Real Boxing 2: Remastered - Kamila | Untold Tales
Take the fight to the next level with this Remastered Edition of the award-winning boxing game!



Train hard, fight harder, and prove your worth in career mode or against others in multiplayer.

💥 Remastered graphics & rebalanced gameplay
💥 Customize your boxer—tattoos, outfits, even nose shape!
💥 Face wild bosses like… a clown, Santa, and a stone golem?!
💥 Play mini-games to boost your stats
💥 KO your way to glory with powerful combos & special moves

Create your boxer. Join the fight. Claim the title.🏆

🥊 WISHLIST NOW! 🥊
https://store.steampowered.com/app/3811350/Real_Boxing_2_Remastered/


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Fernageddon - hudd

if you had a character that was not a spellcaster, but became one on changing career at level 5, he would have zero mana. Fixed!

Fix for Ethereal and Vampiric - these only had an effect if gained by mutation, previously.

Corrected icon for Bloodlust.

Two new options added: No Screenshake, and No delay between actions. As default, these are both turned off.

War Thunder - Blitzkrieg Wulf
With the Leviathans major update, we have some good news for those who like playing with the latest graphics technologies on display. Ray tracing has improved a lot since the last update and today we wanted to share with you what to expect!

First up, performance


We’re always working to make performance better and come up with ways to lessen the load on the CPU and GPU for a smoother experience.

On the GPU side, we’ve come up with some ideas on improving performance in the most demanding scenario for Ray tracing, such as rendering foliage. Tracing rays through trees and forests is a time consuming task for the GPU. By changing the method of how rays are checked against leaves and branches, we were able to avoid severe performance degradation in these cases. Driving through a forest, or flying close to one while looking at it is much smoother now.

And those who have the hardware for it can expect it to be even better soon, as Microsoft announced a technique called Opacity Micro Maps (OMM) to be part of DirectX. This will be another bigger jump in tracing foliage. Microsoft also announced that Shader Execution Reordering is coming to DirectX which will help with performance in general. These features are in preview in DirectX and we are working on utilizing them to make performance even better.

Ray tracing is not only a GPU intensive workload, but also very demanding on the CPU, as we constantly need to update the acceleration structures to keep the Ray tracing in sync with the world. On the CPU side, we have identified many bottlenecks that were limiting performance. Ray tracing is using up to 8 CPU cores to do its work, and we have worked on faster processing and better synchronization on those cores. The gains here depend on many factors (CPU type, RAM speed, etc.) but every system should see a performance improvement.

Next, image quality


It’s important to keep the game visuals improving. Ray tracing already improves shadows, reflections and ambient occlusion. But now it is time to improve global illumination.

There’s a new option now, which when enabled, replaces ambient occlusion. We call it Path Traced Global Illumination or PTGI. Back in 2018 (time flies) when we introduced Global Illumination (GI) to the game it was a big visual leap, but technology keeps improving and now we can do it even better.

PTGI is simulating light, bouncing around in the scene, and calculates the lighting on surfaces which are indirectly lit. For example, in shadows, indoors or valleys. The old GI does a great job with this very topic, but it has its limitations. It works on a much more simple and inaccurate representation of the world, and it has a limited range.

The first usually shows as light leaking. This is when light appears where it should not be. As on the floor here on the left.

PTGI cleans all of these leaks up and makes the lighting in interior areas much more consistent with the rest of the scene. Also as you can see, PTGI embraces light more as it can simulate its bounces on a larger scale.

[carousel autoadvance="true"][/carousel]
(1) PTGI Off | (2) PTGI On

The limited range is sometimes very obvious. For example, during ground battles on a map with cloudy weather or in large indoor areas. The line in the middle of the bus stop is the edge of the area covered by the old GI system.

With PTGI, this limitation is gone, and the entire image is receiving consistent global lighting.

[carousel autoadvance="true"][/carousel]
(1) PTGI Off | (2) PTGI On

Another very notable difference is that as the old GI is working on a simplified scene, many times it thinks the surface should be lit by the sky, when it shouldn’t. As a result, the indirectly lit areas having a blue tint on them — more than there should be.

