in the general trend of the world. Attention the relevant owners of this season's settlement: the roulette reward of the last activity will be issued to your mailbox at 00:00 on July 4. If you don't go to the mailbox to collect it before the maintenance on July 4, the season settlement will be empty. Please try your best to receive the reward before maintenance. The progress and recruitment times of the wish card bag and Nirvana card pack in the new season will be reset. Please pay more attention to it.
After the maintenance on July 4th, the "Little Heat Activity" started. The small summer card bag of this pub can be drawn: Shen Zhurong, Shenxia Hou Dun, Shen Zhou Tai. The Nirvana card pack can extract powerful magic generals: Demon Lord Sun Zan and Magic Guan Yinping.
The new server S360 will be opened at 10 a.m. on Saturday, June 29.
After the maintenance on July 4, the "Wen Feng Jue Yu" festival activity began. The content of the activity is as follows:
The activity time is from 10:00 p.m. on July 4, 2024 to 23:59 p.m. on July 17, 2024.
Activity 1: Golden Egg Gift
Golden and silver eggs appear from time to time during the activity. You can get a lot of rewards after defeating golden or silver eggs.
Activity 2: Lucky Turntable
During the activity, you can get 3 turntable lottery tickets by logging in every day. You can turn to orange fragments or even divine fragments in the lucky turntable. The fragments of the gods that can be transferred to this lucky turntable are: fragments of Shenbu trainer, fragments of Shenxiahou Dun, and fragments of Shenhuang Zhong.
★★★★★★★ New out-of-print Magic General - Magic Little Joe
Magic Xiaoqiao positioning: treatment, assistance. Arms: Archers
The first skill: Dance around: Command: The first round is triggered, which reduces the defense of the three enemies. At the same time, the three friends get the first aid effect (recovering 55% of the strategic force when receiving the general attack), immune chaos, immune seal and dodge improvement, lasting for 3 rounds.
The second skill: Fantasy Flower Shadow: Active: The casting probability is 50%, purify the three friends (dispel the harmful state), and immediately restore the strength. At the same time, the hit is increased, and the skill damage is increased for 2 rounds.
Disassembleable skills: one-man to pass: active: the probability of casting is 40%, clear your own harmful state, increase the probability of launching your own active skills, increase the dodge, and last for 2 rounds.
Evaluation:
Comprehensive evaluation: Mo Xiaoqiao appeared as a general who broke through a new high speed, and only the highest speed can establish the unshakable status of his strategic general. Ultra-high speed, with a reasonable third skill, can often play a huge role. A skill "Du Luan Around" can reduce the defense of all enemies, and at the same time add first aid effects to all friends, immune to chaos and seals, and improve dodge, increase the survival rate of the team, and fight in a strong state. The second skill "Fantasy Flowers and Shadows" can purify all abnormal states of friends, and restore the military strength, giving the effect of improving hit and skill damage, as the existence of healing magic skills. The disassembly skill "one husband as a barrier" is also an active skill, which can remove your own harmful state and keep yourself in a healthy state at any time. It can also obtain a strong effect of improving the probability of launching your active skills. At the same time, dodging and improving, which can avoid high damage. This disassembly skill is a PK combat skill, and the carrying of powerful generals can achieve the effect of reversing the battle situation. As a strategic general, Mo Xiaoqiao can not only serve as a healing position, but also target the enemy's lineup with different third skills and generals to carry out accurate strikes. Needless to say, the perfect generals will get their hands on it. I highly recommend the master to get one. Recommended lineup: Mo Jiangqin + Mo Zhouyu + Mo Xiaoqiao (official with the demon general force, not to mention the intensity), Mo Xiaoqiao + God Zhou Tai + Shen Tai Shici (the combination of the demon god is also good, please study and match more combinations by yourself).
