Sphere 3 - Evanesca
Hot? Stuffy? Need a refreshing drink? Us too, so we decided to refresh the class balance and review the skills of each class based on your feedback and in-game statistics. All skill points have been reset and you can redistribute them in accordance with the new reality.



Are you ready for new challenges?

🔷BARBARIAN🔷

🔸Fury
▪️ Skullcrusher – base damage of the ability increased by 10%, weapon damage by 8%.

🔸Battle Mastery
▪️ Bull Strike – base damage of the ability decreased by 16%, weapon damage by 10%.
▪️ Battle Fury – Strength increase from missing health increased from 0.7% to 0.8%. Buff 2 now increases the bonus by 8%, up from 7%.
▪️ Bloodlust – base damage of the ability increased by 7%, weapon damage by 3%.

🔸Deterrence
▪️ Shackle – cooldown increased from 23s to 25s.
▪️ Unwavering – Buff 3 increases the threshold by 10%, up from 5%.

🔸Barbarian Ascension
▪️ Bloodthirst - Chance to trigger increased from 2% to 2.3%
▪️ Berserker Leap - Base damage of the ability increased by 7%, weapon damage by 4%.

🔷PALADIN🔷

🔸Retribution
▪️ Charge - Range 1 and 2 increase the range of the charge by 4 and 5 meters, instead of 3, Range 3 has been replaced with a boost that speeds up the reload by 3s.
▪️ Judgement - Cooldown increased from 14 to 15 seconds, Buffs 1 and 2 now increase the ability's damage by 25%, instead of 20%.
▪️ Warrior of Light - Buff 2 increases stamina by 6%, instead of 5%.

🔸Self-Sacrifice
▪️ Shield Bash - cooldown increased from 12 to 13 seconds, cost increased from 15 to 20. Buffs 1 and 2 increase damage by 20%, instead of 15%, Buff 3 has been replaced with a simplification that reduces the cost of the ability by 5. Cleave 3 has been replaced with a quickening that speeds up the cooldown by 3 seconds.
▪️ Sacrifice - cooldown increased from 4s to 6s. The ability generates 15 Fanaticism instead of 10.

🔸Valor
▪️ Divine Shackles - range 1 and 2 increase the cast range by 3 meters, instead of 2.5.
▪️ Divine Shield - Buff 3 increases the power of the ability by 20%, instead of 15%.
▪️ Sanctuary – Ability cost increased from 90 to 100 Fanaticism.

🔸 Paladin Ascension
▪️ Aura of Mercy – Increases incoming healing by 9%, up from 11%.

🔷WARRIOR🔷

🔸Combat Mastery
▪️ Rendezvous – Ability cooldown increased from 6s to 10s, ability duration increased from 6s to 7s. Enhancement 1 and 2 increase instant damage of the ability by 30%, up from 20%. Enhancement 3 has been replaced with a boost that speeds up the cooldown by 3s. Duration 1 and 2 increase the duration by 3s, up from 2s. Duration 3 has been replaced with a boost that increases the weakening by 2%.
▪️ Titan Strike - Base damage decreased by 15%, weapon damage by 7%. Damage per stack decreased from 50% to 45%.
▪️ Guillotine - Base bonus damage multiplier decreased by 20%, damage multiplier by 12%.

🔸 Exhaustion
▪️ Crush - Base damage decreased by 7%, weapon damage by 3%.
▪️ Whirlwind - Base damage increased by 12%, weapon damage increased by 5%.
▪️ Slowing Strike - Duration 1 increases duration by 1s, down from 2s.
▪️ Impale - Cooldown decreased from 20s to 18s.
▪️ Fury - Chance to proc decreased from 15% to 10%.

🔸Tactics
▪️ Taunt – buffs 1 and 2 reduce target's defense by 4%, instead of 5%.
▪️ Lion's Roar – ability cost decreased from 15 to 10, cooldown increased from 20s to 25s.
▪️ Crippling Blows – buffs 1 and 2 reduce stats by 3%, instead of 5%.

🔷RANGER🔷

🔸Accuracy
▪️ Burst – range decreased from 33m to 30m.
▪️ Precise Shot – range 1 and 2 increase attack range by 3m, instead of 2.5m.
▪️ Armor-Piercing Tips – target's defense is decreased by 4%, instead of 5%.

🔸Survival
▪️ Jagged Arrow – base damage of the ability increased by 10%, weapon damage by 5%. Base bleed damage increased by 10%, weapon damage by 6%.
▪️ Frost Arrow – cooldown increased from 22 to 40 seconds. The ability received a second charge.
▪️ Throat Shot – ability cost increased from 40 to 60. Buffs 1 and 2 increase the ability's damage by 35%, instead of 30%, Buff 3 has been replaced with a charge that increases the number of ability charges by 1, but increases the cooldown by 15 seconds.

