Antivirus PROTOCOL - FIREHIVE Games
New:
  • Added a new enemy type (Level 2)

  • Added a new behavior for the green enemies

  • Targeting System Rewritten: Now prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.

  • Updated corruption level bar UI

  • Tweaked several upgrade levels, requirements, and costs.

Bug Fixes:
  • Fixed a bug that caused inconsistent currency gain on player death.

  • Fixed a bug where double-drop currency values were not reflected in the end-of-level summary.

6:35
Gridkeeper - pixelwide
UI scale can now go up to 3.0
Hydro - HarmanMotor

Hello all,

I thought I'd quickly shoot a few more QoL (quality of life) improvements across from the full version development, into this Demo.

This will take it to v0.28e. You can check the version at the bottom of the main menu in-game.

This mini-update brings with it the following changes/fixes:

  • Halved accumulator drain when interior lights of power station are on. Also reduced the drain when exterior lights are on. Both these changes should mean you can run the lights more often and actually even charge the accumulator when your interior lights are on

  • Scaled-up the upgrade kit boxes size. They were comically small previously

  • Reduced the reflection/glare on the dirty glass material. Previously, shining the flashlight on on instrument lens would completely glare-out the gauge. You would also see sponge reflections in the dirty windows outside. This has been toned-down

  • Prevented displaying the Pause menu when resting. Previously, if the player tried to hit 'Esc' and attempt to pause during the rest phase, the pause widget would show, but was hidden and this effectively soft-locked the game requiring a force exit (Alt-F4) of the game in most cases

  • Increased size of the cleaning bucket and moved it to the power station. You can find it just inside the entry doorway

  • Increased the speed of the Marker Light panel color changeover time by 25% (should be able to change between colors 25% faster). It was a bit too slow before...remember that you're still best to 'spam' the lever with repeated 'Q' key presses until you see the quickest movement on the color wheel.

  • Addressed the momentary 'blue sky flash' issue when loading the game (or starting a new game) from main menu

Note that these updates are a tiny taste of all the good stuff going into the full version, and I continue to be head-down working to finalise the full version in time for its 1st August release!

Speaking of the full version, have you checked-out my latest Dev Log #5 for the full version? Check it out below!

https://youtu.be/ZCt1fztP13I?si=f0g4nsGLDYBhKR3LUntil next time, happy generating!

DarkSwarm Playtest - Ox
Fix for the network jitter if clients are far from the host.
Quarantine Zone: The Last Check - G_Gene

Greetings, everyone!

We periodically ran events and contests on our Discord server, and last week we had a contest for easter egg ideas.

This is the second event of this type, and we are delighted that we had twice the number of participants in this event compared to the first one.

We've got 2 winners for our contest. One was picked by members of the server upvoting each other's suggestions, and the dev team not only liked the winning suggestion but also picked an extra entry.

Here are the suggestions:

Team will be working on adding both suggestions to the game before release, the only caveat for implementing is of course the copyright. If there are issues, we'll contact the winners to see if there are any alternative suggestions. The 2nd suggestion will take the form of a collectible item you'll be able to find during the play-through.

Join Discord to become part of the community and take part in future events.

We'll be hosting more events soon, so stay tuned!

About Quarantine Zone:

Papers, Please meets zombie apocalypse. Command the last checkpoint, inspect survivors, and decide their fate: trust, quarantine, or liquidate.

Play demo here:

https://store.steampowered.com/app/3525400/Quarantine_Zone_The_Last_Check_Demo/

You can also find us on other social media:

Quarantine Zone on Reddit

Quarantine Zone on X

Quarantine Zone on TikTok

Striker Manager 3 - Online Football Manager - jaume.noguera
Attention, Managers! The Summer Sale is entering its final stretch, and you can still take advantage of discounts of up to 50% on your Ucoin purchases in Striker Manager 3.

https://store.steampowered.com/app/2719830/Striker_Manager_3__Online_Football_Manager/

Don't miss this opportunity to take your team to the next level. Make your master move before the final whistle!

Only 2 days left to take advantage of this unique offer!
Jurassic World Evolution 3 - OfficialJWETeam

Meet the Lokiceratops, one of the most spectacular horned dinosaurs available for your parks in Jurassic World Evolution 3. With its huge, colourful frill and curved horns, this ceratopsian is guaranteed to be a guest favourite!


Notable characteristics:
  • Social and well suited to living with other herbivores, particularly other ceratopsids.

  • Protective of their young and willing to defend them against threats.

  • Favours a mix of wetland and cover in their enclosures.

First discovered as recently as 2019 in the Montana Badlands, Lokiceratops takes its name from the Norse god Loki, sharing the prominent and distinctive horns seen in popular depictions of the god. Like other ceratopsids, their impressive horns and frills are used to compete with rivals and impress potential mates.

Hailing from the Late Cretaceous period, these social dinosaurs display fascinating territorial behaviours that guests love to observe. They thrive in small groups and can share their enclosures with other peaceful herbivores - just be sure to provide plenty of space and vegetation.