Activity 3: New holiday pub card bag
The powerful demon general "Mo Zhao Yu" entered the current festival pub card bag. The three generals Shen Guanxing, Shen Yuan Shao and Shen Zhou Yu appeared in the pub card bag again after a long time. If you want it, don't miss it. You can draw it to your heart's content.
Activity 4: Redeem the reward
During the activity, there is a chance to drop words in every battle in the wild: warmth, wind, consciousness, rain. Collecting these words can be exchanged for ingots, famous general treasure chests, lottery tickets, universal celebration treasure chests, earth celebration treasure boxes, magic general fragment boxes, dragon and phoenix crystal source treasure boxes, rare treasure boxes, ordinary strengthening bags, and exploration orders.
Activity 5: Recharge Rewards
If the cumulative recharge reaches a certain amount during the activity, you will get a lot of rewards. This reward is mainly based on the out-of-print god general "divine step trainer". Those who did not draw the divine step trainer in the previous activity, or the master who did not have enough fragments of the divine step trainer can get it in the recharge reward.
In addition, several enhanced elixirs have been added to the 5,000, 10,000 and 20,000 levels of this cumulative recharge activity.
The reward in the level of 20,000 is replaced with the "Intreme Magic General Optional Box". After use, you can choose one of the 36 magic generals. Don't miss it.
Recharge rewards are richer.
Activity 6: Login Reward
During the activity, you can get 50 yuan, 50 aristocratic points, 5 worship posts, 2 intermediate technology acceleration, 2 intermediate building acceleration, and 3 lottery tickets when you log in every day.
Activity 7: Double refund of recharge
During the activity, the setting of double ingots for the first purchase in the recharge interface will be reset, and players who have already purchased can enjoy double ingots again.
Activity 8: The single recharge activity is reset. In this period, the magic general prop reward in the 4998 level of the daily single recharge is "Magic Little Joe Fragment * 200". The activity lasts for 14 days. Don't miss the new out-of-print magic general Magic Xiao Qiao!
At the same time, the 4998 grade reward has been upgraded, and the original "luxury gift package" has been upgraded to a "rich gift bag" (after use, you can choose from Orange Crystal*25, Phoenix Stone*300, Dragon Holy Stone*250, Magic Stone*250, Xuanhuang Stone*200, and Colorful Stone*200.)
The God of the State of Wei and the God of the State of Wu replace the box with the optional god general box*2, and replace the Bicheng Dan with the treasure box of Shendan (Bicheng Dan*2 and Feisheng Dan*400, choose one of them), and add the magical treasure chest (7 kinds of star-watching stone, broken mirror stone, 8 kinds of war book, each with a huge amount).
Activity 9: Continuous Recharge Activity Reset
Activity 10: A new cumulative consumption activity begins
The activity time is from 10:00 p.m. on July 4th to 23:59 p.m. on July 17th. The god in the reward turns the fragments into fragments of the god Cao Ang.
Activity 11: A new value-added discount activity starts
The discount props for this issue are: Shenguanyu fragments, aristocratic 100 points, intermediate building acceleration, infantry 3-star material package, aristocratic 1000 points, medium-sized physical potion, intermediate recruitment order, merit.
Activity 12: God General Fragments Update in Merit Mall, Honor Mall and Tiger Fu Mall
Honor Mall updated to: God Lv Bu, God Sun Quan
Merit Mall updated to: God Cao Cao, God Guan Yu
Tiger Fu Mall has been updated to: God Zhang Jiao, God Xu Chu
Activity 15: Adjust the content of the gift package purchased by recharge.
The fragments of the generals in the resource gift package from Monday to Saturday turned into fragments of Shen Guanxing.
行地无疆 (Roam Across) - NanoGiant
本次更新包含多处细节优化,同时,对前期可抵达的另一个场景,也对引导做了进一步调整,和草原部分保持一致。