🔸Cunning
▪️ Summon Companion – base damage of the companion increased from 60% to 65%.
▪️ Hedgehogs – Buff 1 and 2 increase the ability's damage by 30%, instead of 25%.

🔷MONK🔷

🔸Battle Mastery
▪️ Rage Stream – base damage of the ability decreased by 10%, weapon damage by 4%.
▪️ Comet – ability cost increased from 35 to 40.
▪️ Spinning Strike – base damage of the ability increased by 15%, weapon damage by 6%.

🔸Meditations
▪️ Force Flow – base healing increased by 11%, weapon healing by 8%. Ability cooldown increased from 12s to 14s.
▪️ Wall – cost increased from 30 to 40. Simplification 1 and 2 now reduce the cost by 10, instead of 5. Simplification 3 has been replaced with a duration that increases the duration of the wall by 2s. Acceleration 1 and 2 now increase recovery by 5s instead of 3s, Acceleration 3 has been replaced with a charge that increases the number of charges by 1, but adds 20s of cooldown.

🔸Fortitude
▪️ Heavenly Wave - base damage increased by 14%, weapon damage by 5%. Acceleration 3 has been replaced with a recovery that increases Fanaticism generation by 5.

🔷ASSASSIN🔷

🔸Toxicology
▪️ Cobra Tooth - chance of additional damage increased by 5%

🔸Dagger Mastery
▪️ Throwing Dagger - slow duration decreased from 10s to 8s.
▪️ Dragon's Maw - cost increased from 20 to 30, cooldown increased from 40s to 60s. Duration 2 increases stun by 1s, instead of 0.5s.
▪️ Dancing Blade - base damage increased by 11%, weapon damage by 6%.

🔸Stealth
▪️ Sneaky Strike - base magic damage increased by 10%, weapon damage increased by 6%.
▪️ Smoke Bomb - cooldown increased from 45s to 60s. Duration 2 increases duration by 3s, instead of 2s.
▪️ Step into the Shadows - simplification replaced with a charge that increases the number of charges of the ability by 1, cooldown by 8s.

🔷SORCERER🔷

🔸Fire Element
▪️ Hydra – base damage decreased by 9%, weapon damage by 4%, Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Fireball – ability cost increased from 12% to 14%, damage per charge increases by 45%, instead of 50%. Base damage decreased by 8%, weapon damage by 5%. Overheating increases damage by 50%, instead of 60%. Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Pyromaniac – ability now stacks up to 3 times, instead of 4.

🔸Lightning Element
▪️ Lightning – base damage decreased by 9%, weapon damage by 4%.
▪️ Discharge – ability cost increased from 12% to 18%.
▪️ Lightning Sphere – cooldown increased from 30s to 40s.

🔸Secret Knowledge
▪️ Magic Shield – base shield strength reduced by 10%, weapon strength by 6%. Base shield absorption reduced from 50% and 65% damage to 25% and 40% damage. Duration and Power replaced with Power 1 and Power 2, increasing shield strength to 30% and 45% (Power 1), 35% and 50% (Power 2).
▪️ Sleep – cooldown increased from 20s to 23s.
▪️ Teleport – cooldown reduced from 15s to 14s. Empowerment increases cooldown by 4s, up from 5s.

🔸Wizard Ascension
▪️ Blazing Lightning – base damage reduced by 8%, weapon damage by 3%.

🔷PRIEST🔷

🔸Dark Teaching
▪️ Pillar of Darkness – Power 1 increases damage per charge by 5%, up from 7%.

🔸Light Teaching
▪️ Healing – cost increased from 4% to 5%.
▪️ Empowerment – ​​cost increased from 17% to 23%.
▪️ Chain Heal – Simplification replaced with Range 2, increasing cast range by 5m.

🔸Enlightenment
▪️ Orb of Light – Buff 2 increases absorption by 25%, up from 20%.
▪️ Plea for the Body – cooldown decreased from 30s to 20s.
▪️ Illumination – increases stats by 7%, up from 6%. Buff 1 increases stats by 2%, up from 1%.

🔷NECROMANCER🔷
🔸Dark Magic
▪️ Cage – ability cooldown decreased from 35s to 32s.

🔸Curses
▪️ Decay – ability cost increased from 7% to 8%.
▪️ Withering – base damage increased by 8%, weapon damage by 3%.
▪️ Epidemic - cooldown increased from 20s to 23s.

