Sidecar Evolution 2024 - simunekpetr98
- Script performance optimizations
- Technical fixes
Formula Evolution 2024 - simunekpetr98
- Script performance optimizations
- Technical fixes
Motorbike Evolution 2024 - simunekpetr98
- Script performance optimizations
- Technical fixes
Holodance - jashan
Hi, I'm back!

In March 2021, Andy from Ramen VR asked me if I could help port the VR MMO Zenith: The Last City to PSVR (1 on PS4). With Holodance never quite breaking through and both narayana games and I running low on funds ... my journey took a thrilling detour.

And what a ride it's been! Working with the Ramen team on the massive world of Zenith was incredible — from the PSVR port to PS VR2, and everything in between. Console porting was fun, but as any indie dev will tell you, in small teams, you end up doing a bit of everything! After all, "specialization is for insects," as Robert Heinlein famously said.

Apologies for not making a formal announcement back in the day (just a message on our public Discord and later, a brief note here on the forums): Within one quick week, my life had changed from being 100% dedicated to Holodance and Beat the Rhythm to being 120% dedicated to helping building a massive and awesome VR MMO.

But now, with Ramen wrapping up Zenith development, I'm back in action with rhythm games (and also diving deeper into meditation). So, after almost four years, it's time to give you Holodance 1.5!

This update may not be as massive as Holodance 1.4, but it brings some much-needed polish, bug fixes, and—most importantly — finally fixes that osu! beatmap caching bug (sorry it took so long 🙈).

Patch Notes in Detail
  • Music Library: Improved state management! Now, selected items and scroll positions should be preserved, even when pausing or playing a song. Even filter changes should mostly work—though if things break, just navigate back a bit and keep going.

  • Music Library - Quick Access - Popular: Major improvements here! The "Challenge Me" list is now split into "Challenge Me (Own)" and "Challenge Me (Others)." More info here

  • Modding: Cleaned up useCache—it now only exists in Mod.json, and changes there apply to TunnelMod.json (if present). Removed useCache in PostProcessingMod.json (it was just nonsense, really).

  • Minor Bugfixes: Fixed two harmless bugs that were showing up in crash logs.

  • Quick Access / Popular / Challenge Me: Sorting was previously based on vote count, so new additions got lost in the crowd. Now, your own entries are listed first, and the most recent votes are shown at the top!

  • Orb Trails Finally! You can now turn off orb trails correctly. More info here

  • UI Polishing: Toggle-descriptions no longer block the laser pointer (yay!), and the mute button logic is inverted to make more sense—active = preview, inactive = muted. Also moved the page up/down, top/down buttons of the scrollbars back to the scrollbar. The disadvantage is that the buttons are smaller and therefore easier to miss - the advantage is that it no longer ruins the look of the UI.

  • UI Polishing: Added Feet to Player Location

  • UI Polishing: Laser Pointer Color(s) now automatically adapt to hand colors

  • Click & drag Polishing - Part 1: Increased the maximum time between trigger down/up for clicks from 0.3 seconds to 1 second because we have received feedback that clicks don't work.

  • Click & drag Polishing - Part 2: The laser pointer used to stay fixed during the entire click delay, which made dragging a pain. Now, there's a separate delay for starting a drag (currently set at 0.1 seconds).

  • Click & drag Polishing - Part 3: Okay, we admit, it was still annoying. So here's the fix: If a widget can be clicked but not dragged (most widgets): Click immediately (on down). When a widget can be dragged but not clicked: Drag immediately (no delay). Only if a widget can be clicked and dragged (those are the events in the Beatographer, our beatmap editor), wait for 0.3s before starting to drag, then click. So those, you do need to click fast.

  • Avatar UI: Combined Avatar selection (left/right rotation) with selection ("Incarnate") for improved UX.

  • Performance: Applied a few Performance Optimizations (e.g. 1.3 KB of allocations every 6 frames due to not caching a name)

  • Streamer Mode: Fixed camera animations in Streamer Mode that were slowing down during pause mode.

  • Updated Unity to 2019.4.21

  • Updated SteamVR Unity Plugin to 2.7.2

  • Updated Oculus Integration to 23.1.0

  • Localization: Major progress on localization, but it's still not fully complete.

  • Music Library: Fixed osu! beatmap caching—finally!
Old School RPG - headbuzz
-added quickness potions to Tier 2 & Tier 3 magic shops
-allow windowed mode windows to be resized
-fixed unlocked chest in northern cave and other unlocked chests to remember their states
-updated map toggle with additional safeguards
-updated outside world spawners
-fixed bug in sword in stone event that allowed it to be done more than once
Knightborn Playtest - Lunar Clan
- Balanced player class start stats
The Dawning Clocks of Time® Remake - spacefarergames
The Dawning Clocks of Time Remake is now compatible with macOS!

You can now install the macOS version of the game through Steam on your Mac or MacBook devices!

The game will run on 64bit Intel and Apple Silicon chips, as we have released a Universal Binary. The game is code signed by Unity.

Please ensure you are running macOS Ventura or later.
The Crimson Diamond - Julia Minamata
Hello, everyone!

First of all, thank you to everyone who's purchased The Crimson Diamond. I hope you're enjoying the game. If so, please leave a review! Reviews help boost visibility on the Steam store. I have a sequel planned and I would love to be able to dedicate myself to it full time.

Thank you for all your feedback. There were some issues that were impeding player progress that me and the testers decided to focus on, so we could get this update out to you quickly (while there's still some weekend time play -- Though depending on time zone, your mileage may vary).


Read below for patch details (spoiler tags will be used). Save games shouldn't be affected by these changes! Please open the Main Menu in-game to check if you're playing the updated version. It should say "Version 1.02b" in the lower left corner.

1) "Look outside" in various rooms of the lodge will no longer crash the game.

2) The Chapter 2 issue to do with revealing clues has been fixed. In the previous game version, players were sometimes able to dust for fingerprints BEFORE completing their fingerprint kit. This led to confusion about why that action was working inconsistently.

3) The Chapter 5 issue with Albert's room has been fixed. Specifically, the issue where player were getting parser responses relating to the cookie puzzle in Chapter 3, regardless of what was entered in the parser after Chapter 3 was complete.

4) The RANSACKER achievement has been fixed. This achievement can now only be completed in Chapter 1, as was intended.

5) The GET A GRIP achievement has been fixed. It wasn't activating once complete, now it will!



Please keep reporting bugs and submitting feedback! Either via the Steam Community Hub Discussions or feedback(at)thecrimsondiamond(dot)com. It's making the game better and better. And thank you to my amazing testers for their dedication and hard work.

Best wishes!

-- Julia
Me and my eldritch parasite - ApeHardware
Fixed a bug that loaded ending 1 instead of 5 when the player is killed by a boss.
Tres - Duviz
Patch notes for 0.18c:
  • Added new stats menu
  • You can now leave a lobby by pressing escape
  • Changed the sound that menu buttons make
  • Removed the commands menu

...

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