As PTGI is working with the actual scene, and simulate more light bounces, the area is lit more naturally.

[carousel autoadvance="true"][/carousel]
(1) PTGI Off | (2) PTGI On

The same can be seen on more open areas as well. With the old GI, the tiles and pavement have a somewhat unnatural blue color on them.

PTGI now simulates this more correctly and results in a more consistent image.

[carousel autoadvance="true"][/carousel]
(1) PTGI Off | (2) PTGI On

Finally, you may have downloaded some extra FPS
With the Leviathans update, when your GPU supports it, you can enable Frame Generation (FG). We have three flavors of it:
  • NVIDIA DLSS Frame Generation, working on NVIDIA GeForce RTX 40 Series and above GPUs when DLSS is enabled
  • AMD FSR Frame Generation, working on AMD Radeon RX 5000 Series and above, NVIDIA GeForce RTX 20 Series and above and Intel Arc, when FSR is enabled
  • Intel XeSS Frame Generation, working on Intel Arc GPUs when XeSS is enabled
Depending on the method and your hardware, the GPU can generate one to three frames for every rendered frame. This will result in a higher perceived FPS. The gain is dependent on many components of your system, but note that it is very rare that one generated frame for every normal frame would double your frame rate.

The best case for it to work, is when you have a high refresh rate monitor, like 120 Hz, and an already high FPS close to the monitor’s frequency, like around 100. In a case like this, FG can help you reach the refresh rate of the display.

NVIDIA DLSS Frame Generation is using NVIDIA REFLEX to reduce the latency. For the other vendors, we also added support for Intel XeLL and AMD Radeon Anti Lag 2. These are similar to REFLEX, and in the options menu, you see the option for the technology applicable to your hardware. If you are using an AMD GPU, you will see Anti Lag 2 for example.

Note that FG and latency reduction is independent from Ray tracing, so you can use it without Ray tracing as well, but most of these technologies only work with DX12.

So what is the final performance you ask? It depends on many factors of your system, but you should see an uplift. To have a sense of the current performance on Ray tracing, here you can see the game running on Movie graphics preset, Medium RT preset (featuring all RT effects, even PTGI), XeSS anti-aliasing with Balanced upscaling on an MSI Claw 8 gaming handheld.



As you can see the game is easily running at 70-90 FPS on a handheld like this.

And last but not least, we’re still working on the final touches to Ray tracing for consoles. Soon you’ll be able to try it yourself.
CRSED: Cuisine Royale - [CM] RanDagon


This time - Gun Game and Revenant!

In the “Revenant!” solo event, a player who has 100 or more sinner souls will be automatically resurrected at the random bonfire within a safe circle in exactly the same way it happens in squad mode if saved by your teammates. It’s a nice chance to loot again and avenge your killer! Also it will make battles more intense.

To degrade the life of bush campers who would try to wait by bonfires, every player upon resurrection will get temporary invisibility and immunity the same as in the Itz Ocelotl ability.

So, hurry and collect enough souls to ensure one more chance in case of a slip. And remember, a cosmetic chest is also guaranteed for you in the event.

Death is not final!
Alaric's Quest - Xtra
Mini Update – Now Available in Simplified Chinese!

Hey adventurers!

We’re happy to announce that Alaric’s Quest is now available in Simplified Chinese (简体中文).
More players can now join Alaric on his dangerous journey through deadly traps and tricky platforms.
📌 What’s new in this update:

✨ New language added: Simplified Chinese (zh-CN).

All UI and in-game texts have been updated to support the new language.

Minor fixes to some multilingual text formatting.

If you spot any translation issues or have suggestions, feel free to reach out!
Thanks for your continued support!
Fate's Masquerade: Otome Visual Novel - smallserenity

Welcome to the first official devlog for Fates Masquerade! I'm excited to start sharing regular, in-depth updates on my progress with you. I've been working incredibly hard, and I can't wait to show you what I've been up to!

