Guardians of the Sanctree - MoeeeZ
Guardians! Thank you all for your recent feedback.
Please note: Currently, the demo may experience multiplayer connection failures due to the great physical distance between players. It is recommended to use the Gearup accelerator, hoping to resolve your issue. We will also work on optimizing this kind of problem in the final version game!
Today, we have an urgent patch update 0.4.5 with the following details:



Fixed issue where players would fall into the ground when entering a dungeon from a ladder.
Fixed issue where NPC deaths could sometimes cause the population count to become negative.
Fixed error caused by placing a backpack into its own expanded inventory slot.
Fixed crash that occurred when the host player exited the game after a client player disconnected due to high latency or crashes.
Fixed issue where UI sound channels would shift.
Fixed cross-dimension display of player names.
Fixed issue where wooden spikes would disappear and be ineffective when built on bugs.
Fixed issue where mini-map icons would repeatedly appear and be positioned incorrectly.
Fixed issue where player-built hives would not spawn monsters on easy difficulty.
Fixed issue with mouse interaction optimization options for client players working abnormally.
Fixed some animation stuttering and playback issues for both host and client players.
Fixed partial mouse offset issues in fullscreen mode.
Fixed the count display in the top bar.
Fixed some NPC pathfinding issues.
Soldiers will now attempt to approach the player's jump-off point when the player jumps.
Soldiers will be teleported to the following player or their own house if they fall for too long.

Thank you for supporting us! Please share your any thoughts with us through this survey or mail us.(Bug reports are welcome too).
📋Survey Link
E-mail

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit
Guardians of the Sanctree: Early Birds - MoeeeZ
Guardians! Thank you all for your recent feedback.
Please note: Currently, the prologue may experience multiplayer connection failures due to the great physical distance between players. It is recommended to use the Gearup accelerator, hoping to resolve your issue. We will also work on optimizing this kind of problem in the final version game!
Today, we have an urgent patch update 0.4.5 with the following details:



Fixed issue where players would fall into the ground when entering a dungeon from a ladder.
Fixed issue where NPC deaths could sometimes cause the population count to become negative.
Fixed error caused by placing a backpack into its own expanded inventory slot.
Fixed crash that occurred when the host player exited the game after a client player disconnected due to high latency or crashes.
Fixed issue where UI sound channels would shift.
Fixed cross-dimension display of player names.
Fixed issue where wooden spikes would disappear and be ineffective when built on bugs.
Fixed issue where mini-map icons would repeatedly appear and be positioned incorrectly.
Fixed issue where player-built hives would not spawn monsters on easy difficulty.
Fixed issue with mouse interaction optimization options for client players working abnormally.
Fixed some animation stuttering and playback issues for both host and client players.
Fixed partial mouse offset issues in fullscreen mode.
Fixed the count display in the top bar.
Fixed some NPC pathfinding issues.
Soldiers will now attempt to approach the player's jump-off point when the player jumps.
Soldiers will be teleported to the following player or their own house if they fall for too long.

Thank you for supporting us! Please share your any thoughts with us through this survey or mail us.(Bug reports are welcome too).
📋Survey Link
E-mail

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit
Project Third Eye - yuebeifongyt
Mod SDK Update
Karos - Julia


Maintenance completed, servers are back online ⚒

Enjoy your game, heroes!
Karos Classic - Julia


Maintenance completed, servers are back online ⚒

Enjoy your game, heroes!
Heart of the Machine - x-4000 (Chris McElligott Park)
Quite a large new build! https://wiki.arcengames.com/index.php?title=HotM:After_NextFest#0.549_Of_Mice_And_Crowns

Mouse
This one starts out by getting all of the mouse-related requests that folks have had so far. So edge scrolling is now an option, middle-mouse "grab and pan" is in place, right-clicking in build mode cancels out, double-clicking units either selects them (sidebar) or switches to street view (on the map), and more.

It also includes a bunch of things that allow you to invert controls or adjust sensitivity for the new mouse features. And it also makes rotating or panning with the mouse hide the cursor and not interact with other windows or window edges.

Tons Of Fixes
There's a couple of dozen general fixes in here, ranging from some error spam in a few esoteric cases, to various things that lacked a bit of clarity. In particular, deploying units from a factory is now more clear when you're out of resources to actually do it, for example.

Balance
Only three real balance items here, in the main.

The first is to reduce the amount of fighting during chapter one at the farms, if you go for both types of farm researches (as of course most people do).

The second is to make it so that if you use hostile items against buildings, your unit properly gets marked defective. This is particularly notable for the Decrowner Drones and the Mindport; you could get yourself absolutely overrun with hostile forces by taking that action way too vigorously and with no immediate drawback.

