9:15pm
LEO: Low Earth Orbit - birdtimegameworks
- Fixed tutorial appearing low-res
- Fixed red vignette from low health not updating
- Fixed Potassium explosion sounds not being controlled by any SFX slider
- Fixed explosion sounds being too loud when multiple play simultaneously
- Fixed Potassium explosion not affecting the boss
- Fixed some stray particles on element icons on the upgrade screen

Hurt my hand, so sadly no long description today - thanks for playing, as always!
MISERY - Ytopia

Hello fellow survivors,

Thank you for joining the first playtest and sharing your feedback. Your enthusiasm blew us away! Thanks to you, we now have a clear understanding of what works and what doesn’t.

The biggest takeaway? You love the world - the tension, eerie beauty, and co-op chaos. That gives us the confidence to keep pushing forward.

You said the early game feels too punishing. MISERY is supposed to be tough, and survival is supposed to be earned, but the start shouldn’t be THAT crushing. We’re tuning the difficulty curve, making it smoother in the beginning while keeping the deeper zones brutal. Enemy camping at the gate will be fixed, loot balance is in progress. But remember, not every fight is worth it: if you meet knife-wielding bandits in the woods while unarmed - that’s bad, just like IRL! 

We’re already working on requested quality-of-life features: FoV slider, head wobble toggle, improved movement, clearer inventory, better item use, and even a compass!

This playtest was capped at 10 days to focus on foundational elements, early mechanics and atmosphere. The full game will go far beyond that: many more locations, enemies, loot, and smarter AI with unique behavior. Maewing is already building these systems.

Dynamic anomalies, day/night cycle, and weather systems are also in the works to make every run fresh and unique.

Bug reports are noted. Most weren’t critical, but a few annoying ones are already fixed. Optimization and stability improvements continue.

We’re revisiting the day/night cycle. You’ll be able to explore the Zone at night, with extra risk, of course. Days will be slightly longer, but time pressure and decision-making under stress remain key to the MISERY experience. 

However, we know playstyles vary, and we make MISERY enjoyable for our players. Some of you love the challenge and chaos, others want to just chill with friends and explore. That’s why we’re adding two modes: Survival (hard) and Adventure (more forgiving), plus an optional Hardcore mode with permadeath.

Lobby management is being improved. Private lobbies are coming, and we’re working on better seamless cross-region support.

Localization is planned for many languages, check the Steam page for the planned languages list. Want to help with translation? Join our Discord and reach out.

This playtest ends Sunday, but registration stays open. Next test: September or October. Current testers are in for all future waves.

Thanks for playing, streaming, sharing, and spreading the word. You keep us going. We’re a very small, enthusiastic team and hardcore gamers ourselves, and we are building something weird and special here, so every bit of attention helps.

Full release: October 23.

Love you,
Dev.

Shadow Labyrinth - tatsuhiro_suzuki

The Shadow Labyrinth team had a round-table interview with Koji Igarashi (ArtPlay) and Daichi Saito (Why so serious,inc.).

The original Japanese article can be found below. English translation coming soon.

https://news.denfaminicogamer.jp/interview/250723a

Check out the latest trailer

https://youtu.be/-63HGKIjZP8?si=kSiodn9fvw2sN8Q0&t=1

Available Now

https://store.steampowered.com/app/1859430/Shadow_Labyrinth/

2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
◤Collab Character Arrives!◢

A Premium Wish featuring [Secret Society holoX Leader] La+ Darknesss is now live!

▼Period
Until 8/15 (Fri) 9:59 AM (UTC+9)


◤Collab Celebration Login Bonus◢
A special login bonus is now live to celebrate the La+ Darknesss collab!✨️

Just log in to receive Premium Wish Tickets x10 and La+ Darknesss's exclusive Voice, "Comiket Date with the Leader."
Be sure to log in every day!

*You can listen to the exclusive Voice you received in the "Collection" > "Jukebox" section of the game.🎧️


◤Collab Celebration Missions◢

Special missions are now live to celebrate the La+ Darknesss collab!

This is your chance to get a total of 100 Regular Wish Tickets and La+ Darknesss's exclusive Voice, "Secret Time After Stream"!🔥
Be sure to try them!

