Munch - Mac n Cheese Games
Our Art Director is presenting at the Roguelike Festival this weekend, so we're sharing some footage of his work in on our Demo!
Max will be talking about how to keep things interesting in a procedural setting, and how to be efficient in creating rich environments.

Check it out here: https://store.steampowered.com/sale/RoguelikeCelebration2024
11:36
0101 - edybtt
0101 - 1.4.0
October 18, 2024
-added new DLC: Classic Bonus Levels 2
-added records for every level
-added new Timer Records panel
-added the possibility to take screenshots
-bugs fixed
0101 - edybtt
0101 - Classic Bonus Levels 2

Added 25 new Classic levels.
Archaelund - DavidBVal
It's out! I am glad to announce 0.8.1 is already public. This update doubles the content compared to the original Early Access release in January.

I want to take this opportunity to extend a huge thank you to our Beta Testers, who have been incredibly active on the forums. These past 10 days have been intense, with nightly builds addressing every reported issue.

Here is the full changelog:

New Content & Improvements

  • Added a new outdoor region east of the Galeb Peninsula, with a town and a new dungeon to explore. Some dungeons and area sections are still not accessible.
  • 12 new side-quests added (one of them non-completable, marked as such on journal).
  • Level cap raised to 5! the new XP cap is 17,000.
  • Many new talents implemented.
  • Rank III spells partially implemented (for Impetus, Mentalism, Piety, Order and Malediction disciplines, the rest are on the way).
  • New companion available after one of the new quests is completed.
  • New Alchemy recipes (Difficulty 6 & 7), some of which need to be purchased or found. Crafting recipes will come in the next update.
  • All skills are now implemented and have at least a few checks present in the game, although some like Maps & Charts will see new functions added in the future.

Gameplay Improvements

  • Your party can now run indefinitely. The 'Tired' status from long running will still be applied if you run into combat, but it no longer limits the ability to run.
  • Pressing the 'Run' key just once while you are walking is enough to start running, no need to hold the shift key. Running will cease when you stop movement.
  • Closing your Character Window will now also close any open container or shop window.

Balance

  • Talents Beast Mastery and Tenacious Fortitude I, II and III have been improved, please see the new descriptions.
  • Spell Torment of Needles now deals 1d6+2 damage per round (was 1d6).
  • Spell Searing Malison instant damage is unchanged, but afterwards will now deal 1d8 damage per round (was 1d6).
  • Spell Slumber duration reduced, and now costs 8 WP instead of 7.
  • Slightly reduced the amount of enemies for certain encounters in the Peninsula.
  • Talent Herbalist is now adapted to the updated skill system; it was unintendedly giving an extra herb foraged in nearly every case.
  • Potion of Healing slighly adjusted in effect and price(slightly cheaper and less potent). New potions available via Alchemy.
  • Reduced the XP granted by Skill Checks, slightly in low difficulties, and to around half in higher ones. This change is not retroactive, you keep the XP already gained.
  • Ghosts are now more resilient to physical, cold, fire and toxic damage.
  • Lifeless creature bonuses increased slightly.
  • The Poison effect has been capped to a maximum effect power of 10.
  • Yaksa Scout poison effect reduced from power 4 to 3.
  • Sleeping at an inn will cure any Poison effect.

Content changes & adjustments

  • Added the proper loot to certain chest in the Redaxe Tomb.
  • Creature type Spirit renamed to Fey for clarity.
  • Some outcomes of quests The Ancient Lantern and Wielder of the Red Axe now also grant Urendale reputation. This is gained retroactively.