The last one had to do with what happens when you reach zero mental energy on a turn. It was blanking out the AP of all units, which was problematic for income for a variety of reasons. But also made it so that if Cold Blood was your last action of a turn, and netted you some more mental energy, you couldn't use it.

Coming Up
I still have a lot of improvements to make based on demo feedback. Probably my next focus will be around lenses, and simplifying how StreetSense works, but we'll see how tomorrow goes.

Thank you to everyone for the ongoing support!
Cyber Knights: Flashpoint - Trese Brothers

Update #96 is another big bundle of improvements straight from the communities F10s. We are keeping the updates flowing and starting to pull in the big dev branches for our June roadmap milestones. Next up will be Contact Limit Breaks, and this update specifically paves the way for that and pushes some needed improvements to systems in advance of its arrival.

Thanks to everyone posting F10s, posting feedback to the community and to everyone leaving a review as we march to 300 reviews!


Improved Filters
To help with filtering in all cases, we've improved the clarity of the grouping UI, making the titles really pop and adding space between the groups. They are much more readable now, thankfully. We've also improved weapons filter specifically by removing 3 dead-end filters for dogs, cats and drone weapons.


Sellers Filter
We've added a new filter to the market to allow you to filter specifically by a seller. If you've ever wanted a clear view into what Origami Joe is selling versus your other weapons dealers, or you want to know what a new V-Chip Contact is offering, now it is easy to slice and dice the market by one or more sellers with a filter.

This will be really helpful shortly with Contact Limit Breaks and Contacts upgrading their service offerings.

Salvage Job Bug
We fixed an issue with the Salvage Job sibling who might have suddenly started demanding that you recruit him or her AGAIN. Sorry about this issue, should now be cleaned up as of this update.


Melee Weapons and Recoil
A very, very old rule was hanging around in the combat engine that made blades and all melee weapons ignore 50% of the Recoil your character currently had. This was from before the time of Glancing Blows and greatly reduces the importance of Recoil for melee weapons, reduces the value of Strength, and all Talents, Traits and Cyberware that help compensate for Recoil.

We had to remove the rule - melee weapons now use the standard Recoil rules that all weapons use. Before you reach for your pitchfork, keep in mind that melee weapons always get a Glancing Blow, so this change may cause you to get more Glancing Blows at the worst.


More Agent EX Fixes
We've improved the VFX for the EX's Smokescreen Talent as well as Smoke Grenades. it just looks cooler now with more dense smoke in a shape that more clearly fills the area as well as not disappearing after a few second!

We've removed a confusing combat log about using Glitch Talent, which wasn't needed.

Looting Updates
Big changes to looting will be coming very soon with crafting release. Along with this we're working improve the looting tables and setup for many missions. In this update we hit a number of proc-gen missions and the starter Forward Op mission.

v1.6.43 - 6/18/2024
- Upgraded UI styles for filters to clearly separate groups and make headers pop
- Added new filter for market to filter by Contact Seller (what does Origami Joe sell?)
- Removed unused weapon filters for dogs, cats and drones
- Improved visuals for Smoke Grenade and Agent EX Smokescreen Talent and no longer disappear
- Removed combat rule that caused melee weapons to use 1/2 Recoil penalty for attacking
- Improved loot in Forward Op early game mission and proc-gen missions using the same map
- Fixed bug forcing repeat recruitment offer to Salvage Job sibling, even after recruited
- Removed confusing combat log after using Agent EX Glitch Talent
Bungo's Bungite Collector - lifeofbungo
Update 18.93
-Frame rate limit added, should improve performance, if not then cry about it.
-The storng bazarr has had some bards take up residence, give them a visit
Megacopter: Blades of the Goddess Playtest - megacoptergame
  • Bug Fix: Rescale some text in credits and mission summary.
  • Bug Fix: Clear out velocity when hitting boundary of map. (Thanks Henry)
  • Bug Fix: Recent changes to camera bounds limit did bad things.
  • Bug Fix: Trees falling as you see them in wasteland.
  • Bug Fix: Trailer flag not waving in wasteland.
Cthulhu Mythos ADV Lunatic Whispers - Gotcha Gotcha Games
The new "Cthulhu Mythos ADV The Isle Of Ubohoth" is finally about to be released.
Before you start your adventure on the beautiful island, why not experience the previous title "Cthulhu Mythos ADV Lunatic Whispers"?
The Steam version is currently on sale for 50% off!
This is our largest discount rate ever, so please consider taking advantage of this offer!



https://store.steampowered.com/app/2701590
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