The Road to Maximilian's Finale

The biggest news this month is that a major milestone has been reached on Crown Prince Maximilian's route: It's now 75% complete!

I am officially entering the final and most dramatic act of this story. It has been quite the journey, both in terms of writing and in terms of my growth as an artist and developer. I've evolved my approach to directing scenes to be more engaging and cinematic, and I've completely overhauled my sprite creation process to make the characters more detailed.


Maximilian's New Look

A significant portion of my focus has been on improving the quality of the artwork for the final game. The result of this overhaul is a sprite with a resolution that is 300% higher, as well as more detailed hair, facial features, and a completely redrawn outfit.

Maximilian draft:
[carousel autoadvance="true"][/carousel]

Maximilian update:

Lucian's Polished Look

Prince Lucian received similar treatment! I increased the resolution of his sprite, refined his hairstyle, and gave him a new, more princely outfit that better suits his enigmatic character. However, I expect him to continue evolving as I work on his storyline.

Lucian draft:

Lucian update:

What do you all think of the new looks?


A Wardrobe Fit for a Prince

Of course, a prince can't deal with political intrigue in just one outfit. I had a blast designing a full wardrobe for Maximilian. Each design reflects his story, status, and state of mind. Here's a spoiler-free selection of a few pieces!


A Look Ahead: High Stakes & High Emotion

For writers, the final 25% of a story is often the most exhilarating to create. All the threads begin to weave together, long-buried secrets come to light, long-awaited confessions are made, and pivotal moments unfold. Some scenes are achingly bittersweet, while others are warm and tender. All of them carry the weight of every choice you've made so far in the story.

I'm pouring all my energy into ensuring that the reward for your previous choices feels impactful and satisfying. I can't wait for you to experience it!

Thank you for keeping me going!


Which of the outfits shown are you most excited to see in the game? Let me know in the comments below. Feel free to join the conversation on our \[Discord server].
RuneScape: Dragonwilds - Mod Doom

[color=#FFED9E]We're back![/color]

We're starting to ramp up Community polls, asking questions around what kind of upgrades, progression and systems you're hoping to see over on Discord and the official Subreddit, so go check them out if you haven't already done so! We've got another Community Q&A coming later this month, more sneak peeks at Fellhollow coming soon, and so much more to talk about, so be sure to check out our socials at the bottom of the post. Right, let's get into it - 0.8.1!

[color=#FFED9E]Incoming Changes:[/color]
  • You can now pause the game while in Solo mode.

    • If you've got little gremlins IRL to chase after, or need a bathroom break without a Warband literally catching you with your pants down, then good news!

  • We've added a Cape Rack! 

    • A buildable piece of gear to show off your coolest cape or maybe your entire selection if you're looking to flex.

  • We've made improvements to the Compass UI to improve readability, clarity and generally add more to it.

  • Added a Day/Night Widget so you know when it's time to sleep.

    • You'd think the great big ball of fire in the sky that moves around would be a good indicator but some of you spend too much time indoors.

[color=#FFED9E]Incoming Fixes: [/color]
  • Fixed an issue where wearing the Leather Armour caused your character to either T-Pose or have phantom armour pieces floating out of sync with animations.

    • Bit early for stuff to get spooky with Fellhollow. 

  • Resolved an issue causing geometric deformities on Very Low graphical settings.

  • Ghost piece shader at night

  • Player being locked in position when using shortbow M1 attack as a guest in MP Worlds

  • Fixed an issue which caused AI to be able to phase through building pieces. 

    • Those walls are there for a REASON.

  • Various Journal fixes around the Magical Focus. 

    • Listen, the player is learning as they go, so we're figuring this out.

  • Missing SFX for AI after beginning a combat encounter with them have been restored.

  • Fixed an issue which caused popups to repeatedly appear when restarting the game to apply a graphical setting change. 

  • Fixed an issue which caused the Dark Mage Hood to not be visible for clients in multiplayer worlds.