*You can listen to the exclusive Voice you received in the "Collection" > "Jukebox" section of the game.🎧️


◤Collab Celebration Daily Free Wish◢

A Collab Celebration Wish that you can make once a day for free is now live!🌈

[Secret Society holoX Leader] La+ Darknesss is included in the available lineup, so don't forget to make your Wish every day!


Note: Please see the in-game notices for details.
TOXIKK™ - Sharkster

𝗙𝗿𝗼𝗺 𝗝𝘂𝗹𝘆 𝟮𝟰–𝟯𝟭, as part of Steam's 𝙁𝙤𝙧𝙜𝙚𝙙 𝙞𝙣 𝙂𝙚𝙧𝙢𝙖𝙣𝙮 event, we're offering an exclusive 𝘀𝗻𝗲𝗮𝗸 𝗽𝗲𝗲𝗸 𝗱𝗲𝗺𝗼 𝗼𝗳 𝘁𝗵𝗲 𝗮𝗹𝗽𝗵𝗮 𝘃𝗲𝗿𝘀𝗶𝗼𝗻 𝗼𝗳 𝗚-𝗥𝗲𝗯𝗲𝗹𝘀. Download the demo today. Available for one week only!

https://store.steampowered.com/app/2445980/GRebels/

BitLiberator - PlaceHolder Name Studio

We are excited to announce the release of version 1.3.1 of our game!

• More tutorials have been added and expanded.
• Tutorial popups now appear during levels.
• An option to turn off tutorial popups has been added.
• Fixed a bug where teleporting between portals in the hub of the first act caused music transitions to not work properly.
• Fixed a bug where leaderboard windows sometimes wouldn’t close automatically.

Regarding the issue with Steam Link, we are postponing the fix to the next update, as it is a Steam-only feature.

hololive GoroGoro Mountain - bx_Huckleberry

Thank you for playing hololive GoroGoro Mountain.

Based on post-launch gameplay streams and feedback from our players,

we have released an update to address certain areas where the difficulty was set too high.

Adjustments
  • Adjusted the number of stars required to unlock stages

  • Relaxed the time limits on certain stages

We will continue to make improvements as needed to enhance the overall gameplay experience.

Thank you for your continued support of hololive GoroGoro Mountain!

Island Off Outer Darkness - Zugerujk

A debug flag that caused the play to appear at the end of the game was accidentally set during testing for v.1.0.1 and was never reset. I am mortified by this, and I apologize intensely for this being the case. It is now fixed, and if you reset your save data, your save file should be fixed. I am so sorry.

Deckstination - k56754665
🔒 Privacy and Data Collection Notice

This game collects anonymous gameplay data to improve quality, fix bugs, and balance content.

  • Data collected: In-game activity such as skill usage, playtime, and progress

  • Purpose: Bug tracking, balance tuning, and content improvement

  • Method: All data is collected anonymously, without any personally identifiable information

  • Tool used: Firebase Analytics

You will be prompted for consent when launching the game.

Plush Time - suchy

What a weekend!

Showing Plush Time at ABRING 2025 was an incredible ride — two packed days full of laughter, chaos, and cake fights.
As a solo dev, it meant the world to see the booth constantly buzzing, with players lining up, excited to dive into the game.

One unexpected star of the show? Sugar Rush — the minigame where players brawl over a cake. It was a fan favorite, and hearing people cheer, laugh, and come back for rematches gave me a clear signal: I’ll definitely be cooking up more combat-focused minigames soon.

Leading up to the event was a bit of a sprint — a good kind of crunch — as I added tons of new content just in time. The build featured 9 fully playable minigames and 5 unique rooms, and seeing people interact with all the new features for the first time made every sleepless night worth it.

Best of all? I walked away with a notebook full of insightful feedback and brilliant suggestions from both players and fellow developers.

The project is inching closer to its first public milestone: a Steam demo featuring 15 minigames, 6 rooms, 2 game modes, and 1 full board to explore.

Thank you to everyone who stopped by, shared kind words, and played along. I can’t wait to share what’s next.

Wishlist Plush Time on Steam to follow the journey!

🎂🧸🕹️

...

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