▪️ Fear - duration against player characters decreased from 8s to 6s.

🔸Soul Reaper
▪️ Life Siphon - regeneration speeds up by 40%, instead of 35%.

▪️ Soul Whirl - cooldown increased from 17s to 20s.

▪️ Vengeful Spirit - ability cost increased from 12% to 14%. Range 3 has been replaced with Power 2, which adds another charge to the ability, but increases the cooldown by 3s.

🔸Necromancer Ascension
▪️ Powerlessness - the curse can no longer be dispelled.

We hope that you will like the new balance, and of course, we look forward to your impressions!

Enjoy the game!
麻雀一番街 - KARI

Seeking The Guardian - Cursor Chasing Cat
Hello, this is the 「Seeking The Guardian」 team.


Patch notes for v3.0.1

- Fixed an issue in the Simplified Chinese localization where texts did not wrap properly.

Thank you for enjoying 「Seeking The Guardian」.
War Thunder - Blitzkrieg Wulf


Ground Vehicles
  • CS/SA5 — a bug that caused the digital camouflage to be counted as a forest one and not as a desert one has been fixed. (Report).
  • A bug that caused some actions on multi-vehicle SPAAs to not award Research Points has been fixed. (Report).
Interface
  • A bug that caused the ammo box placement action in the action bar to be shown again on launchers of multi-vehicle SAMs after fully replenishing the ammo and switching to the TADS and back has been fixed.
  • A bug that caused respawned targets in test drive to not be shown on the minimap has been fixed. (Report).
  • A bug that caused the loading circle to stay in place and constantly fill up when holding the interaction key on a controller and moving the cursor away has been fixed.
Locations and Missions
  • Eastern Europe, European Province — water level in the rivers has been reduced by 1.5 meters to allow for easier passage of amphibious vehicles.
Graphics
  • A bug that caused the wrong graphic settings in the configuration file to cause the lack of shadows on vehicles has been fixed.
Sound
  • A bug that caused voice warning systems to sometimes not work in online battles has been fixed.
  • A bug that sometimes caused the siren sound to not play in replays when the nuke carrying aircraft has spawned in, has been fixed.
Achievements
  • A bug that caused a text key to be shown in Gaijin.Net achievements awarded for playing Thai and Swiss vehicles has been fixed. (Report).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
在异世界打怪的修仙者 - ゼンガー
对装备附带熟练度之类的被动逻辑进行了优化,此熟练度只在战斗中体现出来
里世界学院1:终末轮回救赎 - zhuzi1

Fixed the bug of jump looping in the third-floor corridor

Dead Frontier 2 - APwn
-Preparations for Summer event
Calyx - Studio568
Greetings Calyx players!

We’re excited to announce that version 2 of the Calyx Demo is now live!

There are lots of new things to try out, including:

- Challenge Mode with 5 new maps.

- New Calyx plants with new mechanics - watch out for the crawlers!

- Existing Calyx species have been upgraded.

- Calyx now level up - they get stronger the longer they're alive.

- New player units.

- Harvester based mining system.

- New resource - Isotopes!

- Boost Modules in the world - connect these to power for a bonus.

- "Drawable" walls and pylons.

- Re-bindable keys, adjustable UI scaling, and lots more QOL features.

- Original music from our long time collaborator Gavin Harrison.

- Now localised into Simplified Chinese, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian and Spanish (Spain).

The tutorial has been updated with the major new systems, so that's a good place to start if you're new to Calyx or a seasoned pro.

Thanks and we hope you enjoy it!

John, Mark & Phil ːsteamhappyː

Studio 568

PS: Huge thanks to all the players who participated in the playtest, gave us feedback and helped us track down issues.

Bolt Bot Screwy Viruses - Dream Safe Developer


This is what has changed in Early Access 4.4

• Levels in World 4 could stutter on some pc set ups. This has been fixed.

• Improved the collision detection on the grind rails.

• Changed the color of ladders to yellow. in W2-B3.

• Changed the microchip ui graphic to a new sharp one on every main level overlay.

• Changed the microchip ui graphic to a new sharp one on every maintenance report.

• Changed the microchip ui graphic to a new sharp one in the pause menu.

2.30
Elementallis Playtest - AnKae
✅ Flipped the sprite of a directional post between Cales and Vil·laraig (looks better this way)
✅ Changed very slightly the shape of a wall in a house in the city so you can go backwards if wanted
✅ In the cutscene where the Word and Guisla are talking in the Beach, the player now moves to them more naturally
...

Prohledat novinky
Archiv
2025
čvc.   čvn.   kvě.   dub.   bře.   úno.  
led.  
Archivy podle roku
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002