计划中的更新:
1. 某个彩蛋流程或回报的优化
2. 对一个意外发现的极小概率触发的,不影响游玩的问题进行排查和修复
3. 少量平衡性调整

清明 - Summer
1.增加了快捷栏左右物品切换显示;
2.增加了鼠标点击进行伐木和采矿的动作;
1. Added a shortcut bar to display left and right items;
2. Added mouse clicks for logging and mining actions;
19h31
Mystery Of Dust - Oblivionis
The first version of the SDK and sample projects have been released to the tools associated with the game, and you can find it in Steam - Tools (M.O.D SDK)
The Creative Workshop item upload tool is temporarily located in the Settings panel of the game.
MILK ME DARLING: TITS FAIRY - Titanium_armor
how are you gentlemenːsteamhappyː
new hard penetration is available now, new hard sex penetration make the deep hard sex scene look more lewd and sexy gorgeous

update now and enjoyːsteamhappyː
TITS OKAY TITS FINE: NEED MORE TITS CREAMPIE - Titanium_armor
how are you gentlemenːsteamhappyː
new hard penetration is available now, new hard sex penetration make the deep hard sex scene look more lewd and sexy gorgeous

update now and enjoyːsteamhappyː
TITS OKAY TITS FINE MILKSHAKE - Titanium_armor
how are you gentlemenːsteamhappyː
new hard penetration is available now, new hard sex penetration make the deep hard sex scene look more lewd and sexy gorgeous

update now and enjoyːsteamhappyː
OPPAI RENDER - Titanium_armor
how are you gentlemenːsteamhappyː
new hard penetration is available now, new hard sex penetration make the deep hard sex scene look more lewd and sexy gorgeous

update now and enjoyːsteamhappyː
Duelyst II - ZeroUnderscoreOu
We’re deep into work on the next Mini Expansion, but since we are working on that back to front, we don’t have anything ready to go from that for this month. We considered either doing a handful of cards unrelated to the Mini Expansion, or doing a set of reprints. We ultimately decided to keep the time spent developing new cards focused on the Mini Expansion, and tried to generally save some time for process and other work by going with a reprint set. Well, it turns out this was more work than expected with testing through a large set of cards, so we are coming in a bit close to the deadline this month, hence the relative quiet around this. The good news is that we ended up with a bunch of thoughts on other cards for the future.

We are still looking for more help, if you want to contribute, here’s a form to fill out.

You can also read the patch notes on our website (it has pictures!).


Variety Set – Reprints

We are reprinting two cards from each faction as they were in Duelyst, just adjusting the wording, spell/artifact borders, and rarity as needed.

Lyonar

Sunbond Pavise
Artifact | Rare | 2 | Allied minions directly above and below your General have +2/+0 and Provoke.

Auroara
Minion | Epic | 3 | 1 / 5 | When you summon a minion with 2 or less Attack, this gains +2/+0.

Songhai

Pandamonium
Spell | Rare | 4 | Transform all minions into Panddo until the end of the turn.

Onyx Jaguar
Minion | Epic | 5 | 3 / 3 | After an allied minion moves or teleports, it gains +1/+1.

Vetruvian

Equality Constraint
Spell | Common | 1 | Set a minion’s Health equal to its Attack.

Synaptic Arbitrage
Spell | Epic | 4 | Your opponent takes control of an allied minion. You take control of enemy minions with less Attack nearby it.

Abyssian

Mindlathe
Artifact | Legendary | 3 | After your General damages a minion, activate and take control of it until the end of the turn.

Void Steal
Spell | Common | 3 | Give an enemy minion -3/-0. Give allied minions nearby it +3/+0.

Magmar

Rancour
Minion | Common | 2 | 1 / 3 | When your General takes damage, this gains that much attack.

Oropsisaur
Minion | Legendary | 3 | 2 / 5 | Grow: +1/+1. When another allied minion with Grow survives damage, that minion grows.

Vanar

Iceshatter Gauntlet
Artifact | Rare | 1 | When your General attacks a Stunned minion, destroy it. (it doesn’t counterattack)

Disciple of Yggdra
Minion | Legendary | 3 | 2 / 3 | When an enemy is Stunned, transform this into Yggdra’s Voracity.