  • The Abyssal Demon's magic attack now deals appropriate damage (tons of it) in Hard Difficulty. 

  • Improved fade-in transitions when entering/leaving a vault or teleporting via lodestone. 

  • Players will now need space in their inventory to receive quest rewards from Dragon Slayer.

  • Fixed a crash where using the D-Pad to navigate certain menus caused a crash.

  • Assorted other lovely crash fixes.

Again - make sure to join the Official RuneScape: Dragonwilds Discord and check out the Reddit to take part in Community Polls and have your say, and be sure to follow us on our socials, too! We're on Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok

See you in Ashenfall, adventurers! 

Pioneers of Pagonia - volker.wertich
Balancing
  • The amount of coal has been increased by about 20% to cover the amount of iron ore we increased recently with the major economy update.

  • Some more stone boulders in and around the starting area have been transformed into small rocks to reduce the risk of a deadlock if not expanding towards more stones in time.

  • Some more copper-bearing boulders around the starting area have been transformed to copper chunks to ensure an increased initial copper supply.

Interface
  • The landing party choice for custom maps is now mandatory

  • Huts and Cottages now show all comfort meal ingredients they can use in a tooltip of the meal section

  • The tooltip about incompatible save games now has additional information about archived version 0.13 to continue and finish older save games

Bugfixes
  • If huts or cottages were lacking wood to cook hot meals, and ingredients were available, they were instead showing the status that they do not find any comfort meal ingredients in range. Now they show that they are lacking wood to cook hot meals instead.

  • Some Cursed portal activation notifications were filtered. Instead now the Cursed portal activation will always trigger a warning notification.

  • A few fixes of rare map generation crashes and savegame desync issues

  • Some UI fixes, e.g. village hall sometimes not showing tools required for automatic training

Train Sim World® 5 - DTG_Alex

TL;DR (too long; didn’t read) Summary

Announcing Train Sim World 6 and more!

▹ Arriving later this year with new great value bundles!

▹ The Free Starter Pack will be returning for a limited time after launch

▹ Supporting Steam, Epic Games, PS4/5, Xbox One, Series S/X and Xbox for PC

▹ Continuing our focus on key optimsation improvements

▹ Tune in the Dovetail Direct: Summer 2025 event on August 26th

▹ Additional brand-new titles being developed by Dovetail Games

Third Party Partners

▹ Announcing the WMR & XC BR Class 170 Add-on from Rivet Games!

▹ Class 86 + Mk2f Coaches from Just Trains – Arriving on July 15th!

▹ Expert DB BR 101 on Kassel - Würzburg Gameplay Pack from TSG – Coming this month!

Add-on Timeline Summary

Patches and Updates

▹ Recent Train Sim World 5 Patches

Community Corner

▹ July Monthly Mastery Challenges – Live Now!

▹ Dovetail Games is attending The Greatest Gathering!

The Train Sim World Roadmap

Welcome back to the Roadmap for Train Sim World, where we share insights into our progress on new content, updates and future announcements for developments from our teams and our range of third-party partner developers.

If you’re joining us for the first time, this is a monthly check-in that will continue the conversation between our teams and all of our community, sharing brand new announcements, updates and sneak peeks on our content in-development, as well as new ways for you to get involved with mastery rewards and upcoming events.

In this months update, we have a huge new announcement for Train Sim World 6, and a new Dovetail Direct coming up on August 26th 2025! Now, you won't find any specific details at this point, you'll have to wait for the Direct event to find out more, but we have revealed answers to key question we know you'll all be asking, including the return of the Free Starter Pack and much more!

We also have further details for remaining add-ons coming to Train Sim World 5, from Just Trains and TSG, including a brand-new announcement from Rivet Games with the WMR & XC BR Class 170 Add-on!

Be sure to also read on for upcoming updates to Train Sim World 5, and news across the community, including new monthly Mastery and our attendance at The Greatest Gathering in August 2025!

Let’s dive in!

Announcing: Train Sim World 6 - Arriving this year!

