Pretty Girls Pop Match - Zoo Corporation


Thank you everyone for waiting!
"Pretty Girls Pop Match", was released today!
To celebrate the launch, we're having a 20% off launch sale for two week only!
Don't miss this chance!

Be the first to hear about updates and sales on the Steam "Products" community hub!
Be sure to subscribe to our wishlist and follow our products so you don't miss out on the latest news!

https://store.steampowered.com/app/3063120/

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official YouTube Channel
Gunner, HEAT, PC! - ActionScripter
GHPC Early Access has been updated to version 20240710.1.

This is a minor update, introducing new adjustments and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

FEATURES AND ADJUSTMENTS

  • Increased turn rate of Kobra GLATGM
  • Removed muzzle blast when firing Kobra GLATGM

FIXES

  • Fixed training range target vehicles appearing at mission start
  • Fixed floating anti-tank emplacements appearing in some missions
  • Fixed Blind Buffalo not launching or having no vehicles present
  • Fixed errors when using customized player vehicle in Longer Road
  • Fixed issues with scripted damage in Longer Road
  • Fixed issues in Silver Dart
  • Fixed issues in Pragmatic Payment Part 1
  • Fixed issues in Fog Of War
  • Fixed 9M112 (early model) not being removed from ammo racks when loaded
  • Fixed Rally mission being customizable

Thanks for playing!
Pedro Land DX - mr_pedro_sombrero
Fixed some issues with players not being detected by enemies, text objects, etc.
Voor De Kroon - Future Minimalism
Changelog
  • Add alternative farm decals for custom campagin editor
  • Fix prebattle buttons dissapearing during tutorial and siege battles
  • Fix way water works on custom campaign maps
Cards & Tankards - Emrys
Added:
Closed Beta testing for our Android Mobile Port
Ambient SFX to Lair’s torches
Subscription status text on Subscription Interface
Echo cancellation for voice communications
New claim reward animation for the Season Pass

Changed:
Updated Unity Engine: Please report bugs in Discord
Reduced download size by compressing textures and removing unused animations
Improved animations for Mobilizing
Improved animations when Mulligan blocks
Improved "Under 13" warning to be more clear about why that player cannot join
Improved the Lair’s Skybox
Improved horn position on Devilish Devourer armor
Improved shader on Devilish Devourer armor
Brightened Tavern and Private Room lighting
PC Cosmetic Interface now includes fully visible Avatar
PC Object and Interface interaction now has wider selection area
PC Attacking Mechanic uses single left click instead of dragging
PC Blocking Mechanic uses left clicks on Blocker then Attacker instead of dragging
PC Activate Mechanic now a choice to Activate or Attack when left clicked
PC card dragging to Cast, Summon, Discard, or Reserve was adjusted for consistency
PC Discard & Reserve Mechanic were adjusted with better confirmation VFXs
PC Enhance Mechanic now requires dragging card to Coin instead of Coin to card

Fixed:
Possible fix for freezing card animation softlocking battles
Possible fix for overlapping Havens when joining server
Players gaining ghost copies of Endless Merc Band in their hand, reducing hand limit
PC players spilling their tankards as they grab them


Balance Changes:
Adept Gunsmith’s ability is now "Mark another friendly non-Ranged creature and give it Ranged. Last Word: Suppress that creature"
Animated Weaponry Mana Cost raised from 6 to 8, Attack from 4 to 6, Health from 4 to 8, and now gives +3/+0 to adjacent creatures
Avian Murder’s old Devotion is now its inherent ability, and its new Devotion adds "and Graveyard"
Boons to Bones now only summons a Bone Amalgamate if an Undead was discarded.
Cooking the Books now Fetches 1 non-Legendary spell
Cosmic Reanimation’s Mana Cost reduced from 8 to 6
Energized Elemental Health raised from 1 to 2, but no longer has Amped. Its Mobilized ability Unexhausts it instead of gaining +1/+1
Gelatinize now Mobilizes a second time if the first is an Ooze
Grand Tutoring now Fetches 1 to banish instead of the top creature
Great Revitalization can now only sacrifice Innate friendly creatures
Killer Bee of Urwuste’s Attack reduced from 4 to 3. Now has "When Mobilized, gain +1/+0"
Mana Break’s Devotion is now "Repeat once"
The Reconstructor now only adds 1 Bone Amalgamate to your Graveyard by default, but adds 1 more if the sacrifice was Undead
Marrow Harvester’s Devotion is now "Entrance/Deathblow instead"
Potion of the Weald now also banishes non-Innate cards in your Graveyard
Wraith’s Wrath’s Damage raised from 5 to 6 and reduces its Mana Cost for each Innate card in your Graveyard
Orallus Healer is now a Crusader
Zealous Archivist is now an Undead
Alkar, the Former Master is now an Undead
This Grand Life 2 - PokingWaterGames
  • Added Savings Account at bank
  • Added new qualifications window when opening up character XP statement
  • Added smaller increments toggle to lots of sliders
  • Added ability to select birthday on new game screen
  • Changed site spawn algorithm so similar sites are less likely to spawn close together
  • Removed Thinking and Authority preferences from some loan related actions
  • More info on some loan/deposit screens
  • Increased duration of High Cholesterol from 4 to 6 months but need at least 2x to have chance to gain Diabetes for young people
  • Fixed large numbers overlapping icons on some loan/deposit screens
  • Fixed newly formed companies on stock market not scaling market cap with inflation
  • Fixed birthday displayed incorrectly on new game screen
  • Fixed characters over 80 years old having lowered chance to gain some deadly diseases relative to younger people
Sky Trader - GrimFoxJones
]