Yggdra’s Voracity
Minion | Token | 3 | 5 / 5 | When an enemy is Stunned, fully heal this.


Balance Changes

We’ve learned a lot about and from the data this month, and have seen some clear winners and losers in the current metagame. We’re making more adjustments than last month to try to even things out a bit. As always, we are listening to feedback on this, so let us know your thoughts here, good or bad.

Spiral Technique

[[b]Old[/b]] Spell | 7 | Deal 8 damage to a unit.
[[b]New[/b]] Spell | 8 | Deal 8 damage to a unit.

Dark Seed

[[b]Old[/b]] Spell | 4 | Deal damage to the enemy General equal to the number of cards in the opponent’s action bar.
[[b]New[/b]] Spell | 5 | Deal damage to the enemy General equal to the number of cards in the opponent’s action bar.

Spirit of the Wild

[[b]Old[/b]] Spell | 4 | Activate allied units on your opponent’s starting side of the battlefield.
[[b]New[/b]] Spell | 5 | Activate allied units on your opponent’s starting side of the battlefield.

Spiral Technique, Dark Seed, and Spirit of the Wild fall into the same category for adjustment; they are one of the most winning cards in their respective factions, and represent large amounts of out of hand burst damage. We are aiming to tone down this aspect of the metagame a bit for now by adding one to their costs to both generally slow them down a turn and make it a little harder to deploy lethal damage from hand on 9 mana. As with the Manaforger change aimed at limiting one turn kills (OTKs), we are hoping to introduce more options for counterplay in the future, and may revisit these then.

Juxtaposition

[[b]Old[/b]] Spell | 0 | Switch the positions of two minions.
[[b]New[/b]] Spell | 0 | Switch the positions of two minions with the same owner.

Songhai has been the faction with the highest win rate this month, and Juxtaposition has been the most winning card of cards with a high play rate in the faction. It’s a card that can represent burst damage and invalidate a lot of defensive positioning considerations, while enabling many Songhai cards (and a certain Neutral), all for the low cost of free. We are trying to specifically to cut back on its use to break through defensive positioning and invalidate Provoke minions, while still leaving it as a general enabler for Songhai. We feel it will still keep some of its role as a mechanism for closing games, just with a little more effort to position your minions, and a little more counterplay in defensive positioning.

Soulshatter Pact

[[b]Old[/b]] Spell | 2 | Give an enemy minion -2/-0. Give allied minions nearby it +2/+0.
[[b]New[/b]] Spell | 2 | Give allied minions +2/+0 until your next turn.

This is a bit of an odd one, we are actually trying to make this effect a little stronger, while also bringing back the old effect to help support swarm strategies. We’re opting here to move the current effect onto the Void Steal reprint while reverting this one to it’s previous state to avoid ending up flipping the sprites from their original effects. We’ve bumped Void Steal down to common so it’s free to swap between them should you want to.

Greater Fortitude

[[b]Old[/b]] Spell | 1 | Give a minion +2/+1.
[[b]New[/b]] Spell | 1 | Give a minion +2/+2.

Primordial Gazer

[[b]Old[/b]] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+1.
[[b]New[/b]] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+2.

These were both nerfed back a while back when Magmar was a top contender, and well, now they could use a bit of help. We’re bumping both of these back up to their previous values to give a bit more staying power to board-based Magmar strategies.

Fenrir Warmaster - Ghost Wolf Token

[[b]Old[/b]] Minion | 2 | 3 / 3
[[b]New[/b]] Minion | 2 | 3 / 2

Fenrir Warmaster in its various incarnations has long been a staple inclusion in Vanar decks, and one of the faction’s best cards. We are taking off some of the health from the token here to make it a little easier to clear, and chip away at the some of the staying power of Vanar’s board states.