Firstly, we've got some huge news to share: Train Sim World 6 is arriving this year! Let's hear it from your regular roadmap hosts Alex and Matt:

Expect the Unexpected! - Anyone got any guesses for what's coming up?

So, before you ask why we are revealing this early, a reminder that we have to avoid JD leaking this all on our Roadmap livestream tonight, so this was the next best option.

But more seriously, we're incredibly excited to share the news, and we believe that letting you all know sooner helps us join in the conversations, stay open and engaged with you all over the next couple months as we approach the Dovetail Direct, with our team helping alleviate any worries or questions regarding key details for what we have in store.

We're not going to give away the details about the content just yet, so get your best speculation threads ready, but we can confirm the good bits, starting with the return of the Free Starter Pack, your way to enter Train Sim World 6 at no cost, either as an existing player with a range of TSW compatible content, or someone brand-new to the series looking to hop in!

Train Sim World 6 will of course bring a range of great value paid bundles to get your hands on, and it will be available for all the same platforms we currently support for TSW5 too, including those on Gen8 consoles.

Performance and optimisation remains to be a keen focus of our dev team, and in the last month we've been able to share the first selection of these updates, but you can expect us to keep going and improving the experience.

Oh, and one final thing - our teams at Dovetail Games have been developing brand new titles, one of which we're excited to start talking about very soon! Again, don't expect any details today for this, but stay tuned across our socials, website and community spaces for more information in the coming weeks.

Finally - for the full details of content coming in Train Sim World 6, announcements of brand-new add-ons coming to TSW, further news on our upcoming new titles and more - you'll want to be first in line to our upcoming Dovetail Direct on August 26th. The event is ready to view right now on our YouTube channel below, and will be live on both YouTube and Twitch during the day.

We've got a wonderful few weeks ahead of us, with all the new exciting news for Train Sim World 6, and of course we still have all new releases coming to Train Sim World 5 from our third-party partners. Why don't we take a quick look at what's still to come this month, starting with a brand new add-on announcement!

Partner Programme

Announcing a new twin-set of Turbos from Rivet Games

We have one last reveal coming to Train Sim World 5... Rivet Games have been busy working on expanding the gameplay of the Cross-City Line, and the star of the show is the upcoming WMR & XC BR Class 170! James spent some time with the pack to bring you the news:

The Class 170 makes its second appearance in Train Sim World, sporting new liveries, modifications (including the old AdTranz headlight clusters) and for the first time, the CrossCountry brand to Train Sim World - a license we are delighted to have back since its last appearance in TS Classic!

The passenger interiors and the cabs differ per Train Operating Company (TOC), CrossCountry for example features First Class accommodation, but the West Midlands Railway 170 does not, also note the remnants of London Midland with the unmistakable green moquette.

Diesel and electric cross paths just outside of Bromsgrove, at the base of the Lickey Incline. The pair of 323s will later fly up the famed hill with ease, the 170 however is about to slog it at less than 40mph!

Winter snow settles on the trackbed as 170520 slows for University station, the only intermediate station between Birmingham and Bromsgrove which both the CrossCountry and WMR diesel services call at.

On a CrossCountry service bound for Nottingham, 170638 shoots past an accelerating 323 at Northfield station, making use of the central, unelectrified lines. The southern half of the route gets a new lease of life!

Busy busy Birmingham, whether it's Desiros for Wolverhampton or Pendolinos racing to Crewe, AI trains bound for all directions can now be seen, making it feel just as busy as it should be, with Transport for Wales AI also making a presence here.

For a bit of bitesize Birmingham flavour, the 170 (in conjunction with the Class 350 as a layer) also provides additional playable services between New Street and Aston. A short but sweet treat if one doesn't have the appetite for blasting via Bournville.

The northern tip of the route is not left out of the action - alongside all the Class 170 and Birmingham New Street layers, you can also enjoy a bit of Trent Valley trainspotting! Keep an eye out below the 323's high-level platform at Lichfield for fast and stopper services alike.

