Mega Knockdown - dhamster
Surprise! The last update was great and all, but we had a few loose ends to tie up.

Completed Full Color Sprites for Billy
  • A few of Billy's animations and sprites that were not yet ready for the last update are now finished, most notably his ground throws and throw techs. All of his art is now at a finished level of quality, though we might make some minor adjustments and fixes as Early Access continues.
  • Billy now has a proper visual effect for when his Iron Will of the Otaku armor passive triggers, when using his finished sprites.
  • Nick will be the next character to get an art update, and work has already begun on his final sprites. We may finish him by the end of next month, if all goes well.

Other Updates and Fixes
  • The achievement "Is That Jeremy?" now requires starting a match with the legacy art style turned on.
  • Fixed a rare issue that would occur when a jumping A attack collides with a jumping C attack at a far distance
  • Fixed some pixelation artifacts in Paul's idle pose
  • In the demo, you can now unlock the legacy art style by beating the shortened demo arcade mode
  • In the demo, changed the appearance of the "lock" icon in char select

If you have comments or encounter any issues, you can press F8 to notify the dev at any time. Your feedback will ensure that this patch will launch as smoothly as possible. You can also hop on the discord (
https://discord.com/invite/bGVftKK) to find matches and discuss the new update.
ChipWits Playtest - ChipWits
Note: We are resetting the leaderboards for all classic missions, since the objectives have changed.

Enhancements
* #624: [SUGGESTION]: Workshop radial menu: Move all the stack-related chips into the stack menu
* #672: [FLOOR]: [CLASSIC]: Make the tile boundaries visible
* #701: [REQUEST]: Make ChipWit and Level Name easier to read on light colored levels
* #727: [SUGGESTION]: Inform user what damaged them
* #728: Better objectives for classic missions
* #731: Improve Flow Chips folder in radial menu so it doesn't look like wires
* Better camera handling for bomb and no signal


Bug Fixes
* #703: [AUDIO]: If a user mutes their game and then factory resets the muted audio semi-persists until game is relaunched
* #706: Disabled HUD buttons have different styles
* #707: [DR. DROOG]: Play button entry onto Dr. Droog Campaign can be spammed and issues multiple SFX presses
* #710: [CLASSIC]: Several Classic missions lack Your Best on Mission overlap
* #712: [BOMB]: Bombs persist onscreen, seemingly untouched, after being touched by the ChipWit Robot
* #719: [MOUSE]: Game tracks mouse movements and has SFX when it is active but isn't being played and the user is doing things in other programs over the top of it
* #729: Remove Radial menu options: {Look|Feel|Smell|Push|ThingEquals} Empty, Thing Equals Thing
* #730: [FLOW CHIP]: Thing Stack Is Equal To... Door incorrectly executes True branch
* #734: Bug: Pressing restart while stack is being pushed results in visual artifact
18:03
Argentum Online - GabrielPlus
Dear players, we share the new rates until the end of the current season:

  • Experience x200
  • Gold x20
  • Extraction x5

Long live Argentum Online!
Pretty Girls Pop Match - Zoo Corporation


Thank you everyone for waiting!
"Pretty Girls Pop Match", was released today!
To celebrate the launch, we're having a 20% off launch sale for two week only!
Don't miss this chance!

Be the first to hear about updates and sales on the Steam "Products" community hub!
Be sure to subscribe to our wishlist and follow our products so you don't miss out on the latest news!

https://store.steampowered.com/app/3063120/

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official YouTube Channel
Gunner, HEAT, PC! - ActionScripter
GHPC Early Access has been updated to version 20240710.1.

This is a minor update, introducing new adjustments and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

FEATURES AND ADJUSTMENTS

  • Increased turn rate of Kobra GLATGM
  • Removed muzzle blast when firing Kobra GLATGM

FIXES

  • Fixed training range target vehicles appearing at mission start
  • Fixed floating anti-tank emplacements appearing in some missions
  • Fixed Blind Buffalo not launching or having no vehicles present
  • Fixed errors when using customized player vehicle in Longer Road
  • Fixed issues with scripted damage in Longer Road
  • Fixed issues in Silver Dart
  • Fixed issues in Pragmatic Payment Part 1
  • Fixed issues in Fog Of War
  • Fixed 9M112 (early model) not being removed from ammo racks when loaded
  • Fixed Rally mission being customizable

