F.O.G. - Fear Of Going - Happy Art Club
New packet interpolation and extrapolation system
New network time synchronization system
Compressed packet size even further
New 24bit time system with -1e5 second precision (up from -1e3)
New subframe adjustment to remedy packet read time delay
Fixed a bug where only the lobby owner could gain experience
Switched the churches to be separate instances to save on performance in Eden while also increasing the fidelity budget for the churches
Rebalanced end game enemies to be a lower level
Can no longer re-forge tier 1 and 2 items
Changed dagger indicator rendering system to be more reliable, performant, and modifiable
Added new "Sword of Damocles" indicator to show when a player is being targeted
Fixed a bug with line of sight system
Made line of sight and player distance matrices more performant by avoiding branches
When you fall out of a map you now fall one level lower rather than all the way to the void
Fixed dungeon path-following and improved general path-following
Improved shotgun netcode and increased the knockback
Improved server code performance
Fixed a bug with velocity compression
Improved the performance of player physics
New skin shader that gets less washed out in bright zones
Enemies now only spawn at night in the void to make it less annoying to do things like fishing
Increased the spawn rate of monuments in the void
Fixed a bug with the house monument's hitbox getting gimbal locked when rotated resulting in a sideways hitbox that doesn't match the mesh
Moved slam effect upwards to prevent it clipping into the ground
Fixed a bug with summon and totem targeting
Fixed a bug with trap not detonating properly
Added a parameter to data packet to transmit the status effect giver to prevent desync and other issues like kill credit
Added geese to boat lava
Crows coming soon
New status rendering system
Changed a number of indicators to better follow the player's model rather than the player's position
Fixed a bug with the stats screen showing the wrong numbers
New, more performant, rotate / day-night timing system
Added bars to Eden sewers
Red Panda: The Quiet Path - UberbaxGaming

All in-game text and descriptions are available in your language!

Red Panda: The Quiet Path is now fully localized in the following languages:

  • 🇬🇧 English

  • 🇯🇵 Japanese

  • 🇨🇳 Chinese (Simplified)

  • 🇨🇳 Chinese (Traditional)

  • 🇩🇪 German

  • 🇫🇷 French

  • 🇷🇺 Russian

  • 🇪🇸 Spanish

  • 🇰🇷 Korean

    We hope this makes your journey through the forest even more relaxing and immersive 🦊🌲

PSI Masquerade Deadly Wonderland Playtest - mururunsoft.net
Fixes to the Collection Screen
Steam Deck - toms

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Accessibility

5:14pm
Hexcavator - Jolly Dumpling

Fixed some issues with Chording and Resolution settings, as well as the tutorial screen. Chording is now done just by left clicking, as it is in OG Minesweeper.

I've changed the activation zones slightly for hotbars to try to stop them getting in the way in some situations.

I'm still working on diagnosing some saving/loading issues as I'm having trouble replicating it myself. Will push a patch as soon as I identify and fix it.

Prison Boy - The Adventure - MiltonJr

Hello, dear players!

After 2 years of hard work, I am very happy to announce that PRISON BOY - THE ADVENTURE is ready, and with an exclusive 15% discount during its launch.

I hope you enjoy it.

A special thanks to player DEVON VELASQUEZ, who helped a lot with pre-launch feedback.

MRJ GAMES STUDIO - BRAZIL

Blood Sins - JGG Log Studio

Thanks to everyone who jumped into the game! Here’s what we’ve fixed in this first patch based on your reports and internal tests:

⚔️ Boss & Gameplay Fixes

  • Bosses now properly resist damage and effects at the start of encounters.

  • Fixed an issue where Rem would jump and then snap back to the starting point.

  • Rem is now immune to sound and damage right before roaring.

  • You no longer lose 100 gold when upgrading without selecting an item.

  • The spear was removed from the possible drops since is not ready yet.

  • Fixed an issue where you could beat the boss “Hope” twice.

  • Fixed bugs with Hope’s invisibility and expedition quest not working.

  • Fixed the Ravager not appearing due to conflicts with the Hope bossfight.

🎮 Controls & UI

  • Exiting the game using Y or Triangle no longer freezes the game.

  • “M” key now opens the map.

  • Controller support:

    • You can now open item info panels with the controller.

    • The death screen now responds to the controller.

    • You can now delete items using a controller.

🛠️ Systems & Menus

  • Save game info now correctly displays on the load screen.

  • Exploration percentage now updates correctly on the volcano.

  • Map items now set exploration to 100% as intended.

  • The sensitivity slider now applies changes immediately without needing to adjust other settings.