Lokiceratops like their nests to be private and outside of any other species’ territory. When breeding a natural population, include enough room for these impressive ceratopsids to nest together in peace from other species.

Powerful. Distinct. Unmissable. The Lokiceratops is a captivating headline attraction for any new Jurassic World Park.

https://store.steampowered.com/app/2958130/Jurassic_World_Evolution_3/

Under a Desert Sun: Seekers of the Cursed Vessel - revolvinggearstudios

Meet our newest boss: a flame-wielding menace with one goal—turn you to ash.

Still early… but already terrifying. ☠️🔥

This is just a small testmap in which I test all sorts of things. But as you can see making new enemies is becoming easier and faster. I am very happy with these results. Also, I think the flaming looks pretty neat!

Kind regards,

Ray

Guild Wars 2 - ArenaNetJoie

Villainous Hood and Cape Combo

Execute your nefarious orders while wearing a sinister anti-hero aesthetic! Shock your foes into submission with this forceful attire. The Villainous Hood and Cape Combo includes the Villainous Hood Skin and Villainous Cape Skin and is available for 1,000 gems.

What's in Stock

Our Gem Store stock is rotating this week to welcome some fun miscellaneous items! Starting Friday, July 4, the following goodies will be 20% off until July 18:
  • Zodiac Light Armor Skin
  • Zodiac Medium Armor Skin
  • Zodiac Heavy Armor Skin
  • Phalanx Heavy-Armor Skin
  • Viper's Medium-Armor Skin
  • Trickster's Light-Armor Skin
  • Kraken's Grasp Fishing Rod Skin
  • Toy Duck Fishing Rod Skin
  • Twisted Imaginarium Homestead Package

Returning This Week

Make space for all the shiny loot you'll get with our amazing sales! From today until July 8, Bag Slot Expansions are available at a 20% discount.



Available Now in the Gem Store!

Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
Warhammer Combat Cards - derbyWPG

Moving from the machinations of the Thousand Sons, we find ourselves face to face with their arch rivals the Space Wolves. A conflict as bitter as the winter of Fenris. While the forces of the Astartes and their fallen kin clash, we also have some time to reflect on the changes to the battlefield. 

It’s been a few seasons now since the Ranked mode changes were introduced—new arenas, an adjusted trophy system, and ranked modifiers. With enough data collected, we’re ready to share some analysis and give you a clearer picture of the current state of play.

Across the new top arenas, the average win rate has dropped by about 6% compared to where it was in Terra, now sitting at 75% in the Dark Cells arena. That’s still a high win rate, but it represents a meaningful increase in difficulty. This shift brings a healthier level of challenge and better distinguishes player skill, without feeling overly punishing.

This impact has been consistent across all Ranks, with a uniform drop in win rate. That’s exactly what we were aiming for—changes that proportionally affect all players, regardless of their level.

The one goal that hasn’t quite landed is card variety. With players able to freely switch factions at the start of each season, and with added pressure at the top, we hoped to see a more noticeable shift in the meta—whether through experimentation or new deck builds. While there has been some movement, it hasn’t been significant.

Overall, Ranked mode is in a solid place. These changes will remain in place for now, though we do have some new features Coming Soon™ (which we’re excited to share in the weeks ahead!) that might shake things up again. We’ve achieved the core goal: raising the difficulty in top-tier Ranked without making it unreasonably tough, and doing so in a way that treats all players fairly.

That said, this is still an evolving system. We’re not locked into a fixed path, and future adjustments are always on the table. But for now, the changes are working as intended – and that’s a good place to be.

With the discussion on Rank Mode changes covered lets dive into this month’s changes in full!

Balance Changes:

Space Wolves

Brother Brand – Space Wolves Blood Claw

+8 Melee

Space Marines have very few options for cheaper cards and those few that are available are staples. Unfortunately despite Brand’s price point he’s fairly low on pickrate for Melee decks, and with his Deathblow trait this increase to Melee should make a significant difference.

Cogfang – Fenrisian Cyberwolf

+4 Melee

A much more popular lower point cost option for the Space Wolves, Cogfang still could benefit from a small buff. As a high impact one off card, upping the Melee is the obvious choice for most impact.

Skarin the Reaper – Space Wolves Thunderwolf Cavalry

+15 Wounds

We’ve been examining a lot of lower/mid cost Berserker options and Skarin definitely falls into that camp, but we don’t want to remove them from the game entirely, so rather than a trait swap we are looking at a decent increase in Wounds to support this role.

Malek Rageborn – Space Wolves Wulfen

-1 Cost

+5 Melee

A bit expensive for a throwaway Deathblow card, Malek could do with being higher impact at a lower cost, and that’s exactly what we’ve done.

Sven Ironfist – Space Wolves Redemptor Dreadnought

-2 Cost

-30 Wounds

+15 Melee

The biggest non legendary cards always struggle to make the line up, so the formidable Sven sees a small drop in points, as well as rebalancing stats to maximise their offensive output and make the most of his trait.