Progress has been a bit slower over the last few weeks due to "life"... but Sky Trader is one step closer to an Early Access release! The most interesting recent change are the inclusion of "installable" parts. Now, you can swap out motors, generators, batteries, and more! Purchase new equipment from merchants or install rare items found throughout the world. Everything connects to everything else, so you will be able to install new switches and remotes to control your new toys. Go faster, fly higher, and generally be more awesome!

Keep the greasy side down,

Grimfox Jones
17:26
fishTDX - progress
Hi everyone!

As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a few runs on their channels! Getting your game out there is incredibly difficult, but content creators like them can change the life of a solo dev like me! Please please leave a review if you haven't already - I'm trying to reach 10 reviews so Steam shows the game to more people.

And so, what's next for fishTDX? Well, unlike bugTDX, I have no plans to stop updating the game anytime soon. fishTDX was designed from the ground up to be almost infinitely expandable with new packs, plots, and heaps of other content potential.

But first, I want to make sure the base game is as good as it can be. If you have had any issues at all with readability, un-intuitive wording, or any other potential QoL additions, please share them with me in the comments of this post (or join our amazing Discord!).

This will likely be an ongoing process but I want to make sure you all have an opportunity now to let me know if anythings bugging you so I can fix it for you!

Then comes the content. Unfortunately I have university over the next 12 weeks (ahhhhh) so I won't be able to release updates as fast as I'd like, but I promise they're coming and I'm always thinking about what could be cool to add!

I have this massive list of new towers, plots, affixes, enemies, elites, and packs that I'm going to slowly work through in a logical fashion. I imagine I'll release a substantial update every 2 months or so depending on how busy I am between doing uni work, creating a massive 'how I made this game' dev-log for my YouTube channel, and the size of the update planned.

I will continue to release patches as often as necessary to fix any issues that might arise.

If you have any cool ideas for content (towers affixes, etc.) please also leave that in the comments! I'll be sure to read through any suggestions!

And, as always, happy fishing! 🎣

Rakion Chaos Force - 박경수
Hello Rakioners,

There will be special events for the weekend.
Here is detail.

Weekend Events

1. 80% Discount
- 7/19~7/21 00:00~23:59

2. 7/19~7/21

1) 300% EXP&Gold
- 7/19~7/21 16:00~20:00 (4 hours)

2) Connecting Time
- 30 Minute : Win Quest(Boss war)
- 50 Minute : Random Material[Creature]
- 80 Minute : Random point bag (S)

3) Happy Hour event(When you stay at the server at this time, you will get rewards)
- 18:30 : PU Stat +3
- 19:30 : 2nd Gacha Ticket(1EA)
- 20:30 : 3rd Gacha Ticket(1EA)

4) Super mode
- 7/19~7/21 00:00~23:59

3. Limited shop
Древние Русы - HonorGames
The Early Access for the single-player mode of the game will start in just a week and will include 10 to 18 hours of gameplay. The price of the game in Early Access will be significantly lower than at full release. Over the next few months, the price will increase by about three times as new content is added. However, for those who have already purchased the game, no additional payment will be required, making July 26th the most advantageous time to buy. Your support at the start of Early Access is very important to us. The fate of the game and its developers depends on this launch. Remember, there are only four of us, and I am mostly developing the game on my own, so we are very short on resources.

IMPORTANT: The multiplayer survival mode will most likely be a separate, inexpensive game on a separate Steam page, a few months after the release of the single-player game. Its price will remain low because we want the multiplayer to be more accessible to a wide audience.

This decision was made to make both versions of the game more affordable. The price of a single-player game combined with the multiplayer would be too high, deterring the audience that wants to play only one specific mode. Additionally, we don't want to confuse people and mix two different audiences on one page since these are truly different games and genres, each with its own world and rules. Thanks to this decision, both games will be cheaper than if they were released in one package on one page. Now, groups of friends can easily buy the multiplayer game due to its low price.

Don't forget to add the multiplayer game to your wishlist if you're interested. The link to its page will be provided later, both within the game and on the main Steam page.

Join Discord: https://discord.gg/BQzDvMYuXJ

We look forward to seeing you in the Early Access for the single-player game Elder Legacy on July 26th! Best wishes to everyone!

...

Haber arama
Arşiv
YILA GÖRE ARŞİV
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