Temporal Sage, Lily

[[b]Old[/b]] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the minion directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead.
[[b]New[/b]] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the unit directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead.

This one has been on the list of cards to buff, and what better time to do that than with the official animations finished! Hopefully the ability to move generals will allow for some interesting new applications. Be sure to check out her updated animations in-game!

Consuming Rebirth Combo

As mentioned in the last update, we’ve been keeping an eye on this deck. With some more data to look at, it’s looking like it’s not particularly strong or prevalent. Given that and some potential future things incidentally affecting the deck anyway, we aren’t going to make any changes here unless something changes significantly.


Epic Series 4 Cards

When considering whether to keep these changes, we looked at where the cards ended up falling in the metagame, what play patterns the changes affected, and some of what we are considering for the future for these or other cards.

Astral Crusader

[[b]Old[/b]] Minion | 10 | 5 / 5 | When you replace this card, this and other Astral Crusader cards in your action bar and deck cost 2 less and gain +2/+2.
[[b]New[/b]] Minion | 7 | 6 / 12 | At the start of each turn, switch the positions of both Generals.

Astral Crusader certainly found a place in the metagame, but produced some poor play patterns with Rush enablers. Given the lack of playability of the old version, we’ll certainly be revisiting this card again in the future, and will look at variations of the same idea.

Primus Shieldmaster

No change. The change here didn’t move the needle a whole lot on this card, and it’s a solid inclusion for new players, so we’re happy to leave it as is.

Paddo

[[b]Old[/b]] Minion | 7 | 7 / 8 | Airdrop. Opening Gambit: Summon two Ruby, Emerald, and Sapphire auras on nearby spaces.
[[b]New[/b]] Minion | 7 | 12 / 6 | Airdrop. Opening Gambit: Teleport nearby units to random spaces.

Paddo ended up with a very low play rate, and we think both that there are reasons to want the old effect around, and that there should be one true Sloth.

Bloodrage Mask

No change. This version of Bloodrage Mask ended up being relatively weak, but given the current state of Songhai, we are fine with just leaving it as is for now. If it continues performing at the same levels as it is now, we’ll revisit it in the future.

Deathblighter

[[b]Old[/b]] Minion | 5 | 4 / 6 | Opening Gambit: During your opponent’s next turn, after they play 3 cards, end the turn.
[[b]New[/b]] Minion | 6 | 6 / 8 | Prevent all healing.

Deathblighter also ended up with a very low play rate. It’s certainly is an interesting effect though, and we may look at something in a similar space in the future.

Spelljammer

No change. This one looks to have ended up in a reasonable spot. It’s not a standout card in the metagame, but how potentially oppressive the effect can be, we wouldn’t want it showing up all over the place. We’re going to leave this as is, and keep an eye on it.


Bug Fixes

  • Fixed Divine Bond modifier wording to be accurate to the card.
  • Fixed Bubblesmith bubble popping on 0 damage.
  • Fixed Bubblesmith blocking damage twice when killing something with a Dying Wish that does damage.
  • Fixed post-match report button.


Solo Challenges Adjustments

We’ve reviewed the challenges affected by current and previous changes, and adjusted some of them to try to keep them more in line with their intended difficulty and original structure.

  • Gate 3 – Magmar: Close Formation
  • Gate 4 – Songhai: Songhai Shuffle
  • Gate 4 – Magmar: Overriding Order
  • Gate 5 – Lyonar: Rightful Heir
  • Gate 5 – Vanar: The Locked Library
  • Gate 5 – Magmar: Mind Game


Known Issues

  • Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
  • Ripper token is incorrectly named Young Silithar
  • Bluster damage is counted as spell damage for Arcane Amplifier, but not for Prophet of the White Palm
  • Oropsisaur does not give a bonus to a minion played with Flash Reincarnation while Godhammer is equipped.
  • Cost setting effect of Echo Mage is not affected by further cost modifications.
  • Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
...

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