  • The idle sound from the portal now stops as it should.

  • Disabled mana regeneration.

  • Enabled base health regeneration.

🧭 Game World & Progression

  • Fixed gaps in Phase 9 that could trap players between rooms.

  • If you get knocked out in the Valhar arena, you now correctly return to the safe zone.

  • Fixed an issue where you could activate the final portal by defeating only one of the two bosses (Sith and Arthaz).

  • Selling items now works as individual units, not bundles.

Steam Deck - nya

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Fixed a WiFi regression with Steam Deck OLED

  • Disabled experimental support for Wake-on-Bluetooth for Steam Deck LCD while issues with spurious wake-ups are being investigated

  • Fixed a bug where visual corruption could occur with Sharp upscaling with HDR/10-bit applications when interacting with the overlay

  • Fixed an issue where the cursor would not be visible in the bottom-right quadrant of the screen when using the magnifier

  • Fixed cursor having a line of visual corruption when using Sharp upscaling in certain instances

  • Fixed certain overlay key bindings involving Shift, the Super key, Right Alt, or Return/Enter not being able to be triggered

  • Fixed input being passed to applications when overlay key bindings are invoked

  • Fixed OBS Studio not working with the streaming output provided by gamescope

  • Fixed an issue where clicking mailto: links sometimes didn't display the right error

Audio

  • Fixed an issue where volume keys would sometimes not properly adjust the volume of the 3.5mm audio connector

  • Fixed a SteamOS 3.6 regression causing audio glitches in God of War: Ragnarok

Accessibility

  • Added support for optional color filters

  • Added Orca screen reader and espeak-ng text-to-speech tools

  • Fixed the magnifier producing the correct scale and offset when Sharp upscaling was used

Non-Deck

  • Fixed an issue where the Legion Go S with SteamOS could lose trackpad functionality after sleep

  • Added power button support for some AYANEO, AYN, GPD, MSI, ONEXPLAYER, and OrangePi platforms

Thrive: Heavy Lies The Crown - AlexPlaySide

Greetings fair Nysians, 

Our team at Zugalu, alongside our friends at PlaySide are so incredibly proud to announce that our 1.0 release is here! I want to send a single, heartfelt thank-you to everyone who tested those early builds, offered candid feedback, translated patch notes, shared stunning kingdom screenshots, and kept our spirits high throughout Early Access; your patience, honesty, and generosity have shaped every system, every line of dialogue, and every late-night hotfix. We couldn’t be prouder or more excited to cross this milestone with the community that made it possible.

Update your game now to experience our extensive list of bug fixes, quality of life improvements, plus brand new Steam Achievements, new mode to disable the narrative and more. If you’re new here, get it with 65% off for a limited time only. Whether you're revisiting the city of Nysamor or experiencing it for the first time, now is the perfect moment to secure your copy and lose yourself in a mythical world of honor, betrayal, and epic battles.

Read our comprehensive list of patch notes of what you can expect below. 

– Branden, Founder

1.0 Patch Notes

Steam Achievements
  • 32 Achievements now available to unlock

New mode to play without narrative 
  • Add path selection to Tome of Knowledge tier 3 when narrative is off

  • Enable Waelgrim fill on new game with narrative off

  • Unlock Grim Stores on new game with narrative off

  • Unlock all three starting edicts on new game with narrative off

  • Unlock ability on path selection with narrative off

  • Unlock late game unit production on path selection with narrative off

Balance notes
  • Increase pork production from the pork ranch

  • Decrease wheat requirements at pork ranch

  • Increase wheat production from wheat farms

  • Increase hemp clothing output from the outfitters

  • Increase lumber yard output of planks

  • Slow the spread chance of fire

  • Fire pit and fighter pit are jobs for labourers not thralls

  • Make trade with towns possible at 0 friendship

  • Increase iron output at mines 

  • Increase coal output at mines 

  • Increase production of both ingots to 2 at the Foundry

  • Change change recipe of lanterns to glass instead of steal

  • Bathhouse to unlock at 0 curators

  • Move trade port to Curators/Acolytes build tab

  • Increase output of all resources at foundries

  • Increase the influence of the Bathhouse and garden of bliss 

  • Increase the output of wine from winery

  • Increase production of gems at Gemsmith

  • Lower storage of bows at the bow and fletch to 50

  • Lower storage of weapons and armour similar to bows

  • Increase flax oil production at the mills

  • Decrease maintenance fees for thrall buildings

  • Increase gold output from mines 

  • Increase gems output from mines

  • Increase rope output from craftsman

  • Add a one day cooldown on respawn of militia

  • Increase output of all resources at the artisan

  • Increase furniture from craftsman slightly

  • Increase iron tools from blacksmith slightly

Reworks and Additions to the Adderbeast
  • Added bounty for killing Adderbeast and a stat for keeping track of amount killed