Ragnar Blackmane – The Black Wolf

-2 Cost

Ragnar straddles that tricky spot at 40pts of being in BGH range without being able to be so far above it to have stats to compensate. So taking him down 2 points, and out of the threat range of those cards immediately boost his viability across all melee rosters as well as freeing up precious room in a Space Marine roster.

Aeldari

Alithir Quicksilver – Drukhari Hellion

-10 Wounds

+10 Melee

An older and easy to overlook option for melee builds. Much like the changes to Cogfang were looking to boost up that first turn impact, and by disproportionately increasing the attack over the Wounds lost Alithir fits much better into the overall glass-cannon Aeldari theme.

Klaivaulch – Craftworld Saim-Hann Wraithblade

+5 Melee

Beyond the utility of Kalivaulch’s Shield, a rare trait in the Aeldari line up, they have an underwhelming stat line. With the increase in damage output they should offer a bit more than just a roadblock.

Ardyelle – Craftworld Saim-Hann Warlock

+5 Range

+5 Psychic

+5 Melee

Illanor the Augur – Craftworld Ulthwé Farseer Skyrunner

+5 Range

+5 Psychic

+5 Melee

Both of these triple attack Psykers are getting an all round attack buff. Triple attack cards are always hard to get the correct level of balance, but of the psychic decks out there these two are lower on the list and it would make sense that the need to spread their attacks does a disservice in a more offensive weighted Psychic deck build.

Servants of the Emperor

Pydanoris Bastoris – Adeptus Custodes Vexilius Praetor

+5 Range

+5 Melee

While a good mid range Inspiring option, the Vexillius Praetor doesn’t bring much offence to the table. An all rounder buff should help make him more threatening in his own right in a faction spoiled for Inspiring options.

Sergeant ‘Stonetooth’ Harker – Catachan Sergeant

+10 Wounds

+5 Range

A classic model with a classic card, Harker has been outstripped somewhat in quality over the years so this should bring him much more in line with other more recent options.

Jarran Kell – Right Hand of Creed

+20 Wounds

Despite Creed’s popularity Kell doesn’t get much of a look in which is a shame. The increase in Wounds should help him do his role for longer, and make him more likely to stick around for the redeploys if paired with the other half of the infamous duo.

Omicron 99-Scythe – Adeptus Mechanicus Kastelan Robot

+10 Range

A bulky mid cost barrage card needs to deliver one thing more than any other, and that’s damage output. With lots of high value Barrage options for Servants, the Kastelan needs a little help in damage performance to justify them in a midcost slot position.

Tyranids

Supreme Commander Ghosar – Genestealer Cults Patriarch

Ascension Day: Buff per card deployed: 10 -> 5%

It’s been called for for a while now, and with the concrete data we have from the last few seasons, it’s finally time for a Ghosar adjustment. They are now notably prevalent in win rate, and most of all as an opponent. More clearly, he’s proving very hard to beat, especially with the arena modifiers.

This nerf is a considerable one in that it halves the stat bonus, but since that’s only one half of the two part rule, he should still be a potent Warlord.

We’ll be keeping an eye on their performance but for now this is the correct thing to do.

The Hive Herald – Harridan

-3 Cost

We’ve been progressively reviewing Lord of War performances and as one of the older ones, the Harridan is now in a position for adjustment and while stats and traits are in a good place, the cost could come down, so here’s the change!

Hisser – Genestealer Cults Aberrant

-20 Wounds

+10 Melee

Trait Change: Berserk -> Regen

While we don’t want to change around all the Berserker cards, this one makes sense as Detswit is too popular and close an analogue buffing Hisser too much will get them in too similar a position, and is a competition Hisser can’t win. So a bit of a restructure to give Hisser a slightly different role is in order and this should do the trick.

With that covered that’s all the balance changes for this Season, and as always here is the list of cards being added to the general pool:

Cards added to the general pool:

Necrons

Necron WarriorSzarekhan Warrior with Gauss Reaper

T’au

Kor’vesa #5816257Vior’la Sept MV84 Shielded Missile Drone

Servants of the Emperor

Amelia LuciniasAdepta Sororitas Retributor Superior

Ephrael SternDaemonifuge

Kyganil of the Bloody TearsShadow Knight

Helenica CaritasAdepta Sororitas Dialogus

Sister SacristusAdepta Sororitas Dominion

Sister BellicosAdepta Sororitas Battle Sister

Sister SerenitasAdepta Sororitas Retributor

Hyldeth KhazentiaMortifier

Bomber FenwickRatling Bomber

‘Hardhead’ JacksonRatling Hardbit

Fixer HurkRatling Fixer

PavloRatling Battlemutt

‘Shifty’ VandienRatling Sneak

Space Marines

Brother ZarionDark Angel Terminator Chaplain

Orks

Da Red Gobbo‘A-bomb-inable Snowman

Grodd da HammerBreaka Boy Fighter

Gorgrok RipbladeTankbusta Gunner

Krogskull SpleenrippaBreaka Boy Demolisha

Snikrat MadeyeBreaka Boy Krusha

Urzog SteelbootzTankbusta Boss Nob

Tyranids

Specimen: LV-010-AD-ΨHive Fleet Leviathan Spore Mine

...

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