The WMR & XC BR Class 170 DMU joins the West Midlands line-up soon, and you can expect this add-on to come ahead of the Dovetail Direct on August 26th. We will share more news and details in the coming weeks, but in the meantime, you have a couple days left to pick up WCML South & the Avanti West Coast Pendolino in the Steam Summer Sale if you haven't already to prepare Birmingham for its additional traffic!

Class 86 + Mk2f Coaches from Just Trains - Arriving on July 15th!

Just Trains' first locomotive Add-on is releasing this time next week - Get ready to hop aboard the Class 86 from the release on July 15th 2025!

This classic electric locomotive brings additional gameplay to the longest UK route in Train Sim World: West Coast Main Line: Preston - Carlisle, introduces new Mk2F coaches and also the highly-requested Mk1 RMB, or "Restaurant Miniature Buffet", which is staffed!

We've got an extensive Class 86 Full Announce article which details much more of the add-on that you can expect, a comprehensive Class 86 manual, as well as our Class 86 Walkaround Video on our channels for you to get a closer look!

Train Sim World 5: Class 86/2 & Mk2F Coaches will release on Tuesday 15th July for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £19.99/€24.99/$24.99

Class 86 Preview Livestreams

If you didn't catch the Just Trains Class 86 preview yesterday, you can rewatch it on their YouTube channel, or join us this Thursday for an official Dovetail preview livestream, linked below!

https://www.youtube.com/watch?v=65JeLpktV3kExpert DB BR 101 on Kassel-Würzburg Gameplay Pack from TSG - Coming later this month!

As a reminder from last month, we also announced a new pack coming from the TSG team, featuring the Expert DB BR 101, on Kassel - Würzburg, with a new expanded timetable, 5 exciting Expert-Level scenarios, and much more!

Coming in with 26 more playable services and over 1200 new AI services to bring live into the cities, it focuses heavily on IC traffic with the 101 Expert but brings you new opportunities for the ICE3 and 1 too.

The expanded timetable will change/add the following:

  • Reworked freight layers

  • ICE trains and formations have been swapped around to better represent the 2018 timetable, including the addition of an ICE-T layer

  • IC layer is completely different with many more 101 and cab car-led services, including a few light loco runs where LZB use is prohibited

  • New FlixTrain layer with 2x BR 193 services

  • Overhauled and added AI wherever the high-speed line passes by or interacts with other lines

You'll be able to experience five new expert level scenarios, which introduce new gameplay not seen before, such as:

  • A rescue scenario with the ultimate stopping precision required

  • Wrong-line running around track closures

  • Voice-over lines

  • Befehl documents on the cab desk

We'll be sharing much more details about what you can expect in these new scenarios in future articles, but for now stay excited and prepare yourself to expect the unexpected!

Add-on Timeline Summary

Now that we've covered the remaining add-ons coming to Train Sim World 5, we wanted to confirm where you can expect all our previously announced add-ons listed on the roadmap to land.

You should be able to see this outlined on our July 2025 roadmap asset above, but to make it clear again:

Add-ons Still to Come in Train Sim World 5

  •  Add-on  Class 86 + Mk2f Coaches from Just Trains

  •  Add-on  Expert DB BR 101 on Kassel-Würzburg Gameplay Pack from TSG

  •  Add-on  WMR & XC BR Class 170 from Rivet Games

Add-ons & Improvements Arriving in Train Sim World 6

  •  Add-on  Cargo Line Volume 5 from Skyhook Games

  •  Add-on  Unannounced Route from All Aboard Studios

  •  Add-on  Tadami Line from Union Workshop

  •  Add-on  TfW Class 142 Pacer from Just Trains

  •  Add-on  DB BR 420 from TSG

  •  Add-on  GWR HST Farewell Pack from Grump Dog Games

  •  Add-on  Santa Fe on Cajon Pass Gameplay Pack from HIS

  •  Improvement  Great Western Express Remaster

  •  Improvement  Mildmay Line Richmond Extension

There will be loads more we announce in the upcoming Dovetail Direct as well, so this list will be growing very quickly soon. We're super excited to share more, so be sure to tune into the Dovetail Direct: Summer 2025 event to catch the news for Train Sim World 6, and the return of the Take A Ticket show!