  • Added graphic and Tome of Knowledge item for Adderbeast kills

  • Updated Adderbeast spawn changes

  • Fixed animation issues with adder beast and other military units,

  • Fix Adderbeast health bar colour

Additional caravan fixes
  • Fix for caravan not picking up crates when right clicking

  • Added fix for caravan trading get invalid data in its building slots,

Further Save stability
  • Fix for deleting save game with autosaves open not clearing autosaves ui

  • Fix click objectives automatically completing when loading an earlier save through the in-game menu

Strategy map tweaks
  • Added click to move to strategy map

  • Dropped grace time on strategy map click to move to 0.5 seconds

Improved Stats page
  • Turned off Finances on stats page

  • Fix absurdly incorrect numbers in unit spawn logs

  • Fix missing logs in timeline (mostly immigration and military logs, but all logs were affected)

  • Fix doubled logs in timeline on narrative end

  • Change how logs are collapsed in the timeline, and made logs display chronologically

Wyrmaxa changes
  • Adjusted Wyrmaxa assault Triggers, logic to not attack if Wyrmaxa tithe is active

  • Got rid of population check for Wyrmaxa assault from Wyrmaxa

  • Changed Wyrmaxa assault settings to take difficulty into account

Various visual fixes
  • Fix for water bars showing up after a building is already destroyed

  • Fix for fire graphics not always showing up

  • Fix for resource flags leaving a 1/0 in the jobs board when their resources are depleted

  • Fixed graphical issues with worker units

  • Fix Damage particles playing on heal,

  • Numerous typo fixes in onboarding, help panels, UI, and narrative, full local refresh

  • Fix for merchant trader not playing animations correctly

  • Fix for constructors animations when constructing walls

Gameplay changes/fixes
  • Player can revisit tutorial from pause menu

  • Fix for construction sites reporting they are not in the range of a stockpile

  • Increased space required for resource flags to activate from 2 to 20

  • Fix for happiness needs changing font text colour when clicked on

  • Removed major revolts

  • Updated territories to all have rough stone that are not on the beaches

  • Added auto placing rally point for armoury... to help with military units spinning around at the front of the armoury when created,

  • Changed the way workers get interaction positions. So that walls don't get trapped in,

  • Changed crop plots to take into account workers to grow crops

  • Changed onboarding behaviour to wait for major popups to be dismissed before skipping to the next step.

  • Onboarding goal display formatting fixes, now caps display number at max for objective

  • Fixed vineyard to now show at the start next to all the other crops and lock when it is not available in the current territory

  • Fixed ghost archers

  • Fixed Wall Building Rubble Fix Bug (units clipping through walls)

  • Set Guard tower flag to proper height

  • Changed Stable to only show food market area of effect when placing

  • Adjusted wall heights to have units not sink up to their knees

  • Fixed issue on fence corners having invalid interaction position

  • Fixed a AOI building placements (Sheep, Farms, Barracks)

  • Fixed thrall job board jobs not updating properly

  • Assault upgrades so they will re-target if the intended target is untargetable

  • Fix for military units getting stuck on walls

  • Updated rough stone and grapes to be available over more provinces 

Multiplayer Fixes
  • Fix ability for multiple players to be set as Team Captain,

  • Fix online matches showing path selection on Tier II,

  • Fix tech tree not updating in multiplayer co-op,

Localization
  • Amended numerous typos in Help panels

  • Amended numerous typos in pop-up windows

  • Amended numerous typos and formatting issues in Narrative

  • Improved some control-specific language to be more precise

  • Improved consistency of goal objective strings

  • Updated Goal display to handle longer strings

  • Fixed formatting of productivity module to account for long resource names in certain languages

  • Improved spacing on resource displays for certain languages

  • Fixed armoury troops displaying their internal placeholder names

Now is your time. This is your land. Long may you reign, and long may you thrive. Quest Complete - we’ll see you next time! 

5:05pm
SummerCamp - stars

Summercamp - Sneak Peek

The moment has arrived!

You finally decided to relax around the campfire.
Reminiscing about warm memories while the sounds of laughter from the other counselors echo throughout the calming night.
Moments later... your instinct tells you that something feels off about this place.
What could it be?
Maybe the showcase below will spark some answers.

Watch Teaser Trailer

...

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