Bugfixes

  • Prone spellcasters that were also stunned or paralyzed could soft-lock the game. Solved.
  • Talent Stunning Blow now is correctly resisted with a Vitality check.
  • On some ocassions, a combat spell with zero rounds remaining would linger forever on a character, especially when its caster was killed after casting it. Fixed.
  • NPCs were not receiving its correct Critical Defense. Fixed.
  • Spells targeting empty squares can now be cast normally in the Sea Cave.
  • When combat initiated with the party very close to a wall or corners, party members could be spawned wrongly or on unreachable locations. Fixed.
  • Fixed a small UI issue in journal (completed and failed quest filters were not correctly checked upon opening the window).
  • Opening the Settings window during combat was causing multiple camera issues. Fixed.
  • Some "triggered spawns" sometimes did not join battle, depending on player position when the fight started. They should always join now.
  • Systems in Turkish language could have an issue during character creation related to trait requirements. Fixed.
  • The UI tooltip displayed over character effects could sometimes blink, or reappear every few seconds. Solved.
  • Spells *Fire, Cold and Shock Ward* have their descriptions corrected.
  • Fixed an error with the requirements for talents *Adept Summoner* and *Herbalist*.
  • Revised many typos or inconsistencies in dialogues.


What's next?

I am already working on more game content; the priority is releasing yet another outdoor area and dungeons, plus implementing many gameplay mechanics, improving animation, and more. Stay tuned!
Their Navy Is Their Doom - Testimony
  • Added window/fullscreen/windowed fullscreen options
  • Added resolution options
Chronicles of Fear: The Babysitter's Tale - HUBERT
Spooky season is coming, so we've got something special for our horror fans.

Here's a little sneak peek of our new environment with some pumpkins around. It's still pretty much in developement, and you can see placeholder assets on the screenshot, but we feel confident enough to share it with you guys!

In Poland, we don't celebrate Halloween but we're doing All Saints' Day, where families gather at the cementary to visit their deceased family members to light them a candle and bring flowers.

We hope that next year at this time in 2025 we will be here celebrating the release of our game.

Treeker: The Lost Glasses - Fernando Paulo
- A config dialog will now appear when launching the game, where you can select your resolution and change other settings. This should fix black screen issues that some users could have when starting the game;
- The UI for Main Menu and Pause Menu have been reworked. Now, the UI is compatible with mouse input. Due to limitations, keyboard and controller input for UI buttons are no longer supported.
- Adjusted the speed of some objects and animations across the game;
- Added a new energy recovery stone near the garden entrance, to prevent players from unnecessary interruptions when carrying artifacts in this area;
- Fixed some issues that could prevent progression when returning to the main menu after playing the game, and continuing the game without closing the application.
Occupy Mars: The Game - adrianna_PyramidGames
Hey Martians!

How’s life on Mars going? 🚀 For those who haven’t tried the 0.185.1 version yet, good news! We just pushed it to the default branch! Now all players can enjoy it! 🎮 Isn't that great? 😄

Changelog 0.184.3 -> 0.185.1 default

Check the previous devlog to read more detailed info about this update:
https://store.steampowered.com/news/app/758690/view/4673136874560590957?l=english
We also fixed some save-related issues reported on the testing branch between v0.185.0 and v0.185.1.

Huge thanks to everyone who decided to support the game development by trying the newest patches on the public_testing branch 🙌 and sending us bug reports 🐞. We wouldn’t have gone so far without you! 🚀💙 We are now working on the next update 💪

And as always, if you run into any issues or have questions while playing version 0.185.1, don't hesitate to contact us via our social media platforms. There are also many previous versions available on separate branches on Steam in case you want to continue playing the earlier version.

Your feedback is crucial in helping us enhance the game experience. 🎮 We truly value your insights, so feel free to share your thoughts or comments with us. Thanks for being a part of our community! 📱💬

Yours,
Occupy Mars Team






Tetris® Effect: Connected - austin-san


Come vibe into the weekend with us!

For tonight's community showcase, we will be covering SCORE ATTACK strategies and spectating matches open to community participation. If you would like to learn about the game mode, stop by and drop a message in the chat.

Catch the community showcase stream on our official Twitch channel : https://www.twitch.tv/enhanceexperience

Do you want to participate in the community matches? All skill levels are encouraged to participate! Join the official Enhance Discord : https://www.discord.gg/enhance
RPG Architect - Locke
  • Tile Tags are now in "beta" mode and can support sound effects, as well as scripts!
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