Thanks for playing!
Pedro Land DX - mr_pedro_sombrero
Fixed some issues with players not being detected by enemies, text objects, etc.
Voor De Kroon - Future Minimalism
Changelog
  • Add alternative farm decals for custom campagin editor
  • Fix prebattle buttons dissapearing during tutorial and siege battles
  • Fix way water works on custom campaign maps
Cards & Tankards - Emrys
Added:
Closed Beta testing for our Android Mobile Port
Ambient SFX to Lair’s torches
Subscription status text on Subscription Interface
Echo cancellation for voice communications
New claim reward animation for the Season Pass

Changed:
Updated Unity Engine: Please report bugs in Discord
Reduced download size by compressing textures and removing unused animations
Improved animations for Mobilizing
Improved animations when Mulligan blocks
Improved "Under 13" warning to be more clear about why that player cannot join
Improved the Lair’s Skybox
Improved horn position on Devilish Devourer armor
Improved shader on Devilish Devourer armor
Brightened Tavern and Private Room lighting
PC Cosmetic Interface now includes fully visible Avatar
PC Object and Interface interaction now has wider selection area
PC Attacking Mechanic uses single left click instead of dragging
PC Blocking Mechanic uses left clicks on Blocker then Attacker instead of dragging
PC Activate Mechanic now a choice to Activate or Attack when left clicked
PC card dragging to Cast, Summon, Discard, or Reserve was adjusted for consistency
PC Discard & Reserve Mechanic were adjusted with better confirmation VFXs
PC Enhance Mechanic now requires dragging card to Coin instead of Coin to card

Fixed:
Possible fix for freezing card animation softlocking battles
Possible fix for overlapping Havens when joining server
Players gaining ghost copies of Endless Merc Band in their hand, reducing hand limit
PC players spilling their tankards as they grab them


Balance Changes:
Adept Gunsmith’s ability is now "Mark another friendly non-Ranged creature and give it Ranged. Last Word: Suppress that creature"
Animated Weaponry Mana Cost raised from 6 to 8, Attack from 4 to 6, Health from 4 to 8, and now gives +3/+0 to adjacent creatures
Avian Murder’s old Devotion is now its inherent ability, and its new Devotion adds "and Graveyard"
Boons to Bones now only summons a Bone Amalgamate if an Undead was discarded.
Cooking the Books now Fetches 1 non-Legendary spell
Cosmic Reanimation’s Mana Cost reduced from 8 to 6
Energized Elemental Health raised from 1 to 2, but no longer has Amped. Its Mobilized ability Unexhausts it instead of gaining +1/+1
Gelatinize now Mobilizes a second time if the first is an Ooze
Grand Tutoring now Fetches 1 to banish instead of the top creature
Great Revitalization can now only sacrifice Innate friendly creatures
Killer Bee of Urwuste’s Attack reduced from 4 to 3. Now has "When Mobilized, gain +1/+0"
Mana Break’s Devotion is now "Repeat once"
The Reconstructor now only adds 1 Bone Amalgamate to your Graveyard by default, but adds 1 more if the sacrifice was Undead
Marrow Harvester’s Devotion is now "Entrance/Deathblow instead"
Potion of the Weald now also banishes non-Innate cards in your Graveyard
Wraith’s Wrath’s Damage raised from 5 to 6 and reduces its Mana Cost for each Innate card in your Graveyard
Orallus Healer is now a Crusader
Zealous Archivist is now an Undead
Alkar, the Former Master is now an Undead
This Grand Life 2 - PokingWaterGames
  • Added Savings Account at bank
  • Added new qualifications window when opening up character XP statement
  • Added smaller increments toggle to lots of sliders
  • Added ability to select birthday on new game screen
  • Changed site spawn algorithm so similar sites are less likely to spawn close together
  • Removed Thinking and Authority preferences from some loan related actions
  • More info on some loan/deposit screens
  • Increased duration of High Cholesterol from 4 to 6 months but need at least 2x to have chance to gain Diabetes for young people
  • Fixed large numbers overlapping icons on some loan/deposit screens
  • Fixed newly formed companies on stock market not scaling market cap with inflation
  • Fixed birthday displayed incorrectly on new game screen
  • Fixed characters over 80 years old having lowered chance to gain some deadly diseases relative to younger people
Sky Trader - GrimFoxJones
]

Progress has been a bit slower over the last few weeks due to "life"... but Sky Trader is one step closer to an Early Access release! The most interesting recent change are the inclusion of "installable" parts. Now, you can swap out motors, generators, batteries, and more! Purchase new equipment from merchants or install rare items found throughout the world. Everything connects to everything else, so you will be able to install new switches and remotes to control your new toys. Go faster, fly higher, and generally be more awesome!

Keep the greasy side down,

Grimfox Jones
...

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