Horn of Balance - Horn of Balance
Hello gamers,

I must be getting old or something cause I actually thought I had already posted about this before, but apparently not yet. Sorry about that.

So the good news is that I have settled into a rhythm of monthly progress updates over on Kickstarter, to keep my backers informed. These are open for all to see and read. So if you want to learn about the current state of development:

Here is the latest progress in July:
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4160408




And the latest progress from earlier this month:
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4134944




Basically, great strides have been made to complete all of the character actions (for now - just 3 left for later), and the new primary focus lies on making the various tiles and assets needed for the great many dungeons in the game.

Additionally, I (slightly) updated the trailer today. And we have also completed the last of the visual backer rewards this weekend.

That's it for new. Till next time.

Greetings,
Martijn
Planetaries - EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is focused on fixing bugs and improving the game. I'll try to get controller support in the next update or the one right after. I'm prioritizing crucial bug fixes before adding more content.

Update Highlights:

  • Performance improvements

  • Added "Take All" button to containers, corpses, and loot

  • Buildable landmarks now available, adds a map marker

  • Improved Zen Queen's child spawn

  • Increased corpse decay time

  • Corpses now highlight when scanned

  • Fixed progression bug with the TD Beacon

  • Added build mode indicator

  • No attacking in build mode or menus

  • Increased gathering laser durability
Diviner - BornOfThree
Overhauled Enemy stamina system. Enemy Stamina works as follows:
For every 5 stamina, enemies get 1 action. Most enemies will have 5 - 10 stamina, though a few have 10 - 15. When enemies move to get in range of the player, they will spend stamina and may lose actions because of this based on how far they moved. If an enemy moves a large distance and has 0 stamina afterwards, the enemy will still always have a 50% chance to use a single action. Enemy moves are also weighted by how much stamina they have used, so enemies are less likely to use stronger attacks if they have used a large amount of stamina already.

Removed R button for recall for clarification, Recall is now only done using the recall button in your focus menu.

Skill descriptions now show both base cost and modified cost

Added a tooltips toggle in the settings menu

Added a status codex in the settings menu to describe the statuses in the game

Added vsync toggle in settings menu

Fixed Tab button highlighting an invisible box bug

Increased text size for all UI description boxes including tooltips.

Added default weapon when opening Engraver Menu

Fixed a bug where you could repair a weapon with no weapon equipped.

You can no longer unequip a weapon if it is your only weapon equipped.

Fixed a handful of collision bugs
11:59
Robo Instructus - Alex
Changes
  • Full translation for Polski (pl) 🎉.
  • Fix missing textures in demo builds.
  • Fix main theme music popping playback issues.
  • Update code dependencies and compile with rust 1.80.1.

Huge thanks to Artur 'ajes' Szymczak for contributing this translation to the open source project at https://github.com/big-ab-games/robo-instructus-translation.
LoveCraft - WorldOfMadness
Be yourself, dance, and mingle! Join in on daring contests and win gold coins! Don't miss out!





Guardians of Gridvale - sinistersiamesestudios
Hey friends, fans & family!

I was away last sunday so couldn't post an update and decided to wait a week instead! Here's what I've been up to the last two weeks:

Bug fixing:
- Fixed so "killed" heroes are counted properly for side objectives that depend on that variable
- Fixed bugs relating to "AllHeroesShouldTakeDamage" side objective
- Fixed bug where the "EscortVIP" mission type could not be finished because code that was supposed to fire when reaching a tile was not being executed anymore
- Fixed so chest reward content is not revealed when the side objective has been failed
- Fixed knock back bug when units are on the edge of the map
- Fixed so the tiledetails panel doesn't look like crap before a mission starts
- Fixed so energy is displayed correctly in the loadout panel



Gameplay adjustments/improvements:
- Changed the XP necessary to level up from 10 to 6. Each mission rewards you with 4 XP so you'll level up roughly every other mission. There is however a type of reward that generates bonus XP and you can gain extra XP for an individual hero by training in camp too...
- Increased number of turns needed to stay alive in "ProtectVIP" missions
- Added restoration of 1 energy (energy is used for special skills) when a unit performs their basic attack. You HAVE to be active to restore energy in other words and can't stand around to wait for it to happen automatically
- Added energy icon restoration animation
- Added a third random skill in the skill tree. This means that there will be a choice to make between 3 different skills instead of 2 in some places
11:49
Unlock the Three - mahmutyukselci
A few bugs have been fixed.
Inter-Solar 83 Playtest - First Time Games
I'm very pleased to announce that the latest build is now live.

This adds many new features to the game including...

• Oxygen management
• Wearable Spacesuit (don’t go out without your helmet!)
• Overhauled VR camera system
• Complete lighting overhaul
• New graphics and models for spacecraft interior
• New control panels, interactions and sound effects.
• New environmental sound effects
• a huge list of bug fixes!

I hope you enjoy the new challenges that come with managing your air supplies, along with the power and fuel. I'm already working on the next update that will add more layers of gameplay to the project.

Love Tavern - 🌟StarTail🌟
  • Bug Fixes: Addressed several issues related to the 《Veil of Mercy: Sister's Salvation》 event.


  • New Character Addition: Added Vivian, a cross-promotion character from 《Cute Suika: Big Watermelon》. Players who own this game on Steam can now unlock Vivian.
  • Audio Improvements: Balanced sound effects, voiceovers, and background music for a more immersive experience.
  • Event List Button: Added a new button to help players track completed events and view event triggers for those not yet started.


  • Event Tabs: Introduced tabs within the event list for easier navigation and organization of ongoing and past events.
  • Graphics Enhancement: Improved texture compression to enhance the visual quality of CG scenes.
High School Hills: Dreams & Nightmares Playtest - leonivey
I fixed a lot of bugs and in the process of updating Bow's artwork and animations, I still have several bugs to fix but if you come across any bugs please email info@leoniveygames.com or join the discord.
...

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