Patches and Updates

Recent Train Sim World 5 Patches

  • June 23rd – A major update coming to Train Sim World 5, that brings a huge range of improvements across multiple add-ons, as well as the core game. This update has brought the first wave of our memory optimsations to Train Sim World 5, improving framerate, performance and reducing crashes.

  • June 30th – A small update, with a range of fixes for various add-ons, including WCML South, Class 390, MBTA Commuter and more! This patch also contains the second half of our memory updates, bringing back some missing layered content across particular routes.

  • July 4th – An update to Manchester Airport Commuter, prioritising the alignment of game builds across all platforms, and fixing initial community-reported issues from the launch

Upcoming Updates

Alongside our upcoming releases to Train Sim World 5, our teams will be continuing to look at opportunites to include improvements and fixes for community-reported issues with these updates. The next major improvements towards performance will come alongside the release of Train Sim World 6 and beyond, which you will be able to access at no additional cost via the Free Starter Pack, and our teams are looking at addressing blurry textures and visual quality as a key focus, now that core stability has improved.

Thank you for your patience as always everyone, we look forward to continuing to make Train Sim World the best experience possible with further improvements.

Community Corner

July 2025 Monthly Mastery

All this exciting news - perhaps some new monthly challenges are a good way to kick back and get ready!

Get your objectives and collectibles together this month, and be sure to put the speed to the test during your routine timetables!

Reminder that we're attending The Greatest Gathering!

The event takes place between Friday 1 and Sunday 3 August as part of this year’s Railway 200 celebrations.

We're excited to announce our attendance at The Greatest Gathering, the largest temporary gathering of trains and rail-related exhibits in a generation!

Dovetail Games will be appearing in the event’s STEM Hub with two booths hosting Train Sim World for members of the public to enjoy. This space is designed to be both immersive and interactive, with a focus on inspiring the next generation of STEM leaders by showcasing the breadth of disciplines that power the railway industry.

Two consoles will be available to play at the stand and keen visitors will also be able to play using a converted professional train driver training simulator with a Class 700 style control desk and real train controls. Additional independent simulators will be at the event utilising Dovetail Games software.

If you already have tickets, make sure you pop over and say hi - We look forward to seeing you there!

Roadmap Livestream

JD will return tonight and hosting our roadmap livestream alongside executive producer Matt, to talk about all the exciting news about Train Sim World 6, as well as everything covered above from the July 2025 Roadmap. The livestream is starting tonight from 19:00 BST on our YouTube / Twitch channels.

Have a question for us? Put it in our June 2025 Roadmap Q&A thread, and we’ll answer as many as we can live!

Join Us In The Community!

Make sure you’re joining our teams on our Dovetail Live forums and our Community-led Discord servers that we are active in: Train Sim Community Discord and Train Sim World Community Discord.

Let us know what you’re looking forward to most!

Find out more about Train Sim World by following @trainsimworld on X/Twitter, Bluesky, Instagram, Facebook, YouTube, Twitch, and TikTok.

Ship Graveyard Simulator - Games Incubator_Team
A New challenge for all the brave Shipbreakers is coming this month! 🔥

📅 Premiere July 24, 2025 at 3:00 PM CEST

Get your hammers ready to dismantle 4 new ships in Fishing Boats DLC! 💥 Wishlist today to don't miss the premiere ✅👇

https://store.steampowered.com/app/3826010/Ship_Graveyard_Simulator_2__Fishing_Boats_DLC/

Prepare your tools and save up some energy because the new adventure are about to hit your shores on july 24, 2025! ⚒️

Take on a fresh challenge as you dismantle a new class of shipwrecks, discover unique loot, and tackle the hazards of abandoned fishing boats filled with surprises ⚓



See you soon!
Ship Graveyard Simulator 2 Team
...

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